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Citadel of Sorcery: An Introduction to CoS: Part One

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  • JatarJatar Member UncommonPosts: 348

     

    Originally posted by BlindShooter


    900 million km²?
    How is it all going to be populated? I mean, sure npcs can be generated, but what about players? I fear it might end feeling like a giant ghost town. The explorer in me is very interested though.

     

    You have to understand a little about how we are going about world history and progression to understand why we won't have giant ghost town problems.  We did not approach the project by creating a game play area and filling it with content.  Instead, we are creating a planet... an unpopulated planet.  That entire planet exists when you start the game, but this does not mean that all areas are developed at release, or that you have access to go everywhere (immediately).  We wanted a place large enough to handle anything we wanted to add to the game as history unfolds.  Your progression out into the world will flow naturally through various territories and kingdoms.  Because our world is an ever changing place, so are the areas in which you adventure. 

     

    A simple example of this is how the world is divided.  These divisions do not remain constant, there is a war going on after all for control of the entire world.  However, at almost any given time Morphael holds certain lands, and these areas are EXTREMELY dangerous for you to enter.  At best you might be on a quick strike raid into his lands, or you may try to enter in disguise for a spy mission.  Either way your odds of survival would be low at best.  This means that a large portion of the world may be somewhat inaccessible to you for more than brief visits (and more likely at higher character levels).. 

    Between Citadel lands and Morphael's lands you will find No Man's Land.  Here there is constant battle and yes, danger.  There are no surviving towns and villages in this area, it is a war ground.  Don't enter this area if you don't want to fight. 

    There are three other types of areas in the world, the first being Citadel lands.  Here you will still find battle, but also much in the way of quests and adventures.  These lands are also vast, but divided into territories for game flow.   There are also other Kingdoms, where they have neither sworn fealty to the Sorceress of the Citadel, nor fallen to Morphael's army of creatures.  Finally there is wilderness.  These are untamed  lands where terrible creatures wander, but civilazation has net yet penetrated.  As time moves on some of the wilderness will begin to be claimed and developed by the Citadel, Morphael or another Kingdom.   New territores will be opened, lost civilizations discovered, forts and castles built, etc.

     

    The point here is that players will not be dispersing out over the entire planet instantly.  The game has progression and change that will create the areas of community and flow for players.  There is a lot more to this, but it will have to wait.  I'm really only allowed to talk about general elements at this point, but this issue is well thought out in the design.  We'll release more information on the game world in follow up articles; this is, after all, an Introduction article.

     

     Jatar

    Dev Team Member: Citadel of Sorcery

  • dirtysidedirtyside Member UncommonPosts: 154

    not sure if this has been answered any where ,

    can you attack the players that are defending a town?

    some big guilds like to plan raids on towns / dungeons / instances  in advance , how will this be possible

    if the world is always changing?

    and if the content is mostly all instances , then why have a world so huge?

     

    anyway game looks like it can be something but i need to know more on the features.

  • ElikalElikal Member UncommonPosts: 7,912

    Ok we all know promise and execution are two different things. But this sounds like a really cool concept. Something I'd surely would like to see come true. A changing world... wow. Lets hope they can live up to their concept.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • MaelkorMaelkor Member UncommonPosts: 459

    I too am excited about someone finnally taking this concept and running with it. There are aspects that I dont like as much (instanced quest content) but understand that at this time technologically speaking it is necessary to have the game do what you want it to do.

     

    An example of what I would like to see is having the town crier come through announcing a bounty on say one of Morpheal's generals attacking a province. Multiple groups/raids could take up this quest in a non instanced world and the team that actually kills the general gets the accolades. If multiple seperate groups are involved everyone could get some credit based on thier overall input to the effort. That is something more along the lines of what I would like to see where we compete against other players as much as the envrionment to change the world one way or another. Especially if you had players playing both sides - Morpheal vrs. Citadel and questing could include pvp actions against players of the opposing sides.  With a dynamic quest generating tool that could push the content that the player shows interest in that could be the ideal solution to the casual vrs hardcore vrs pvp vrs pve player types. Players who always choose the short term casual quest types will end up getting more of that etc. I can see so many possibilities with this game :) .

    As the dev said if the world is big enough there should be enough of all types of content to satisfy all tastes. A raid oriented player could easily be satisfied by having to attack a general in a middle of an army or a noble in a castle. The quest giver could simpy be a rival or ruler/governer of a province or town. Once the noble is killed the quest dissapears and new politics take its place. For instance the nobles son who happened to survive now has an ax to grind, against the players and the other noble that put them up to it.

     

    Even if this game doesnt make it the knowledge for developing the game will be out there and if its good it will find its way into future games, so this gives me great hope either way.

     

  • MaelkorMaelkor Member UncommonPosts: 459

    Something to consider for those complaining about art at this point. I think they are finnaly developing the game correctly. Most game publishersend up redoing 80% of all art during the last stages of beta due to the fact the game and game engine changes significantly through testing and development. Also by the end of development the art/content producers finnaly get all the tools they need to actually create this stuff  en mass. It only seems logical then to simply wait untill this stage has been reached in programing to actually sink a lot of resources into that part of the game rather than spending millions of dollars on content that will only get replaced right before release. Instead spend those same Millions on making the underlying game mechanics work first.

     

    Then again I am the type of person where the art in the game is always secondary to me. So long as its good enough I am content. It does not have to be the best/new/groundbreaking for me to enjoy the game. I would rather have a completely average set of art in a game with a superb set of game mechanics than have superb art and average or below average game mechanics.

  • HairysunHairysun Member UncommonPosts: 1,059

     Is there anything else you can tell us about this in house engine?  As I recall you/someone said it was an engine that one of the devs had created in the past and used for something not related to gaming.  Trident3D engine I believe.....Is this the same trident 3d engine used in some military apps?

    ~Hairysun~

      Oh....and some of us do understand the concept of place holders.  A good programmer isn't necessarily a good artist or modeler.  In due time.........

  • UrdigUrdig Member Posts: 1,260

    This sounds like fun.

    Can I be evil?

    Wish Darkfall would release.

  • SovrathSovrath Member LegendaryPosts: 32,955

    Hmmm, sounds to me like there could be issues with a new type of "world" griefing. If indeed a group can destroy a town then what is to stop a large group of people (I don't know if clans or alliances will be possible in this game) decide that they want to destroy everything?

    They proceed to invade and destroy all of it. Now, in a perfect game you then get a new type of world... sort of like a world that has undergone an apocalypse. However, I could also see many players adopting a "this sucks" sort of attitude and going elsewhere.

     

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    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


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    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • JatarJatar Member UncommonPosts: 348

    Originally posted by Hairysun


     Is there anything else you can tell us about this in house engine?  As I recall you/someone said it was an engine that one of the devs had created in the past and used for something not related to gaming.  Trident3D engine I believe.....Is this the same trident 3d engine used in some military apps?
    ~Hairysun~
      Oh....and some of us do understand the concept of place holders.  A good programmer isn't necessarily a good artist or modeler.  In due time.........

    This... is a whole discussion for another day (or thread some time).  I don't want to get into a long technical discussion about our game engine features right now.  So I'll keep this answer brief. 

    We worked hand in hand with another technology devleoper to take their existing engine and build a new version that could create the game we designed.  We have unique issues with a changing world, and those had to be addressed.  And though this engine will have all the bells and whistles that anyone could ask for, the fact of the matter is our only concern was that the engine we used was capable of making our game design.   Now that a good portion of the technology  is completed and tested, we believe we have the engine we need to create this new kind of MMO game.

     

    Jatar

    Citadel of Sorcery dev team member

     

  • HairysunHairysun Member UncommonPosts: 1,059

    Originally posted by Jatar


     
    Originally posted by Hairysun


     Is there anything else you can tell us about this in house engine?  As I recall you/someone said it was an engine that one of the devs had created in the past and used for something not related to gaming.  Trident3D engine I believe.....Is this the same trident 3d engine used in some military apps?
    ~Hairysun~
      Oh....and some of us do understand the concept of place holders.  A good programmer isn't necessarily a good artist or modeler.  In due time.........

     

    This... is a whole discussion for another day (or thread some time).  I don't want to get into a long technical discussion about our game engine features right now.  So I'll keep this answer brief. 

    We worked hand in hand with another technology devleoper to take their existing engine and build a new version that could create the game we designed.  We have unique issues with a changing world, and those had to be addressed.  And though this engine will have all the bells and whistles that anyone could ask for, the fact of the matter is our only concern was that the engine we used was capable of making our game design.   Now that a good portion of the technology  is completed and tested, we believe we have the engine we need to create this new kind of MMO game.

     

    Jatar

    Citadel of Sorcery dev team member

     

       Fair enough......and thank you for the response.  I just find some of the statements made about the engine on the CoS site most curious.  I guess I'll just keep adding to my list of questions until that day /thread arrives.

      Hmmm......gonna need another notebook(s).   : )

    ~Hairysun~

     

  • ltolmanltolman Member Posts: 55

    This game has also peeked my interest.

    A few questions I have as well, if they can be answered, I do believe you said you can only answer  a few now but the rest will have to wait.  So lets see

    First a comment, another MMO game I'm anticipating is called "The Day" its about Time Traveling, I believe Reloaded Studios is working on it.  Remember the movie "Back to the Future" yea well you can take a quest and journey in the past and what you do in the past will affect the present future (make sense LOL)

    So it reminds me of this a little bit.  You destroy a village in Citadel of Sorcery and the next day it will still be ruins (possibly) or in the processes of rebuilding.

    This MMO also reminds me of the current RPG game called "Two Worlds" I really havent played much of that game but they did say that what you do in the game will affect the outcome of the rest.

    Ok so heres some questions. (which may not be answered)

    1.  "Or… you could wander into a town about to be taken by bandits… and take over leadership of the town"...........Heres a thought, say youre in the MMO game and youre about to commence this, something happens and you need to log out of the game immediately; like your house is on fire LOL or someone is at your door and its Ed McMan with a 5billion dollar check lol  Whichever you were about to be taken by bandits and you logged out of the game.  What happens to these NPCs; what happens with your character?  Is it like any other Single Player game that it has a built in save feature that when you log back in the game you can start where you left off or now do you have to do stuff to make this happen again (start the quest over or what not?)

     

    2.  Does our characters when we enter the game start us out at level 1; or are we filled with tons of unique abilities and we can choose where to go from there?

    3. Size? Planet? World? Makes me think that I can start at such and such city but my other friend starts way over here in this city (hopefully traveling will be easy lol)

     

    I realize that these questions can or cannot be answered which is fine.  Again you have peeked my interest. Please make sure that any new news will be posted here as I check MMORPG.com (news) daily (except for weekends hehe)

    4.) One final question.  I understand you just barely announced this game; do you have any ETA on when it will go live?  "The Day" (MMO I mentioned earlier) has its ETA for 2010; are you shooting for 2010 as well or past it

    Thanks :)

     

    PS I went to your main website http://www.citadelofsorcery.com/about.php so I'm reading some of it now.  If an answer is off one of my questions you can say  "refer to main website" hehe

  • CenCalCenCal Member Posts: 60

    Your ideas for CoS sounds pretty dynamic. I remember a huge world like you are talking about in a game called Dark and Light(shudder). I didn't  see any mention of PvP content however.

    If so will it be just in certain areas, or will it be consensual only  such as only in certain areas/arenas? Or will you have different servers for PvP and non PvP?

    If so, will the PvP have any consequence, such as losing inventory, loot ,death penalty etc? I will be keeping my eyes on the forums for any news on CoS. Good luck to you sirs.

  • GreatnessGreatness Member UncommonPosts: 2,188

    All developers have promised very dynamic content but I have yet to see one hold up to those promises. I am not going to start now. Prove me wrong.

    ~Greatness~

    Currently Playing:
    Nothing

  • NeocasterNeocaster Member UncommonPosts: 24

    The Game introduction and idea is very amazing. I really like to see this game fully developed. It's always nice to experience new things and this might just be the next MMO generation style.

     

    Tho, the idea is nice, the real challenge would be to make that system work for huge mass of players. Either by limiting number of player per server, faction, race and land. The possibilities do not become endless with we are talking about server full of people looking for things to do. In the end, some players will have end up doing similar things to other players.

    Not sure how it will all work out but it's hard work. I really hope that the game gets finished in decent time frame with decent quality and become a huge success. Good Luck.

  • tysonj25tysonj25 Member UncommonPosts: 66

    Originally posted by ste2000


    With all due respect for CoS developer, this is the kind of project that should be developed by Bioware or Bethesda.

    I really hope that one of the 2 mentioned can take inspiration by this game concept.



    But kudos to CoS, I hope you do well



    PS: The graphic is really bad, hope you can sort this out, i think that will be your biggest challenge.

    I mean at this moment is really, really, really unattractive, and I am kinda tolerant with bad graphics usually.
    Why? So they Can make the same game everybody else makes or so they can bow down to their existing customer base and water down whats SOUNDS like a nice concept.

    I am skeptical but I also really hope they deliver!

  • daelnordaelnor Member UncommonPosts: 1,556

    Sounds like you have a monster of a project going on here. I wish you guys the best of luck. I love seeing people trying to innovate the industry.

    I will refrain from saying anything negative at this point. People trying to achieve these kinds of goals should be applauded and supported, not criticized out the gate with peoples doubts.

    Good luck.

    D.

    image

  • tachgbtachgb Member UncommonPosts: 791

    Wow, sounds amazing, definately keeping my eye on this monster of a project.

  • Yavin_PrimeYavin_Prime Member Posts: 233

    All I can say is, good luck. Many a company has attempted to do similar things and failed horribly. I've yet to see a small company make a truely sucessful game (save for Flying Labs and their PotBS). I'm interested in seeing where they go with it, but at the same time I refuse to let myself get overly excited, in the past I have been disapointed far to many times *cough* Dark and Light/Vanguard *cough*

  • kitsunegirlkitsunegirl Member Posts: 525

    I hope this comes true it sounds really awesome. Sorta like Oblvion, but better.

    image

  • listlurkerlistlurker Member Posts: 24

    This sounds very interesting, and I'll definitely keep m y eye on CoS.

    I wish you guys well, and hope that you find the development time, money, and staff that you require.

    I have no negative comments at this early stage -- it would only make me sound like an "armchair quarterback". I'm not doing the work here, you are, so any criticism by me now would be pompous and meaningless

    My only suggestion would be, don't release until you're ready. The MMORPG graveyard is littered with the bones of ambitious games which released before they got their key concepts working properly.

    A good game that releases late is forgiven as soon as players start having fun; a bad game that releases on time gets no mercy for being punctual.

     

    Again, best of luck ...

     

  • mwiaduckmwiaduck Member Posts: 7

    I love when developers think out of the box.  I am in the programming line of work and just hearing about your ideas inspire me.  I do have my reservations though, but if you pull it off, I am going to want to sit down with you guys and buy you lunch / rounds of drinks and discuss evolution.

  • ste2000ste2000 Member EpicPosts: 6,194
    Originally posted by tysonj25


     
    Originally posted by ste2000


    With all due respect for CoS developer, this is the kind of project that should be developed by Bioware or Bethesda.

    I really hope that one of the 2 mentioned can take inspiration by this game concept.



    But kudos to CoS, I hope you do well



    PS: The graphic is really bad, hope you can sort this out, i think that will be your biggest challenge.

    I mean at this moment is really, really, really unattractive, and I am kinda tolerant with bad graphics usually.
    Why? So they Can make the same game everybody else makes or so they can bow down to their existing customer base and water down whats SOUNDS like a nice concept.

     

    I am skeptical but I also really hope they deliver!



    Because Bioware e Bethesda are the 2 developers that relaunched the RPG concept to the masses, by making beautiful and immersive games, without compromising too much on the quality.

    The description of this game looks like something those 2 developers might do, no grind but lot of RPG..........



    Of course there is the risk they could do a watered down game due to the fact theat they are big companies and they want to make lots of money out of it, but the risk with small companies is that they might never finish the game.........Darkfall for all

  • InAngusInAngus Member Posts: 19

    How exciting!  GO FOR IT

    breathing...

  • idol2000idol2000 Member Posts: 9

    Engine-generated content in the past has been generic, random and bland when compared to content handcrafted by a capable designer.

    So I am extremely sceptical when reading about content generated on the fly. Random dungeons turned me off in City of Heroes and Dungeon Runners, random quests sucked big time in early SWG.

    What makes the CoS content generator better than any of those?

  • smartkidzsmartkidz Member Posts: 252

    This sounds extremely promising. I wish you the best of luck and I hope to play this soon.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    =The best bash.org quote ever=
    Curt teh Juggler: our graduation ceremony was today, and right when some gamer nerd got his diploma, someone in the audience played the zelda "get item" music and he did the zelda spin-hold-out-item stance
    Curt teh Juggler: it was quite possibly the most amazing thing ever.

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