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A couple of quick explanations...

...of the MAJOR differences between WWIIOL and anything else out there.  Stuff that is incredible...  but not noticable unless you know to look.

1. The 'world'.

- One map.  One server.  No zones.  No zoning.  You can literally get in a truck in Britain, catch a ride across the English Channel on a transport ship.  Disembark at Calais [or anywhere on the French coast] and proceed to drive to Koln/Dusseldorf/anywhere in Germany...   assuming you didn't run out of fuel and had enough time [a day or so...  REAL time].

- The world is a half scale map of Europe.  Currently with Belgium, and large parts of France, Germany, Holland and Britain modelled.  The rest of Europe is there...  but has no towns or roads yet.  It's being filled in 'as needed'.  Without a printed map...  it's VERY easy to get lost.

 

2. Viewable area.

- You can see [and shoot] for MILES.  Vision extends to about 3 miles.  Compare that to other FPS shooter games that allow you to see 300 yards if you're lucky.

 

3. Forums.

- The official forums are a snake pit.  There are the usual trolls, hate mongers, and outright idiots that post there along with a lot of good people.  Avoid them unless you have no choice.  The only worthwhile ones are the Community Support forums.

 

4. The damage system.

- No hit points.  No hit 'bubbles'.

- Each vehicle is modelled in 3D with seperate damageable componenets.  All weapons are modelled with fairly accurate ballistics, penetration, etc.

- See example below in next post.

Comments

  • kamelkamel Member Posts: 15

    Example 1.  Tank.

    Target - Two Panzer 2's in a line side by side.

    Firer - British 2 Pounder Anti-Tank gun.

    - Shot fired at 800m/s

    -Shot impacts Panzer2 A in 14mm left side hull at 750m/s @ 75degrees depositing 75000j energy.

    - Shot penetrates side hull generating 23 pieces of spall [bits of the hull tear off and pepper interior of the tank]

    - Shot impacts Gunner torso @ 720 m/s @ 60deg depositing 10000j energy.  [Gunner is blown in half]

    - Shot impacts Fuel Tank @ 715m/s @ 75 deg depositing 30000j energy.  Fire check = yes.  [Shot passes through fuel tank setting Panzer on fire].

    -Shot impacts Panzer2 A in 14mm right side hull at 710m/s @ 75degrees depositing 75000j energy. [Shot exits other side of tank]

    - Shot penetrates side hull generating 21 pieces of spall [bits of the hull tear off and pepper anything on the other side of the tank]

    -Shot impacts Panzer2 B in left front Track sprocket at 670m/s @ 50degrees depositing 110000j energy.  Track = Break [Shot impact next panzer in line, ripping the track sprocket off].

    - Shot impacts Panzer2 B in 14mm Left front hull @ 350m/s @ 50deg depositing 75000j energy.

    - Shot penetrates side hull, generating 36 pieces of spall [more shrapnel to shred the inside of the tank]

    - Shot impacts PAnzer2 B front hull @ 20 degrees @ 110m/s.  Ricoshet = yes.  [Shot is really slow now.  Hits the inside front hull at a bad angle and basically stops...  roling around the drivers feet].

     

    Now...  you don't SEE all this in game.  All the firer would have seen is his round hitting the first Panzer...  followed by it bursting into flames, and the second panzer losing his track.

     

    But it is THERE.  Which is why sometimes you hit something...  and it doesn't die.  Had the round missed the crew, fuel , and ammo.  There is a chance that it could well have passed right through the tanl without any damage whatsoever...  the 'Spall' is often more damaging than the round itself...  it's like a shotgun blast from where the shot impacts.

     

    There are some pictures of the WWIIOL damage model and of rounds and their effects in the following thread in the WWIIOL forums.  A DEV posted them with their DEBUG mode turned on so you can see what happens.  There are pictures on several of the pages int hat thread.

    http://discussions.playnet.com/viewtopic.php?t=53455

  • karokaro Member Posts: 2
    Good post, I'd definately stress the point about the WWIIOL forums heh.
  • dinghaodinghao Member Posts: 5

    Heh. Playskool forums.

    It's like a soap-opera. image

     

    Kamel has posted a pretty good description.

    But you really have to give it a try. And don't be afraid to be totally confused when you first drop in.

    It's not like Ghost Recon where you bump into the edge of a map. There is NO EDGE!

    And many many times, especially as infantry, you will be killed by something you can't really see clearly. Even with binocs.

     

     

  • XLaterXLater Member Posts: 33

    Playskool can be pretty entertaining too... image

  • hardcasehardcase Member Posts: 367
    That is from the damage log generated during betas. I once hit an A13 with a Stuak Main bomb, directly. I generated 55 points of damage from all the road wheels, every part of every crewmans torso, guns, tracks, fuel, ammo, mg etc. Each round..is tracked for energy, angle of impact, damage done(by loss of energy), angle of exit, tracking again, till another impact with loss of energy(computed in joules), till the round is spent. Spalling, concussive effects of larger rounds, sub and supersonic speeds of rounds generate appropriate swoosh or cracks.

  • ColdmeatColdmeat Member UncommonPosts: 3,409

    How receptive to new player are the people in the game?

    I just d/ld the free 14 day trial, and spent some time trying to find info on what the hell to do, but in the short time I played the game, I felt pretty stupid as everyone seems to have memorized the sounds of things down to where they could tell you a persons nationality by the noise they make, nevermind that everyone refers to vehicles and so forth in some form of grognard code that I don't understand.

    So I was afraid to ask any questions for fear of being blasted out of my seat by some vet that's been studying WWII for 40 years or something.

    -------
    They panic, so... just hold them down
    I could live like this
    I'm closing in; hate all around
    I could be like this
    Hearing them; them in my head
    How can they be so sweet... sweet?

  • kamelkamel Member Posts: 15

    No one should flame you for asking.

    Always ask.  Only time people might be a bit short is if it's an intense firefight and you're asking "What key does this, what key does that?".  It's a good idea to learn the BASICS for movement etc offline or somewhere quiet first  :-)

    But on the whole...  people are fairly helpful.

    Tune chan 99 for training info and guidance.  There are usually [but not always] people assigned to help new people out.

  • manohunmanohun Member Posts: 158

    Feel free to ask any question many ppl eager to help the newbee such as i'm.

    When i started 1 year ago i spent a week wandering aimlessly then i started asking and all the sudden i began to understand who this game works. Now i can call my self a vet, but never forget the ppl who helped me to became as addicted as they are.

    image
    The only Hungarian squad in WWII Online
    image
    HUN HQ: http://www.wwiionline.hu

  • ColdmeatColdmeat Member UncommonPosts: 3,409

    It's not movement, I took a day or two to run around in the offline trainer. Part of it is the lingo, some of which I've figured out. Like EI. for about 3 hours I was totally confused when someone would say EI doing whatever, until it clicked that it meant enemy infantry.

    The rest is probably stuff I can only learn through practice like why the panzer I was shooting with an AT gun wasn't getting hurt. or How I move up in rank. I know it has something to do with completing missions, but I have no clue how missions are completed or what buildings are what, stuff like that.

    -------
    They panic, so... just hold them down
    I could live like this
    I'm closing in; hate all around
    I could be like this
    Hearing them; them in my head
    How can they be so sweet... sweet?

  • hardcasehardcase Member Posts: 367

    Channel 99 is the newbie help channel. Tune a radio to that freq to get any help you need.

     

    Newbie Radio Tuning..

     

    Hit the Enter Key to open the text bar. On the left of the bar are 4 radio spaces that tune the four radios. Clck in any empty or tuned space and a second bar will open above the four. Type the frequency you want to tune to and hit the enter key. You will be tuned to that freq. You can select xmit/recv on or off or both.

  • manohunmanohun Member Posts: 158

    ok a short help:

    et: tank

    ea: aircraft

    eb: boat

    edd: destroyer

    rtb: return to base, otw: on the way,

    mission:

    for inf, bomber plane:

    10 min

    despawn near friendly flag

    for tank, fighter plane:

    same for inf + atleast 1 kill

    AB: Armybase

    Shown red on map, this is where all the depots and FB from this city get its supply. If u get all AB in a ton then the town is yours.

    FB: forward base, fire base

    contain 1 vech and 1 inf spawn. Only 1 FB between city. If its owned by the enemy then u have to blow it. 8 satchels on each FB building. This means 4 sapper/FB 

    CP, depot:

    This is used for those little Flag building and a nearby bigger darkbrown building where u can spawn in also.

    I hope u can understand some of it, cause english is not my native language. :))

    image
    The only Hungarian squad in WWII Online
    image
    HUN HQ: http://www.wwiionline.hu

  • QweetsQweets Member Posts: 145
    Lol, you remind me of myself when i started playing a month ago.. I'm still no veteran or anything but i pretty much know the game and how it works now. Just ask people no one ever got frustrated with me.. usually 1 nice person would take me under their wing for a couple hours and answer everything i had to ask and showed me stuff as well.. great times.. I still don't know all the enemy audio but i'm learning quick.. i can distinguish enemy tanks vs our own now at least heh.. Its great stuff. best game ive ever played

    _______________________
    Can't have my WWIIOL Sig cause making love with sheep is against the mmorpg.com rules =(

    _______________________

  • kamelkamel Member Posts: 15

    So did you find out why your shots were having no effect?

     

    This might explain it.

    http://www.users.on.net/~kamel/post/howto/howto.html

  • PruittPruitt Member Posts: 179

    Never be afraid to ask questions. Most WWIIOL players are more than happy to help new players understand the game better. As far as the lingo goes, here's something that might help a bit.  ;)

    BEF = British Expeditionary Force
    RAF = Royal Air Force
    FAF = French Air Force
    ARFR = French Army
    Axis = germans (also Italians japanese eventually )
    LW = (1) Luftwaffe
    LW = (2) Lone Wolf (player unaffiliated to a squad)
    CC = Understood , copy ,concur, will do ,etc
    rgr = roger
    FB = Forward Base
    CP = (1) choke point (a Town)
    CP = (2) Contrary to what CRS calls it, the common use of CP is for the flag buildings, NOT towns.
    Cap = (1) Capture
    CAP = (2) Combat air Patrol (fighter cover)
    CAS = Close Air support (Air to ground support)
    Fubar = F****D up beyond all recognition
    Snafu = Situation normal All F****D up
    Pz = Panzer
    EA = Enemy Aircraft
    ET = Enemy Tank
    EI = Enemy Infantry
    ED = enemy Destroyer
    EDD = Enemy Destroyer
    EB = Enemy Fairmile or FPB
    EF = Fnemy Freighter
    Brg = Bearing
    HE = High explosive round
    AP = Armour Piercing Round
    HEAT = High explosive Anti-Tank Round
    HAAC = hold at all Cost
    Alt = Altitude
    Spd = Speed
    AHC = allied High command
    GHC = German High Command
    666 callsign = warning player of ea on their tail.
    Drag = lead EA Low to a destination (usually an FB for dispatch by AAA guns
    RDP = Research and Devlopment progress
    ETA = Estimated Time of arrival
    ETD = Estimated time of departure
    RR = Railroad
    ATG = Anti Tank Gun
    ATR = anti Tank Rifle
    Matty = Matilda II Medium ank used by BEF
    Vicky / vickers = BEF Light tank/recon vehicle.
    A13 = BEF light Tank
    AAA = Area anti Air / AA Guns
    Flak = Flugzeugabwehrkannone Flak Guns ...(german AAA)
    PAK = Panzerabwehrkannone ...(GERMAN Anti tank guns)
    HT = Halftrack Sdkfz 7
    MG = Macine gun
    EDD = Enemy Destroyers
    EFam = Enemy Fairmille (Rarely used because of threat level) Fam then usually followed later by ID. Axis)
    ETT = Enemy Troop Transport
    RN = Royal Navy = British Navy
    Mar Nat = Marine nationale = French Navy
    KM = Kreigsmarine = German Navy
    FMB = Fairmile boat
    RTB = Return To Base
    Vis = Vision (as in 'Got vis on ET')
    LOS = Line Of Sight
    JU = Junkers 87 Stuka
    Depot = Infantry spawn Point 3 storey bulding with roof access and multiple exits usually sighted near a flag building.
    Veh spawn = at FB large camo net covered buildign from which Tanks ATGS and AA guns. Spawn in ABs currently a Brown multi doored building ...soon™™ to change
    Inf spawn = at FB a raised earthen berm surrounded by barbed wire where infantry spawn from. In ABs currently a green 2 storey bulding with 2 exits.
    AI = artificial Intelligence , the sythetic machine gun ATGs and AAA guns auto controlled by the Computer eg AI MG , AI AAA, AI ATG.
    Winchester = Aircraft out of ammo (used on Allied side only)
    Bingo Ammo = Out of ammo
    Feet Wet = Aircraft Passed over coastline heading out to sea
    Feet Dry = Aircraft Passed over coast line heading inland
    88 = Short for the German 88mm Flak Cannon
    38t = light Panzer
    109 = German fighter aircraft model
    110 = German Plane
    111 = German Bomber Model
    232 = German Scout Car
    251 = Sdkfz 251 armoured half track mounting MG
    2lbr = British anti-tank gun
    911 = Text emergency announcement to signify that a town is in danger of being overrun


    This list is far from complete, but I hope that it helps a bit.  ;)

    Have Fun!

    Generallieutenant Pruitt, Retired GHC
    1st Lithuanian Brigade "Iron Wolves"
    image

    Generallieutenant Pruitt, Retired GHC
    1st Lithuanian Brigade "Iron Wolves"
    image

  • wlfmanwlfman Member Posts: 90

    Yea Coldmeat, like the others have said. do not be afraid to ask questions.

    I will try to find you ingame if you are on when I am and try to help you along. I remeber how daunting this game can be when you first start off. Dont let it frustrate you, it is well worth the time to learn. Before you know it you will be blasting panzer turrets sky high.

    btw...is Coldmeat your ingame name?


    www.Razorbacks2.com


    image

    www.razorbacks-squad.com


    image

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