They still have about 5 weeks to go before they need to 'freeze' for launch.
If you want to encourage people to violate the NDA (and I am not), there's probably a better place to do it then at a site that gets content from the Funcom employess.
They seem to be confident, and they have also pushed back the realease previously when they realized they had too much work to do for their Q1 target. That's all you can really hope for.
I think that if a mouse could whisper, he would tell you to stop making rumors and instead wait for the game to get into public beta. The truth is, that it serves no one that people spin their rumormill when they can't confirm anything. Sure it might be bad now, it's a reason why it's called a BETA. It might also be magnificent, you don't know. Also I think another very important thing to point out, is that you don't know the way the game is structured. What I mean by this, is that, the way they are making it, adding the parts people insist are "lacking" might not take as long as you think it does. Some companies do a bit of each throughout the game creation (lore, graphics, mechanics) while others play with white boxes for months (*cough gpg cough*) and then have an army of artists change that in the end. The truth is that most gamers are not in any position to judge the state of a game because they do not have much grasp on what kind of work is put into creating a tripple A game. /rant
Remember, Funcom's own top executives decided at the same time the PR team had news folks from around the globe there confirming their March release. By the end of the weekend. We all learned what the PR team had preached Friday to the news media was a lie. The top executives at the company pushed the game date back to May. These executives don't answer to us gamers, they answer to stock holders. If you read the financials for Funcom, you'd notice that ever time they push the game back the stock price drops and the top executives buy more shares of the company. The lower the stock gets before release, the more profit these executives stand to make once the game launches.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
Remember, Funcom's own top executives decided at the same time the PR team had news folks from around the globe there confirming their March release. By the end of the weekend. We all learned what the PR team had preached Friday to the news media was a lie. The top executives at the company pushed the game date back to May. These executives don't answer to us gamers, they answer to stock holders. If you read the financials for Funcom, you'd notice that ever time they push the game back the stock price drops and the top executives buy more shares of the company. The lower the stock gets before release, the more profit these executives stand to make once the game launches.
hmm a brilliant idea ASSUMING launch goes without a hitch and the game does well.
Remember, Funcom's own top executives decided at the same time the PR team had news folks from around the globe there confirming their March release. By the end of the weekend. We all learned what the PR team had preached Friday to the news media was a lie. The top executives at the company pushed the game date back to May. These executives don't answer to us gamers, they answer to stock holders. If you read the financials for Funcom, you'd notice that ever time they push the game back the stock price drops and the top executives buy more shares of the company. The lower the stock gets before release, the more profit these executives stand to make once the game launches.
hmm a brilliant idea ASSUMING launch goes without a hitch and the game does well.
Totally disagree. All you have to do is look at EQ2 for proof. SoE botched that launch and over the last three years has turned EQ2 into a damn good game with over 400k subscribers. None of the upcoming games has what it takes to pull 10 million CURRENT subscribers. The global economy is stacked against them. You are not going to get 10s of millions of people to buy $1,500 plus gaming systems to play state of the art MMORPGs on.
Where these MMORPG companies have a chance at going over a million is by going console. I would absolutely love an MMORPG on a Wii. Imagine the exercise you'd get going across Azeroth if you had to run in place going from point A to B and the work out your arms would get swinging a "sword" to kill enemies.
Back on topic, even with 400k subscribers for AoC, that will give the company an additional $6,000,000 a month in revenue. With that kind of sustained revenue, Funcom's shareholders will be very, very happy and anyone with stock in Funcom stands to make a nice profit.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
For them to make a profit they would first need to establish the base population and then cut costs. Then they would need that established population to continue to pay for their services. Once they get to the point where their monthly expenses plus developmental costs are surpassed by their revenue, the company stands to make a profit. Each month after this point will be profit. This could take quite some time depending on how much the development of the game cost as well as how much money they are spending on upkeep, salary, marketing, overhead, etc. each month. Once the company's trend is positive, meaning they appear to be making a profit, their stock prices will rise. At this point, several months from now, stockholders could have made a profit.
Totally disagree. All you have to do is look at EQ2 for proof. SoE botched that launch and over the last three years has turned EQ2 into a damn good game with over 400k subscribers. None of the upcoming games has what it takes to pull 10 million CURRENT subscribers. The global economy is stacked against them. You are not going to get 10s of millions of people to buy $1,500 plus gaming systems to play state of the art MMORPGs on. Where these MMORPG companies have a chance at going over a million is by going console. I would absolutely love an MMORPG on a Wii. Imagine the exercise you'd get going across Azeroth if you had to run in place going from point A to B and the work out your arms would get swinging a "sword" to kill enemies.
Yea your right because if you expect to pc game on a 4 year old system you should just go out and buy a 360 right now... and $1500 is a bit much I'm guessing you could build a system to run AoC well for $800-$1000.
Remember, Funcom's own top executives decided at the same time the PR team had news folks from around the globe there confirming their March release. By the end of the weekend. We all learned what the PR team had preached Friday to the news media was a lie. The top executives at the company pushed the game date back to May. These executives don't answer to us gamers, they answer to stock holders. If you read the financials for Funcom, you'd notice that ever time they push the game back the stock price drops and the top executives buy more shares of the company. The lower the stock gets before release, the more profit these executives stand to make once the game launches.
hmm a brilliant idea ASSUMING launch goes without a hitch and the game does well.
Totally disagree. All you have to do is look at EQ2 for proof. SoE botched that launch and over the last three years has turned EQ2 into a damn good game with over 400k subscribers. None of the upcoming games has what it takes to pull 10 million CURRENT subscribers. The global economy is stacked against them. You are not going to get 10s of millions of people to buy $1,500 plus gaming systems to play state of the art MMORPGs on.
Where these MMORPG companies have a chance at going over a million is by going console. I would absolutely love an MMORPG on a Wii. Imagine the exercise you'd get going across Azeroth if you had to run in place going from point A to B and the work out your arms would get swinging a "sword" to kill enemies.
Back on topic, even with 400k subscribers for AoC, that will give the company an additional $6,000,000 a month in revenue. With that kind of sustained revenue, Funcom's shareholders will be very, very happy and anyone with stock in Funcom stands to make a nice profit.
holy crap man could you imagine vanguard being interactive like that, every chunk in vanguard is 2.5 real miles scaled respectivly, and there are about 100 chunks on each continent and there are 3 continents, and holy crap rowing across the ocean, i think i would have a heart attack lol.
They still have about 5 weeks to go before they need to 'freeze' for launch. If you want to encourage people to violate the NDA (and I am not), there's probably a better place to do it then at a site that gets content from the Funcom employess. They seem to be confident, and they have also pushed back the realease previously when they realized they had too much work to do for their Q1 target. That's all you can really hope for.
MMOs never freeze for launch. I've never ever played a MMO that didn't require patching on day one...
I agree. As far as I understand the publishing procedure the CDs/DVDs (together with manuals and boxes and whatnot) get made weeks before the launch date, but the fact that they are in production does not mean that the developement of the game stops (this being especially true for mmos). There is nothing wrong with updating the first day to catch up to the latest internal build.
Well technically it's called a code freeze for RTM (Release to Manufacturing).. Dev never stops they just can't release there stuff until the freeze is lifted after launch baring it was a fix for a critical issue found after RTM. Usually they will Freeze dev coding projects on Launch day and leave the freeze in for the first 24 hours pending review. This is to allow Swat teams time to capture, analyse and report on launch day issues and required fixes to get done quickly. If nothing game breaking is needed projects resume and the swat teams start prioritizing work like normal. Also life for the devs start to see some normal hours as the code cram and sleepless nights are usually the week or 2 before RTM date.
This is usual practice for major software releases from any company that does software developement. Date push backs always come before RTM, as RTM is the actual hard date, once you pass RTM you can't push back without costing lots and lots of money in Materials and marketing campanions to cancel and partners ticked off and expecting thier time invested paid for.
That is the dev side, technology teams are different, they are on easy street now with hell to come week before launch
But funcom could do things differently of course they all have thier own little tweaks that is just the basic overlay they use.
Yea your right because if you expect to pc game on a 4 year old system you should just go out and buy a 360 right now... and $1500 is a bit much I'm guessing you could build a system to run AoC well for $800-$1000.
Or you could play WoW, the # 1 MMO in the world.... which runs fine on old systems or sub 1k laptops. I'm sure there is no connection between being #1 and having a graphics engine which most people's computer can run. It's almost like WoW WANTS people with cheap computers to send them 15 bucks a month.. PATHETIC.
A REAL hardcore investor who is laying out 50-100 million dollars to start an MMO, don't care about the # of subscritions. Why make a game for those pathetic bitches with old computers, or who want to play on a sub 1k laptop? Screw dem. They can't make up more than 70-80 percent of the computer owners out there. Hardcore Investors care about making a hard core cutting edge game to please the hard core gamers. Real investors focus on the art, screw the profit. Profit is for crap companies like blizzard.
No it isnt, in fact this game is all hype just created by the makers of Blizzard and will, in fact, never launch. All the time/money/ and effort spent by us, trolls and the fake dev team will actually lead to only one big ole joke. not only that blizzard will make themself a hero by launching thier top secert WoW2 (which is the identical game as WoW but just has better graphics). So for all of those hoping and waiting and wanting.... well what can I say, people in hell want ice water.
lol, not really sure why i went on to such sarcasim. Either way it makes me feel better inside..............
Comments
No way to tell with it being in closed beta.
"Freedom is just another name for nothing left to lose" - Janis Joplin
man... learn2google theres many places to find out info on the beta. its a mmo not the mafia
They still have about 5 weeks to go before they need to 'freeze' for launch.
If you want to encourage people to violate the NDA (and I am not), there's probably a better place to do it then at a site that gets content from the Funcom employess.
They seem to be confident, and they have also pushed back the realease previously when they realized they had too much work to do for their Q1 target. That's all you can really hope for.
Also I think another very important thing to point out, is that you don't know the way the game is structured. What I mean by this, is that, the way they are making it, adding the parts people insist are "lacking" might not take as long as you think it does. Some companies do a bit of each throughout the game creation (lore, graphics, mechanics) while others play with white boxes for months (*cough gpg cough*) and then have an army of artists change that in the end. The truth is that most gamers are not in any position to judge the state of a game because they do not have much grasp on what kind of work is put into creating a tripple A game. /rant
Remember, Funcom's own top executives decided at the same time the PR team had news folks from around the globe there confirming their March release. By the end of the weekend. We all learned what the PR team had preached Friday to the news media was a lie. The top executives at the company pushed the game date back to May. These executives don't answer to us gamers, they answer to stock holders. If you read the financials for Funcom, you'd notice that ever time they push the game back the stock price drops and the top executives buy more shares of the company. The lower the stock gets before release, the more profit these executives stand to make once the game launches.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
hmm a brilliant idea ASSUMING launch goes without a hitch and the game does well.
hmm a brilliant idea ASSUMING launch goes without a hitch and the game does well.
Totally disagree. All you have to do is look at EQ2 for proof. SoE botched that launch and over the last three years has turned EQ2 into a damn good game with over 400k subscribers. None of the upcoming games has what it takes to pull 10 million CURRENT subscribers. The global economy is stacked against them. You are not going to get 10s of millions of people to buy $1,500 plus gaming systems to play state of the art MMORPGs on.
Where these MMORPG companies have a chance at going over a million is by going console. I would absolutely love an MMORPG on a Wii. Imagine the exercise you'd get going across Azeroth if you had to run in place going from point A to B and the work out your arms would get swinging a "sword" to kill enemies.
Back on topic, even with 400k subscribers for AoC, that will give the company an additional $6,000,000 a month in revenue. With that kind of sustained revenue, Funcom's shareholders will be very, very happy and anyone with stock in Funcom stands to make a nice profit.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
For them to make a profit they would first need to establish the base population and then cut costs. Then they would need that established population to continue to pay for their services. Once they get to the point where their monthly expenses plus developmental costs are surpassed by their revenue, the company stands to make a profit. Each month after this point will be profit. This could take quite some time depending on how much the development of the game cost as well as how much money they are spending on upkeep, salary, marketing, overhead, etc. each month. Once the company's trend is positive, meaning they appear to be making a profit, their stock prices will rise. At this point, several months from now, stockholders could have made a profit.
Yea your right because if you expect to pc game on a 4 year old system you should just go out and buy a 360 right now... and $1500 is a bit much I'm guessing you could build a system to run AoC well for $800-$1000.
hmm a brilliant idea ASSUMING launch goes without a hitch and the game does well.
Totally disagree. All you have to do is look at EQ2 for proof. SoE botched that launch and over the last three years has turned EQ2 into a damn good game with over 400k subscribers. None of the upcoming games has what it takes to pull 10 million CURRENT subscribers. The global economy is stacked against them. You are not going to get 10s of millions of people to buy $1,500 plus gaming systems to play state of the art MMORPGs on.
Where these MMORPG companies have a chance at going over a million is by going console. I would absolutely love an MMORPG on a Wii. Imagine the exercise you'd get going across Azeroth if you had to run in place going from point A to B and the work out your arms would get swinging a "sword" to kill enemies.
Back on topic, even with 400k subscribers for AoC, that will give the company an additional $6,000,000 a month in revenue. With that kind of sustained revenue, Funcom's shareholders will be very, very happy and anyone with stock in Funcom stands to make a nice profit.
holy crap man could you imagine vanguard being interactive like that, every chunk in vanguard is 2.5 real miles scaled respectivly, and there are about 100 chunks on each continent and there are 3 continents, and holy crap rowing across the ocean, i think i would have a heart attack lol.
playing eq2 and two worlds
MMOs never freeze for launch. I've never ever played a MMO that didn't require patching on day one...
---
Ethion
I agree. As far as I understand the publishing procedure the CDs/DVDs (together with manuals and boxes and whatnot) get made weeks before the launch date, but the fact that they are in production does not mean that the developement of the game stops (this being especially true for mmos). There is nothing wrong with updating the first day to catch up to the latest internal build.
Well technically it's called a code freeze for RTM (Release to Manufacturing).. Dev never stops they just can't release there stuff until the freeze is lifted after launch baring it was a fix for a critical issue found after RTM. Usually they will Freeze dev coding projects on Launch day and leave the freeze in for the first 24 hours pending review. This is to allow Swat teams time to capture, analyse and report on launch day issues and required fixes to get done quickly. If nothing game breaking is needed projects resume and the swat teams start prioritizing work like normal. Also life for the devs start to see some normal hours as the code cram and sleepless nights are usually the week or 2 before RTM date.
This is usual practice for major software releases from any company that does software developement. Date push backs always come before RTM, as RTM is the actual hard date, once you pass RTM you can't push back without costing lots and lots of money in Materials and marketing campanions to cancel and partners ticked off and expecting thier time invested paid for.
That is the dev side, technology teams are different, they are on easy street now with hell to come week before launch
But funcom could do things differently of course they all have thier own little tweaks that is just the basic overlay they use.
Or you could play WoW, the # 1 MMO in the world.... which runs fine on old systems or sub 1k laptops. I'm sure there is no connection between being #1 and having a graphics engine which most people's computer can run. It's almost like WoW WANTS people with cheap computers to send them 15 bucks a month.. PATHETIC.
A REAL hardcore investor who is laying out 50-100 million dollars to start an MMO, don't care about the # of subscritions. Why make a game for those pathetic bitches with old computers, or who want to play on a sub 1k laptop? Screw dem. They can't make up more than 70-80 percent of the computer owners out there. Hardcore Investors care about making a hard core cutting edge game to please the hard core gamers. Real investors focus on the art, screw the profit. Profit is for crap companies like blizzard.
Since it's not scheduled for release today, or for a few months--what's the sense of asking this now?
Apply lemon juice and candle flame here to reveal secret message.
"Is this game ready for launch"
No it isnt, in fact this game is all hype just created by the makers of Blizzard and will, in fact, never launch. All the time/money/ and effort spent by us, trolls and the fake dev team will actually lead to only one big ole joke. not only that blizzard will make themself a hero by launching thier top secert WoW2 (which is the identical game as WoW but just has better graphics). So for all of those hoping and waiting and wanting.... well what can I say, people in hell want ice water.
lol, not really sure why i went on to such sarcasim. Either way it makes me feel better inside..............
=P
3 threads same issue same answer
they have had plenty of time and there is a time to stop waiting and time to start expecting
Just when you think you have all the answers, I change the questions.