Well.. The first reason I would probably never give this game a second look is the space / planet theme.. not really into those and usually steer clear of them. I like pvp, and that is mostly what i do when i play but I have friends that don't so much so i wouldn;t play it if it didn;t have safe zones as well, simply because my friends wouldn't play it. I like to play games with my friends and if they aren;t going to play it why would I?
I'm nearly finished with my current project. Next I'm going to write a (strategy) MM browser based game. I should be finished with that by the end of summer.
There are a couple of people that want to help me write the MMO when I start it. (All they really know is .NET and DirectX though...) I also know an artist who will give me a decent rate per item. (or maybe I'll just force myself to finish learning blender...) Also the MMO has a name now
If you have little to none, as I suspect, try to write a simple game such as Tetris or Pong first. Measure the amount of time it took you to do it to a satisying quality.
Then multiply this number by a few thousand.
Then, ask yourself if you are willing to spend all this time in the future years to make your idea a reality.
Making a MMO on your own is not impossible, but it's a severe challenge even for an experienced programmer ( especially if it's half as ambitious as what the ideas of your original post suggest ). Make 100% sure that this is really what you want to do in all your free time for the next 5 years. If you have doubts: don't start.
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Well.. The first reason I would probably never give this game a second look is the space / planet theme.. not really into those and usually steer clear of them. I like pvp, and that is mostly what i do when i play but I have friends that don't so much so i wouldn;t play it if it didn;t have safe zones as well, simply because my friends wouldn't play it. I like to play games with my friends and if they aren;t going to play it why would I?
Update:
I'm nearly finished with my current project. Next I'm going to write a (strategy) MM browser based game. I should be finished with that by the end of summer.
There are a couple of people that want to help me write the MMO when I start it. (All they really know is .NET and DirectX though...) I also know an artist who will give me a decent rate per item. (or maybe I'll just force myself to finish learning blender...) Also the MMO has a name now
Don't be discouraged. A great sandbox style MMO that is equal parts space and ground is exactly what I've wanted since SOE wrenched SWG from me.
I'd definitely play it.
What is your experience in programming ?
If you have little to none, as I suspect, try to write a simple game such as Tetris or Pong first. Measure the amount of time it took you to do it to a satisying quality.
Then multiply this number by a few thousand.
Then, ask yourself if you are willing to spend all this time in the future years to make your idea a reality.
Making a MMO on your own is not impossible, but it's a severe challenge even for an experienced programmer ( especially if it's half as ambitious as what the ideas of your original post suggest ). Make 100% sure that this is really what you want to do in all your free time for the next 5 years. If you have doubts: don't start.
Infinity: The Quest for Earth, space-sim MMO with a seamless procedural galaxy.
Edit: Outdated now.