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Design a class

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  • Master_RazorMaster_Razor Member Posts: 226
    Originally posted by Anofalye


    (All this is a detail, but each detail matter in the long run)
     
    Each MMO should have an "EPIC" class.
     
    What is an "EPIC" class?
    - It is never the best at anything, someone out-dps it, another out-heal it, another out-tank it and so on.
    - It is the most polivalent class, it can do everything.
    - Maybe they have a weakness or an annoying factor, but in this case they gain many "nice tools", utilitary stuff.
    - You can have many variants of epic classes, some been better in some aspects than other.
    - They may have a special bonus in specific conditions, which are rare, but make you feels really good and epic.
    - You access that class only after completing X or achieving level Y.
     
    Since an epic character implies that you have already another significant character, you can lock/unlock it based on some stuff.  Someone might have some restrictions applied as to if they can, or not, play their epic characters (take 3 days to recover from 1 death or cannot exit an area more than once per 5 days...or such other limitations).  The character must be formidable and outstanding, but never replacing the right character.  See, most MMOs have an holy trinity setting, where you want a precise set up.  The EPIC character should be the ideal 4th character on this set up, once all needs are covered, it is decent dps with the option to heal the cleric, to tank if the tank died (on tops of been a good 2nd best tank, give him a short time "godmode" with an awfull refresh)...and if you have locked chest/doors, he might be able to unlock it but make it so that it doesn,t replace a rogue, maybe it take a lot of time...or some nasty consequences
     
    The details of such an EPIC character could varies and are not really important, the stats and gameplays factors are.

    Druid in WoW...except sometimes they can out-do the other classes...


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  • xaussxauss Member, Newbie CommonPosts: 384

    BEZERKER OVERVIEW

    • Massive Dmg
    • High HP
    • Good Dodge
    • No Armour (barechested)

    ACTIVE SKILLS

    • Bezerker Trance (upgradeable self buff for x-minutes)
      • Add to dmg
      • Add def
      • HP regeneration
      • mind spell / distraction immunity
    • Combat skills, e.g
      • Armour Rend
        • reduce opponent def
      • Bezerker Roar
        • chance to distract nearby enemy (mob or player) to cancel their current action
      • Headbut
        • chance to stun target
      • Wild Swing
        • AOE
      • Knockdown
        • chance to do as it says on the tin
      • Ignore Pain
        • heal a small amout of HP and provide damage reduction buff for x-seconds
      • Savage
        • leap toward target to deliver a massive blow (at a temporary cost to def / dodge)
      • Slice
        • bleed DOT (edged wep only)
      • Bone Crunch
        • temporarily reduce target speed / attack speed / attack accuracy (blunt wep only)
      • Impale
        • temporarily reduce target dmg / dodge (pierce wep only)
      • others...

    PASSIVE SKILLS

    • Weapon Proficiencies / Expertise / Mastery
      • Duel Axes (edge)
      • Great Axe (edge)
      • Polearm (pierce)
      • Spear (pierce)
      • Duel Hammers (blunt)
      • Mace (blunt)
      • Duel Swords (edge)
      • Greatsword (edge)
    • Battle Hardened
      • physical damage reduction
    • Soul Perfection
      • magic damage reduction

     

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  • Master_RazorMaster_Razor Member Posts: 226
    Originally posted by CactusmanX


    Slayer
    Health - medium
    Damage - High
    Armor - Light
    Role - melee DPS, control
     
    Slayers have been taught to survive in any kind of enviroment.  They carry a knife and have master the art of stealth.  They also can make and use traps.
    Combat Skills
    Slash - slash at the target causing damage
    Thrust - a hard to dodge quick attack, but decreases range by 20%
    Elbow - hit the target in the face with an elbow, causing minor damage and stunning them for 2 seconds
    Kick - kick the opponent causing damage, has a chance to knock down the opponent
    Throw Knife - throw your knife at you opponent causing high damage, but you have to go get your knife back
    Focus Reflexes - for 15 seconds your ability to dodge and parry is increased
    Assassination Skills
    Grapple - grabs opponent, from any direction
    Sever Jugular - slashes the throat, causing massive DoT and disabling the targets chat function
    Slash Brachia - cuts the inside arm, causing DoT and causing the target to drop their weapon
    Cut Femor - severs the inside thigh causing DoT and causing the target's movement speed to decrease for 10 seconds
    Side Thrust - punctures the targets side, dealing 30% of attack power in damage and 20% attack power in DoT, paralyses the target for 3 seconds
    Twist Knife - Decreases the effects of healing on the target for 10 seconds, can only use after Side Thrust
    Stealth Skills
    Distraction - you throw a rock to make noise to distract your target
    Camoflogue - You can hide under foliage or in containers to avoid detection
    Silent Hands - When sneaking, opening doors, picking up items and other actions make less noise
    Disguise - You can put on the clothing of a slain target or other clothing you find as a disguise
    High Ground - You can climb up and hang from the ceiling to avoid detection or to attack
    Dispose of Body - You can pick up and hide bodies to cover your tracks
    Trapping Skills
    Snare - set up a snare that will hold a tarket upside down for 10 seconds is stepped on
    Trip wire - string a wire that when  touched will cause an explosion (requires bomb)
    Spring blade - string a wire that when touched will cause a spring loaded blade to be lauched at the target
    Snake pit - dig a small pit and put a snake it so when stepped in the snake will poison the target
    Boulder trap - String a line that when touched will trigger rocks, or other object to fall on the target
    Trapped corpse - place an explosive on a slain target that will detonate when there is an attempt to loot or heal
     
    I think slayer would be fun

    WoW Rogue.


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