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How can you offer a role-play PVP server, but not a role-play server? RPPVP is an offshoot of RP. So it is a derivative, how can you have a derivative without the type it was based on? I know they say "we may add a RP server post launch" but how does this make sense? I mean if you look at people like me, I role-play and enjoy the role-playing community. I also enjoy achieving, exploring, crafting, and I dabble in PVP but it is my least favorite aspect of any game.
How does it make sense to give me a choice of PVP, normal, or RPPVP but no RP? I mean if you are adding it later, add it now so that your players who enjoy this time of server do not have to start over when you decide to implement the change later. If you are doing this as lip service it is a bad move, because it does not appease really it just adds to the frustration.
Just my opinion, but I am sure offering a server for role-players to play on would not kill Funncom and based on server populations in WoW RP servers draw plenty of active players. Why not just give role-players a place to call their own?
Comments
Roleplaying without PvP is pure carebear.
I like Funcom because of this, it's more sticking to reality than to carebears.
Well, the thing is some people enjoy that mode of play so while you can call it "care bear" or run it down that does not make it any less popular or viable. If it was not then servers that cater to people who appreciate this play style would not exist and thrive in some of the most successful mmos on the market. RPPVP server populations in my personal experience are far lower than that of RP servers and normal servers.
That said you could make assumptions that they are fairly popular to some extent and certainly more so than others.
While I can certainly appreciate that you do not care for it, and based o nthe tone of your post look down on it. That in no way makes it a non valid form of game play that appeals a large crass segment of the gaming community. In reality you more than make my case for it, you do not care for this type of play and look down on those who do. Why then should role-players not have a place to play that caters to them and their mode where they will find people who DO share their likes and dislikes in game play style?
Wtf is RPPVP? Do you get a warning or banned for saying "I pwnd joo nub" instead of "Forsooth, I have smitten thee, thou fornicator of swine"?
Seriously, I'm guessing that just having RP as part of the name is enough to keep most people off that server [people that don't want to RP, that is]. Either that, or just RP on the "Normal" server.
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I always thought PVP added to the RP, being the true roleplay, having the possibility to atack anyone if needed.
In WOW RPPVP servers attract PVP players not interested in RP, specially when the server is new, but in this case, if all the RP community go to a RPPVP server looks like it will work.
i hope this comment is a joke.
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TheCore
So, let me get this straight, isn't roleplaying something that people do in order to feel inmersed into the storyline? Isn't AoC storyline about a rude world where people smashed each other's heads against the wall just for the fun of it? Do you really imagine a conan book without war, like "diary of a friendly bear hunter" or something along those lines?
You don't want to RP in AoC if you don't enjoy pvp.
Well, for one I do not know why people assume that just because you say Role-play this means there can not be PVP. I never said anything about changing the rule set to disallow PVP. I am saying keep PVP as it is now on a normal server, but make it an RP server. A server that welcomes and encourages role-play. An RP PVP server has a different rule set than a normal server making PVP easier and more attainable based on what I read. This certainly does not cater to the role-player. It caters to a role-player who prefers a PVP slant.
What I am saying is that role-player would like to enjoy a standard rule set of AoC, the rules that exist on a normal server but with a community that enjoys role-play. No where did I mention turning off PVP. That was an assumption made by someone else who decided to toss out the arbitrary negative "care bear" term. It is just as easy to run down PVPers as hyper active pr-pubes with ADD but I didn't go there because it is silly and can not be viewed as accurate as it is a blanket statement.
I simply stated that really, RP servers are quite popular and cater to a large number of people even those who do not role-play actively enjoy the company of role-players because they tend to be an older and more laid back crowd on average. There is nothing wrong with either mode of play, I am just saying it makes no sense to alienate any segment of the population by not offering them a server to hang their hat on.
i hope this comment is a joke.
Imagine this...
You, Aleron - Barbarian Lord of the North, are making your merry way about the town's taverns, when you come across your archnemesis, Celeres - Murmur of the Dark. You quickly draw your sword, the faint ringing of your sword the only noise except for the running of feet as people leave the street ; eager to get away from the slaughter. Celeres' dark rumbling laughter echoes hauntingly, leaving images of bloodshed and destruction ingrained in your mind. You charge, your blade raised high, ready to die if you can take this fiend down, when it hits an invisible wall and Celeres hugs you and dances with you. He follows you around, hugging and dancing, until you finally get so annoyed you just log off in another tavern.
That is, as far as I can tell, what usually happens on roleplaying servers, in my experience - anyway. PvP adds to the reality of RP, at least if it has an appropriate law and justice system.
Conflict will always drive life.
Players versus players, directly or indirectly, will always drive games.
Both drive politics. Take a look at Shadowbane, that's an amazing example of it done well.
If what you're worried about is that you'll have a hard time leveling, then yes, I can say this topic is really carebearly oriented.
Because they aren't expecting to have enough subscribers to provide that many servers.
If after launch it turns out that they do, they will add one.
Not at all.
I played UO from 1997-2000. Personally I have no problem with open world PVP, I do PVP and it adds something to the game for people. That said it is my least favorite part of the games I play and I seek it out less than other forms of entertainment.
The point of my thread is not that you should turn off PVP, it is that you should provide a haven for role-players to interact with each other. What this does is increase the chance you will be playing this game with people of a similar mindset to your own. Unofficial servers do not work towards this end as I have said elsewhere (sadly I created a similar post after learning I could not move this one to the Conan forums) because new players will join any regular server not knowing it is an unofficial server of any kind. So you split your community up.
What I am saying is you have a normal rule-set server. Label it RP-PVE and this allows role-players a place to play where they will meet up and be able to interact act with like minded people. PVP remains on, you would just be more than likely engaging in PVP with other role-players.
Think of it this way. If there are 3,000 role-players. Half of them do not know the what the un-official RP server is then they will go where ever. 1,500 end up on the "unofficial" server because we read the forums. We just lost half of our role-playing opportunities and greatly increased the chance we would be interacting with non-role-players.
That is not a horrible thing, but it certainly doesn't facilitate role-play by any stretch of the imagination, and it certainly would have a negative impact on the role-players on servers with low populations of role-play.
Again it just makes sense to me. You can not have an offshoot of something without having the "something" that is at the core of it. role-playing is popular. It is the foundation for these games. It is in the name mmoRPg for a reason. Now many have dropped this and call the games MMO. That does nothing to kill the fact that the origins of the MMO are deeply tied to role-play and that there is a strong contingent of us out here who do role-play and want to do so with other role-players.
Kind of hard to role-play when you are the only person near you into that mode of play you know?
Again I do not have anything against PVP mentality types. That's cool, but when I am role-playing I do not much care to hear about your personal life, don't care for leetspeak, and so on.
What difference does it really make? I been on many games and even on the so called RP, that just seems to attract alot of ppl who hate RPers and RP. Many games have the 'un-official' RP server. Normally you just gotta watch the forms or chat with fellow gamers to see where the RP server or group is.
If you are going to use the same ruleset, what would be different about the RP server? Is it just ban leet-speak and stupid names? If so, maybe they should be the first to offer a leet server and just ban them on the other servers.
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Ah, to dream...
I can't see how can PVP interfere negatively with the whole idea of RPing in a game like this, as long as you keep it inside the RP enviroment, that's something company should take care of, not something you have to worry about. Now, if you dislike how the company drives your RP server and consider the levels of RPing are the same as in a non RP server, then blame the company, not the PVP system imho.
I've examined both sides of the issue here, have played both WoW RP and RPPvP servers, and many other RPing servers across 13 other MMORPGs.
The real question for Funcom is: Is our pvp centric game going to attract enough RPers to justify a RPing server? Since this game has been hyping the PvP battles and such, I would imagine creating a RPing server is not a wise monetary decision. I agree with the pros and cons already listed by everyone here, so I agree with having a RP server, however, I am also a reasonable person, so I would never expect and get mad at Funcom if buying another server just for RP isn't worth the cost and upkeep. I also agree with others that a plain RPing server is a contradictory to RP. RPing is immersing yourself in the game and playing as a person would act in that day and age in your designated profession, agree? Well then how can you call yourself a RPer if you aren't killing other people when you are a combative professional?
I am one of those hardcore RPers that prefer a FFA environment, because it MAXIMIZES the RP in the game. However, I have played on WoW RPPVP servers and have seen non rp pvpers come in to grief the RPers for shits and giggles. RP PvPers only kill other players when it is justified by RP, not for the hell of it. For that reason alone, I roll on a normal RP server in Wow and most games.
On the other hand, as another poster pointed out, if all the RPers are playing on the RPPvP server, there will be enough RPers to kick the griefers off. In my experience in MMORPGs, the community polices their own. If the community allows griefing and harrassment by not banding together to do something about it, it will overrun the game. Same thing applies to normal RPing servers. In WoW, a normal RPing server starts off strong and then eventually gets taken over by non-rpers, because the RPers don't band together to report those who violate the RPing rules. You compared RPing to RPPvPing servers in WoW. I actually have found no difference between several RPing servers and Emerald Dream (RP-PvP) when it comes to RP. On the other hand, Moonguard (RP) was different because the RPers banded together to report the non rpers. Not sure how strong the RP is still on that server, since I haven't been there in 8 months, but 6 months after server start, they were still going strong. Other RPing servers RP dropped off big time within a couple weeks.
So what is stopping the RPers from claiming that RP PvP server and banding together to keep it RP and to keep the griefers away? You know griefing works both ways right?
MMORPG's w/ Max level characters: DAoC, SWG, & WoW
Currently Playing: WAR
Preferred Playstyle: Roleplay/adventurous, in a sandbox game.
You are missing the point, RP and RP PvP is the SAME THING! You cannot be a RPer, walk up to a nemisis and cannot kill him due to an invisible wall that will not allow you to kill him, since you aren't in the right area. The only difference between normal and PvP servers is that on normal servers you cannot attack people wherever you want. When you can't attack a nemisis just because he is in a particular area, that is AGAINST RPing mentality. I understand where you are coming from, but you keep failing to understand where we are coming from by continually repeating the "I didn't want PvP turned off." We all know that PvP is still on in a normal RP server, but it isn't on EVERYWHERE. In the age of Conan, you are ONLY RPing if you can KILL a PERSON ANYWHERE.
Do you understand now? I am not talking down to you, it is just frustrating when you have to repeat the same point over and over again, because the other person isn't comprehending. Again, we all know that a normal RP server will have PvP, but it will block the PvP that isn't in a designated zone, which is not RPing friendly. If I am RPing a Barbarian and I see the weasel (another player) who killed my friend walking down a dark alley (non-pvp area on a normal RP server), I would want to kill him right there. In a RP PvP server, you can do this, which means it facilitates RP more than a normal RP server does. Understand?
The distinction between RP and RP PvP is something MMORPGs did, not the RPing community. Think DnD pensil and paper real quick. Couldn't you attack whoever you wanted whenever if you chose to? Yes, but you had to accept the consequences, right? Well the same goes for RP PvP servers.
MMORPG's w/ Max level characters: DAoC, SWG, & WoW
Currently Playing: WAR
Preferred Playstyle: Roleplay/adventurous, in a sandbox game.
I remember back in the days when UO was hot stuff, most of the PvP kings were also roleplayers.
The whole thing just went hand in hand. Now roleplayers are ridiculed by all the "hardcore" people who think it's funny (in a stupid way) to roleplay in a roleplaying game.
You are missing the point, RP and RP PvP is the SAME THING! You cannot be a RPer, walk up to a nemisis and cannot kill him due to an invisible wall that will not allow you to kill him, since you aren't in the right area. The only difference between normal and PvP servers is that on normal servers you cannot attack people wherever you want. When you can't attack a nemisis just because he is in a particular area, that is AGAINST RPing mentality. I understand where you are coming from, but you keep failing to understand where we are coming from by continually repeating the "I didn't want PvP turned off." We all know that PvP is still on in a normal RP server, but it isn't on EVERYWHERE. In the age of Conan, you are ONLY RPing if you can KILL a PERSON ANYWHERE.
Do you understand now? I am not talking down to you, it is just frustrating when you have to repeat the same point over and over again, because the other person isn't comprehending. Again, we all know that a normal RP server will have PvP, but it will block the PvP that isn't in a designated zone, which is not RPing friendly. If I am RPing a Barbarian and I see the weasel (another player) who killed my friend walking down a dark alley (non-pvp area on a normal RP server), I would want to kill him right there. In a RP PvP server, you can do this, which means it facilitates RP more than a normal RP server does. Understand?
The distinction between RP and RP PvP is something MMORPGs did, not the RPing community. Think DnD pensil and paper real quick. Couldn't you attack whoever you wanted whenever if you chose to? Yes, but you had to accept the consequences, right? Well the same goes for RP PvP servers.
You are wrong. I don't RP at all but I know others that do and they have explained to me what rp'ing in an mmo is all about. RP has to be consensual between all parties which means going around ganking people in the name of "roleplay" doesn't count. I know people have used the excuse of "I'm only roleplaying" to justify harassing other players. Real rp'ers don't impose their will on those that don't want to participate. Sounds like you just want to gank people an have a ready made excuse for it. Thats not a rp'er mentality. Thats a pvp'er mentality.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
You are missing the point, RP and RP PvP is the SAME THING! You cannot be a RPer, walk up to a nemisis and cannot kill him due to an invisible wall that will not allow you to kill him, since you aren't in the right area. The only difference between normal and PvP servers is that on normal servers you cannot attack people wherever you want. When you can't attack a nemisis just because he is in a particular area, that is AGAINST RPing mentality. I understand where you are coming from, but you keep failing to understand where we are coming from by continually repeating the "I didn't want PvP turned off." We all know that PvP is still on in a normal RP server, but it isn't on EVERYWHERE. In the age of Conan, you are ONLY RPing if you can KILL a PERSON ANYWHERE.
Do you understand now? I am not talking down to you, it is just frustrating when you have to repeat the same point over and over again, because the other person isn't comprehending. Again, we all know that a normal RP server will have PvP, but it will block the PvP that isn't in a designated zone, which is not RPing friendly. If I am RPing a Barbarian and I see the weasel (another player) who killed my friend walking down a dark alley (non-pvp area on a normal RP server), I would want to kill him right there. In a RP PvP server, you can do this, which means it facilitates RP more than a normal RP server does. Understand?
The distinction between RP and RP PvP is something MMORPGs did, not the RPing community. Think DnD pensil and paper real quick. Couldn't you attack whoever you wanted whenever if you chose to? Yes, but you had to accept the consequences, right? Well the same goes for RP PvP servers.
You are wrong. I don't RP at all but I know others that do and they have explained to me what rp'ing in an mmo is all about. RP has to be consensual between all parties which means going around ganking people in the name of "roleplay" doesn't count. I know people have used the excuse of "I'm only roleplaying" to justify harassing other players. Real rp'ers don't impose their will on those that don't want to participate. Sounds like you just want to gank people an have a ready made excuse for it. Thats not a rp'er mentality. Thats a pvp'er mentality.
You admit that you don't RP, so you really don't have a good perspective on this issue. I am one of those hardcore RPers you see walking around in-game and in character 100% (when I do decide to RP in a MMORPG). I am actually an anti-griefer in FFA games, so there goes that assumption about me. What I am talking about is perfectly in character. For example, the lore in DAoC says that Midgard, Albion, and Hibernia are at war with each other, so it would be completely in-character for me to kill any of the two opposing realms than my own. However, depending on my characters personality I will either show mercy or no mercy to someone of the opposing realm if I am obviously more skilled than they are.
If I was in-character, why would I be in the other sides starting zone to begin with? Why would I be standing in the same spot I killed another player, waiting for them to return so I can kill him again? You see, anyone playing in character doesn't kill another person unless it is justified. RPing is like acting, you do exactly as that character would do if he was confronted with whatever situation in that day and age.
MMORPG's w/ Max level characters: DAoC, SWG, & WoW
Currently Playing: WAR
Preferred Playstyle: Roleplay/adventurous, in a sandbox game.
RP without PvP is god-moding, therefore it is not RP at all.
______________________
Give a man some fun and you entertain him for a day. Teach a man to make fun and you entertain him for a lifetime.
What difference does it make? You're going to be spending so much time doing erotic role playing with all the nipples that were just announced you won't have time left for PVP.
You are missing the point, RP and RP PvP is the SAME THING! You cannot be a RPer, walk up to a nemisis and cannot kill him due to an invisible wall that will not allow you to kill him, since you aren't in the right area. The only difference between normal and PvP servers is that on normal servers you cannot attack people wherever you want. When you can't attack a nemisis just because he is in a particular area, that is AGAINST RPing mentality. I understand where you are coming from, but you keep failing to understand where we are coming from by continually repeating the "I didn't want PvP turned off." We all know that PvP is still on in a normal RP server, but it isn't on EVERYWHERE. In the age of Conan, you are ONLY RPing if you can KILL a PERSON ANYWHERE.
Do you understand now? I am not talking down to you, it is just frustrating when you have to repeat the same point over and over again, because the other person isn't comprehending. Again, we all know that a normal RP server will have PvP, but it will block the PvP that isn't in a designated zone, which is not RPing friendly. If I am RPing a Barbarian and I see the weasel (another player) who killed my friend walking down a dark alley (non-pvp area on a normal RP server), I would want to kill him right there. In a RP PvP server, you can do this, which means it facilitates RP more than a normal RP server does. Understand?
The distinction between RP and RP PvP is something MMORPGs did, not the RPing community. Think DnD pensil and paper real quick. Couldn't you attack whoever you wanted whenever if you chose to? Yes, but you had to accept the consequences, right? Well the same goes for RP PvP servers.
You are wrong. I don't RP at all but I know others that do and they have explained to me what rp'ing in an mmo is all about. RP has to be consensual between all parties which means going around ganking people in the name of "roleplay" doesn't count. I know people have used the excuse of "I'm only roleplaying" to justify harassing other players. Real rp'ers don't impose their will on those that don't want to participate. Sounds like you just want to gank people an have a ready made excuse for it. Thats not a rp'er mentality. Thats a pvp'er mentality.
You admit that you don't RP, so you really don't have a good perspective on this issue. I am one of those hardcore RPers you see walking around in-game and in character 100% (when I do decide to RP in a MMORPG). I am actually an anti-griefer in FFA games, so there goes that assumption about me. What I am talking about is perfectly in character. For example, the lore in DAoC says that Midgard, Albion, and Hibernia are at war with each other, so it would be completely in-character for me to kill any of the two opposing realms than my own. However, depending on my characters personality I will either show mercy or no mercy to someone of the opposing realm if I am obviously more skilled than they are.
If I was in-character, why would I be in the other sides starting zone to begin with? Why would I be standing in the same spot I killed another player, waiting for them to return so I can kill him again? You see, anyone playing in character doesn't kill another person unless it is justified. RPing is like acting, you do exactly as that character would do if he was confronted with whatever situation in that day and age.
Thats your opinion of RP, and your entitled to it. If your on a pvp server then its assumed eveyone consents to the pvp rules. However, how you choose to rp is up to you. It doesn't mean you have to go around killing everyone. All the rp'ers I know don't actively participate in pvp and usually try and avoid it because it doesn't fit in what what their trying to do. I know someone in SWG that role plays a wookie trying to free his people and planet from the Empire but tries to do it in a peaceful way, with things like wookie museums, events and other such non-violent methods. To the best of my knowledge in the almost 5 years he's been playing he's only flagged and died once to another player, and was early on when he didn't know all the ways to be flagged for pvp. So there is a way to try and oppose whatever in game enemy you have without killing them.
What I'm trying to say is that rp'ing and pvp are two different aspects to a game that don't always have to be connected to each other. If your on a pvp server, then by all means if pvp is part of how you rp, then go for it. However, if your on a pve server you then have to somehow get the other party's consent if you want to have pvp part of your rp, otherwise your just griefing and harassing them. Most rp'ers on a pve server usually don't want anything to do with pvp anyway. They go to a rp or pve server to get away from the pvp crowd. So please don't try say that you can't have rp without pvp. It might be that way for you, but for others they can't have rp WITH pvp. Understand?
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
LOL .. that is the SILLIEST thing I have heard.
We are talking about GAMES here. There is NO reality. Game reality is WHATEVER we (or the developers) make it to be. It is as "realistic" if a magical barrier prevent you from "smiting" another player as a fireball leaping from my hand to burn an NPC orc.
To the OP, there are few people who really want to RP. Thus, don't expect too much. Most people (just look at the breakdown of WOW servers) want stress-free casual PvE.
I like PVP and RP. I think WoW's "PVE" role playing servers have the right formula.
Getting a couple of chums and heading to strangle thorn vale for a few hours going "LOLOL we gank da noob, camp his body!" doesn't sound like fun to me as either the ganker or the victim.
Taking on a willing participant on the opposite faction on the battlefield or key locations where there are objectives involve. That's fun. Add a little role play to get atmosphere that you are the superior/under dog faction fighting a war. Now that is EPIC.
-Azure Prower
http://www.youtube.com/AzurePrower