How would you feel if someone who did not enjoy raiding was allowed to acquire the best weapons and equipment in the game just by paying a small fee? Most of the full time raiders I know would have a coniption. If you don't allow both, then you shouldn't allow either. The only thing it does is allow one group to have an unfair advantage over the other.
Honestly? I couldn't give a crap. Why would I care what equipment someone else has? How does that affect me? I play games to enjoy the content, challenge, and teamwork. Whether or not you have the same gear as I do has no effect on that.
____________________________________________ im to lazy too use grammar or punctuation good
Part of playing baseball is sweeping the baselines, cleaning off the bases, and mowing the grass. Most baseball players don't do that themselves. They pay other people to do it for them.
To extend your metaphor, it also takes several hours a day of physical workout to maintain yourself as a professional athlete...and those athletes can't pay anyone to work out for them.
There is a way to cheat this, though...they take steroids. Kind of like powerleveling, huh?
Bad analogy. Professional athletes get paid to play. I don't get paid to play MMOs. I play them for fun.
____________________________________________ im to lazy too use grammar or punctuation good
People often buy gold because they are trying to keep up with other players.
In my experience choosing the right guild is very important to your in game expectations and rewards. I have learnt that I actually have much more fun in a game if I don't try to rush through all the levels as fast as possible.
I think that Blizzard and other MMO companies could do more to help people in game find a guild that is appropriate to their playstyle and play hours. If you play with a similar group of people then you'll feel less stressed to keep trying for all the best gear etc.
originally posted by arngorf I know ppl who have bought gold from these companies and nothing ever happened to them. when i started playing EVE-Online i heard it was legal to buy ingame money (ISK) so i did in order to get fast start. but the next day all the money i bought were removed from my char and a warning was sent to me. note that I later found out that it IS legal to buy isk in eve, as long as you buy Game Time Cards and sell them for ingame money.. /whine
CCP's hypocrisy of wanting to be the exclusive gold seller is a separate issue. Either it's wrong for everyone including the developer or it's fair game for everyone.
I don't see this as hypocrisy at all. I actually think it's a brilliant solution and middle ground. They are not selling gold, they are allowing their players to sell gold, but not for cash---for play time.
This helps young players who have more time than money and who might not be able to afford the monthly fees otherwise, and it helps older players who have more money than time. What it doesn't do is create a secondary market.
Its not brilliance, its greed. CCP doesn't want anyone making money off of their game but themselves so they found another way in their subscribers wallets. The hypocracy comes in when they ban a player for trying to go find a better deal from another party.
People often buy gold because they are trying to keep up with other players. In my experience choosing the right guild is very important to your in game expectations and rewards. I have learnt that I actually have much more fun in a game if I don't try to rush through all the levels as fast as possible. I think that Blizzard and other MMO companies could do more to help people in game find a guild that is appropriate to their playstyle and play hours. If you play with a similar group of people then you'll feel less stressed to keep trying for all the best gear etc.
The trouble is, not all of my friends have similar play habits to me.
The people I most with to play with in game, are my friends. How they play their games, whether they cheat or buy gold or powerlevel or play through every instant of the game or play 24/7, or bot or are gold farmers is pretty much irrelevant to me.
They are my friends. I have always and will always place their wishes, needs and concerns above those of any games company, guild or player.
It's a question of priorities. If my mate uses HAX in an olnine game, do you know what? He's still my mate. Really, who cares? You buy gold? So what.
I pick my nose, and drive above the speed limit. Who cares? Anyone who makes a big song and dance about this sort of issue is well worth ignoring.
Here's a good quote from that Blizzard release
The companies essentially take time away from our development and in-game support efforts as we work to stop their exploits and assist players who have become their victims in recovering characters and items
Poor old Blizzard, the game pulls in billions a year and they are worried about sacrificing precious development time.
No offense but this is not just laughable, it's contemptable. They can afford as much development time as they feel like. They shouldn't be compromising any resource at all with the amount of money this product is making them.
To put it simply and bluntly.Any one that sells,buys,bots,ect. are liars and cheats.period Every one has to agree to the terms of use..those pages you click,yes I agree to.They state in very plainly and in great detail what your not supose to do.
If you can't play by the rules of the game, then don't play. So far all the arguements for gold selling and powerleveling services have been somewhat self-centered in that you either don't/can't spend the time, or feel the need to pay for these services to compete. I think those people have forgotten that this is a game, not real life.
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
The reason why its so bad in WoW is because anything you do in the game that doesn't involve killing and looting involves spending gold. Making a guild, expanding your bank slots, getting crafting materials, getting a guild bank, buying mounts, etc. And we're not talking a small amount of coin, either. Just playing the game most casual players are not going to amass the amount of coin to do everything they want to do in the game.
Its almost like Blizzard purposefully designed the game to encourage RMT.
If you can't play by the rules of the game, then don't play.
Words to live by, IMO. The world would be a much better place if everyone remembered this more often.
Yeah, but haven't you ever heard, "He who has the most gold, makes the rules"
Unless there is a drastic change in player attitudes (there won't be) gold selling/spamming etc are here to say. Its a challenge for today's game developer's to come up with creative methods to reduce/eliminate the impact of the problem.
Cost of doing business I'm afraid, and all the moaning about it on forums like this won't change a thing.
Who the hell are you, and why should I care? Congrats! You are a victim of Trollstar!
The reason why its so bad in WoW is because anything you do in the game that doesn't involve killing and looting involves spending gold. Making a guild, expanding your bank slots, getting crafting materials, getting a guild bank, buying mounts, etc. And we're not talking a small amount of coin, either. Just playing the game most casual players are not going to amass the amount of coin to do everything they want to do in the game. Its almost like Blizzard purposefully designed the game to encourage RMT.
Having reasonable money sinks in a MMOG is a good thing, it helps the economy, and is a realistic representation of the exchange for goods and services.
Life and gaming are about opportunity costs. You can't do everything even if you are rich, because time is limited. You have to choose your priorities. Want to achieve in a MMOG based on merit and immerse yourself in a true virtual world with boundaries limited to that virtual world, then you have to invest time. Want to be uber with limited time investment without the satisfaction of earning it thru effort and you don't care about the quality of the game, then use RMT but stick with games that support it.
The idealists in these threads always crack me up. Good luck with those EULA's I am sure those guilt trips will work, hahaha. I hear Prohibition in the 1920-30's was a rousing success.
Originally posted by Trollstar Cost of doing business I'm afraid, and all the moaning about it on forums like this won't change a thing.
I disagree. It lets the developers know that we know it's a problem, and it's one we won't stand by and idly watch from afar. I know I won't play a game that promotes such activity.
The reason why its so bad in WoW is because anything you do in the game that doesn't involve killing and looting involves spending gold. Making a guild, expanding your bank slots, getting crafting materials, getting a guild bank, buying mounts, etc. And we're not talking a small amount of coin, either. Just playing the game most casual players are not going to amass the amount of coin to do everything they want to do in the game. Its almost like Blizzard purposefully designed the game to encourage RMT.
Having reasonable money sinks in a MMOG is a good thing, it helps the economy, and is a realistic representation of the exchange for goods and services.
Life and gaming are about opportunity costs. You can't do everything even if you are rich, because time is limited. You have to choose your priorities. Want to achieve in a MMOG based on merit and immerse yourself in a true virtual world with boundaries limited to that virtual world, then you have to invest time. Want to be uber with limited time investment without the satisfaction of earning it thru effort and you don't care about the quality of the game, then use RMT but stick with games that support it.
Then we disagree. I argue that money sinks in the end only encourage RMT; rewarding players who break the EULA and punishing those who play the game as intended. There is no work around for this, money sinks have failed to fufill their purpose.
And of "earning." I "earned" the right to play and be entitled to the content of the game when I paid for it. That, too, is like life. RMT'ers can be "satisfied" about how they earn more real money and can afford to buy what you think is worth your effort.
What helps economies, in virtual worlds as in real worlds, is the flow of money. Games with item decay and such are good examples. Star Wars Galaxies with decay a good weapon would cost around 1 million or so credits. After decay was removed a good weapon can be anywhere from 30-100 million. And when money doesn't flow it gets horded so you have a few players with ridiculous amounts of it and then throw it around on occasion causing the prices of everything to go up, far beyond what a player can reasonably earn without RMT'ing or selling something for an inflated price to someone else who did. See EQ1's economy if you want more proof of that.
Then we disagree. I argue that money sinks in the end only encourage RMT; rewarding players who break the EULA and punishing those who play the game as intended. There is no work around for this, money sinks have failed to fufill their purpose. The purpose is balance. Some people won't resort to RMT no matter how bad the money sinks are and some will resort to RMT even if you pull all the money sinks out. Without money sinks, RMT would still exist and the economy would be destroyed. Yes, the larger the money sink or the more of them that are added, the more RMT seems like the only possible answer for some, so there has to be a balance. I think what Blizzard is trying to say is that if most of us stay away from RMT, then the economy will be fine and they won't have to add more money sinks. I don't think Blizzard enjoys putting in the money sinks, but they can't just pull them out and let the economy be destroyed either. The purpose is to keep the economy on an even keel. And of "earning." I "earned" the right to play and be entitled to the content of the game when I paid for it. That, too, is like life. RMT'ers can be "satisfied" about how they earn more real money and can afford to buy what you think is worth your effort. Yes you earned the right to play, but only under the rules with which the developers setup. You are not entitled to every bit of content WITHOUT any effort on your part. As long as they aren't putting in random chance to who can and cannout access the content then you're not harmed in the least. It's up to the individual to decide whether or not the effort is worth the reward.
He is "entitled" to every bit of content he paid for. Failure to provide any of it could result in legal action.
If he wants o oget someone else to access his content for him, that is his affair and no one elses.
If I choose to pay my son to level my toon up to 70 so I can do some PvP with it, Blizzard can shove it. That is my right. If I choose to sell my account or my gold, nobodies business but mine.
Blizzard have no say in this right. It is a right that my forefathers shed blood to win. It is a right granted by my Queen and enshrined by my parliament.
Developers don't make "the rules". They make games.
If WoW was a free game, it would be different. But it isn't. They take our money, they have to play by our rules, whether they like it or not.
originally posted by arngorf I know ppl who have bought gold from these companies and nothing ever happened to them. when i started playing EVE-Online i heard it was legal to buy ingame money (ISK) so i did in order to get fast start. but the next day all the money i bought were removed from my char and a warning was sent to me. note that I later found out that it IS legal to buy isk in eve, as long as you buy Game Time Cards and sell them for ingame money.. /whine
CCP's hypocrisy of wanting to be the exclusive gold seller is a separate issue. Either it's wrong for everyone including the developer or it's fair game for everyone.
I don't see this as hypocrisy at all. I actually think it's a brilliant solution and middle ground. They are not selling gold, they are allowing their players to sell gold, but not for cash---for play time.
This helps young players who have more time than money and who might not be able to afford the monthly fees otherwise, and it helps older players who have more money than time. What it doesn't do is create a secondary market.
Its not brilliance, its greed. CCP doesn't want anyone making money off of their game but themselves so they found another way in their subscribers wallets. The hypocracy comes in when they ban a player for trying to go find a better deal from another party.
That's like saying its hypocritical for an author to not want people to make and sell copies of his book.
Nobody should make money off of CCP's game except CCP. They made it, they risked the investment, they deserve to profit from it. Unless you're some kind of idiot communist, this is a perfectly acceptable, indeed applaudable conduct.
____________________________________________ im to lazy too use grammar or punctuation good
He is "entitled" to every bit of content he paid for. Failure to provide any of it could result in legal action.
If he wants o oget someone else to access his content for him, that is his affair and no one elses. If I choose to pay my son to level my toon up to 70 so I can do some PvP with it, Blizzard can shove it. That is my right. If I choose to sell my account or my gold, nobodies business but mine. Blizzard have no say in this right. It is a right that my forefathers shed blood to win. It is a right granted by my Queen and enshrined by my parliament. Developers don't make "the rules". They make games.
If WoW was a free game, it would be different. But it isn't. They take our money, they have to play by our rules, whether they like it or not.
Sadly, the law of contracts negates the logic of your post. I'm not joking either. I completely agree with you. In time, perhaps the courts will come to force developers to remove this frankly unethical stance against RMT. Until then, contract law still trumps common sense.
And when money doesn't flow it gets horded so you have a few players with ridiculous amounts of it and then throw it around on occasion causing the prices of everything to go up, far beyond what a player can reasonably earn without RMT'ing or selling something for an inflated price to someone else who did. See EQ1's economy if you want more proof of that.
Your argument lacks logic. People don't ask for incredible prices on mediocre crap. People ask for very high (in your words...inflated) prices for the best of the best, and it should be of no surprise whatsoever that such prices are charged. These top end items are meant for the best of the best, and if you don't have the money to afford them it means that you have simply failed to reach the top of the game. It is not your right to own the uber sword of pwnage. It is your option to put in the investment required to attain such an item. If you're a good player, then you will either find the item or an equivalent item or two to trade for the item you want. If you think you need RMT to do this, then you fail as a player.
In the end, that uber sword of pwnage is going to go to one of two people. The super no-lifer who excels at the game, or the RMT'er. Since you're not an RMT'er, then it doesn't really matter, because you will never get such an item. With or without RMT, you are still stuck. Don't blame RMT for your obvious inability to become a top player in whatever game you're playing. This doesn't make you a lazy or incompetant person. It just makes you a normal player. Frankly, your complaint about somebody RMT'ing for an item you realistically have zero chance of obtaining is purely an exercise in futility and jealousy. Of course, jealousy is the primary reason for most people's dislike of the RMT market. To be honest, I've never cared about someone's jealousy, and frankly I never will.
I've NEVER ONCE felt that I needed to purchase RMT'ed coin to play and compete in a game, even in games where RMT run rampant. Guess what, you don't need RMT either. In nearly every single MMO, if you want an uber item, you must find it or find another uber item in trade. RMT does not affect the tradability of items in any way shape or form because if prices are "inflated", then you'll get a lot more for that uber item that you don't need, thus enabling you to purchase the uber item you want. RMT has NOTHING, do you hear me, NOTHING!!! to do with your ability to find great items and trade those items for what you want. If you don't have the ability to trade for what you want, then you have failed as a player. Pure and simple.
If he wants o oget someone else to access his content for him, that is his affair and no one elses. If I choose to pay my son to level my toon up to 70 so I can do some PvP with it, Blizzard can shove it. That is my right. If I choose to sell my account or my gold, nobodies business but mine. Blizzard have no say in this right. It is a right that my forefathers shed blood to win. It is a right granted by my Queen and enshrined by my parliament. Developers don't make "the rules". They make games. If WoW was a free game, it would be different. But it isn't. They take our money, they have to play by our rules, whether they like it or not.
Or your wrong.
You "rent" from blizzard your character at 15 dollars a month. Just like you rent an appartment for 500 dollars a month.
Are you legally allowed to sell the appartment your renting? No.
By your argument your landlord has no right to dictate that you cant sell the house your renting. If your forefather really fought for that right they probably ended up in a mental ward. It is their business your just renting.
Developers do make the rules. Not you. Last I checked the owner of the paintball range makes the rules, not you the paying customer. Last I checked if you brought big bags full of paint or your own paintballs he can ask you to leave, you can't just tell him sorry I paid, I make the rules.
If wow was a free game it would be different? No it wouldn't. They take your money and they grant you PERMISSION to play THEIR game.
This is neither a violation of your "rights as an American Citizen" or a "slap in the face of your forefathers."
if anything this is a slap to the face of the American Education system and whomever taught you to form a logical argument.
after 6 or so years, I had to change it a little...
He is "entitled" to every bit of content he paid for. Failure to provide any of it could result in legal action.
If he wants o oget someone else to access his content for him, that is his affair and no one elses. If I choose to pay my son to level my toon up to 70 so I can do some PvP with it, Blizzard can shove it. That is my right. If I choose to sell my account or my gold, nobodies business but mine. Blizzard have no say in this right. It is a right that my forefathers shed blood to win. It is a right granted by my Queen and enshrined by my parliament. Developers don't make "the rules". They make games.
If WoW was a free game, it would be different. But it isn't. They take our money, they have to play by our rules, whether they like it or not.
Ya know, I can't honestly tell whether your joking or not. On the off-chance you're not, developers don't make "the rules", they make "the game rules" and you agree to them when you agree to the EULA. If you don't like the rules, don't hit the "accept" button. If you don't hit the "accept" button, you can ask Blizzard for a full refund and they will refund the cost of the game to you. Once you hit "accept" you play by their rules whether you like them or not. Failure to abide by the rules could result in a ban from the game.
If he wants o oget someone else to access his content for him, that is his affair and no one elses. If I choose to pay my son to level my toon up to 70 so I can do some PvP with it, Blizzard can shove it. That is my right. If I choose to sell my account or my gold, nobodies business but mine. Blizzard have no say in this right. It is a right that my forefathers shed blood to win. It is a right granted by my Queen and enshrined by my parliament. Developers don't make "the rules". They make games. If WoW was a free game, it would be different. But it isn't. They take our money, they have to play by our rules, whether they like it or not.
Or your wrong.
You "rent" from blizzard your character at 15 dollars a month. Just like you rent an appartment for 500 dollars a month.
Are you legally allowed to sell the appartment your renting? No.
By your argument your landlord has no right to dictate that you cant sell the house your renting. If your forefather really fought for that right they probably ended up in a mental ward. It is their business your just renting.
Developers do make the rules. Not you. Last I checked the owner of the paintball range makes the rules, not you the paying customer. Last I checked if you brought big bags full of paint or your own paintballs he can ask you to leave, you can't just tell him sorry I paid, I make the rules.
If wow was a free game it would be different? No it wouldn't. They take your money and they grant you PERMISSION to play THEIR game.
This is neither a violation of your "rights as an American Citizen" or a "slap in the face of your forefathers."
if anything this is a slap to the face of the American Education system and whomever taught you to form a logical argument.
You failed to fully examine the scenario. Sure, you couldn't rent an apartment and sell it. However, your rental company could not prevent you from working out of the apartment and making money. This is in essence what these EULA's try to do. When a player finds an item in a virtual world, that item is a direct result of the time and effort, and in some cases skill of the player who found the item. The developer has no claim on those resources used by the customer. It is my belief that the ownership rights of digital properties will be challenged at some point in the near future. This is in no way an ignorant view, and has been discussed in a number of circles. Therefore, the poster who you are berating has sound merit to his post, although it was obviously a bit too rhetorical. But to dismiss the underlying content of his message is ignorant, and the post is far from a slap to the face of the American Education system (besides the fact that he may very well not have been educated in America!). I guess that poster's not the only one to get a bit too involved in rhetoric.
Comments
Honestly? I couldn't give a crap. Why would I care what equipment someone else has? How does that affect me? I play games to enjoy the content, challenge, and teamwork. Whether or not you have the same gear as I do has no effect on that.
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im to lazy too use grammar or punctuation good
There is a way to cheat this, though...they take steroids. Kind of like powerleveling, huh?
Bad analogy. Professional athletes get paid to play. I don't get paid to play MMOs. I play them for fun.
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im to lazy too use grammar or punctuation good
I'm glad a company has finally come out and made currency buyers aware of the effects their activity directly causes.
MMORPG
People often buy gold because they are trying to keep up with other players.
In my experience choosing the right guild is very important to your in game expectations and rewards. I have learnt that I actually have much more fun in a game if I don't try to rush through all the levels as fast as possible.
I think that Blizzard and other MMO companies could do more to help people in game find a guild that is appropriate to their playstyle and play hours. If you play with a similar group of people then you'll feel less stressed to keep trying for all the best gear etc.
I don't see this as hypocrisy at all. I actually think it's a brilliant solution and middle ground. They are not selling gold, they are allowing their players to sell gold, but not for cash---for play time.
This helps young players who have more time than money and who might not be able to afford the monthly fees otherwise, and it helps older players who have more money than time. What it doesn't do is create a secondary market.
Its not brilliance, its greed. CCP doesn't want anyone making money off of their game but themselves so they found another way in their subscribers wallets. The hypocracy comes in when they ban a player for trying to go find a better deal from another party.
The trouble is, not all of my friends have similar play habits to me.
The people I most with to play with in game, are my friends. How they play their games, whether they cheat or buy gold or powerlevel or play through every instant of the game or play 24/7, or bot or are gold farmers is pretty much irrelevant to me.
They are my friends. I have always and will always place their wishes, needs and concerns above those of any games company, guild or player.
It's a question of priorities. If my mate uses HAX in an olnine game, do you know what? He's still my mate. Really, who cares? You buy gold? So what.
I pick my nose, and drive above the speed limit. Who cares? Anyone who makes a big song and dance about this sort of issue is well worth ignoring.
Here's a good quote from that Blizzard release
The companies essentially take time away from our development and in-game support efforts as we work to stop their exploits and assist players who have become their victims in recovering characters and items
Poor old Blizzard, the game pulls in billions a year and they are worried about sacrificing precious development time.
No offense but this is not just laughable, it's contemptable. They can afford as much development time as they feel like. They shouldn't be compromising any resource at all with the amount of money this product is making them.
GG Blizzard!
If you can't play by the rules of the game, then don't play. So far all the arguements for gold selling and powerleveling services have been somewhat self-centered in that you either don't/can't spend the time, or feel the need to pay for these services to compete. I think those people have forgotten that this is a game, not real life.
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
Words to live by, IMO. The world would be a much better place if everyone remembered this more often.
The reason why its so bad in WoW is because anything you do in the game that doesn't involve killing and looting involves spending gold. Making a guild, expanding your bank slots, getting crafting materials, getting a guild bank, buying mounts, etc. And we're not talking a small amount of coin, either. Just playing the game most casual players are not going to amass the amount of coin to do everything they want to do in the game.
Its almost like Blizzard purposefully designed the game to encourage RMT.
http://mmo-hell.blogspot.com/
http://www.mmorpg.com/blogs/rejad
Words to live by, IMO. The world would be a much better place if everyone remembered this more often.
Yeah, but haven't you ever heard, "He who has the most gold, makes the rules"
Unless there is a drastic change in player attitudes (there won't be) gold selling/spamming etc are here to say. Its a challenge for today's game developer's to come up with creative methods to reduce/eliminate the impact of the problem.
Cost of doing business I'm afraid, and all the moaning about it on forums like this won't change a thing.
Who the hell are you, and why should I care?
Congrats! You are a victim of Trollstar!
Life and gaming are about opportunity costs. You can't do everything even if you are rich, because time is limited. You have to choose your priorities. Want to achieve in a MMOG based on merit and immerse yourself in a true virtual world with boundaries limited to that virtual world, then you have to invest time. Want to be uber with limited time investment without the satisfaction of earning it thru effort and you don't care about the quality of the game, then use RMT but stick with games that support it.
The idealists in these threads always crack me up. Good luck with those EULA's I am sure those guilt trips will work, hahaha. I hear Prohibition in the 1920-30's was a rousing success.
My sister steals from the bank when we play Monopoly.
I disagree. It lets the developers know that we know it's a problem, and it's one we won't stand by and idly watch from afar. I know I won't play a game that promotes such activity.
Life and gaming are about opportunity costs. You can't do everything even if you are rich, because time is limited. You have to choose your priorities. Want to achieve in a MMOG based on merit and immerse yourself in a true virtual world with boundaries limited to that virtual world, then you have to invest time. Want to be uber with limited time investment without the satisfaction of earning it thru effort and you don't care about the quality of the game, then use RMT but stick with games that support it.
Then we disagree. I argue that money sinks in the end only encourage RMT; rewarding players who break the EULA and punishing those who play the game as intended. There is no work around for this, money sinks have failed to fufill their purpose.
And of "earning." I "earned" the right to play and be entitled to the content of the game when I paid for it. That, too, is like life. RMT'ers can be "satisfied" about how they earn more real money and can afford to buy what you think is worth your effort.
What helps economies, in virtual worlds as in real worlds, is the flow of money. Games with item decay and such are good examples. Star Wars Galaxies with decay a good weapon would cost around 1 million or so credits. After decay was removed a good weapon can be anywhere from 30-100 million. And when money doesn't flow it gets horded so you have a few players with ridiculous amounts of it and then throw it around on occasion causing the prices of everything to go up, far beyond what a player can reasonably earn without RMT'ing or selling something for an inflated price to someone else who did. See EQ1's economy if you want more proof of that.
http://mmo-hell.blogspot.com/
http://www.mmorpg.com/blogs/rejad
He is "entitled" to every bit of content he paid for. Failure to provide any of it could result in legal action.
If he wants o oget someone else to access his content for him, that is his affair and no one elses.
If I choose to pay my son to level my toon up to 70 so I can do some PvP with it, Blizzard can shove it. That is my right. If I choose to sell my account or my gold, nobodies business but mine.
Blizzard have no say in this right. It is a right that my forefathers shed blood to win. It is a right granted by my Queen and enshrined by my parliament.
Developers don't make "the rules". They make games.
If WoW was a free game, it would be different. But it isn't. They take our money, they have to play by our rules, whether they like it or not.
I don't see this as hypocrisy at all. I actually think it's a brilliant solution and middle ground. They are not selling gold, they are allowing their players to sell gold, but not for cash---for play time.
This helps young players who have more time than money and who might not be able to afford the monthly fees otherwise, and it helps older players who have more money than time. What it doesn't do is create a secondary market.
Its not brilliance, its greed. CCP doesn't want anyone making money off of their game but themselves so they found another way in their subscribers wallets. The hypocracy comes in when they ban a player for trying to go find a better deal from another party.
That's like saying its hypocritical for an author to not want people to make and sell copies of his book.
Nobody should make money off of CCP's game except CCP. They made it, they risked the investment, they deserve to profit from it. Unless you're some kind of idiot communist, this is a perfectly acceptable, indeed applaudable conduct.
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im to lazy too use grammar or punctuation good
Sadly, the law of contracts negates the logic of your post. I'm not joking either. I completely agree with you. In time, perhaps the courts will come to force developers to remove this frankly unethical stance against RMT. Until then, contract law still trumps common sense.
Your argument lacks logic. People don't ask for incredible prices on mediocre crap. People ask for very high (in your words...inflated) prices for the best of the best, and it should be of no surprise whatsoever that such prices are charged. These top end items are meant for the best of the best, and if you don't have the money to afford them it means that you have simply failed to reach the top of the game. It is not your right to own the uber sword of pwnage. It is your option to put in the investment required to attain such an item. If you're a good player, then you will either find the item or an equivalent item or two to trade for the item you want. If you think you need RMT to do this, then you fail as a player.
In the end, that uber sword of pwnage is going to go to one of two people. The super no-lifer who excels at the game, or the RMT'er. Since you're not an RMT'er, then it doesn't really matter, because you will never get such an item. With or without RMT, you are still stuck. Don't blame RMT for your obvious inability to become a top player in whatever game you're playing. This doesn't make you a lazy or incompetant person. It just makes you a normal player. Frankly, your complaint about somebody RMT'ing for an item you realistically have zero chance of obtaining is purely an exercise in futility and jealousy. Of course, jealousy is the primary reason for most people's dislike of the RMT market. To be honest, I've never cared about someone's jealousy, and frankly I never will.
I've NEVER ONCE felt that I needed to purchase RMT'ed coin to play and compete in a game, even in games where RMT run rampant. Guess what, you don't need RMT either. In nearly every single MMO, if you want an uber item, you must find it or find another uber item in trade. RMT does not affect the tradability of items in any way shape or form because if prices are "inflated", then you'll get a lot more for that uber item that you don't need, thus enabling you to purchase the uber item you want. RMT has NOTHING, do you hear me, NOTHING!!! to do with your ability to find great items and trade those items for what you want. If you don't have the ability to trade for what you want, then you have failed as a player. Pure and simple.
You "rent" from blizzard your character at 15 dollars a month. Just like you rent an appartment for 500 dollars a month.
Are you legally allowed to sell the appartment your renting? No.
By your argument your landlord has no right to dictate that you cant sell the house your renting. If your forefather really fought for that right they probably ended up in a mental ward. It is their business your just renting.
Developers do make the rules. Not you. Last I checked the owner of the paintball range makes the rules, not you the paying customer. Last I checked if you brought big bags full of paint or your own paintballs he can ask you to leave, you can't just tell him sorry I paid, I make the rules.
If wow was a free game it would be different? No it wouldn't. They take your money and they grant you PERMISSION to play THEIR game.
This is neither a violation of your "rights as an American Citizen" or a "slap in the face of your forefathers."
if anything this is a slap to the face of the American Education system and whomever taught you to form a logical argument.
after 6 or so years, I had to change it a little...
Why in the world would someone pay $50 then $15 every month and have someone else play? lol, I bought the game to "play" it.
When I said i had "time", i meant virtual time, i got no RL "time" for you.
Ya know, I can't honestly tell whether your joking or not. On the off-chance you're not, developers don't make "the rules", they make "the game rules" and you agree to them when you agree to the EULA. If you don't like the rules, don't hit the "accept" button. If you don't hit the "accept" button, you can ask Blizzard for a full refund and they will refund the cost of the game to you. Once you hit "accept" you play by their rules whether you like them or not. Failure to abide by the rules could result in a ban from the game.
You "rent" from blizzard your character at 15 dollars a month. Just like you rent an appartment for 500 dollars a month.
Are you legally allowed to sell the appartment your renting? No.
By your argument your landlord has no right to dictate that you cant sell the house your renting. If your forefather really fought for that right they probably ended up in a mental ward. It is their business your just renting.
Developers do make the rules. Not you. Last I checked the owner of the paintball range makes the rules, not you the paying customer. Last I checked if you brought big bags full of paint or your own paintballs he can ask you to leave, you can't just tell him sorry I paid, I make the rules.
If wow was a free game it would be different? No it wouldn't. They take your money and they grant you PERMISSION to play THEIR game.
This is neither a violation of your "rights as an American Citizen" or a "slap in the face of your forefathers."
if anything this is a slap to the face of the American Education system and whomever taught you to form a logical argument.
You failed to fully examine the scenario. Sure, you couldn't rent an apartment and sell it. However, your rental company could not prevent you from working out of the apartment and making money. This is in essence what these EULA's try to do. When a player finds an item in a virtual world, that item is a direct result of the time and effort, and in some cases skill of the player who found the item. The developer has no claim on those resources used by the customer. It is my belief that the ownership rights of digital properties will be challenged at some point in the near future. This is in no way an ignorant view, and has been discussed in a number of circles. Therefore, the poster who you are berating has sound merit to his post, although it was obviously a bit too rhetorical. But to dismiss the underlying content of his message is ignorant, and the post is far from a slap to the face of the American Education system (besides the fact that he may very well not have been educated in America!). I guess that poster's not the only one to get a bit too involved in rhetoric.