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MMO are just all copies of each other right?

Ok, just me or is anyone sick of the holy trinity in MMO.

The holy trinity is this btw:

-tank

-healer

-slower / puller / dps

 

Another thing, why does almsot every MMO feature a ranger, a magician/wizard/sorcerer and a cleric.

Another example, every MMO features  classes / lvl's and a form of alternative advancement.

Why? Explain me how an industry can be so unimaginative and make so much money.

All the new MMO, AoC, WAR , Aion all use the same model.

I wanna know why there is noone who has managed to make 1 succesfull MMO that doesn't copy that model.

Just ranting but really it's true no.

 

Comments

  • HYPERI0NHYPERI0N Member Posts: 3,515

    You really need to do your research a bit more.

     

    No classes

    No Levels.

    No magicians/wizards/sorcerers etc.

     

    And its successful.

    Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981

  • KOrnfan4evrKOrnfan4evr Member Posts: 334

    Other than eve theres a few games out there, diamonds in the rough. 

  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193

    every snowflake is a copy of the other, it just has features that sets it appart from the next... same with say... ATV's or Cars... they all drive, they are all transportation, its the little extras like frameworks and engineering ect that set them apart... same thing with a MMORPG, in MMO's the things that set them apart are far and few between, "Lore" "Graphical art" "Loot concept" "Combat" "GENRE" ect. but NO mmo is too alike to consider it a copy on the level of contenplating whether it is a ripoff or whatnot.

  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193

    "As far as the holy trinity"... people say that  the one the only JR tolken, (Creater of lord of the rings) Brought about the adventure mystical fiction what is modern day fantasy. and of course reflected upon Real life as far as combat and support added with the mystical element of Fantasy/magic... Basically relate to reality military as far as the (Holy trinity) ....    (Healer=Combat medic)  (Tank/DPS= Frontline soldier) (Archer= longrange support/sniper...  The only explanation to why you are tired of the holy trinity being in all "Fantasy Genre MMO's" is because you are tired of (Fantasy) in its (Entire)  remember MMORPS and Fantasy MMORPG are not the only "Game Genre" out there.. u could always play some FPS or RTS for a while and then go back. or try to find something unique, theres a lot of games out there XD

  • KOrnfan4evrKOrnfan4evr Member Posts: 334

    Ok your first post was a waste of time, if you want to get philosophical lets just say that we are all in a vat just as our brains and everything we percieve is exactly the same because it is us. 



    Now that you realize theres no real use in saying that one car is the same as anothe rcause they drive, realize they're not.  Different fuel consumptions, suspension, valves cylinders etc etc



    just like games.  All games are different, they are not all the same coding alot of them play exactly the same (daoc and the rip offs *cough* wow*cough*) but still their not exactly the same.  But what erks me is when someone plays DAOC and says omg this is nothing like WoW their so different.  I've played them both and their no different.



    Its when you have turn based to twitch combat.  thats where the real differences start.



    I will admit the first time i was posting most of it kinda eerked me but then i went back and re-read.  And although you are fairly right, that rpgs usually try to keep it fairly realistic with the whole military action, but  the majority of games are fantasy (Duh lawl) but mainly a sense of becoming your own hero, so why i would want a hero that even though hasnt made a name fo rhimself still can only use 1 type of weapon/buffing system?   Thats why i find skill based games so much better, where you can level up multiple weapons but you have to actually use them to level them up. 



    And even though even the marines have their weapon "professions" if a fallen comrade drop sa saw, im sure one of the m16a4 users would glady pick it up (and i've heard this from multiple soldiers).  Why wouldnt a healer be able to use a  dagger?  By all means some requirements should have to be met but im sure you understand what im getting at.

  • Master_RazorMaster_Razor Member Posts: 226

    Originally posted by KOrnfan4evr


    Ok your first post was a waste of time, if you want to get philosophical lets just say that we are all in a vat just as our brains and everything we percieve is exactly the same because it is us. 



    Now that you realize theres no real use in saying that one car is the same as anothe rcause they drive, realize they're not.  Different fuel consumptions, suspension, valves cylinders etc etc



    just like games.  All games are different, they are not all the same coding alot of them play exactly the same (daoc and the rip offs *cough* wow*cough*) but still their not exactly the same.  But what erks me is when someone plays DAOC and says omg this is nothing like WoW their so different.  I've played them both and their no different.



    Its when you have turn based to twitch combat.  thats where the real differences start.



    I will admit the first time i was posting most of it kinda eerked me but then i went back and re-read.  And although you are fairly right, that rpgs usually try to keep it fairly realistic with the whole military action, but  the majority of games are fantasy (Duh lawl) but mainly a sense of becoming your own hero, so why i would want a hero that even though hasnt made a name fo rhimself still can only use 1 type of weapon/buffing system?   Thats why i find skill based games so much better, where you can level up multiple weapons but you have to actually use them to level them up. 



    And even though even the marines have their weapon "professions" if a fallen comrade drop sa saw, im sure one of the m16a4 users would glady pick it up (and i've heard this from multiple soldiers).  Why wouldnt a healer be able to use a  dagger?  By all means some requirements should have to be met but im sure you understand what im getting at.

    Your spelling and grammar are horrible but I'll ignore that for now.

    IMHO there is no such thing as a game based completely on skill. Every game I've ever played has had an element of luck to it.

    There are enough similarities in any video game for someone to say it's the same as any other. There are also enough differences in any video game for someone to say they are different from each other. It all depends on how you look at it.

    Most current MMORPGs do have very similar themes. Why are they so successful? People like those themes.

    If you use a popular idea and slap a new and flashy logo on it, people will flock to it. At first when you hear this you would likely say it's absurd, but if you think about it, it's completely true. I haven't studied marketing very deeply but this is one of the core ideas behind it.

    Most RPGs I've played allow each class to use multiple types of weapons. Though I do admit, nearly all of the ones I've played have restrictions on which class can use each type of weapon. I can understand the logic behind it though. Ranger specializing in ranged combat (go figure) wouldn't be quite so adept at close range combat, so they get restricted from some melee weapons but have access to better ranged weapons than other classes. Spell casters usually don't use a weapon offensively, it's usually just there to boost their stats or to channel spells through, so they most likely wouldn't have the proficiency to use melee or ranged weapons effectively.

    Now I know nothing I've said does much to back up the decision to limit weapon types to specific classes. I'm not saying that's how it should be, but simply that I understand why that is the way it is.


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  • greenstumpsgreenstumps Member Posts: 250

    u make ur own luck

  • VesaviusVesavius Member RarePosts: 7,908

     

    Originally posted by Ita+Chups


    Ok, just me or is anyone sick of the holy trinity in MMO.
    The holy trinity is this btw:
    -tank
    -healer
    -slower / puller / dps
     
    Another thing, why does almsot every MMO feature a ranger, a magician/wizard/sorcerer and a cleric.
    Another example, every MMO features  classes / lvl's and a form of alternative advancement.
    Why? Explain me how an industry can be so unimaginative and make so much money.
    All the new MMO, AoC, WAR , Aion all use the same model.
    I wanna know why there is noone who has managed to make 1 succesfull MMO that doesn't copy that model.
    Just ranting but really it's true no.
     

     

    No.

    First, I think you mean to say MMORPGs, not just MMOs, which includes a wide range of RTS, FPS, racing, and other genres. The 'holy trinity' obviously dosent apply to these.

    Secondly, the existance of games such as EvE, and the current heading towards hybrid play, such as TCoS kind of answers your rant in themselves. Tbh tho, I think that you are missing the point of having a 'genre'... These games are always gonna be more similar then they are different due to the definition of what they are. Thats just the way of things...

    It confuses me when I read posts like this that noone slams racing games for being remakes of each other with tweaks and better graphics, or sports games, or FPS games, but MMORPGs get in the neck all the time.

    I should also add as a footnote that I see real value having the specific groups roles, such as the holy trinity you mention, as it is the foundation of co-operative gameplay and group reliance. It also allows for a shorthand when building a group, with each player being clear as to what they can and can't do. I am not saying all agmes should be like this, but I have enjoyed those that are.

     

  • ScottcScottc Member Posts: 680

    Be glad you haven't played a game with free-form character creation and development.  Once you go there, you can never go back to the so called "holy trinity" or well defined rigid class system.

  • ScottcScottc Member Posts: 680
    Originally posted by vesavius


     
    Originally posted by Ita+Chups


    Ok, just me or is anyone sick of the holy trinity in MMO.
    The holy trinity is this btw:
    -tank
    -healer
    -slower / puller / dps
     
    Another thing, why does almsot every MMO feature a ranger, a magician/wizard/sorcerer and a cleric.
    Another example, every MMO features  classes / lvl's and a form of alternative advancement.
    Why? Explain me how an industry can be so unimaginative and make so much money.
    All the new MMO, AoC, WAR , Aion all use the same model.
    I wanna know why there is noone who has managed to make 1 succesfull MMO that doesn't copy that model.
    Just ranting but really it's true no.
     

     

    No.

    First, I think you mean to say MMORPGs, not just MMOs, which includes a wide range of RTS, FPS, racing, and other genres. The 'holy trinity' obviously dosent apply to these.

    Secondly, the existance of games such as EvE, and the current heading towards hybrid play, such as TCoS kind of answers your rant in themselves. Tbh tho, I think that you are missing the point of having a 'genre'... These games are always gonna be more similar then they are different due to the definition of what they are. Thats just the way of things...

    It confuses me when I read posts like this that noone slams racing games for being remakes of each other with tweaks and better graphics, or sports games, or FPS games, but MMORPGs get in the neck all the time.

    I should also add as a footnote that I see real value having the specific groups roles, such as the holy trinity you mention, as it is the foundation of co-operative gameplay and group reliance. It also allows for a shorthand when building a group, with each player being clear as to what they can and can't do. I am not saying all agmes should be like this, but I have enjoyed those that are.

     

    Did you ever stop to think that maybe people "slam them" because the current MMORPGs have very poor gameplay compared to those other genres?

  • VesaviusVesavius Member RarePosts: 7,908

    Originally posted by Scottc

    Originally posted by vesavius


     
    Originally posted by Ita+Chups


    Ok, just me or is anyone sick of the holy trinity in MMO.
    The holy trinity is this btw:
    -tank
    -healer
    -slower / puller / dps
     
    Another thing, why does almsot every MMO feature a ranger, a magician/wizard/sorcerer and a cleric.
    Another example, every MMO features  classes / lvl's and a form of alternative advancement.
    Why? Explain me how an industry can be so unimaginative and make so much money.
    All the new MMO, AoC, WAR , Aion all use the same model.
    I wanna know why there is noone who has managed to make 1 succesfull MMO that doesn't copy that model.
    Just ranting but really it's true no.
     

     

    No.

    First, I think you mean to say MMORPGs, not just MMOs, which includes a wide range of RTS, FPS, racing, and other genres. The 'holy trinity' obviously dosent apply to these.

    Secondly, the existance of games such as EvE, and the current heading towards hybrid play, such as TCoS kind of answers your rant in themselves. Tbh tho, I think that you are missing the point of having a 'genre'... These games are always gonna be more similar then they are different due to the definition of what they are. Thats just the way of things...

    It confuses me when I read posts like this that noone slams racing games for being remakes of each other with tweaks and better graphics, or sports games, or FPS games, but MMORPGs get in the neck all the time.

    I should also add as a footnote that I see real value having the specific groups roles, such as the holy trinity you mention, as it is the foundation of co-operative gameplay and group reliance. It also allows for a shorthand when building a group, with each player being clear as to what they can and can't do. I am not saying all agmes should be like this, but I have enjoyed those that are.

     

    Did you ever stop to think that maybe people "slam them" because the current MMORPGs have very poor gameplay compared to those other genres?

    No, and the reason I havent is because 'good' or 'poor' gameplay is subjective.

    Just to clarify tho... Where do you consider the 'current' generation of MMORPGs to start? Just so I know what games you are refering to as (in your opinion) 'bad gameplay'?. Do you mean everything since MUDs? UO? Made after 1999? Everything post WoW?

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Originally posted by Ita+Chups


    Ok, just me or is anyone sick of the holy trinity in MMO.
    The holy trinity is this btw:
    -tank
    -healer
    -slower / puller / dps
     
    Another thing, why does almsot every MMO feature a ranger, a magician/wizard/sorcerer and a cleric.
    Another example, every MMO features  classes / lvl's and a form of alternative advancement.
    Why? Explain me how an industry can be so unimaginative and make so much money.
    All the new MMO, AoC, WAR , Aion all use the same model.
    I wanna know why there is noone who has managed to make 1 succesfull MMO that doesn't copy that model.
    Just ranting but really it's true no.
     

    Because humans like familiar stuff with incremental, polished improvements.

    That is why Madden Football sells year after year. That is why Halo 3 is a huge hit. That is why Spiderman 3 is a blockbuster movie. That is why people make movie & games based on licenses.

    Occasionally, a really good new ideas came through (like the idea of MMOs) and we have something new. Most of the time, new ideas are just bad and failed ideas. Innovation is not all it cracked up to be.

  • LiquidWolfLiquidWolf Member CommonPosts: 516

    It is the age of information and the internet.

    You no longer have to wait 2-3 years after say, japan gets a hit game for us to get it here. So people get access to these new ideas and technologies quicker, and with more people getting access to forums, you get more people wanting something new.

    I suspect the industry hasn't quite caught up with this new increase demand for NEWER/DIFFERENT content or gamestyle.

    At the moment they are adapting to being able to provide continual service of old technology and styles of gameplay to a larger generation of gamers.

    Because of  games like WoW, companies now must have the foresight to plan ahead for MASSIVE amounts of players, and once they are able to manage that they can begin innovating.

    AoC would probably be a new step in changing how players interact with the game

    WAR will probably help emphasize the importance of keeps and PvP in today's MMO's

    and i'm sure there are plenty more I have not kept up to date with that will have new features.

    Then, once we have a TON of new features, someone will be able to design a new game that either incorporates all these features, or perhaps completely redesigns how the industry has been done.

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