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For all of you who really like to craft and have good crafting gameplay, does the selling/trading of your wares a real big thing for you? In other words do you also really enjoy making a market for your goods, having a storefront, or trading goods (like in Eve, buy cheap here... sell high there)? Or really is it just the resource gathering and combining that you like?
The same (but opposite) goes for anyone who is big on trading. Do you like crafting... is that a part of the game you enjoy or do you just prefer to be the movers of goods to make your profits?
Comments
crafting is bleh most the time(nothing to explore just a lame recipe system), setting up the network of resources and networking people to buy and sell from is uber. along with finding the best ways to craft something for a few days/weeks till some idiot posts it for the rest of the WWW.
reletivly avid crafter myself.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
Crafting in SWG was the best crafting I've done. Really fun, first game I did more crafting than questing/exploring.
Most of the MMOs today has pointless crafting, all gear/levelbased games has no focus in crafting. Wich is sad.
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The Sceptics, yes they're special but we've need them to.. I guess.
And if they're put more effort MMORPG.com can create a 'Team Sceptic'
and send them to the Special Olympus.
I love crafting and for me crafting and trading go hand in hand. Since I mostly solo it's my main way to meet and socialize with other players. Crafting would be less fun if I just made items for myself only.
Crafting to me is boring without the trading aspect.
Ultima Online's player vendors, I loved those around T2A/Renaissance. Not sure how they are nowadays. I myself would find a house I bought something good at, and would make a note to check that house every other day. I got the same kind of business at my own merchants.
Star Wars Galaxies I liked. Very similar to Ultima Online.
World of Warcraft I couldn't stand to craft in, mainly because the market was centralized with an auction house.
Dark Age of Camelot's housing has been the most recent crafting/trading set-up I've liked. It's detached from the mainworld so it isn't as wonderful as my old Ultima Online experiences, but works pretty well.
Anyway, anything is better than using the /trade channel to pawn off wares. There's a huge gray area between spamming Lion's Arch in Guild Wars and being logged off in Dark Age of Camelot knowing your NPC merchant is selling your goods.
Sadly a good pairing of crafting and mediums of trade usually take a backseat in MMOs.
I'd say though that the two definiitely go hand and hand, crafting has always been boring to me without a system to trade other than auction houses.