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And I mean not just a temporary break, waiting for another MMO to pop up. I mean quiting the genre. I think this genre does carry gaming a little too far, or at least it has the potential too. Just the idea of creating an alter ego for yourself turns me off.
I started playing MMOs back with EQ and I was an anti-social kid back then. I've played everyone of them, and I don't think its good for me.
I would just like to hear others who have quit totally.
Comments
Im on the last note here.
If not Darkfall, Earthrise or Fallen Earth works, im out.
I'm on the verge of doing the same. It's been a while since i've really been into any MMO and currently spend more time playing shooters like CoD4. I'm still hanging around places like MMORPG.com hoping something will come around, but we wlll see what happens in the next few months. This could be another disappointing year in mmo gaming for me, if so i will probably stop paying attention. If i need to buy another PC before a great new game comes around, i quit. lol
I quit EvE a couple months ago, a few others over the years as well. MMOs are a ton of fun.. but the more distance I get between them and me, the more silly they look. They really do take away from other parts of your life too- family, social, being physically active. I'm out for good, and happy to be done. Life is too short.
deviliscious: (PS. I have been told that when I use scientific language, it does not make me sound more intelligent, it only makes me sound like a jackass. It makes me appear that I am not knowledgable enough in the subject I am discussing to be able to translate it for people outside the field to understand. Some advice you might consider as well)
Quitting MMORPGs are like trying to quit nicotine addiction or alchoholism. You can quit now but you'll eventually come back later. A lot of people tries to quit but only few succeeds.
Control and moderation are the key. There are many that play MMOG's and lead a successful life. I know as long as computers exist I will always play MMOG's. I am convinced that there will never be a perfect MMOG for me. I will always be looking for the next game on the horizon.
Maybe, but mostly cause they don't understand how to please simple folks with simple needs.
I never ask for more than PvE-grouping/soloing. And they always shaft this core gameplay which I crave for. I don't have to play a MMO for these gameplays and these slight advantage a MMOs has, are usually extremely compensated by dirty and nasty focus in raiding/RvR/PvP.
But I would be back for a real MMO the day it happen.
I will most likely cancel my internet subscribtion if I cancel the idea of playing any MMO for an extended period of time. No points on been on the internet if there are no MMOs to play. Cancelling my internet subscribtion = 10 more games to purchase. Which, isn't shabby in itself.
- "If I understand you well, you are telling me until next time. " - Ren
Now come on. Just because you have the internet means you need an MMORPG? I'm not gonna be the guy that preaches to you but I beg to differ, the internet is good for many other things.
You are right if you speak to "average users"...
However, personnally, if there are no MMOs to play, I am better off without the internet. The only reason I join the Internet was for EQ. Later, I stop my access to Internet until I try EQ2/WoW/City of Heroes...
I have no doubts that for the overwhelming majority of peoples, they don't link MMO to their Internet access. But for me, it is. I would lose access to MMORPG.com? Hmmm...let's me shed a tear here; I join this website to find a MMO, if I give up on MMOs, there is no point in even coming here. I would lose access to Gamespot, minor inconveniance. I would lose access to my hotmail on an everyday basic? That would be fine.
Again, for me, the only reason I am on the internet is linked to playing a MMO. My internet provider is a shark and I can't cancel my connection until may (damn little characters)...but in may...Internet or 10 games...there is not even a hint of a doubt. Even if these are the 10 games I enjoy the less...more games hoarding = happy me.
I can already hear my internet provider telling me about the hundred of free games on their website...yawn.
- "If I understand you well, you are telling me until next time. " - Ren
Ive stopped and worked on a website. Never made a website before, so its learning something everyday.
Ive not given up, im now fresh for AoC and WAR
Howwever, if you have given up MMORPGs, bury your chars below
Torrential
Torrential: DAOC (Pendragon)
Awned: World of Warcraft (Lothar)
Torren: Warhammer Online (Praag)
I have played mmo's for a long time. SWG, WoW, Eve, and EQ2 are some of the ones I've played the most. After my last stint with Eve I pretty much gave up on the mmo genre. There just wasn't anything out there that I liked. A friend of mine bought me a copy of LotRo to try and now I'm actually playing that. The PvE is fun, but I don't think it has the staying power of other mmos.
When I wasn't playing an mmo I was playing mass effect. Now you can't put nearly as much time into that as you can an mmo, but thats pretty much all I played. I read some books, exercised, etc.. Stuff you do when you aren't gaming.
Games are meant to be played and played out and then we move on. It's impossible to design a game where you can play forever without being bored or feeling jaded after a long time of playing. When I first started playing MMORPGS in 1996 with UO it was a huge blast as everything is new and innovative.. but after 10+ years (and playing dozens and dozens of games) .. I feel it gets harder and harder to satisfy my gaming taste... probably because I've pretty much seen them all.. it's kinda like a drug.. the more you use it the less thrill it gives you... and you have a hard time seeking more and more thrills as the industry simply have a hard time catching up..
My recent MMO history has been:
Going back to WoW, lasting two weeks, then cancelling
Going back to DDO, lasting two weeks, then cancelling
Currently playing nothing and waiting for AoC and/or WAR.
No MMO currently out there holds my attention very long. There are some titles coming up that might have a lot of potential, but who the heck knows when they will be coming out or if they will "break the mold". Games like Fallen Earth, Huxley, APB, etc...
I'm really just looking for something different, and something that doesn't follow the "kill, loot, level" treadmill.
I'm not currently playing an MMO, but I'll be looking for a good one until I find it. Even if that means I play one that I make myself.
Bought an Xbox and am having fun with games like Mass Effect and Lost Odyssey.. MMO's right now suck and believe me the future aint too bright for em either.
(raises hand)
The industry doesn't want to sell me a game I'd like to play, so I'm out ya'll.
I still play online, mainly with single player platformers, puzzle games, and RTS. I came to the conclusion that Sartre was right: hell is other people, and rather than broil with the rest of 'em, I decided to broil myself.
__________________________
"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken
"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE
You know, I've been playing MMO's since SWG launch. Played that game to death (nge), played vg for that games short life, played EQ2, all with big groups of friends that I still talk to on vent. And the reality is that half of them quit MMO's all together and half are still playing WoW.
I'm one of those that hasn't really touched an MMO since vanguard flopped in 2006. I got so bored of the current MMO's that I went out and bought an xbox 360 bundle. But it turned out that it really made no comparison to the dynamics of MMO's. In an MMO you feel like you're in a living, breathing virtual world with so many variables. When I got on my 360 to play COD4 or whatever, sure, it was fun for a few minutes, but it quickly just got repetitive.
I don't necessarily think the problem is fully the MMO's though, I think the problem is veteran MMO players feel burnt out from all that they did in their previous games, and jumping into a current game that's been out for a bit and is currently established, having to lower themselves back to "noob status", is really unappealing.
Plus every MMO player always goes on about their first MMO experience, because that's when it was fresh. It never gets that fresh again, and you always compare games and pick them apart.
I'm done with the genre. Dedicating my time to real life is much more beneficial to me than dedicating my time to a character I'll be throwing away sooner or later. Not to mention ever since my first MMORPG (EQ1) I just never had that same feeling of immersion.
Serious death penalties makes every close call an adrenaline rush, and every minor achievement a major victory. This alternative rule-set should be in all MMORPGs.
My last hope for the genre are AoC/WAR, if neither are any good im out..
Ive just gotten sick of all the crap MMOs coming out, and im including WoW in that statement.
Dont know how it became so popular, but i played it til lvl 15ish when it came out and found it,
incredibly boring.
Basically I havn't had a long term MMOrpg to play since DAoC. And Im starting to feel with the style
of MMOrpgs coming out that they will continue in this trend and no true MMORPGs will be coming out,
eg EQ1,AC1,DAoC, and new style super easy/casual friendly/animated chatrooms eg, lotro/wow - are now the
standard.
MMOrpgs R.I.P. 2004+
Does anyone know how to make a mmoRPG anymore?
On a slightly different note, I'll put or will recommend choice MMOs to merely function as the better social networking "chill out from time to time" tool for my long time guild mates. Nothing hardcore or as daily encouragements.. just as a good "log in, say hi and check what's up with everyone, kill stuff or other people and just log off in less than 3 hours" kind of thing. You know like just roll a toon and not give a shit about formulaic char builds' discussions in forums while talking RL stuffs and so forth. I mean 1 of 'em likes to reminisce on past nostalgias and another girl keeps asking from time time on when or whether she could be our resident crafter/healer again if we were to convene at any new titles just for old times' sake. It can get annoying sometimes to see their posted bulletins or PMs on those subjects when you typically log on to your usual facebook, myspace or friendster accounts.
Individually speaking though, it'll be a long shot before any current titles to really push that "woah!" button in me. I trust that a lot of you ranging from the most scathing of critics here, to our typical carebear right on to the most vicious of bloodmongers are looking for that new virtual nirvana. The problem with all of us are actually at finding that same line of sentences to actually describe that in unison.
That don't mean that I'm equating the genre on the same par with Satan though. I'll still poke my nose around these forums and would still just offer a few opinions to any interesting subjects at hand or by choice.
Nerdy as it may, I may totally quit the genre since current trends seems to suggest "ridiculously shallow yet near astronomically fast and high" upkeep to adhere and enforce microsoft's directx initiatives in relations to graphical innovations over game play qualities. Like maybe some 1GB clients are shittily coded compared to sub 900mb ones or ones that's still butt fugly when you look at it, even when it boasts h/w draining reqs. Seriously the joke's getting stale. All the same with still the same "made for market" features as formulated and beaten to a pulp for like the past 5 years. I don't see the sense of investing more time and money on hardware investments annually in a form of stagnancy that hasn't been able to really emulate the replayability normally found in solo titles or even current rare modern CRPGs to date. I'm not suggesting nor demanding that MMOs SHOULD be like any of those, I'm saying that the problem is these days more and more MMOs are "rat racing" the rising technological needs minus the equivalent returns as that totally opposite genre we consider as offline games or offline games with multi player features like most modern FPS or some RTS titles. I'm sure that a lot of others here may disagree but alas that's how I call it as I see it.
Until then...well I'll just stick around for news or whatnot.
$42 x 12 months= $504 per year
Going by the price of a new game being $50, he's right on for purchasing 10 games for that.
Anyway...I forgot to mention two more games that maybe be promising as well. The Agency and Champions Online. Anything that has the potenial to break that whole "leveling" structure, and be stat based has a chance of really drawing me back into the genre as well.
Sometimes I really do feel like hanging up my mmo hobby, it was a lot easier to feel immersed and enjoy whatever land I was adventuring in before i had kids. Now with kids I dont get that immersed feeling because my playing time is so broken up to where even trying to play and become immersed and part of a virtual world is aggravating because its almost a given as soon as i start to get into the game when i log on and start enjoying it and feeling immersed one of my kids are tugging at my pantleg for something rediculous like a question asking what if whales had five fins. And the kicker is that when i just sit and watch tv or read the paper or stare at a wall the kids wont bother me for anything at all, but as soon as i log on and sit down to a little escapism all holy shit breaks loose.
Soooo, my mmo ventures these days that i can somewhat enjoy is a rogue in vanguard because i can feighn death and go afk 200million times as well as the diplomacy sphere is great for someone in my situation as that stuff tells a story and isnt pressed for time on most ocasions, I still dont get it though , why the kids behave l;ike angels all the live long day but as soon as ya log on they go apeshit and cause several small catastrophes till ya just get aggravated and log off and then all is well again lol.
playing eq2 and two worlds
$42 x 12 months= $504 per year
Going by the price of a new game being $50, he's right on for purchasing 10 games for that.
Anyway...I forgot to mention two more games that maybe be promising as well. The Agency and Champions Online. Anything that has the potenial to break that whole "leveling" structure, and be stat based has a chance of really drawing me back into the genre as well.
The Agency is going to be an RMT supported game where you will have to pay for access to additional content and pay for extras. Not something I am interested in. A flat subscription rate for all access is what I prefer.
I haven't been subscribed to a MMOG for over 2 years now so I guess I have quit for now. I refuse to settle for inferior products. I want to pay for a good game but can't find anything like classic EQ.
There is pretty much one reason I stopped playing MMOs: lack of freedom. All the MMOs are class based gear grinds nowadays. I played UO up to AoS and then once they started with all the crazy gear I stopped, that and the implementation of the trammel facet. It just turned into another gear based game and thats not the type of MMO that appeals to me.
All the other MMOs that I tried were never able to hold my attention like UO did. I wasn't used to such a structured gameplay experience and I quickly became tired of the MMO genre.
Why has no one created an open skill system that allows the player to do pretty much anything they want? Darkfall is attempting to do so but who knows whats gonna happen to that game. If Darkfall ever comes out I'll definitely pick it up but until then I'm done.
I havent played an mmo since august
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