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New in the last hour or so...
Over at AOCMMO.com : http://www.aocmmo.com/Articles/Interviews/3
Some new fresh news there and clarification on other things!
“There will be other ways of getting resources in large amounts, but that is something we should talk about when discussing PVP battles…” Cryptic!"
What does that tell you ??? !!!
Comments
What does that tell me ?
Friday night is dismantle party Eww... what a dark and gritty world...
I do like the approach they are taking with it. Skill leveling won't be hard, you can level it up to max fairly easy but the act of gathering the items you need for the good stuff will be the challenge, its a nice change from games like WoW.
Just because something is accessible doesn't mean its gimped from creation.
I hope your right Avery...
It does seem that they put more than an afterthought into the crafting system after reading this. I hope it all pans out the way they say. Im not a hard core crafter by any means, but I do enjoy the satisfaction of building something and knowing it took my time and dedication to make it.
Time will tell!
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*This thread contains enough compressed stupidity to erase all science as far back as the middle ages.
The quest based progression was never my problem. There are other things to look at:
Quote:
But Id like to add a caveat: Thats assuming you found all the raw materials and
found the recipe and advanced far enough in the crafting quests to be able to make
whatever it is you want.
Where do the recipes and the raws come from ?
Avery you mentioned it yourself that you can smell the testosterone in the funcom office. How "elitist" will this be ? How many contested mobs will be involved ? How much perma camping plus PvP competition will there be around those contested mobs. Will only the strongest (80+ hours playtime a week) and biggest guilds have access to all raws and especially to recipes ? Do raid mobs have their own crafter raws and recipe loot tables ?
I have some trust into funcom, but i also still have the RMT disaster from vanguard in my mind. Its was Eldorado for every greedy framer on this planet. From day one some "people" tried and succeeded to some degree in monopolizing the economy. It is good that AoC has instances also.
I'm still very skeptical. What worries me is that the different elements of the game are going to revolve around the same thing -finding and/or buying the best loot. If anyone can master the art within the span of a few hours, then what distinguishes a crafter from the rest of the population? My worry is nothing. As long as you have found, rolled on, or purchased the right loot (aka components), you will be able to create the best items.
Ohh well, I really hope that I will be proven wrong...we shall find out soon enough.
After readin this article, I'm even more certain than ever that this crafting system is a joke. This is more PvP. This is more griefing. This isn't crafting. I shouldn't have to fight off 30 other guilds to get resources that I want to build my city. As a master crafter, me and my minion should be able to be self sufficient. I should not be held hostage to the largest that controll areas. I'm glad I made the choice to avoid AoC. Crafting is about socializing, not being in a 24/7 battle for resources all the time. I have a job, I play a game to escape and enjoy what I like to do, craft and socialize.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
Sounds like a fairly remedial system. I'm slightly disappointed that there isn't any skill based, innovative crafting on par with they're combat system, but crafting won't be my priority anyways. Certainly doesn't seem inferior to other game's crafting at least.
I really like all the time and commitment put into crafting. I really like how your crafting is guild related where you have to help each other.
Who says you have to be the one to gather ther resources, remember the crafting in AoC is a guild-focused activity. Hell from the way they designed it skilled crafters will be in high demand. If you become a dedicated crafter you will have guilds lining up to ask you to join and feeding you resources to pump out items for them. How much more social can you get?
they are so wrong about crafting its not even funny. the rewarding part is making the damn item and the final product...not the crappy grind to get the resources.
they are right about the guild crafting. thats the element that interests me most. a group of 30 or 40 crafters banding together to make a city.
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads
Good article. It does seem AoC will have a fairly "simple" crafting system but if you make it too real, it becomes, as they said "Virtual Blacksmith" or whatever. In other words, WORK. Work typically isn't fun. We play games to have fun, not do work.
Some people want it to be work, so they can be one of the few people crafting and get a big name for themselves. These self-centered types will always complain about any system that lets the crafting be accessible and fun.
Quote: finding the right people to make the components for higher-end items
PvP for common raws will probably be mild, because the article states that the zones will duplicate like in EQ2 to avoid 10.000 people camp a single elm tree.
My concerns are about dropped raws. Well, many will drop in instances and so everyone who is able to beat the instance has access to those raws. I am also curious what kind of raws probably drop in the solo instances. So far so good. Just contested mobs and raid mobs might become a problem. What really makes me shiver are the two words "find recipes".
I am with you and your case is a bit tragic. It was always clear that AoC wont offer pure standalone crafting. What hocked me first was the quest based crafting and the crafter prestige class.
people seem to want these things :
a) crafting should be rewarding, should give best items
b) it should be hard so that few can do it else the reward given loses value
c) it should be easy so that someone who plays casually can become master also.
d) it should provide income if you choose to pursue it
how else can they do it to give all of the above? the crafting system they are creating has simiarities with the crafting in AO which was fine imho.
playing casually, entering every dungeon, area etc. i think one is guaranteed get some rare recipe/material, that recipe/material may not be the one your character needs but thats where monetary system kicks in.
besides i get the feeling that best items in the game will need more than one profession to complete which makes it more interactive, not just craftter=seller. someone who knows right people can sell best items without spending a skill in crafting. i remember from AO that some ppl had made name for themselves as not the cheapest but "surest"
I need more vespene gas.
Who says you have to be the one to gather ther resources, remember the crafting in AoC is a guild-focused activity. Hell from the way they designed it skilled crafters will be in high demand. If you become a dedicated crafter you will have guilds lining up to ask you to join and feeding you resources to pump out items for them. How much more social can you get?
You are missing the point.
As a crafter, I should not have to go dungeon crawling to get recipes. I should not have to be at the mercy of raiders for recipes. I should not have to be held hostage to a AH system where like in WoW, a boe recipe sells for 1,500g out the AH. As a master crafter, me and the trainer should be able to get me to where I need to go. I shouldn't have to depend on being in biggest guilds to get my crafting where I want it or worse, being at their mercy for the cost of recipes.
They keep bringing everything back to largest guild wins via PvP and that isn't want I like or want in gaming.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
Nothing screws a guilds day more than having a group of Elite Mercs appearing from the shadows to spoil a camp.
Who says you have to be the one to gather ther resources, remember the crafting in AoC is a guild-focused activity. Hell from the way they designed it skilled crafters will be in high demand. If you become a dedicated crafter you will have guilds lining up to ask you to join and feeding you resources to pump out items for them. How much more social can you get?
You are missing the point.
As a crafter, I should not have to go dungeon crawling to get recipes. I should not have to be at the mercy of raiders for recipes. I should not have to be held hostage to a AH system where like in WoW, a boe recipe sells for 1,500g out the AH. As a master crafter, me and the trainer should be able to get me to where I need to go. I shouldn't have to depend on being in biggest guilds to get my crafting where I want it or worse, being at their mercy for the cost of recipes.
They keep bringing everything back to largest guild wins via PvP and that isn't want I like or want in gaming.
I think you're thinking about it in the wrong way. Any guild that makes their crafters buy their own recipies or materials needed to make items that the guild needs is made from EPIC FAIL. In any half decent guild they should be showering you with everything you need to master your craft and profit from it as long as you as a crafter are willing to put some of it back into the guild. It's a relationship that benefits both parties.
I guess this is just another side-effect of WoW's focus on I, me , my instead of us. MMO's are social experiences. That doesn't mean you always have to be doing everything during your playtime with other players, but it does mean that to have the highest amount of success you have to be sociable and work with others.
Who says you have to be the one to gather ther resources, remember the crafting in AoC is a guild-focused activity. Hell from the way they designed it skilled crafters will be in high demand. If you become a dedicated crafter you will have guilds lining up to ask you to join and feeding you resources to pump out items for them. How much more social can you get?
You are missing the point.
As a crafter, I should not have to go dungeon crawling to get recipes. I should not have to be at the mercy of raiders for recipes. I should not have to be held hostage to a AH system where like in WoW, a boe recipe sells for 1,500g out the AH. As a master crafter, me and the trainer should be able to get me to where I need to go. I shouldn't have to depend on being in biggest guilds to get my crafting where I want it or worse, being at their mercy for the cost of recipes.
They keep bringing everything back to largest guild wins via PvP and that isn't want I like or want in gaming.
I agree with Shannia. The bottom line is the bigger more pwerful guilds will have a firm hold on their server. This will please alot of people i m sure but alot will hate it. I don t see anything beneficial to this at all.