Just from the classes that were deleted, lack of RPvE servers, and overly simplified crafting system that they have briefed us on, I would give AoC a 5.1 to 5.5 at the most. I can't tell you how disappointed I am in Funcom and their lack of attention to the crafting system and it's players. We were an after thought to the game and as such, any crafter should give as much to consideration to AoC as Funcom did to their own system. Which isn't much. IMHO, Funcom has no clue what a crafting system really means to the die-hard crafter players and their loyalty to a game.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
Just from the classes that were deleted, lack of RPvE servers, and overly simplified crafting system that they have briefed us on, I would give AoC a 5.1 to 5.5 at the most. I can't tell you how disappointed I am in Funcom and their lack of attention to the crafting system and it's players. We were an after thought to the game and as such, any crafter should give as much to consideration to AoC as Funcom did to their own system. Which isn't much. IMHO, Funcom has no clue what a crafting system really means to the die-hard crafter players and their loyalty to a game.
Maybe funcom wasn't trying to appease "die-hard crafter players", which is probably impossible anyway. Every game's crafting system has been a mind numbing grind of button pressing with no (or hardly any) excitement, danger, or challenge (beyond the difficulty of sticking with it through the monotony).
Personally I'm glad they didn't concentrate on crafting and kept their focus on more important aspects like the combat and PVP systems.
When you buy a car, you do your best to check out every little thing you think you'll need and make sure that it will fit your needs and wants. After being satisfied with its initial appeal, you take it for a short test drive and then buy it upon return. Right away you go to grab some McDonald's, cause you are one hungry mofo, and thirsty to boot. You get that large drink through their window, go to set it down, and sure as sh*t that monster of a drink will not fit in your cup holder. Surely it looked big enough at the dealership...right? No way you could have known without that delicious nectar mocking your inadequate cup holder. To every large drink getter this will piss you off to no end, but those who get medium and small drinks, well they will never be the wiser.
The car company didn't try to screw you by not explicitly telling you about the drink holder and its potential conflict. They showed you how good it looked, and how the other IMPORTANT features of the car worked and performed in comparison to others. In the end, you had to buy something you may not have had the opportunity to explore 100%, and you may or may not be happy with it in the end, but does that translate into them "ripping you off"? I think not.
Game companies show you how it looks, tell you how it plays and performs, and do their best to have all of their features known and understood. Despite their very best efforts they will never be able to satisfy the curiosity of the masses and this will lead to many buying in anticipation of this or that feature. On release, will it work flawlessly according to design? No, but why? Hardware industry's inability to conform to universal standards that can be easily adapted to software applications. You were right, Battlekruse, it is not our faults as consumers, but it DEFINATELY does not fall soley on the efforts of (or as stated by you, the lack there of) the software manufacturers. In every game release, there will be 1000 things known about it, and 10000 to remain discovered, as it should be.
When you buy a car, you do your best to check out every little thing you think you'll need and make sure that it will fit your needs and wants. After being satisfied with its initial appeal, you take it for a short test drive and then buy it upon return. Right away you go to grab some McDonald's, cause you are one hungry mofo, and thirsty to boot. You get that large drink through their window, go to set it down, and sure as sh*t that monster of a drink will not fit in your cup holder. Surely it looked big enough at the dealership...right? No way you could have known without that delicious nectar mocking your inadequate cup holder. To every large drink getter this will piss you off to no end, but those who get medium and small drinks, well they will never be the wiser. The car company didn't try to screw you by not explicitly telling you about the drink holder and its potential conflict. They showed you how good it looked, and how the other IMPORTANT features of the car worked and performed in comparison to others. In the end, you had to buy something you may not have had the opportunity to explore 100%, and you may or may not be happy with it in the end, but does that translate into them "ripping you off"? I think not. Game companies show you how it looks, tell you how it plays and performs, and do their best to have all of their features known and understood. Despite their very best efforts they will never be able to satisfy the curiosity of the masses and this will lead to many buying in anticipation of this or that feature. On release, will it work flawlessly according to design? No, but why? Hardware industry's inability to conform to universal standards that can be easily adapted to software applications. You were right, Battlekruse, it is not our faults as consumers, but it DEFINATELY does not fall soley on the efforts of (or as stated by you, the lack there of) the software manufacturers. In every game release, there will be 1000 things known about it, and 10000 to remain discovered, as it should be.
Your analogy is interesting but in reality doesn't seem to connect up with any of the actual goings on of the development of this game or the actions of funcom. An analogy loses its effectiveness when the two don't match up.
Unlike the car in your example, we haven't been provided enough info to know if it will fit our needs and wants. We have a rough idea of some basics. We have been provided a picture of the car, and perhaps a video of the car running down the road. If my only needs and wants are limited to owning something that looks like a car and something that can roll down the street, than sure, I have everything I need. However my gaming is shallow if that is the limits of my expected experience.
We haven't been provided a short test drive, though your analogy seems to imply we have. This might change in the future but as of now, certainly not. I tried to talk to some other guys that had taken it for a testdrive but I'm told their experience doesn't matter because they had signed an nda
We already know the size of the cupholder we need for our drinks, but when asked what size holder is in the car, the manufacturer responds that they arent yet prepared to provide that information or that its covered by an NDA. So we must resort to faith, or buy the car to find out. But some don't want to invest money first to find out something like that.
There is more to a car than how it looks, and whether it can run on an empty road for five minutes, but that is what has been provided and for some people that is enough... for some reason. These are barebones concerns, and while certainly IMPORTANT, that does not mean it is the only thing one needs to know (or should know) before investing money. A cupholder can be very important for someone that is constantly drinking. Storage space can be very important for someone thats always hauling. Don't get me started on gas mileage. Because there is a subset of hardcore Hummer fans out there that don't care about the details and 'just want to own a Hummer', does not mean that questions about gas mileage are 'to be explored after a purchase'.
To want to know these things is not a fault or a negative on the part of the consumer. To the contrary, I would say one would be a bad or stupid consumer if they did not want such questions to be answered. And I would certainly thing poorly of someone that encouraged such questions to not be answered for others.
I'm most interested in how the car's engine runs on an actual road, and not sitting in the garage. Since I will be using the car on a road, I naturally want to know how it runs on those conditions. I would imagine the same goes for everyone.
I look forward to seeing (or hearing second hand) whether this car gets past the boundries of the dealership parking lot.
Waiting for: A skill-based MMO with Freedom and Consequence. Woe to thee, the pierce-ed.
Looking to be another disapointment another fantasy MMO we dont need in the first place andjust another WOW ripoff a trend most MMO are taking these days will this be the next WOW more than likely no....
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Originally posted by firefly2003
Looking to be another disapointment another fantasy MMO we dont need in the first place andjust another WOW ripoff a trend most MMO are taking these days will this be the next WOW more than likely no....
Yea but there are no elves or dwarfs
Games been in development a long time now, long before all these cheap F2p ones out there.
So just because its fantasy based its a dispointment? If you just realised its fantasy based (and I might I add the IP from the grand father of swords and sorcery) where have you been the few yrs or you new to the genre??
3. "Another WOW ripoff" - Wow, really? That amazing that you give WOW that much credit or tone down Age of Conan that much. The two games are nothing alikeand there is no comparison that you can make between the two of them outsie of they are both mmo's and you play them on the computer.
Can't resist commenting on this. I don't know much about AOC, but I'm willing to bet that it has,
1) Characters of various races (or genomes) that we create/customize to our own personal tastes.
2) Uses classes to define our roles and levels to measure our progress.
3) Involves a never ending effort to improve our armor, weapons, etc. as we level up to deal with increasingly great challenges.
4) Has numerous quests which offer rewards such as experience, coin, materials, and items.
5) Has large scale, end game raid instances involving 12, 24 or more people. These raids will give superior rewards to items found by solo players.
6) Involves gathering of materials and resources in the world/dungeons which can be turned into useful items by crafters. Crafting is a skill that will have to be advanced by using, training, or questing to improve the players ability to make better items.
7) Will have servers which will generally let players PVE unhindered, while restricting PVP to certain areas or only when players chose to flag themselves. Will also have PVP servers which permit players of different factions to attack each other in the open world should they chose to do so. In either case, PVP will cause no meaningful loss of experience, items, or time. (PVP-light)
8) Will use WASD movement, have a flexible interface that lets us put buttons where we chose to.
9) Speaking of buttons, while combat will be different in AOC, in the end it comes to a slightly more intricate form of standard button pushing.
10) Future expansions are likely to increase player level, landmass, offer new gear/items, races/classes and skills.
Nope, not seeing any similarity to WOW at all.
And yes, I do realize that AOC adds more or improves on the features of all the games that have come before it, just as most games do. (including WOW). Just seemed silly to make a statement that there's no comparison between the two.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
3. "Another WOW ripoff" - Wow, really? That amazing that you give WOW that much credit or tone down Age of Conan that much. The two games are nothing alikeand there is no comparison that you can make between the two of them outsie of they are both mmo's and you play them on the computer.
Can't resist commenting on this. I don't know much about AOC, but I'm willing to bet that it has,
1) Characters of various races (or genomes) that we create/customize to our own personal tastes.
2) Uses classes to define our roles and levels to measure our progress.
3) Involves a never ending effort to improve our armor, weapons, etc. as we level up to deal with increasingly great challenges.
4) Has numerous quests which offer rewards such as experience, coin, materials, and items.
5) Has large scale, end game raid instances involving 12, 24 or more people. These raids will give superior rewards to items found by solo players.
6) Involves gathering of materials and resources in the world/dungeons which can be turned into useful items by crafters. Crafting is a skill that will have to be advanced by using, training, or questing to improve the players ability to make better items.
7) Will have servers which will generally let players PVE unhindered, while restricting PVP to certain areas or only when players chose to flag themselves. Will also have PVP servers which permit players of different factions to attack each other in the open world should they chose to do so. In either case, PVP will cause no meaningful loss of experience, items, or time. (PVP-light)
8) Will use WASD movement, have a flexible interface that lets us put buttons where we chose to.
9) Speaking of buttons, while combat will be different in AOC, in the end it comes to a slightly more intricate form of standard button pushing.
10) Future expansions are likely to increase player level, landmass, offer new gear/items, races/classes and skills.
Nope, not seeing any similarity to WOW at all.
And yes, I do realize that AOC adds more or improves on the features of all the games that have come before it, just as most games do. (including WOW). Just seemed silly to make a statement that there's no comparison between the two.
Agree for the most part. The silly thing is to think that there are no comparisons between a new game and WoW (or others for that matter). WAR, AoC, even the much vaunted Darkfall (if it ever comes out) will have elements that make it comparable.
There's a few points I have different Info on, but that's not the point of this thread, so I'll leave it at that. Remember though, trying to claim that your beloved new MMO (be that AoC or WAR or whatever else), has -NO- similarities to WoW or other older MMO's is simply silly.
Sure some things are like wow, come to think it every other game is like wow! even the ones that came out before wow, couldnt be because they are all level based quest driven MMO's... But seriously why does everytime a mmo comes out someone always jumps in and says ITS JUST LIKE WOW. Is that even a bad thing? Alot of things WoW does wonderfully. Its got 10mil subs for a reason. If you think this is like wow wait till warhammer.
Nope, doesn't seem right at all, it seems like it should be much higher for the glut of fanboys salivating over this crap. If we were talking about a launch rating, then I'd still have to disagree, it should be much much lower.
Sometimes it seems people think the MMO market started with WoW and dont remember the other games that maybe put the ideas that make WoW the game it is. Maybe im just an old timer in the MMO world now.
3. "Another WOW ripoff" - Wow, really? That amazing that you give WOW that much credit or tone down Age of Conan that much. The two games are nothing alikeand there is no comparison that you can make between the two of them outsie of they are both mmo's and you play them on the computer.
Can't resist commenting on this. I don't know much about AOC, but I'm willing to bet that it has,
1) Characters of various races (or genomes) that we create/customize to our own personal tastes.
2) Uses classes to define our roles and levels to measure our progress.
3) Involves a never ending effort to improve our armor, weapons, etc. as we level up to deal with increasingly great challenges.
4) Has numerous quests which offer rewards such as experience, coin, materials, and items.
5) Has large scale, end game raid instances involving 12, 24 or more people. These raids will give superior rewards to items found by solo players.
6) Involves gathering of materials and resources in the world/dungeons which can be turned into useful items by crafters. Crafting is a skill that will have to be advanced by using, training, or questing to improve the players ability to make better items.
7) Will have servers which will generally let players PVE unhindered, while restricting PVP to certain areas or only when players chose to flag themselves. Will also have PVP servers which permit players of different factions to attack each other in the open world should they chose to do so. In either case, PVP will cause no meaningful loss of experience, items, or time. (PVP-light)
8) Will use WASD movement, have a flexible interface that lets us put buttons where we chose to.
9) Speaking of buttons, while combat will be different in AOC, in the end it comes to a slightly more intricate form of standard button pushing.
10) Future expansions are likely to increase player level, landmass, offer new gear/items, races/classes and skills.
Nope, not seeing any similarity to WOW at all.
And yes, I do realize that AOC adds more or improves on the features of all the games that have come before it, just as most games do. (including WOW). Just seemed silly to make a statement that there's no comparison between the two.
Wow, it's been awhile since I've seen someone take a sentance so seriously. You just wrote all of that, for aboslutely no reason. As someone else before me wrote, you basically just catagorized every single rpg game ever made for PC or console.
Congrats on the horrible attempt at being funny. Maybe next time you wont be such a joke yourself.
~ ~
Had I the heavens' embroidered cloths, Enwrought with golden and silver light, The blue and the dim and the dark cloths Of night and light and the half light, I would spread the cloths under your feet: But I, being poor, have only my dreams; I have spread my dreams under your feet; Tread softly because you tread on my dreams.
Comments
Just from the classes that were deleted, lack of RPvE servers, and overly simplified crafting system that they have briefed us on, I would give AoC a 5.1 to 5.5 at the most. I can't tell you how disappointed I am in Funcom and their lack of attention to the crafting system and it's players. We were an after thought to the game and as such, any crafter should give as much to consideration to AoC as Funcom did to their own system. Which isn't much. IMHO, Funcom has no clue what a crafting system really means to the die-hard crafter players and their loyalty to a game.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
Maybe funcom wasn't trying to appease "die-hard crafter players", which is probably impossible anyway. Every game's crafting system has been a mind numbing grind of button pressing with no (or hardly any) excitement, danger, or challenge (beyond the difficulty of sticking with it through the monotony).
Personally I'm glad they didn't concentrate on crafting and kept their focus on more important aspects like the combat and PVP systems.
When you buy a car, you do your best to check out every little thing you think you'll need and make sure that it will fit your needs and wants. After being satisfied with its initial appeal, you take it for a short test drive and then buy it upon return. Right away you go to grab some McDonald's, cause you are one hungry mofo, and thirsty to boot. You get that large drink through their window, go to set it down, and sure as sh*t that monster of a drink will not fit in your cup holder. Surely it looked big enough at the dealership...right? No way you could have known without that delicious nectar mocking your inadequate cup holder. To every large drink getter this will piss you off to no end, but those who get medium and small drinks, well they will never be the wiser.
The car company didn't try to screw you by not explicitly telling you about the drink holder and its potential conflict. They showed you how good it looked, and how the other IMPORTANT features of the car worked and performed in comparison to others. In the end, you had to buy something you may not have had the opportunity to explore 100%, and you may or may not be happy with it in the end, but does that translate into them "ripping you off"? I think not.
Game companies show you how it looks, tell you how it plays and performs, and do their best to have all of their features known and understood. Despite their very best efforts they will never be able to satisfy the curiosity of the masses and this will lead to many buying in anticipation of this or that feature. On release, will it work flawlessly according to design? No, but why? Hardware industry's inability to conform to universal standards that can be easily adapted to software applications. You were right, Battlekruse, it is not our faults as consumers, but it DEFINATELY does not fall soley on the efforts of (or as stated by you, the lack there of) the software manufacturers. In every game release, there will be 1000 things known about it, and 10000 to remain discovered, as it should be.
A dyslexic man walked into a bra.
Unlike the car in your example, we haven't been provided enough info to know if it will fit our needs and wants. We have a rough idea of some basics. We have been provided a picture of the car, and perhaps a video of the car running down the road. If my only needs and wants are limited to owning something that looks like a car and something that can roll down the street, than sure, I have everything I need. However my gaming is shallow if that is the limits of my expected experience.
We haven't been provided a short test drive, though your analogy seems to imply we have. This might change in the future but as of now, certainly not. I tried to talk to some other guys that had taken it for a testdrive but I'm told their experience doesn't matter because they had signed an nda
We already know the size of the cupholder we need for our drinks, but when asked what size holder is in the car, the manufacturer responds that they arent yet prepared to provide that information or that its covered by an NDA. So we must resort to faith, or buy the car to find out. But some don't want to invest money first to find out something like that.
There is more to a car than how it looks, and whether it can run on an empty road for five minutes, but that is what has been provided and for some people that is enough... for some reason. These are barebones concerns, and while certainly IMPORTANT, that does not mean it is the only thing one needs to know (or should know) before investing money. A cupholder can be very important for someone that is constantly drinking. Storage space can be very important for someone thats always hauling. Don't get me started on gas mileage. Because there is a subset of hardcore Hummer fans out there that don't care about the details and 'just want to own a Hummer', does not mean that questions about gas mileage are 'to be explored after a purchase'.
To want to know these things is not a fault or a negative on the part of the consumer. To the contrary, I would say one would be a bad or stupid consumer if they did not want such questions to be answered. And I would certainly thing poorly of someone that encouraged such questions to not be answered for others.
I'm most interested in how the car's engine runs on an actual road, and not sitting in the garage. Since I will be using the car on a road, I naturally want to know how it runs on those conditions. I would imagine the same goes for everyone.
I look forward to seeing (or hearing second hand) whether this car gets past the boundries of the dealership parking lot.
Waiting for: A skill-based MMO with Freedom and Consequence.
Woe to thee, the pierce-ed.
Looking to be another disapointment another fantasy MMO we dont need in the first place andjust another WOW ripoff a trend most MMO are taking these days will this be the next WOW more than likely no....
Games been in development a long time now, long before all these cheap F2p ones out there.
So just because its fantasy based its a dispointment? If you just realised its fantasy based (and I might I add the IP from the grand father of swords and sorcery) where have you been the few yrs or you new to the genre??
Can't resist commenting on this. I don't know much about AOC, but I'm willing to bet that it has,
1) Characters of various races (or genomes) that we create/customize to our own personal tastes.
2) Uses classes to define our roles and levels to measure our progress.
3) Involves a never ending effort to improve our armor, weapons, etc. as we level up to deal with increasingly great challenges.
4) Has numerous quests which offer rewards such as experience, coin, materials, and items.
5) Has large scale, end game raid instances involving 12, 24 or more people. These raids will give superior rewards to items found by solo players.
6) Involves gathering of materials and resources in the world/dungeons which can be turned into useful items by crafters. Crafting is a skill that will have to be advanced by using, training, or questing to improve the players ability to make better items.
7) Will have servers which will generally let players PVE unhindered, while restricting PVP to certain areas or only when players chose to flag themselves. Will also have PVP servers which permit players of different factions to attack each other in the open world should they chose to do so. In either case, PVP will cause no meaningful loss of experience, items, or time. (PVP-light)
8) Will use WASD movement, have a flexible interface that lets us put buttons where we chose to.
9) Speaking of buttons, while combat will be different in AOC, in the end it comes to a slightly more intricate form of standard button pushing.
10) Future expansions are likely to increase player level, landmass, offer new gear/items, races/classes and skills.
Nope, not seeing any similarity to WOW at all.
And yes, I do realize that AOC adds more or improves on the features of all the games that have come before it, just as most games do. (including WOW). Just seemed silly to make a statement that there's no comparison between the two.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Can't resist commenting on this. I don't know much about AOC, but I'm willing to bet that it has,
1) Characters of various races (or genomes) that we create/customize to our own personal tastes.
2) Uses classes to define our roles and levels to measure our progress.
3) Involves a never ending effort to improve our armor, weapons, etc. as we level up to deal with increasingly great challenges.
4) Has numerous quests which offer rewards such as experience, coin, materials, and items.
5) Has large scale, end game raid instances involving 12, 24 or more people. These raids will give superior rewards to items found by solo players.
6) Involves gathering of materials and resources in the world/dungeons which can be turned into useful items by crafters. Crafting is a skill that will have to be advanced by using, training, or questing to improve the players ability to make better items.
7) Will have servers which will generally let players PVE unhindered, while restricting PVP to certain areas or only when players chose to flag themselves. Will also have PVP servers which permit players of different factions to attack each other in the open world should they chose to do so. In either case, PVP will cause no meaningful loss of experience, items, or time. (PVP-light)
8) Will use WASD movement, have a flexible interface that lets us put buttons where we chose to.
9) Speaking of buttons, while combat will be different in AOC, in the end it comes to a slightly more intricate form of standard button pushing.
10) Future expansions are likely to increase player level, landmass, offer new gear/items, races/classes and skills.
Nope, not seeing any similarity to WOW at all.
And yes, I do realize that AOC adds more or improves on the features of all the games that have come before it, just as most games do. (including WOW). Just seemed silly to make a statement that there's no comparison between the two.
There's a few points I have different Info on, but that's not the point of this thread, so I'll leave it at that. Remember though, trying to claim that your beloved new MMO (be that AoC or WAR or whatever else), has -NO- similarities to WoW or other older MMO's is simply silly.
Which Final Fantasy Character Are You?
Final Fantasy 7
Sure some things are like wow, come to think it every other game is like wow! even the ones that came out before wow, couldnt be because they are all level based quest driven MMO's... But seriously why does everytime a mmo comes out someone always jumps in and says ITS JUST LIKE WOW. Is that even a bad thing? Alot of things WoW does wonderfully. Its got 10mil subs for a reason. If you think this is like wow wait till warhammer.
Nope, doesn't seem right at all, it seems like it should be much higher for the glut of fanboys salivating over this crap. If we were talking about a launch rating, then I'd still have to disagree, it should be much much lower.
Bans a perma, but so are sigs in necro posts.
EAT ME MMORPG.com!
Sometimes it seems people think the MMO market started with WoW and dont remember the other games that maybe put the ideas that make WoW the game it is. Maybe im just an old timer in the MMO world now.
Can't resist commenting on this. I don't know much about AOC, but I'm willing to bet that it has,
1) Characters of various races (or genomes) that we create/customize to our own personal tastes.
2) Uses classes to define our roles and levels to measure our progress.
3) Involves a never ending effort to improve our armor, weapons, etc. as we level up to deal with increasingly great challenges.
4) Has numerous quests which offer rewards such as experience, coin, materials, and items.
5) Has large scale, end game raid instances involving 12, 24 or more people. These raids will give superior rewards to items found by solo players.
6) Involves gathering of materials and resources in the world/dungeons which can be turned into useful items by crafters. Crafting is a skill that will have to be advanced by using, training, or questing to improve the players ability to make better items.
7) Will have servers which will generally let players PVE unhindered, while restricting PVP to certain areas or only when players chose to flag themselves. Will also have PVP servers which permit players of different factions to attack each other in the open world should they chose to do so. In either case, PVP will cause no meaningful loss of experience, items, or time. (PVP-light)
8) Will use WASD movement, have a flexible interface that lets us put buttons where we chose to.
9) Speaking of buttons, while combat will be different in AOC, in the end it comes to a slightly more intricate form of standard button pushing.
10) Future expansions are likely to increase player level, landmass, offer new gear/items, races/classes and skills.
Nope, not seeing any similarity to WOW at all.
And yes, I do realize that AOC adds more or improves on the features of all the games that have come before it, just as most games do. (including WOW). Just seemed silly to make a statement that there's no comparison between the two.
Wow, it's been awhile since I've seen someone take a sentance so seriously. You just wrote all of that, for aboslutely no reason. As someone else before me wrote, you basically just catagorized every single rpg game ever made for PC or console.
Congrats on the horrible attempt at being funny. Maybe next time you wont be such a joke yourself.
~ ~
Had I the heavens' embroidered cloths, Enwrought with golden and silver light, The blue and the dim and the dark cloths Of night and light and the half light, I would spread the cloths under your feet: But I, being poor, have only my dreams; I have spread my dreams under your feet; Tread softly because you tread on my dreams.