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Cute's Opinion On Requiem

POTBS Beta testing was such a huge disappointment, I was actually afraid to contribute my heart into another BETA. The biggest problem with POTBS beta testing was that we felt that the development team was not listening to us. I am sure it was just a very bad perception and misunderstood on our part.  However, Requiem doesn’t really have this problem, but at least we don’t have negative perception on each other.

Forum Community: 

This game knows it audiences. When you log in to their website, you are required to do age verification. After all, it is an adult game (17+)!! The message board is universally open. Sometime, gaming companies explain too much about stuff. In my opinion, I think Requiem either doesn’t care, they don’t have enough staff, or they are just letting people be adults. I am not sure if this working, but at least it doesn’t have a negative perception you will find in other MMORPG beta.

Errors/Glitch/Lag:

Since, I am no wiz on the computer; I have to say that I didn't experience anything that required me to reboot my computer. This beta looks like the final product.

Game Play:

This is a Korean game without the Koreanness. At first I was really annoyed by the huge amount of monsters in respawning area. But after a week of recommendations in forum, I did notice a huge decline in monsters. At the beginning, this game was similar to "sword of the new world” with the use of monster respawn, but it appears that the developers did listen to the Beta tester. Now, I think the monster spawning is similar to WOW, LOTRO and SWG.   The control and IU is similar to other western MMO. The control movement is similar to Guild Wars, not the same, but similar.

Best feature that is really unique from other MMORPG.

This MMO offers something that is very scary at night time, Requiem called this NIGHTMARE. I guess the best way for me to explain a Nightmare is something that has gone horribly wrong during late at night—if you are outside of a town all alone and without friends in sight, you will die!!

Storyline, Quest, Plot of the game:

-I have no clue about plot [believe me I look everywhere]

-I don’t know why we are killing monsters, or how it gets there

-I don’t really know why I am doing quest. [All the quests are just there to help me level]

Beside going back and forth and lack of storyline, the quests are pretty simple. The false senses of simplicity of the quests cause me to be in extreme shocked when I ran into Nightmare situation. 



Sound & Music:

This game is not EVE online. You will not be hearing an award winning techno music in the background. The music is in the game, no more and no less. I know it is boring, but what can I say.

PVP:

I think the PVP has some major technical issues. Since Beta test opening, I can only get into PvP arena only one time per day. I am not sure what is going with thisproblem. 

 If you play Elder Scroll’s OBLIVION, Requiem’s PvP reminds me of the Arena fight in the Imperial City, it is not 1v1, but it is group vs group. The PvP system is truly fun!! Getting a PVP fight is as easy as talking to an NPC. Once you have spoken to an NPC, you will be on a waiting list. Unlike LOTRO, you don’t have to be at the right level or find a magic pool. Also, you don’t have to pretend to be a monster. You fight with the armor and weapon that you brought to the arena.

Once you are in this small PVP map, it is really capture the flag game. So far I have only played 8v8, but the game has option up to 64 vs 64. 

The fun part of PvP is not just killing the people, but it is realization that your character is weaker than your opponent. I spent 90% of my time doing quest and killing monsters in the PvE area [main game] so I can betterment my character for the next fight. When you think about PvP as much as I am, then you realize that the Korean grinding system is not so bad after all.

V.r

CuteEVE

"Hips Don't Lie"

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