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Answers by Evan Michaels, Game Designer for Funcom The truth is revealed about Priests of Mitra! Often referred to as perhaps the most "powerful" healers, Evan Michaels tells us the facts about the class. We learn a little about their offensive and defensive capabilities, as well as find out how their ability to control crowds affects their other abilities and how it all comes together on the PvP battle field. |
Over at TenTonHammer: http://www.tentonhammer.com/node/28421
Ten Ton Hammer: What kind of skills can a Priest of Mitra bring to the PvP playing field? Will their nukes be sufficient to slay their enemies? Will they have a hard time keeping up both healing and nuking? Evan: When looking at the Priest of Mitra’s skillset from a PvP perspective, one would probably view their large array of crowd-control techniques as a primary point of interest. Once they reach level 80, a Priest of Mitra has access to stun, fear, knockback, snare, and blind abilities—granting them a rather formidable crowd-control toolset. The time gained by proper usage of these abilities should give the Priest the ability to support their group in many ways—be it via damage or healing. Ten Ton Hammer: Is there anything else you would to share about the Priest of Mitra? Evan: From my point of view, the Priest of Mitra is a very unique take on a healing-oriented class and offers a great deal of enjoyment when compared to the more straightforward or simplistic Priest-type classes out there. In my opinion, the combination of having to pay attention to positioning, dealing damage, and using crowd-control lends itself to a very action-oriented way of playing. All in all, I’m very happy with how the Priest of Mitra has developed and look forward to players getting a chance to see the final version of the class. |
Nice!!!
Comments
Sounds good.
i was hoping they get more armor, but i guess cc makes up for it.
still gonna play pom at release i think.
The CC aspect makes this class very interesting - question is how they will handle cc in pvp... will there be a different rule-set?
The way they put it, is that CC will be the main attraction in PVP as well as PVE (heals asside). I can't help but compare a lot of this to Shadowbane, the way it worked was with things such as blind it didn't actually blind you but made your hit rate go down by a large margin, I imagine it will be lessened vs. real players, due to resistances and counter skills, but the general idea would still be there.
A cc healer sounds nice. Almost my favorite. I like supporters a lot. Lets hope he has some survivability without being boring while soloing.
of coarse they will do good in groups. But can they solo well? thats what I want to know. Also can some spells be resisted? I imagin they won't work against everything. Will they work on bosses? Can the spells get interrupted? Can you cast spells while running? Not much info in that article for me.
i also hope some of the cc abilities will be instant cast.