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Game is Sux

DrolkinDrolkin Member UncommonPosts: 246

Yeah try the 3 day trial then quit.

Don't waste your money on the game without trying it for free first.

You want my opinion on why the game sucks without just saying it sucks?  Alrighty.

1. No official forums or Dev blog, there is literaly close to zero communication between Devs and players.

2. No end game content, when you hit 50 you can kill striders over and over or do clans wars which is controlled by the clan leaders(with rules).  Thats all the EG there is, no PvP servers, nothing.

3. The player base is weak, expect to find yourself soloing most of the game, this includes the instances.

4. The crafting system is weak and everyone who plays it knows it.

5. Other then doing missions(quests), clan wars, or defending/attacking control points, there is nothing else to do.

6. They just recently made mobs take longer(MUCH longer to kill), this increases how long it takes to level, most likely they did this to buy themselves time to put in EG content.  Unfortunitly for them I bought the game a week before thos, loved the game because it was so fast and now it's a joke.  Have fun crouching and holding down your mouse button as you use your leach gun on 1 mob for 10-20 seconds until it dies and moving onto the next.

7. Pace of adding new content, slow.  Go look at the 1.5 patch notes, they are a joke, I have low doubts TR is gonna have enough new content added to have it compete in the future.

I really could go on, but why bother. 

Honestly, I got 20 days left of my account and I doubt I'll be resubbing.

39 Demo, 30 Engi, 15 exo, 18 commando.

Try it yourself, you really won't be impressed by it after about a month of playing.  It's pretty sweet at first but then it becomes even more repetitve then other MMOs I have played.

And I want to say how pissed I'am at 1.4 patch again, half the people I knew quit when they did that.

Too bad, seems Garriot didn't learn that if you don't communicate with the players and give them what THEY want, you will fail.

Hope you enjoyed my explanation for why the game sux instead of just saying it sux.

Comments

  • _Shadowmage_Shadowmage Member Posts: 1,459

    I agree - everyone should try a game before buying.

    From a different perspective - I think the game is a lot of fun.

    I have been playing retail since pre-release. So almost 4 months now, and I was in beta before then.

    Character wise - I have an exobiologist at 34, an engineer at 32 and a soldier at 12.

    I am definitely a casual player - I would get in a couple of two hour sessions during the week and a 3 to 4 hour session on a Friday or Saturday evening.


    No end game content, when you hit 50 you can kill striders over and over or do clans wars which is controlled by the clan leaders(with rules). Thats all the EG there is, no PvP servers, nothing

    At my current rate of process thats a couple of months away for me.


    Other then doing missions(quests), clan wars, or defending/attacking control points, there is nothing else to do.

    I am having a lot of fun doing just that - with a couple of friends.


    3. The player base is weak, expect to find yourself soloing most of the game, this includes the instances.

    6. They just recently made mobs take longer(MUCH longer to kill), this increases how long it takes to level, most likely they did this to buy themselves time to put in EG content. Unfortunitly for them I bought the game a week before thos, loved the game because it was so fast and now it's a joke. Have fun crouching and holding down your mouse button as


    Or that did it to address your point 3. What do you want - easy to solo, or encouraged to group?


    Honestly, I got 20 days left of my account and I doubt I'll be resubbing.

    Too bad, seems Garriot didn't learn that if you don't communicate with the players and give them what THEY want, you will fail.

    Hope you enjoyed my explanation for why the game sux instead of just saying it sux.


    Honestly - my 3 months has just expired and I have resubbed for another 3 months.

    Too bad - some people dont realize that trying to please everyone is even more certain to fail - as you end up pleasing no-one.

    To me T.R is a fast (even after 1.4) action game. There is a lot of things in game to ensure you can get to the action as quickly as possible.

    But I totally agree with the OP - try the game before you buy.

  • CavadusCavadus Member UncommonPosts: 707
    Originally posted by Drolkin


    1. No official forums or Dev blog, there is literaly close to zero communication between Devs and players.
    Ummm, actually they put out something every week called "Feedback Friday" in which they preview new content and patches and upcoming game stuff.  On top of that they have the "Weekend Wrapup" every Monday which is the exact same thing.  So you actually get two updates per week.  Go to the official site, click on "Community" and then click on "Community News" and you'll find them.
    On top of that devs post on very nearly every single fan forum out there and frequently at that.  And a ton of devs post, not just one or two.  In fact, I regularly talk to the PR person (Critters) on AIM and I also have her phone number (don't ask).
    2. No end game content, when you hit 50 you can kill striders over and over or do clans wars which is controlled by the clan leaders(with rules).  Thats all the EG there is, no PvP servers, nothing.
    This is completely true.  The game has no repeatable end game content at all which sucks.


    3. The player base is weak, expect to find yourself soloing most of the game, this includes the instances.
    Or just join a clan.  My clan has 15-25 people online every single night and I'm on Cassie, probably the least populated server.  My clan doesn't even actively recruit btw, people just submit apps.


    4. The crafting system is weak and everyone who plays it knows it.
    Also true.  Right now all you can do is mod items and if pump mods to certain levels there is a chance of permanently losing your item.  I lost prototype level 50 items and was absolutely pissed... Anyways, the devs are aware that crafting is weaksauce and have acknowledged it.


    5. Other then doing missions(quests), clan wars, or defending/attacking control points, there is nothing else to do.
    There are events all of the time.  My guild hosts a public server event every 2-4 weeks but you're right, the only thing the game has is combat at the moment.  Though the combat is damn good and beats the pants off regular MMO fare the game still needs more.


    6. They just recently made mobs take longer(MUCH longer to kill), this increases how long it takes to level, most likely they did this to buy themselves time to put in EG content.  Unfortunitly for them I bought the game a week before thos, loved the game because it was so fast and now it's a joke.  Have fun crouching and holding down your mouse button as you use your leach gun on 1 mob for 10-20 seconds until it dies and moving onto the next.
    This is false.  Mobs are not harder to kill, you just have no idea what you're doing.  At level 50 there was pretty much zero change in gameplay from 1.3 to 1.4 besides the attribute adjustments.


    7. Pace of adding new content, slow.  Go look at the 1.5 patch notes, they are a joke, I have low doubts TR is gonna have enough new content added to have it compete in the future.
    Got a link for the 1.5 patch notes?  I'd be amazed to see them considering 1.5 hasn't been released yet.  Unless you meant 1.4 in which case they added like 30-40 new quests throughout the zones and then the new instance Descent.  Still, they are releasing one or two instances per patch which isn't bad.  The only problem is that nothing they release is replayable.

     

    image

  • DrolkinDrolkin Member UncommonPosts: 246
    Originally posted by lkavadas

    Originally posted by Drolkin


    1.Ummm, actually they put out something every week called "Feedback Friday" in which they preview new content and patches and upcoming game stuff.  On top of that they have the "Weekend Wrapup" every Monday which is the exact same thing.  So you actually get two updates per week.  Go to the official site, click on "Community" and then click on "Community News" and you'll find them.
    On top of that devs post on very nearly every single fan forum out there and frequently at that.  And a ton of devs post, not just one or two.  In fact, I regularly talk to the PR person (Critters) on AIM and I also have her phone number (don't ask).
    I'm quite aware of the Feedback, which never address any of the concerns or tropics discussed on the TR forum I frequent(trplanet).  I read the recent Friday feedback, none of it seems very exciting or interesting, especially for a game that is competing to stay afloat in the coming months.
    And don't worry, no one will ask why you have that person's phone number.
    2.This is completely true.  The game has no repeatable end game content at all which sucks.


    3. Yeah.
    3.Or just join a clan.  My clan has 15-25 people online every single night and I'm on Cassie, probably the least populated server.  My clan doesn't even actively recruit btw, people just submit apps.


    Of course I'am in a clan, but everyone is all diffrent levels, the ones that are my level are never on when I'am on and I literally can be logged for 3 hours soloing spamming for "LFG anything lvl XX!" and will get nothing(Orion server).
    4.Also true.  Right now all you can do is mod items and if pump mods to certain levels there is a chance of permanently losing your item.  I lost prototype level 50 items and was absolutely pissed... Anyways, the devs are aware that crafting is weaksauce and have acknowledged it.


    They've acknowledged a lot of things but we are still waiting for them to fix it all.
    5.There are events all of the time.  My guild hosts a public server event every 2-4 weeks but you're right, the only thing the game has is combat at the moment.  Though the combat is damn good and beats the pants off regular MMO fare the game still needs more.


    Combat is not as amazing as you make it sound, with limited skills(lots of broken ones), about 0 to -0 skill when it comes to using an engineer or just shooting your sniper gun over and over etc.
    6.This is false.  Mobs are not harder to kill, you just have no idea what you're doing.  At level 50 there was pretty much zero change in gameplay from 1.3 to 1.4 besides the attribute adjustments.


    Sorry, I didn't mean HARDER, I meant LONGER, mobs take LONGER to kill, they aren't HARDER.  In my experience with MMOs the second I spot quickfixes like this, it's usually a bad sign the game is heading in the wrong direction.
    7.Got a link for the 1.5 patch notes?  I'd be amazed to see them considering 1.5 hasn't been released yet.  Unless you meant 1.4 in which case they added like 30-40 new quests throughout the zones and then the new instance Descent.  Still, they are releasing one or two instances per patch which isn't bad.  The only problem is that nothing they release is replayable.
    I don't remember where I read the 1.5 notes, it was off a link from somewhere, but it wasn't the full patch notes, just a couple notes which were all very... not useful and what people are looking for.
    And to finish, maybe you'd like to answer why there is no official TR forums, the fact remains this is something I've never heard a DEV respond to.

     

     

  • gauge2k3gauge2k3 Member Posts: 442
    Originally posted by lkavadas

    Originally posted by Drolkin


    1. No official forums or Dev blog, there is literaly close to zero communication between Devs and players.
    Ummm, actually they put out something every week called "Feedback Friday" in which they preview new content and patches and upcoming game stuff.  On top of that they have the "Weekend Wrapup" every Monday which is the exact same thing.  So you actually get two updates per week.  Go to the official site, click on "Community" and then click on "Community News" and you'll find them.
    On top of that devs post on very nearly every single fan forum out there and frequently at that.  And a ton of devs post, not just one or two.  In fact, I regularly talk to the PR person (Critters) on AIM and I also have her phone number (don't ask).
    2. No end game content, when you hit 50 you can kill striders over and over or do clans wars which is controlled by the clan leaders(with rules).  Thats all the EG there is, no PvP servers, nothing.
    This is completely true.  The game has no repeatable end game content at all which sucks.


    3. The player base is weak, expect to find yourself soloing most of the game, this includes the instances.
    Or just join a clan.  My clan has 15-25 people online every single night and I'm on Cassie, probably the least populated server.  My clan doesn't even actively recruit btw, people just submit apps.


    4. The crafting system is weak and everyone who plays it knows it.
    Also true.  Right now all you can do is mod items and if pump mods to certain levels there is a chance of permanently losing your item.  I lost prototype level 50 items and was absolutely pissed... Anyways, the devs are aware that crafting is weaksauce and have acknowledged it.


    5. Other then doing missions(quests), clan wars, or defending/attacking control points, there is nothing else to do.
    There are events all of the time.  My guild hosts a public server event every 2-4 weeks but you're right, the only thing the game has is combat at the moment.  Though the combat is damn good and beats the pants off regular MMO fare the game still needs more.


    6. They just recently made mobs take longer(MUCH longer to kill), this increases how long it takes to level, most likely they did this to buy themselves time to put in EG content.  Unfortunitly for them I bought the game a week before thos, loved the game because it was so fast and now it's a joke.  Have fun crouching and holding down your mouse button as you use your leach gun on 1 mob for 10-20 seconds until it dies and moving onto the next.
    This is false.  Mobs are not harder to kill, you just have no idea what you're doing.  At level 50 there was pretty much zero change in gameplay from 1.3 to 1.4 besides the attribute adjustments.


    7. Pace of adding new content, slow.  Go look at the 1.5 patch notes, they are a joke, I have low doubts TR is gonna have enough new content added to have it compete in the future.
    Got a link for the 1.5 patch notes?  I'd be amazed to see them considering 1.5 hasn't been released yet.  Unless you meant 1.4 in which case they added like 30-40 new quests throughout the zones and then the new instance Descent.  Still, they are releasing one or two instances per patch which isn't bad.  The only problem is that nothing they release is replayable.

     

     

    Thank you, I felt your reply was both unbiased and informative.

     

  • DobryDobry Member Posts: 19
    Originally posted by Drolkin

    Originally posted by lkavadas

    Originally posted by Drolkin


    1.Ummm, actually they put out something every week called "Feedback Friday" in which they preview new content and patches and upcoming game stuff.  On top of that they have the "Weekend Wrapup" every Monday which is the exact same thing.  So you actually get two updates per week.  Go to the official site, click on "Community" and then click on "Community News" and you'll find them.
    On top of that devs post on very nearly every single fan forum out there and frequently at that.  And a ton of devs post, not just one or two.  In fact, I regularly talk to the PR person (Critters) on AIM and I also have her phone number (don't ask).
    I'm quite aware of the Feedback, which never address any of the concerns or tropics discussed on the TR forum I frequent(trplanet).  I read the recent Friday feedback, none of it seems very exciting or interesting, especially for a game that is competing to stay afloat in the coming months.
    And don't worry, no one will ask why you have that person's phone number.
    2.This is completely true.  The game has no repeatable end game content at all which sucks.


    3. Yeah.
    3.Or just join a clan.  My clan has 15-25 people online every single night and I'm on Cassie, probably the least populated server.  My clan doesn't even actively recruit btw, people just submit apps.


    Of course I'am in a clan, but everyone is all diffrent levels, the ones that are my level are never on when I'am on and I literally can be logged for 3 hours soloing spamming for "LFG anything lvl XX!" and will get nothing(Orion server).
    4.Also true.  Right now all you can do is mod items and if pump mods to certain levels there is a chance of permanently losing your item.  I lost prototype level 50 items and was absolutely pissed... Anyways, the devs are aware that crafting is weaksauce and have acknowledged it.


    They've acknowledged a lot of things but we are still waiting for them to fix it all.
    5.There are events all of the time.  My guild hosts a public server event every 2-4 weeks but you're right, the only thing the game has is combat at the moment.  Though the combat is damn good and beats the pants off regular MMO fare the game still needs more.


    Combat is not as amazing as you make it sound, with limited skills(lots of broken ones), about 0 to -0 skill when it comes to using an engineer or just shooting your sniper gun over and over etc.
    6.This is false.  Mobs are not harder to kill, you just have no idea what you're doing.  At level 50 there was pretty much zero change in gameplay from 1.3 to 1.4 besides the attribute adjustments.


    Sorry, I didn't mean HARDER, I meant LONGER, mobs take LONGER to kill, they aren't HARDER.  In my experience with MMOs the second I spot quickfixes like this, it's usually a bad sign the game is heading in the wrong direction.
    7.Got a link for the 1.5 patch notes?  I'd be amazed to see them considering 1.5 hasn't been released yet.  Unless you meant 1.4 in which case they added like 30-40 new quests throughout the zones and then the new instance Descent.  Still, they are releasing one or two instances per patch which isn't bad.  The only problem is that nothing they release is replayable.
    I don't remember where I read the 1.5 notes, it was off a link from somewhere, but it wasn't the full patch notes, just a couple notes which were all very... not useful and what people are looking for.
    And to finish, maybe you'd like to answer why there is no official TR forums, the fact remains this is something I've never heard a DEV respond to.

     Yep, thanks Ikavadas for an unbiased and balanced response.

    Responding to Drolkin, I agree with Ikavadas about the devs responsiveness... Critters and crew have been top-notch about posting and responding regularly on the major forums.  In fact I've never seen any mmo-devs as community-responsive as in TR.  Not sure why they would need an "official" forum... be nice to have one I guess, but not really necessary... but the devs are definitely not afraid of openness on the player-forums, which I think is a very good thing. 

    I'd just add that the GM's are fast and responsive as well, and actively involved in the game and the  experience... just what I've observed... and most active players you'd ask would know who GM_rofl is.

    I'm impressed with the devs, GM's and crew.  And no, I'm just a very active player.

     

     

     

    Pasha Dobry- 39 Engy in the un-official, un-uber-1337 TR clan, Ad Idem.

  • jiveturkey12jiveturkey12 Member CommonPosts: 1,262

    Originally posted by lkavadas

    Originally posted by Drolkin


    1. No official forums or Dev blog, there is literaly close to zero communication between Devs and players.
    Ummm, actually they put out something every week called "Feedback Friday" in which they preview new content and patches and upcoming game stuff.  On top of that they have the "Weekend Wrapup" every Monday which is the exact same thing.  So you actually get two updates per week.  Go to the official site, click on "Community" and then click on "Community News" and you'll find them.
    On top of that devs post on very nearly every single fan forum out there and frequently at that.  And a ton of devs post, not just one or two.  In fact, I regularly talk to the PR person (Critters) on AIM and I also have her phone number (don't ask).
    2. No end game content, when you hit 50 you can kill striders over and over or do clans wars which is controlled by the clan leaders(with rules).  Thats all the EG there is, no PvP servers, nothing.
    This is completely true.  The game has no repeatable end game content at all which sucks.


    3. The player base is weak, expect to find yourself soloing most of the game, this includes the instances.
    Or just join a clan.  My clan has 15-25 people online every single night and I'm on Cassie, probably the least populated server.  My clan doesn't even actively recruit btw, people just submit apps.


    4. The crafting system is weak and everyone who plays it knows it.
    Also true.  Right now all you can do is mod items and if pump mods to certain levels there is a chance of permanently losing your item.  I lost prototype level 50 items and was absolutely pissed... Anyways, the devs are aware that crafting is weaksauce and have acknowledged it.


    5. Other then doing missions(quests), clan wars, or defending/attacking control points, there is nothing else to do.
    There are events all of the time.  My guild hosts a public server event every 2-4 weeks but you're right, the only thing the game has is combat at the moment.  Though the combat is damn good and beats the pants off regular MMO fare the game still needs more.


    6. They just recently made mobs take longer(MUCH longer to kill), this increases how long it takes to level, most likely they did this to buy themselves time to put in EG content.  Unfortunitly for them I bought the game a week before thos, loved the game because it was so fast and now it's a joke.  Have fun crouching and holding down your mouse button as you use your leach gun on 1 mob for 10-20 seconds until it dies and moving onto the next.
    This is false.  Mobs are not harder to kill, you just have no idea what you're doing.  At level 50 there was pretty much zero change in gameplay from 1.3 to 1.4 besides the attribute adjustments.


    7. Pace of adding new content, slow.  Go look at the 1.5 patch notes, they are a joke, I have low doubts TR is gonna have enough new content added to have it compete in the future.
    Got a link for the 1.5 patch notes?  I'd be amazed to see them considering 1.5 hasn't been released yet.  Unless you meant 1.4 in which case they added like 30-40 new quests throughout the zones and then the new instance Descent.  Still, they are releasing one or two instances per patch which isn't bad.  The only problem is that nothing they release is replayable.

     

     

    Good job old chap, i couldnt have said it any better myself.

     

    -Jive

  • TeknoBugTeknoBug Member UncommonPosts: 2,156

    Three days is not enough to try out a game, I can't believe DG/NCSoft went with 3 days instead of 14 days. Anyhow, the majority of people that joins the game and plays for a few weeks always says they like the game, the general chat is the best part of the game since nearly any kind of topic occurs most of the day though morning chat is much better than afternoon chat (kids home from school hours). The community is MUCH better than some of the posters here (like interitus) has said.


    GM response is incredibly fast and they're very helpful and even RG and devs joins the servers and plays with us or chats with us. The future plans from devs is more missions, instances, pvp, crafting revamp, probably new zones. The 1.4 patch added 16 new missions and hybrids which adds a little more uniqueness.


    The only complaint I have seen were mostly from level 50s with little to do which I understand and devs has plans for that.

    image
    image

  • TeknoBugTeknoBug Member UncommonPosts: 2,156


    Originally posted by Drolkin
    Too bad, seems Garriot didn't learn that if you don't communicate with the players and give them what THEY want, you will fail.
    Hope you enjoyed my explanation for why the game sux instead of just saying it sux.

    Too bad you missed the chat we had with a couple devs over a week ago, he logged on and said hi then asked if there were any suggestions for him to write down for the next dev meeting, he even said in chat "I'm writing these down", devs ARE listening to what we want.

    image
    image

  • DrolkinDrolkin Member UncommonPosts: 246
    Originally posted by sookster54


    1.Anyhow, the majority of people that joins the game and plays for a few weeks always says they like the game,
    Yes the game is amazing when you first play it, after a month it wears thin.
    2.The general chat is the best part of the game since nearly any kind of topic occurs most of the day though morning chat is much better than afternoon chat (kids home from school hours). The community is MUCH better than some of the posters here (like interitus) has said.
    The general chat is obnoxious, myself and those I play with it have it turned off due to the stupidity and ignorance of the people who frequently use it.


    3.GM response is incredibly fast
    Yes, it is, and they are very helpful, unfortunitly this doesn't make or break a game, but it is nice.
    4.Devs joins the servers and plays with us or chats with us. The future plans from devs is more missions, instances, pvp, crafting revamp, probably new zones.
    Yes sometimes they do, but they should be fixing the game instead.
    The 1.4 patch added 16 new missions and hybrids which adds a little more uniqueness.
    More missions?  Yay, because I love running from point a-->b over and over, the missions are bland and repetive and I myself could pump out a hundred myself, takes zero effort.  The instances are all the same, they don't even have real boss encounters, they are all basically the same and wear thin as well. 
    The hybrids make up for the lack of races in the game, sorry but hybrids are a total fail at trying to be unique.
    The only complaint I have seen were mostly from level 50s with little to do which I understand and devs has plans for that.
    Right, the levels 50s on my server have a lot more they are mad about then just having nothing to do at 50.  Maybe you are on a special server that has special secret content the other servers don't know about?
    I love the people on here who try and fake out that the game isn't that bad off.  Honestly go read other TR forums before you buy the game, you will find a lot more negativity from people who have dedicated themselves to the game and are on the verge of quitting if they haven't already.
     

     

  • DaikokuDaikoku Member Posts: 13

    For me, this new patch is a deal breaker.  I'm a casual player that generally solos except for instances.  I have been playing another mmo for the past couple of weeks, and then came back to spend a bit of free time playing TR.  As I tried to run around and accomplish missions I was constantly swarmed under by waves and waves of green con mobs that took anywhere from 20 - 40 seconds to kill.  I didn't once make it to my objective and gave up after 7 deaths.  I don't mind challenging...but this was pointless, there was no way for my commando to travel from point A to point B without dying regardless of tactics.  Perhaps the change wasn't as pronounced at lvl 50, but at lvl 22 I assure you it was tangible.

    I also agree with some of the other issues the detractors of the game bring up.  Of course I didn't have very high expectations for the game other than it would be fun for casual play.  I'll be trying out my biotech and ranger to see if it's across the board but I don't hold out a lot of hope, and I'll probably be cancelling my account.

     

  • jermell18jermell18 Member UncommonPosts: 124

    Originally posted by Drolkin


    Yeah try the 3 day trial then quit.
    Don't waste your money on the game without trying it for free first.
    You want my opinion on why the game sucks without just saying it sucks?  Alrighty.
    1. No official forums or Dev blog, there is literaly close to zero communication between Devs and players.
    2. No end game content, when you hit 50 you can kill striders over and over or do clans wars which is controlled by the clan leaders(with rules).  Thats all the EG there is, no PvP servers, nothing.
    3. The player base is weak, expect to find yourself soloing most of the game, this includes the instances.
    4. The crafting system is weak and everyone who plays it knows it.
    5. Other then doing missions(quests), clan wars, or defending/attacking control points, there is nothing else to do.
    6. They just recently made mobs take longer(MUCH longer to kill), this increases how long it takes to level, most likely they did this to buy themselves time to put in EG content.  Unfortunitly for them I bought the game a week before thos, loved the game because it was so fast and now it's a joke.  Have fun crouching and holding down your mouse button as you use your leach gun on 1 mob for 10-20 seconds until it dies and moving onto the next.
    7. Pace of adding new content, slow.  Go look at the 1.5 patch notes, they are a joke, I have low doubts TR is gonna have enough new content added to have it compete in the future.
    I really could go on, but why bother. 
    Honestly, I got 20 days left of my account and I doubt I'll be resubbing.
    39 Demo, 30 Engi, 15 exo, 18 commando.
    Try it yourself, you really won't be impressed by it after about a month of playing.  It's pretty sweet at first but then it becomes even more repetitve then other MMOs I have played.
    And I want to say how pissed I'am at 1.4 patch again, half the people I knew quit when they did that.
    Too bad, seems Garriot didn't learn that if you don't communicate with the players and give them what THEY want, you will fail.
    Hope you enjoyed my explanation for why the game sux instead of just saying it sux.

    LoL..wow.

     

    Sorry to say but i agree 100%, but you will still have more people that will disagree 100%. Well guess what i used to be on the other side of the fence with the people who would disagree. The OP knows what he's talking about, and i dont dare troll or call him a troll.

     

    I loved this game when it came out, and i played from day one, i have a lvl 45 snyper, 40 gaurdian, and 33 spy. I wont even repeat most of what the OP posted but sorry to say its all true. I cant understand how they made the critical mistakes of making the game suck the higher in lvl you get. There little to NO content which pushed me away along with it now taking a year to kill a mob.

    Still you will have the people who will come along and disagree with me and the OP thats fine. The truth is the truth, this game that i loved slowly dies the higher and higher you get in TR, i was just hoping it would hold me over until Aion, and AoC.

    TR at best is a niche game, and a 1 maybe 2 month time filler, have fun, i know i did my first few months. All in all its a good game for 1 - 3 months, thats it.

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    System Specs: Windows Vista Home Premium (x64)
    AMD X2 5200 (OC-2.8ghz)
    4gb Corsair XMS2 ddr2-800 mem.
    Crossfire 2 x (ATI 2600xt HD)

  • CursedseiCursedsei Member Posts: 1,012

    Heh, it took me three days to realize this game would get dull quick. It was a month or so ago, so it was before all these updates popped up, but I'm pretty damn sure I'm missing nothing. I had a lvl10, cant remember class, dont really care.

    It's pretty sad too how unbalanced the game was in the player's favor. I could nearly solo an instance at my level, and take on mobs outside that were a few levels above me, and still win. Got real boring :(

    Only thing they did right, in my opinion, was the drop and escort quests. No commiting mass genocide on a village of murlocs trying to get their heads to drop (No literally, had to kill a good 50+ of the fish buggers to get 8 heads...), and the escort quests had the peopel follow you, not you following them into a group of bloodthirsty enemies...

    Crafting system seemed like crap to me, and had no real value since not only do you waste points necessary in learning new skills to get it, each recipe is a one-time only with little reason to make it.

    It seemed like a great game at the beginning, but it started falling down a bloody cliff after I got out of the tutorial mode.

  • pussaykatpussaykat Member Posts: 791

    My only complain it that higher level content is just not fun. I've had no trouble playing in mires but as soon as i stepped into plateau i started dying repetidly. I don't expect them to fix it and i don't expect to go back.

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    -Would you like cheddar or swiss cheese?
    -Yes.
    -...

  • _Shadowmage_Shadowmage Member Posts: 1,459


    More missions? Yay, because I love running from point a-->b over and over, the missions are bland and repetive and I myself could pump out a hundred myself, takes zero effort. The instances are all the same, they don't even have real boss encounters, they are all basically the same and wear thin as well.

    Missions are like the missions in any game. Except faster. So going point a to b - deosnt take the time it takes in other games. Plus you can now use personal teleporters to jump straight back. Also the Kill X collect Y missions - you dont have to kill 100 X to find 5 Y - its almost 1 to 1. I did bug a mission in Mires where I thought it was ridiculous to kill a critter with 4 hooves and not get 4 hooves.


    Instance - if you were expecting 4 hour raids with 40 players required to kill the boss - and then having to do it multiple times so you can get that uber loot - this isnt that game.

    Having played all instances upto Mires - I havent seen any that are the same. They all have a different layout, different story, different objectives.

    The missions and instances are more realistic - not what people are used to from playing other games.

  • _Shadowmage_Shadowmage Member Posts: 1,459


    Originally posted by Cursedsei
    It's pretty sad too how unbalanced the game was in the player's favor. I could nearly solo an instance at my level, and take on mobs outside that were a few levels above me, and still win. Got real boring :(

    Thats the thing - some people want it challenging, others want it so easy. Patch 1.4 makes it tougher to solo. Which has people upset.

  • _Shadowmage_Shadowmage Member Posts: 1,459


    Originally posted by pussaykat
    My only complain it that higher level content is just not fun. I've had no trouble playing in mires but as soon as i stepped into plateau i started dying repetidly. I don't expect them to fix it and i don't expect to go back.

    Stalkers are what kills my exo on plateau - they are a right pain in the ..... Everything else I find do-able. But thats at lvl 34.

    Also theres a really funny mission that you take this guy back to the base and then he goes hostile. relatively easy before 1.4 - really really hard after. With 3 players we had his shields down and his health was regenerating faster than we could damage it.

  • DrolkinDrolkin Member UncommonPosts: 246

    I still like the game, but I only got into it to kill time until Warhammer.

    Tabula definitly has the ability to create a very unique and amazing experience that can extend into EG, but the question is will it happen, will the Devs truly listen to it's players, the number of people who play for a month and quit would probably say no.

    Nonetheless, whatever happens between now and Warhammer, I'll always go back to my account(if I do quit) if they ever implement and make the game excitiing and fun for more then a month.

    But like I've said before and to TR's disadvantage they have a very short time-frame due to upcoming MMOs, and if they do implement lots of new content after these MMOs come out there will be people who still won't come back.

    Honestly to me, when I play Tabula, it feels like I'm beta testing.  It reminds me of the first day Ultima Online came out, and if any of you were there with me, I'm sure you are laughing at the memories.  But UO became amazing after it beat down all the bugs and got better and better until finally they destroyed it and lost more than half their subscribers in the blink of an eye, and even after that they didn't go"Oh sh** lets put it back the way it was" instead they stuck with their changes, why they did that, I sure as hell don't know.

     

     

     

  • Celestis1000Celestis1000 Member Posts: 51

    Originally posted by Drolkin


    Yeah try the 3 day trial then quit.
    Don't waste your money on the game without trying it for free first.
    You want my opinion on why the game sucks without just saying it sucks?  Alrighty.
    1. No official forums or Dev blog, there is literaly close to zero communication between Devs and players.
    2. No end game content, when you hit 50 you can kill striders over and over or do clans wars which is controlled by the clan leaders(with rules).  Thats all the EG there is, no PvP servers, nothing.
    3. The player base is weak, expect to find yourself soloing most of the game, this includes the instances.
    4. The crafting system is weak and everyone who plays it knows it.
    5. Other then doing missions(quests), clan wars, or defending/attacking control points, there is nothing else to do.
    6. They just recently made mobs take longer(MUCH longer to kill), this increases how long it takes to level, most likely they did this to buy themselves time to put in EG content.  Unfortunitly for them I bought the game a week before thos, loved the game because it was so fast and now it's a joke.  Have fun crouching and holding down your mouse button as you use your leach gun on 1 mob for 10-20 seconds until it dies and moving onto the next.
    7. Pace of adding new content, slow.  Go look at the 1.5 patch notes, they are a joke, I have low doubts TR is gonna have enough new content added to have it compete in the future.
    I really could go on, but why bother. 
    Honestly, I got 20 days left of my account and I doubt I'll be resubbing.
    39 Demo, 30 Engi, 15 exo, 18 commando.
    Try it yourself, you really won't be impressed by it after about a month of playing.  It's pretty sweet at first but then it becomes even more repetitve then other MMOs I have played.
    And I want to say how pissed I'am at 1.4 patch again, half the people I knew quit when they did that.
    Too bad, seems Garriot didn't learn that if you don't communicate with the players and give them what THEY want, you will fail.
    Hope you enjoyed my explanation for why the game sux instead of just saying it sux.

    This post made me lawl. It is true though. This game is horrible. Richard Garriott got paid 18 million dollars to make this game. He ends up using the money to fly in a russian space shuttle.  Yes he went into space! LAWL.   I wonder if he thought to himself  "man tabula rasa really sucks but at least i'm in space NOOBS!!".... hahah

  • TeimanTeiman Member Posts: 1,319

    [quote]

    6. They just recently made mobs take longer(MUCH longer to kill), this increases how long it takes to level, most likely they did this to buy themselves time to put in EG content.  Unfortunitly for them I bought the game a week before thos, loved the game because it was so fast and now it's a joke.  Have fun crouching and holding down your mouse button as you use your leach gun on 1 mob for 10-20 seconds until it dies and moving onto the next.

    [/quote]

    Thats what killed the game for me. After that change, I whas almost forced to uninstall. Fun was killed with that change.  1 vs 10 mobs become  a boring  1vs1.

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