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MMO Research -

gamerresearhgamerresearh Member Posts: 3

Hello All

 

I am doing some research on MMO players and I was hoping you could offer me some feedback:

 

Here's Question One:

 

Comments

  • gamerresearhgamerresearh Member Posts: 3

    Here's Question Two:

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    I answer for an excellent MMO in mind.  I doubt I would accept to break the $15 barrier for 90% MMOs released, but for an excellent one, I would accept to pay a little more.

     

    3 months ahead in time is extremely far fetched.  3 months in the life of a gamer is a long time, I could buy and complete 6 games like Oblivion, this is an eternity.

     

    For example, if you do a remake of an old MMO, and correct the worst flaws in them, I would purchase it when it hit the shelves, not before, and I would not break the $15 mental barrier for it.

    - "If I understand you well, you are telling me until next time. " - Ren

  • TerranahTerranah Member UncommonPosts: 3,575

    15 bucks is the standard, and with the mediocrity that is out there, it's probably too much.

     

    As far as paying in advance of release, these games always have their releases pushed back so I gave up on that.

  • gamerresearhgamerresearh Member Posts: 3

    Hello All!

     

    Thank you for your serious consideration of these research topics! 

     

    Yes, you are correct that the "excellent" stipulation was intended.  It seems clear that most people will pay $15 or less for an average game, but no consensus has been reached on what a reasonable price for an "excellent" game would be.

     

    Also, in regard to the first research question, it is meant to imply the maximum window of purchase willingness.  For instance, if you anticipated a game being "excellent" and could get a bunch of bonus materials or services at a massive discount for purchasing early, how early could you be enticed to purchase?

     

    Thank you again for your input!

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