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  • crockcrock Member Posts: 556


    Originally posted by Ezrydyr
    I love AO.
    I always maintain an AO account, and, while I drift off to try new games, I always come back to AO.  Truth is, AO is the standard I compare other games to.
    AO is huge.  It is, without a doubt, the hardest game to learn of any MMORPG I have played.  The reason the game is hard to learn is all the complexity.  And, that is what I really enjoy about the game.  You have more levers, bells, and whistles to tweak you char than in any other game I have ever seen. 
    The game has a great sense of humor.  I doesn't take itself too seriously.  If you think it does, go talk to a leet.
    Finally, since the game has been around so long, it has worked ou good options to most of the major bugs and gameplay issues that drive me to distraction.
    Any new games I play, I always try to compare the number of options to AO.  I check to see if they have folks as helpful as the AO staff, and I  look to see if they have as much stuff (options, territory, etc...) as AO.  Inevitably, they don't and I come home once again.
    AO is an older game.  But, it's a great, fun game.  I believe it is far from dead.
    image Ez imageEZ"A computer lets you make more mistakes faster than any invention in human history -- with the possible exceptions of handguns and tequila" --Mitch Ratliffe


    where the heck complexity in this game?

    players with iq of peapod can play it easy


  • EzrydyrEzrydyr Member Posts: 49



    Originally posted by crock

    where the heck complexity in this game?

    players with iq of peapod can play it easy




    OK. Admit it, Crock.  You've never even played this game, have you?  Or, are you one of those people who make intentionally obtuse remarks to other people's posts to try to start an argument?  Please, go try to start trouble elsewhere.

    image Ez image

    EZ

    "A computer lets you make more mistakes faster than any invention in human history -- with the possible exceptions of handguns and tequila" --Mitch Ratliffe

    EZ

    "A computer lets you make more mistakes faster than any invention in human history -- with the possible exceptions of handguns and tequila" --Mitch Ratliffe

  • crockcrock Member Posts: 556

    yes i played it

    thats why i asked u..where is those complexity u talking about?::::06::::::06::::::06::::::06::::::06::

  • BavorBavor Member Posts: 7

    *sigh*

    Ok, crock, heres the 4-1-1. Anarchy Online is complex because of all the things you can do. Its not simple like some other games, where all you do is kill stuff, gain a level, kill some more stuff, gain ANOTHER level. In Anarchy Online you can make an apartment and furnish it (and if that sounds TSOish to you, you can use some apartments to plan guild wars) You can buy super fast space hover cars that zoom at about 300 miles per hour, you can make nanoprograms, armor, a robot slave, AND you can warp to another dimension where you can fight giant creatures of fire with 30 friends and only 3 of you will survive. image

  • crockcrock Member Posts: 556


    Originally posted by Bavor
    *sigh*
    Ok, crock, heres the 4-1-1. Anarchy Online is complex because of all the things you can do. Its not simple like some other games, where all you do is kill stuff, gain a level, kill some more stuff, gain ANOTHER level. In Anarchy Online you can make an apartment and furnish it (and if that sounds TSOish to you, you can use some apartments to plan guild wars) You can buy super fast space hover cars that zoom at about 300 miles per hour, you can make nanoprograms, armor, a robot slave, AND you can warp to another dimension where you can fight giant creatures of fire with 30 friends and only 3 of you will survive. image

    "Its not simple like some other games, where all you do is kill stuff, gain a level, kill some more stuff, gain ANOTHER level"

    in AO u dont kill more stuff..only thesame looking hecklers (heckler...big hecklers ..bigger hecklers...and badass hecklers)

    "In Anarchy Online you can make an apartment and furnish it (and if that sounds TSOish to you, you can use some apartments to plan guild wars)"

    appartments? they are kinda useless ...never realy used one
    AO appartments vs SWG appartments is joke

    guild wars? lol did u mean those laggy tower wars?

    " You can buy super fast space hover cars that zoom at about 300 miles per hour, you can make nanoprograms, armor, a robot slave"

    super fast ) in SL they are uselees those yahlms
    btw is another joke vs SWG vehicles

    robot slave u can only have if u play engy) ...hehe /pet attack boring game play

    "AND you can warp to another dimension where you can fight giant creatures of fire with 30 friends and only 3 of you will survive. "

    did u mean inferno hecklers?) u can have only 8 ppl in team


    sorry i cant see complexity in this game
    AO is probably one of the simpliest MMOs on the market
    ::::14::::::14::::::14::

  • chimechime Member Posts: 13


    Originally posted by crock

    "Its not simple like some other games, where all you do is kill stuff, gain a level, kill some more stuff, gain ANOTHER level"

    in AO u dont kill more stuff..only thesame looking hecklers (heckler...big hecklers ..bigger hecklers...and badass hecklers)

    "In Anarchy Online you can make an apartment and furnish it (and if that sounds TSOish to you, you can use some apartments to plan guild wars)"

    appartments? they are kinda useless ...never realy used one
    AO appartments vs SWG appartments is joke

    guild wars? lol did u mean those laggy tower wars?

    " You can buy super fast space hover cars that zoom at about 300 miles per hour, you can make nanoprograms, armor, a robot slave"

    super fast ) in SL they are uselees those yahlms
    btw is another joke vs SWG vehicles

    robot slave u can only have if u play engy) ...hehe /pet attack boring game play

    "AND you can warp to another dimension where you can fight giant creatures of fire with 30 friends and only 3 of you will survive. "

    did u mean inferno hecklers?) u can have only 8 ppl in team


    sorry i cant see complexity in this game
    AO is probably one of the simpliest MMOs on the market
    ::::14::::::14::::::14::


    Trust a simpleton to not see complexity.

    Crock, of course you can stand around and kill hecklers in different playfields from 1-220, but that doesn't mean there aren't an immense amount of alternatives. I've played this game for 3 years, and all in all I've gotten 1-2 levels from hecklers, on all my characters (one tl6, a few tl5).

    Yes, vehicles are useless in SL, to force people to actually fight and discover the land instead of jumping from spot to spot. SL isn't for the weak of heart, at least not if you solo it with something else but a MP or an adventurer.

    You very much strike me as the kind of guy that wants to get from hecklerspot to hecklerspot as fast as possible. Thats like taking the shuttle from city to city in SWG just to step outside the city limits and shoot a few lizards now and then. The difference is that in AO, there are a lot of altenatives to that kind of gameplay.

    I doubt you actually played AO, as there can be 6, not 8 people in team ;).

  • crockcrock Member Posts: 556


    Originally posted by chime
    Originally posted by crock"Its not simple like some other games, where all you do is kill stuff, gain a level, kill some more stuff, gain ANOTHER level"in AO u dont kill more stuff..only thesame looking hecklers (heckler...big hecklers ..bigger hecklers...and badass hecklers)"In Anarchy Online you can make an apartment and furnish it (and if that sounds TSOish to you, you can use some apartments to plan guild wars)"appartments? they are kinda useless ...never realy used one
    AO appartments vs SWG appartments is jokeguild wars? lol did u mean those laggy tower wars?" You can buy super fast space hover cars that zoom at about 300 miles per hour, you can make nanoprograms, armor, a robot slave"super fast ) in SL they are uselees those yahlms
    btw is another joke vs SWG vehiclesrobot slave u can only have if u play engy) ...hehe /pet attack boring game play"AND you can warp to another dimension where you can fight giant creatures of fire with 30 friends and only 3 of you will survive. "did u mean inferno hecklers?) u can have only 8 ppl in team
    sorry i cant see complexity in this game
    AO is probably one of the simpliest MMOs on the market
    ::::14::::::14::::::14::

    Trust a simpleton to not see complexity.

    Crock, of course you can stand around and kill hecklers in different playfields from 1-220, but that doesn't mean there aren't an immense amount of alternatives. I've played this game for 3 years, and all in all I've gotten 1-2 levels from hecklers, on all my characters (one tl6, a few tl5).

    Yes, vehicles are useless in SL, to force people to actually fight and discover the land instead of jumping from spot to spot. SL isn't for the weak of heart, at least not if you solo it with something else but a MP or an adventurer.

    You very much strike me as the kind of guy that wants to get from hecklerspot to hecklerspot as fast as possible. Thats like taking the shuttle from city to city in SWG just to step outside the city limits and shoot a few lizards now and then. The difference is that in AO, there are a lot of altenatives to that kind of gameplay.

    I doubt you actually played AO, as there can be 6, not 8 people in team ;).


    i leaved after playing SL for one month

    6 or 8 cant remember exactly
    ::::31::::::31::::::31::

    SWG is another kind of game u can reach master in 2-3 weeks
    or in one month if u play it first time
    SWG isnt about lvling (xept jedi..i dont have one)
    AO is only about lvling and camping gear weapons etc
    The best joke is farming tokens
    PvP in both games is unbalanced but u only need 1-2 weeks in SWG to make another master)
    in AO if ur char lvl200 plus is gimped by some patch ....u cant change it quickly)


    quests are joke kinda farm 10 item of this and 40 of that is questing in AO)

    "The difference is that in AO, there are a lot of altenatives to that kind of gameplay."

    just tell me those alternatives

    ::::31::::::31::::::31::::::31::::::31::::::31::::::31::

  • chimechime Member Posts: 13


    Originally posted by crock

    i leaved after playing SL for one month6 or 8 cant remember exactly
    ::::31::::::31::::::31::SWG is another kind of game u can reach master in 2-3 weeks
    or in one month if u play it first time
    SWG isnt about lvling (xept jedi..i dont have one)
    AO is only about lvling and camping gear weapons etc
    The best joke is farming tokens
    PvP in both games is unbalanced but u only need 1-2 weeks in SWG to make another master)
    in AO if ur char lvl200 plus is gimped by some patch ....u cant change it quickly)
    quests are joke kinda farm 10 item of this and 40 of that is questing in AO)"The difference is that in AO, there are a lot of altenatives to that kind of gameplay."just tell me those alternatives::::31::::::31::::::31::::::31::::::31::::::31::::::31::

    Well, I can begin to describe alternatives, but really, if you missed them all after actually playing the game, you might be a lost cause :).

    First, as a solo player, AO can be about exploring. On Rubi-Ka alone there is an immense variety of place to go to, learn how to survive in and reap the rewards of. Did you know there are clan hide-outs in Omni Ent where some guilds and other associations meet? Did you go to Smuggler's Den to get an egg or try find a high ql version of that trader neck piece? Do you know the turns and tricks of Camelot underground? Did you ever learn how to hunt the really rough dynas? Then, in SL, if you try to actually explore the land, there are a zillion little caves, jump off points, teleportation rings, pattern drop sites etc etc that can be discovered and used to great fun and advantage, no matter what level you are.

    The exploring is very much aligned to the questing. I don't know what quests you actually tried (it sounds like you did the penumbra garden key and maybe the first dodga quest), but almost all quests are very complex and fun to do. Did you try the fixer quests? Did you get your own inferno boots? Did you do the Adonis sanctuary key? Those are all great quests, not at all what you describe. There are still things in the game which have not been solved. But sure, if all you do is wait for walk-throughs to come up on the net and then do the simplest, most boring quests, I can see how that is no fun. But I don't think you are entitled to talk about ao quests in general with so little knowledge.

    As a team player, there is *a lot* to learn. You need to know some about most professions in order to play well in teams. And as a team, or as several, you can take on even bigger quests, or eplore even harder areas. Also, if you get in an org, you will sooner or later have to be involved in the business of that org. There is tradeskilling that needs to be done, towers that need to be defended, areas that need to be conquered, raids that need to be done, quests that need to be solved. If you're lucky enough, you might even stumble upon some of the more secret aspects of ao community, that go beyond even the orgs and pacts.

    Roleplaying in AO can also be very rewarding. The setting is detailed and original, and there are many organisations that roleplay actively and are involved in the storyline. Most orgs I have been in have roleplayed to some extent.

    As for levelling, I find it best to let it happen by accident - I play the game, and sometimes I get a level. After 3 years on average a 2-4 hours a day, I still don't have any character above 200. I'll get there tho :). And you don't need to be 200+ to do inferno either - mid tl5 is enough if you know what you're doing.

    You honestly don't sound like you know what you're talking about.


  • crockcrock Member Posts: 556

    i have inferno key)
    the buggiest zone
    and yes i know about fixers quests
    fixer grid solo and team nanos
    first is realy easy...second is simple dumb and bugged (was at lest)
    they are simple running from mob to mob and wait they spawn
    i can remember for team grid last mob was bugged like hell i waisted about 4 hours for last quest...most time waiting in yahlm)
    try some SWG quests they arent so rewarding with items but alota more fun to do
    and arent so boring

    AO was fun b4 SL not that great but still
    SL ruined this all (EQ camp and timesink patch)
    about this Alien Thing im not interested...isnt this game lagy enough without big ships in the sky over cities?

    P.S. i know all crapy AO dungeons AC2 or SWG has it better

    theres alota better games on market now
    i playd AO only why it was only one sci-fi MMO no alternatives...SL ruined sci-fi in AO too::::01::

  • EzrydyrEzrydyr Member Posts: 49



    Originally posted by crock

    i leaved after playing SL for one month

    SWG is another kind of game u can reach master in 2-3 weeks
    or in one month if u play it first time
    SWG isnt about lvling (xept jedi..i dont have one)
    AO is only about lvling and camping gear weapons etc
    The best joke is farming tokens
    PvP in both games is unbalanced but u only need 1-2 weeks in SWG to make another master)
    in AO if ur char lvl200 plus is gimped by some patch ....u cant change it quickly)




    Now, we get to the crux of the issue.  Our boy Crock is as full of it as his name sounds.  He's a SWG player posting on other bards to bash their games.  Go home Crock.  Post on a baord where you can discuss a game, instead of looking for ways to pot shot it.

    From your posts, it's obvious you have a fairly short attention span, and like games that are repetitive and relatively thin on content.

    You probably don't think AO is complex becuase you never took the time to do anything more than learn the basics.  For a player who invests a 30+ hours a week when getting started, AO takes a month to get a handle on everything you can do.

    So, Crock, if you like SWG.  Fine.  Great, even.  Live it up.  Just go do it elsewhere with people who share similar interests, instead of bashing my preferred game to satify your antisocial personality issues.

    image Ez image

    EZ

    "A computer lets you make more mistakes faster than any invention in human history -- with the possible exceptions of handguns and tequila" --Mitch Ratliffe

    EZ

    "A computer lets you make more mistakes faster than any invention in human history -- with the possible exceptions of handguns and tequila" --Mitch Ratliffe

  • crockcrock Member Posts: 556

    "You probably don't think AO is complex becuase you never took the time to do anything more than learn the basics. For a player who invests a 30+ hours a week when getting started, AO takes a month to get a handle on everything you can do."

    ones again if something is complex for u
    thats doesnt means its complex for everyone

    and i dont realy like SWG right now too
    but that can be changed after combat revamp patch or space expansion
    ::::01::

    i play nothing right now

  • ghostsamanghostsaman Member Posts: 48

    At first this thread was about "No player in Anarchy Online" look what has happend now image. Anyway I've read everything that you guys posted now and I see that some of you are against SL and some with SL. I think SL is a good expansion but it doesn't fit into AO and many players leaved because of SL (that's what I think). I remember some AO commercials that funcom created and they were like against fantasy. In one of the commercials there was an Elf and an AO player, the elf said his name and the AO player tought "Gaaaaayyyy" and below the picture Funcom wrote : Turn that girly bow into a sniper rifle try anarchy online for 7 days. But then they created SL, hmmm?? SL does remind me very much of Fantasy and I like sci-fi more than fantasy.

    About the SWG vs AO thing : I know that AO is a better game  just one thing I think that SWG is better in is the fighting, you fight a lot faster and cooler in SWG.

    We'll see what happens to AO when AI comes. Maybe Anarchy Online will get more players, who knows? But I don't think the game will last so much longer because there are so many new games that are beeing created and some of them will be really good.

  • chimechime Member Posts: 13


    Originally posted by crock
    i have inferno key)

    See, that's where you made a big blunder, Crock. Unless you bought your ao char at ebay, there is no way you would have been let in on a inferno garden key team after only a months play. Any org able to get inferno keys would either not accept a 1-month n00b at all, or have a long line of people who've played much longer lined up to get their keys before you. You are simply lying, and anyone who has played ao lately knows it.

  • crockcrock Member Posts: 556

    "i leaved after playing SL for one month"
    who told u i didnt played it b4? i was alredy lvl200 b4 sl)

    and i was in sl beta

  • Ender20kEnder20k Member Posts: 4

    AO is definitely a game where you 'get what you put into it'.  First of all, there *is* a lot of content such as items and areas to explore.  That has always been what has attracted and kept me in this game.  And there is a lot of options such as different areas to invest your IP, or you can even try different breed/profession combinations to add to the challenge.  Someone also mentioned that a lot of orgs roleplay.  That's awesome, because I know my org isn't really into RP but I'm glad that its still present.

    So if you feel happy or bored with what you've already done, then that's all the game is going to be to you.  If you enjoy exploring, RP, and seeing what else you can do, then this game is really vast.  I see Everquest as being boring to me, but I know there is a lot to it, I just don't care.  So to me, I've worn out everything of interest in that game.

    I was going to say that this kind of talk is what the new players that joined since SL say, but you say that you have played before, and that's good.  But a lot of newer players *do* get bored because all they know is SL, so leveling seems to be the most important thing.

    Ultimately, AO isn't for everyone, but it can be different games for each player.  That is what makes AO so complex.

  • ServeXServeX Member Posts: 27



    Originally posted by crock




    Originally posted by thecandide
    I started the 30 day trail last night around 12:40am EST and played till around 3:00am. There were many players in the training grounds of the shadowlands. Including some experianced ones who sent me tells as soon as I arrived asking if I needed any help. Also during this time my chat window was flooded with many differen't conversations, and when I sent out a message on the noob channel my question was answered instantly. So, thus far I am very impressed with this community and will continue to play the game because of it.



    all players with those free trials waiting for new MMORPGs
    time killing in cheap MMOs

    AO must die the worst dev. team ever




    I couldn't agree more.

  • DoctorFunDoctorFun Member UncommonPosts: 8
    Well you need to know where to go, both on RK and in SL. But if you do, you find plenty of people.

  • sacasesacase Member UncommonPosts: 22



    Originally posted by crock

    "i leaved after playing SL for one month"
    who told u i didnt played it b4? i was alredy lvl200 b4 sl)
    and i was in sl beta




    Hmm too bad SL was a CLOSED BETA, n00b. lol

     

    Look anyone reading this thread, don't pay attention to this guy, he obviously don't know what he is talking about.  It took people a couple months to get into inferno (pre-patch) and those that did were in Major guilds.

    Ao is a good game, I always find myself coming back to it again and again, sometimes you just need to take a break.  There are so many things to do in AO and so many places to go and see.  Rubi-Ka is perhaps underexplored now by newer players.  I know a 215 MA who had no clue where anything was on RK when we asked him to come help out with a raid.  Older players cut their teeth on RK doing missions and boss camps.  They truly know the game and know what your toon can and cannot do.  There is a big rift between older players and newer ones since the newer ones level so fast they often do not know how to use their toon to its potential as well as they lack some of the more important nanos.

    Character customization is the best thing about AO.  As you level you can put your points into a variety of skills.  Your a Doc who wants to use swords, go a head.  An Enforce who wants to use a Assult Rifle, your choice.  A trader who uses a Support Beam (I-Beam) more power too ya.  Other than class/side specific/race specific items, you can use pretty much any item in the game if you so choose.  You are not limited to certain weapons/armor.  Twinking, this is where it gets difficult.  Implants, stepping implants, armor, weapons, items, nano's, these all add points to your skills, the trick is to find the right combination so you can get the super item on that you can't quite fit in.  Complexity, there is lots, and it requires a good general knowledge of the game.

    I have found that most MMORPGs are lacking.  Honestly it seems as if the older ones are the best ones.  I have my doubts about how well EQ2 and WoW will do.  SWG was supposed to be the best MMORPG ever and it was a flop.  Too many games are being dumbed down to try to increase sales.  I hope WoW and EQ2 are not

    As far as players are concerned, many players have left, some temprary (I am playing Warhammer 40k Dawn of War beta) some perminant.  However I do belive AO will continue.  AI should bring back a surge of older players who love RK and the old AO.  When AI is released I think SL will be fairly empty for while.

  • crockcrock Member Posts: 556


    Originally posted by sacase
    Originally posted by crock
    "i leaved after playing SL for one month"who told u i didnt played it b4? i was alredy lvl200 b4 sl)
    and i was in sl betaHmm too bad SL was a CLOSED BETA, n00b. lol
     
    Look anyone reading this thread, don't pay attention to this guy, he obviously don't know what he is talking about.  It took people a couple months to get into inferno (pre-patch) and those that did were in Major guilds.
    Ao is a good game, I always find myself coming back to it again and again, sometimes you just need to take a break.  There are so many things to do in AO and so many places to go and see.  Rubi-Ka is perhaps underexplored now by newer players.  I know a 215 MA who had no clue where anything was on RK when we asked him to come help out with a raid.  Older players cut their teeth on RK doing missions and boss camps.  They truly know the game and know what your toon can and cannot do.  There is a big rift between older players and newer ones since the newer ones level so fast they often do not know how to use their toon to its potential as well as they lack some of the more important nanos.
    Character customization is the best thing about AO.  As you level you can put your points into a variety of skills.  Your a Doc who wants to use swords, go a head.  An Enforce who wants to use a Assult Rifle, your choice.  A trader who uses a Support Beam (I-Beam) more power too ya.  Other than class/side specific/race specific items, you can use pretty much any item in the game if you so choose.  You are not limited to certain weapons/armor.  Twinking, this is where it gets difficult.  Implants, stepping implants, armor, weapons, items, nano's, these all add points to your skills, the trick is to find the right combination so you can get the super item on that you can't quite fit in.  Complexity, there is lots, and it requires a good general knowledge of the game.
    I have found that most MMORPGs are lacking.  Honestly it seems as if the older ones are the best ones.  I have my doubts about how well EQ2 and WoW will do.  SWG was supposed to be the best MMORPG ever and it was a flop.  Too many games are being dumbed down to try to increase sales.  I hope WoW and EQ2 are not
    As far as players are concerned, many players have left, some temprary (I am playing Warhammer 40k Dawn of War beta) some perminant.  However I do belive AO will continue.  AI should bring back a surge of older players who love RK and the old AO.  When AI is released I think SL will be fairly empty for while.

    SL was a closed beta? mwahahahaha


  • ZazalaZazala Member Posts: 24

    Actually I think crock is right. I remember players from my old org being in the SL beta.

    However, he also sounds like someone burned out on AO and MMORPG's in general. It happens. That is why I tried all the different one's I played. But I came back to AO. It's the community that did it for me. And I searched for an RP org. I went to the 'official' forums and looked at the listings. I am happy in my new home again and I can't wait for AI. Sounds like fun. We'll see.

  • 51505150 Member UncommonPosts: 222

    Sorry I cant see it myself

    The only thing complex about AO was where to put your skill points each level (until you realised that you either went the cookie cutter route for your prof or chose to be gimped) and which combination of buffs (self and other) you needed to twink yourself into the best stuff you could

    Since 99.999% of xp in AO is combat (tradeskills are a joke) I'm sorry but AO _is_ just a monster bashing level treadmilll

    Exploration in AO is no different than exploration in any other game (just easier if you had 4 Mil to buy a Yalm)

  • chimechime Member Posts: 13

    SL wasnt a closed beta.

    Crock however is lying about most things, which is very obvious to anyone who has actually played the game to any extent.

    It seems an accurate measure of his mental faculties that he was able to grasp the basics of attacking, looting and earning xp, but failed so badly at understanding the rest that he can't even imagine that there *is* more to the game. It must indeed be confusing for him to see entire forums dedicated to AO, which would explain his persistance in participating on this board.

  • crockcrock Member Posts: 556


    Originally posted by chime
    SL wasnt a closed beta.Crock however is lying about most things, which is very obvious to anyone who has actually played the game to any extent.It seems an accurate measure of his mental faculties that he was able to grasp the basics of attacking, looting and earning xp, but failed so badly at understanding the rest that he can't even imagine that there *is* more to the game. It must indeed be confusing for him to see entire forums dedicated to AO, which would explain his persistance in participating on this board.

    i see ur "mental faculties" ::::01::::::01::::::01::
    simple game like AO seems complex for u::::01::::::01::

    "he was able to grasp the basics of attacking, looting and earning xp, but failed so badly at understanding the rest that he can't even imagine that there *is* more to the game"

    i was able to learn some basics in camping too

    tell me about that "more"::::01::::::01::
    and not about how cool tower wars are or PvP in arena


    "It must indeed be confusing for him to see entire forums dedicated to AO, which would explain his persistance in participating on this board."

    look here is Knight Online too...and?


    ::::01::

  • anomalonanomalon Member UncommonPosts: 15

    Not only are there plenty of players online on AO- there are enough that many areas are constantly camped, and under alot of pressure from competing teams for loot rights,etc. Have you ever been to the Temple of the Three Winds, for example, a static dungeon for levels 20-60? The lands are huge, much like the heartlands in the U.S., where you may run for hours across open fields ,seeing only a few people, but just go into a metropolitan area, or trade area- in fact, last month for the 3rd anniversary party, the servers wereo packed that some areas couldn't be entered- tghe nightclubs- 3 on each dimension, were full with 5 or 6 instances! Here's an idea- check the game's own message boards to see if it has many "active" members...AO has always had it's critics, and we get to hear that it's "ruined" after every patch, but if you ask me, it's going as strong as ever- the training groun ds are full to overflowing - new events and features are thriving- and AO has one of the most thoughtful and intellectual communties to be found today. It's not an easy hack and slash, thoufgh, my 12 year old son isn't able to enjoy it because it's too complex for him..for me, it's the ONE game that has held my interest year after year.. any new games would have to be looking at AO as a serious role model for building and maintIaining a working, breathing world....
    Anomalon::::08::

  • crockcrock Member Posts: 556

    "and AO has one of the most thoughtful and intellectual communties to be found today"

    Many "intellectual" people never learned how and when to use paragraphs.


    Hecklers give ur exp also they have MUCH phat lewt to share with you.
    AO is all about getting some phat lewt and exping (claners team with omnis for fat lewt too) .


    AO is an EQ clone with less content


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