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Dungeons and Dragons Online 2 - Forgotten Realms

burdock2burdock2 Member UncommonPosts: 420

I think the next Turbine project should indeed be Dungeons and Dragons Online 2 - set in the Forgotten Realms and using an enhanced LOTRO engine. The LOTRO engine lends itself perfectly to the D&D worlds, with beautiful DX10 graphics and wide open areas (Not instanced) and I think, since Forgotten Realms is one of the most popular worlds for D&D and with the new 4th Edition ruleset coming out (Tiefling starting race, anyone?) it would be an awesome Cash Cow for Turbine (who already have the D&D licence). Heres hoping....

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Comments

  • darkradudarkradu Member Posts: 57

    Originally posted by burdock2


    using an enhanced LOTRO engine
    Fact: LOTRO is using an enhanced DDO engine, which is actually an enhanced version of the AC2 engine.

    Also, I think that they couldn't get the license for Forgotten Realms.

  • cyber7chinkcyber7chink Member UncommonPosts: 61

    Bleh!!!!!! FR is decent and all, but I would like something a bit more hardcore out of a D&D second world. maybe Ravenloft or DarkSun.......

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  • burdock2burdock2 Member UncommonPosts: 420

    Actually, Ravenloft is a good idea, it could be the first true "Horror" MMORPG - and plane could be a different "Zone". Aye, I stand corrected, bring on Ravenloft! I loved those old games, Strahds Possession and Sands of the Prophets, werent they called??

  • OrthelianOrthelian Member UncommonPosts: 1,034

    I love Turbine, but I really don't think they could do the setting justice. Not because it is 'too good' for them or anything of that nature, I just don't consider Toril compatible with Turbine's style.

    Favorites: EQEVE | Playing: None. Mostly VR and strategy | Anticipating: CUPantheon
  • VincenzVincenz Member Posts: 1,498

    I think Forgotten Realms has been done to death personally.  I would say more of a Planescape, but we're getting extraplanar travel next mod anyways...and I like the more blurred lines of alignment and lore of Eberron more than most settings.

  • local93bclocal93bc Member Posts: 353

    No way!!!!!

     

    Dragon Lance !!!!!!!!

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  • RiddikulusRiddikulus Member Posts: 88

     

    Originally posted by darkradu


     
    Originally posted by burdock2


    using an enhanced LOTRO engine
    Fact: LOTRO is using an enhanced DDO engine, which is actually an enhanced version of the AC2 engine.

     

    Also, I think that they couldn't get the license for Forgotten Realms.



    Are you sure about that?   I'm pretty sure the gfx engine upgrade DDO got in module 5 was pulled over from LOTRO, not the other way around, i.e.

     

     

    NEW - Engine Upgrade

    • We have significantly upgraded the game engine for Module 5. A short list of improvements is as follows:
      • Client Performance: Users should see an improvement in performance at all graphics details. Hitching, rubber banding, and momentary freezing is reduced while overall rendering performance is much better.
      • Graphics Improvements: Several graphics options are new or optimized. Antialiasing will produce better image quality, windowed mode has better controls, and graphics effects have been rebalanced to produce better results at different graphics qualities. Because of these changes we recommend that users go into Options -> Graphics and select “Detect Optimal Settings”.

     

    It's pretty obvious that DDO has been the beneficiary of code from LOTRO:  the item view showing base damage/restrictions/etc., "bags", AH improvements (although AH originally went from DDO to LOTRO).   I'm also pretty sure the large landscape areas were made possible by the engine upgrades pulled from LOTRO. 

  • cyber7chinkcyber7chink Member UncommonPosts: 61

    That does not specify anything about using one engine for another.

    I am sure if you look at previous module updates, you would see other updates that would say something similar to that. Does that mean its originally from LoTR's engine? No

    Actual sources would help to prove your thought. 

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  • mindspatmindspat Member Posts: 1,367

    My understanding is Turbine uses their own game engine called  "Turbine Engine".   I believe DDO is TE 2.0 and LotRO is TE2.5

     

  • RiddikulusRiddikulus Member Posts: 88

    Originally posted by cyber7chink


    That does not specify anything about using one engine for another.
    I am sure if you look at previous module updates, you would see other updates that would say something similar to that. Does that mean its originally from LoTR's engine? No
    Actual sources would help to prove your thought. 

    True, except that the graphics engine update happend in LOTRO long before it happened in DDO. 

    Your point is valid though without actual sources we really don't know what is really happening behind the scenes.

    Similarly the AI engine was upgraded in DDO much later than in LOTRO, which launched with it.   They both use the Kynapse AI engine now.

  • cyber7chinkcyber7chink Member UncommonPosts: 61
    Originally posted by Riddikulus


     
     
    Similarly the AI engine was upgraded in DDO much later than in LOTRO, which launched with it.   They both use the Kynapse AI engine now.

    I do remember them hiring an AI development team to work on the AIs of the mobs. It was a huge improvement.

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  • VincenzVincenz Member Posts: 1,498

    Originally posted by cyber7chink

    Originally posted by Riddikulus


     
     
    Similarly the AI engine was upgraded in DDO much later than in LOTRO, which launched with it.   They both use the Kynapse AI engine now.

    I do remember them hiring an AI development team to work on the AIs of the mobs. It was a huge improvement.

    Yeah, Kynapse is a great system, and even the devs have said they've only unlocked  a small portion of what it can do, so AI will continue to get better all the time.

  • Dr.RockDr.Rock Member Posts: 603

    Originally posted by burdock2


    I think the next Turbine project should indeed be Dungeons and Dragons Online 2 - set in the Forgotten Realms and using an enhanced LOTRO engine. The LOTRO engine lends itself perfectly to the D&D worlds, with beautiful DX10 graphics and wide open areas (Not instanced) and I think, since Forgotten Realms is one of the most popular worlds for D&D and with the new 4th Edition ruleset coming out (Tiefling starting race, anyone?) it would be an awesome Cash Cow for Turbine (who already have the D&D licence). Heres hoping....

    I think Vincenz more or less covered my answer, I would be happy with Planescape as a setting, FR has been flogged to death and become very pastiche. Ebberon seems a well thought through setting with a sensible interpretation of alignment, although I accept it may be out of peoples comfort zone.

    I don't think it would be a cash cow, I think D&D luddites would find fault whatever was produced. Actually with the current state of the MMO industry, I am not sure it is possible to create a cash cow, at best a reasonable profit. I am not even sure the GW model works, yes you get most of your money up front, but how long does that money have to last, NCSofts profits from it seem to dip sharply if they don't throw out another expansion very quickly.

    As for wide open areas, I don't remember doing a lot of aimless wandering around wide areas back when I played D&D. That would have been a little on the dull side.

    Can you imagine our standard MMO as a D&D quest:

    "You come over the hill and there is a lake, by the lake is a wolf, sort of just standing there. Beyond it are two wild boars sort of just standing there. You can also make out several clumps of other animals, hanging about."

    The realism is just breathtaking, it is like virtual hiking with wildlife abuse.

  • HvymetalHvymetal Member Posts: 355

    Originally posted by Dr.Rock


     
    Originally posted by burdock2


    I think the next Turbine project should indeed be Dungeons and Dragons Online 2 - set in the Forgotten Realms and using an enhanced LOTRO engine. The LOTRO engine lends itself perfectly to the D&D worlds, with beautiful DX10 graphics and wide open areas (Not instanced) and I think, since Forgotten Realms is one of the most popular worlds for D&D and with the new 4th Edition ruleset coming out (Tiefling starting race, anyone?) it would be an awesome Cash Cow for Turbine (who already have the D&D licence). Heres hoping....

     

    I think Vincenz more or less covered my answer, I would be happy with Planescape as a setting, FR has been flogged to death and become very pastiche. Ebberon seems a well thought through setting with a sensible interpretation of alignment, although I accept it may be out of peoples comfort zone.

    I don't think it would be a cash cow, I think D&D luddites would find fault whatever was produced. Actually with the current state of the MMO industry, I am not sure it is possible to create a cash cow, at best a reasonable profit. I am not even sure the GW model works, yes you get most of your money up front, but how long does that money have to last, NCSofts profits from it seem to dip sharply if they don't throw out another expansion very quickly.

    As for wide open areas, I don't remember doing a lot of aimless wandering around wide areas back when I played D&D. That would have been a little on the dull side.

    Can you imagine our standard MMO as a D&D quest:

    "You come over the hill and there is a lake, by the lake is a wolf, sort of just standing there. Beyond it are two wild boars sort of just standing there. You can also make out several clumps of other animals, hanging about."

    The realism is just breathtaking, it is like virtual hiking with wildlife abuse.


    I get the same feeling regarding open worlds. I can't imagine this "open world from P&P" that people keep talking about actualy being utilized in a P&P session, you are talking two or three weeks of weekly gaming sessions just to get to a adventure. Normally in my P&P sessions the travel time was glossed over unless we hit an encounter, so we could spend more time doing what we actually got together to do, you know the adventure.

    As to the OP, honestly I am sick of Forgotten Realms, hell I'd even rather see Greyhawk over Forgotten Realms, but I am quite happy with Eberron. It's a new and wide open setting without any danger of running into Drizzt or Wulfgar (except for the few unimaginative players).

  • 28days28days Member Posts: 213

    Originally posted by burdock2


    The LOTRO engine lends itself perfectly to the D&D worlds, with beautiful DX10 graphics and wide open areas (Not instanced) and I think,
    There is no LOTRO engine.  The engine LOTRO uses is that piece of junk AC2 engine. And it's a laggy , stuttering piece of garbage.

    I have a Core2Duo at 3.0 gighz , 4 gig ram and a radeon HD 2900 Pro and LOTRO lags and stutters like a pile of junk even at Medium settings..

  • cyber7chinkcyber7chink Member UncommonPosts: 61

     

    Originally posted by 28days


     


    There is no LOTRO engine.  The engine LOTRO uses is that piece of junk AC2 engine. And it's a laggy , stuttering piece of garbage.
     
    I have a Core2Duo at 3.0 gighz , 4 gig ram and a radeon HD 2900 Pro and LOTRO lags and stutters like a pile of junk even at Medium settings..



    Thats just sad.

     

    I can run it smoothly on medium/high (depending on the settings) and I have no lag or jerkyness. It seems you have no knowledge on how to set up you graphics settings within a game or on your graphics card manager.

    Pentium  Dual -Core 1.6GHz

    2GB memory

    NVIDIA GeForce 8500 GT 512MB memory

    Vista Home Premium 32 bit

     

    Also, as someone has said before. LoTR uses the Turbine Engine 2.5 (verified) . So in truth it does not use the exact same engine as AC2. There is no AC2 engine.

     

     

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  • FerretrodeoFerretrodeo Member UncommonPosts: 29

    I wouldn't mind seeing a FR setting but would definately play a Ravenloft setting. I only play 1 mmo at a time (real life is so annoying) and I would seriously consider the Ravenloft game.

  • TedDansonTedDanson Member Posts: 513

    Forgotten Realms expansion or sequel = Yes Please!

  • TalynTalyn Member UncommonPosts: 587

    People whined back when emphasis was put on Forgotten Realms, phasing out Greyhawk too. Now they whine about Eberron, even though FR isn't going anywhere. People can't deal with change, anything new is bad, blah blah... then they wonder why all MMO's are nothing but EQ with different graphics and sounds...

    I would be perfectly fine with Forgotten Realms Online, or even Eberron Online, or whatever D&D setting, as long as D&D gets thrown out with the bath water. It's been covered many times in these forums alone that pen-and-paper cannot and will not translate 100% to an MMO. The problem we'd run into is other than the graphics, the lore, and the names over certain NPC heads... is we'd have yet another EQ with different graphics and sounds.

  • VincenzVincenz Member Posts: 1,498

    Originally posted by Talyn


    People whined back when emphasis was put on Forgotten Realms, phasing out Greyhawk too. Now they whine about Eberron, even though FR isn't going anywhere. People can't deal with change, anything new is bad, blah blah... then they wonder why all MMO's are nothing but EQ with different graphics and sounds...
    I would be perfectly fine with Forgotten Realms Online, or even Eberron Online, or whatever D&D setting, as long as D&D gets thrown out with the bath water. It's been covered many times in these forums alone that pen-and-paper cannot and will not translate 100% to an MMO. The problem we'd run into is other than the graphics, the lore, and the names over certain NPC heads... is we'd have yet another EQ with different graphics and sounds.

    Yeah, I think DDO has actually stayed as close as possible, by respecting the majority of the rule set, while making certain changes that make the game much more fun and appealing.

    Turn-based combat, for example, would suck...a lot...IMO!

    Also, expecting every single core class and race from any of the settings would mean about a 10 year development cycle.  Don't get me wrong, I hope we continue to add, but if you've looked at the books lately...there's an INSANE number of classes for most settings now.

  • ThillianThillian Member UncommonPosts: 3,156

    Originally posted by burdock2


    I think the next Turbine project should indeed be Dungeons and Dragons Online 2 - set in the Forgotten Realms and using an enhanced LOTRO engine. The LOTRO engine lends itself perfectly to the D&D worlds, with beautiful DX10 graphics and wide open areas (Not instanced) and I think, since Forgotten Realms is one of the most popular worlds for D&D and with the new 4th Edition ruleset coming out (Tiefling starting race, anyone?) it would be an awesome Cash Cow for Turbine (who already have the D&D licence). Heres hoping....
    ... this is just horrific. Lotro & DDo is in fact the same engine (also Asheron's Call 2). Turbine had not just license for d20, they have a license for d20 Eberron. They were not able to purchase Forgotten Realms, because Wizards of the coast did want to promote their own written world and not the one written by TSR decades ago.

    Anyway, Eberron is in my opinion one of the best worlds for d20 along with Ravenloft. It is something diffferent from the generic fantasy world like Forgotten Realms. DDo Eberron is the only steam & magic (Steampunk) MMORPG and probably one of the two RPG's ever made in a steampunk world together with Arcanum.

    REALITY CHECK

  • VirgoThreeVirgoThree Member UncommonPosts: 1,198

    I would like to see more done with Eberron, but not so confining like they did with DDO. Eberron can still make an excellent MMO setting, because it was designed to have many areas left open for DM's to create their own little custom places. A true Eberron MMO would have to also include psionics, craftings, and the unique races that come from the setting.

  • uncusuncus Member UncommonPosts: 528

    Originally posted by Dr.Rock


     
     
    . ..As for wide open areas, I don't remember doing a lot of aimless wandering around wide areas back when I played D&D. That would have been a little on the dull side.
    Can you imagine our standard MMO as a D&D quest:
    "You come over the hill and there is a lake, by the lake is a wolf, sort of just standing there. Beyond it are two wild boars sort of just standing there. You can also make out several clumps of other animals, hanging about."
    The realism is just breathtaking, it is like virtual hiking with wildlife abuse.
    I have to disagree with you about "aimlessly wandering around" - in the best campaign that I ever played in, that's essentially what we did.  The DM had made a whole continent [about the size and population distribution of Australia...in fact, that may have been his model!] and we constantly travelled [since we didn't always want our reputations preceding us!]  Things were never dull because of the Random Encounters Tables od DMG v1.0.

    I do completely agree about the "just standing there".  Maybe Turbine could hire the person(s) from Nevrax who designed the predator-prey algorythm for Ryzom.  The herbavores migrated and the carnevores followed them.   That world was so much more "alive" than any other MMO that I've seen.

    DDO2 would be great [and DDO could be better] if it had:

    Dynamic spawns - randomly placed [somewhat like some of the rare encounters do now, except have their spawn points vary as well as when/if they spawn]

    More Open areas with those Dynamic Spawns - Outdoor adventures FTW!  {more Outdoors probably coming with Druids - can't recall when }

  • uncusuncus Member UncommonPosts: 528

    FR would be ok, but seems rather stagnent now.  Perhaps, as someone mentioned, that Wizards/Hasbro doesn't want to pay for TSRs license.

    I'd love to see Darksun Online but it may have the same TSR problem or whoever made the original MMO may still have the sole rights to it.

     

    *I know that Wizards - the POG people! - bought TSR, but TSR may have already licensed some titles so they could not be included in the sale.  I absolutely hated "the POG people" for buying TSR at the time, but they seem to have done some good things for RPGing [and some bad - v3.5 six months after v3.0!]  I bet 4.0 is actually going to be based on DDO!  Action points, spell points, ...

  • ElnatorElnator Member Posts: 6,077

    Originally posted by burdock2


    Actually, Ravenloft is a good idea, it could be the first true "Horror" MMORPG - and plane could be a different "Zone". Aye, I stand corrected, bring on Ravenloft! I loved those old games, Strahds Possession and Sands of the Prophets, werent they called??

    Actually it wouln't be the first Horror MMORPG... There is already one out, forget the name.  Also CCP White Wolf is currently in development of a WOD MMORPG.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

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