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Battlekeeps, Guild Cities, Cities? I don't get it!

I have checked lots of Topics in the Forum. I even searched on the AoC wiki, but I couldn't find an answer anywhere. So I was hoping you guys could enlighten me with some wisdom.

We all know the Battlekeeps right? They're controlled by Guilds and on a certain time they can be attacked. About 9 on every server. Old news.

But in some of the interviews and trailers they mention "Guild CITIES". They talk about them as if they're different from the above stated Battlekeeps. And the only thing they mention is that there will be more of them than Battlekeeps on one server. What I would like to know is: how do these Guild Cities go into work? Do you just pick a share of land near one of the resource areas and start building with the help of your Guild? Will people be able to visit? Will other Guilds be able to destroy that city? And is the City your Guild build there to exist forever? Also theres something called the Guild Tax: will it only apply in Battlekeeps or also in Guild Cities?

I would like the idea of having your own city with your Guild. Other people visiting and yourself acting all high and mighty coz hey! it's your City!

But please help me out with some information. I might be wrong with all this.

Comments

  • LinuxxxLinuxxx Member Posts: 102

    I can answer a few of your questions.

    The guild city won't be attackable by other guilds. It's only npc's who will attack that, so you can hire other npc's to guard it etc, or do it yourself. But npc's don't need any spicific timeframe to attack, so it might be hard to defend 24/7.

    I don't know the benefits from building you own guild city, but my guess is that it's similar to what you build in the borderlands, some kind of bonus depending on what you build.

  • Originally posted by Linuxxx

    I don't know the benefits from building you own guild city, but my guess is that it's similar to what you build in the borderlands, some kind of bonus depending on what you build.

    To clarify, I am pretty sure that high-end crafting requires using guild city accessories, not only for making weapons and armor, but for architecture and other professions as well.

     

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133

    Battle Keeps: 9 per server, located in the Border Kingdoms, object of PvP seiges, grant bonuses to the guilds holding them.

     

    Player Cities: located elswhere (some say in/near resource playfields), takes 30 members in your guild to start (plus other requirements of resources and maybe character levelss), can NOT be attacked by other players, located in instances with each instance having room for up to 3 cities, assaulted by dynamic NPC camps.

    Player cities are also where certain crafting related structures can be built that are necessary for higher end crafting. Other structures can also give bonuses to guild members (what they are, no idea, but it was mentioned).

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • LokeroLokero Member RarePosts: 1,514

    There is supposed to be 3 different regions where you can set up a player-city.  One in each race's country.  Pontain(I forget the exact name, been a while since I've read the Conan stories) in Aquilonia,  one in Stygia, one in Cimmeria, etc., last I knew.

    Granted, you can only have one city per guild, you just have a choice of which region to build it in.

    What I don't know, and wonder, is if buildings/architecture in one region is different from the next.  Like, if buildings in Cimmerian cities would look a little more primitive, whereas Stygian city-scapes would be more magical and Egyptian looking.

  • TightRedSkinTightRedSkin Member Posts: 10

    Maybe it depends on the race of the architect and not in the zone they're in? Good questions, few certain answer tho ;)

  • YkalonYkalon Member Posts: 47

    Only 9 battle-keeps per server? Seriously? Guess that means 95% of the players can forget ever having one for their guild. Only the hardcore guilds will get them.

  • DAS1337DAS1337 Member UncommonPosts: 2,610

    Originally posted by Ykalon


    Only 9 battle-keeps per server? Seriously? Guess that means 95% of the players can forget ever having one for their guild. Only the hardcore guilds will get them.
    Think about it this way.  If you want to be a conqueror, you need to have the numbers and resources to achieve a sustained victory.  If you have two or three guilds with a lot of players, they will probably hold their battlekeeps all the time.  If they lose one, it won't take long for them to conquer a weaker foe and rebuild.  I mean, do you really think there will be 9 Uber guilds on the server?  Not even the best WoW server could say that.  Typically you'd see 3 or 4 harcore raiding guilds and several mid-game guilds just being there, because they can't compete with the big boys.

     

    So, here's how I see it going down.  Roughly a third of the keeps will be extremely difficult to overtake.  The other six keeps will have a rotating door of guilds owning them.  I really wonder though, is it instanced for only two guilds attacking and defending?  Or, is it one big area that every guild and/or player can come in and freely attack any one of the keeps or players in the zone?  Kind of like DAoC's BG's.

     

    I'm sure someone knows the answer to that..

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Battle Keep fights are not instanced.

    Anyone can come to the fight, only the tagged guilds and merc's will score the "tickets" though.

    You can soften fortifications before a siege begins :)



  • TordakTordak Member Posts: 285

     

    Originally posted by Ykalon


    Only 9 battle-keeps per server? Seriously? Guess that means 95% of the players can forget ever having one for their guild. Only the hardcore guilds will get them.

     

       The bonuses granted to a guild for owning a Battlekeep and their limited number seem to be main driving force behind meaningful pvp on the servers. 

     The 'war declerations'(for lack of a better term) between the guilds who own and those that want the grounds help set a fairplay time frame to the seiges but, as has been said, it's not stopping others from joining the fray and tipping the balance.

     The server community itself will decide which guild, despite it's actual size, has had a good enough run at a battlekeep.  Also, there are outlying towers from info. gained in the vids.; they're still pvp but don't have a need for war declerations(can be attacked at anytime) and have limited bonuses for the guild that holds it/them.

    Long story short, server guild based politics are likely to be a key factor in temporary alliances to outright merges of guilds, in terms of the games pvp focus.

    * Life is not black or white, it's shades of grey. But, at it's best/worst, it hints at 32bit color. -Me (a.k.a. RuthlessTimes)

    * I do not need to know how to make a better game than you. I just need to know how to cancel my subscription. -Antarious(a slight misquote but the sentiment remains)

  • eugameugam Member UncommonPosts: 984

    Is it possible to have guests in a player city ? Is it possible to allow guests to use the guild crafting facillities ?

    Probably not all guilds are able to have 30+ member to build a city. it would be nice if there was the possibility to have allies and allow them to use city facillities. 

  • BigdavoBigdavo Member UncommonPosts: 1,863

    Originally posted by eugam


    Is it possible to have guests in a player city ? Is it possible to allow guests to use the guild crafting facillities ?
    Probably not all guilds are able to have 30+ member to build a city. it would be nice if there was the possibility to have allies and allow them to use city facillities. 

    Hmm I'd say guests would be allowed, but they wouldn't be allowed to use the facilities. After all, the guild has done all the hard work, would be a bit easy for some friend to just pop in and use the facilities without having done any work.

    From what I've read so far, it sounds like it could be quite fun if they pull it off.

    O_o o_O

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133

    Originally posted by Lokero


    There is supposed to be 3 different regions where you can set up a player-city.  One in each race's country.  Pontain(I forget the exact name, been a while since I've read the Conan stories) in Aquilonia,  one in Stygia, one in Cimmeria, etc., last I knew.
    Granted, you can only have one city per guild, you just have a choice of which region to build it in.
    What I don't know, and wonder, is if buildings/architecture in one region is different from the next.  Like, if buildings in Cimmerian cities would look a little more primitive, whereas Stygian city-scapes would be more magical and Egyptian looking.
    Yes, the architecture for the three races is different. I had this question answered a while back. I have a current question on the Ten Ton Hammer site (they have an ask the devs forum going and Athelan is answering our questions) asking if we can choose the style of our buildings within our city. Like:

    Town Hall: Cimmerian Style

    Temple: Stygian Style

    Weapon Shop: Aquilonian Style

    It has yet to be answered but I'm hoping we can.

    http://forums.tentonhammer.com/forumdisplay.php?f=438

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by Bigdavo


     
    Originally posted by eugam


    Is it possible to have guests in a player city ? Is it possible to allow guests to use the guild crafting facillities ?
    Probably not all guilds are able to have 30+ member to build a city. it would be nice if there was the possibility to have allies and allow them to use city facillities. 

     

    Hmm I'd say guests would be allowed, but they wouldn't be allowed to use the facilities. After all, the guild has done all the hard work, would be a bit easy for some friend to just pop in and use the facilities without having done any work.

    From what I've read so far, it sounds like it could be quite fun if they pull it off.

    Just to add a tiny bit to what Bigdavo said, last I saw you can actually open/close the gates to your city, which determines if non-guild memebers can enter the city. Well, providing you have gotten to the point to where you have built your city walls/gate.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • I hear that the required level to be a guild leader was 40, is this correct?

  • LimonesLimones Member Posts: 95

    You need to be level 20 to MAKE a Guild. I'm assuming the one who makes it automatically becomes Guild Leader. So no, not level 40 but level 20.

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by Limones


    You need to be level 20 to MAKE a Guild. I'm assuming the one who makes it automatically becomes Guild Leader. So no, not level 40 but level 20.



    What Limones said. The only thing that I know of that you currently have to be level 40 for is opening up crafting. Course, that is still under review and it too may change to level 20. We'll have to wait and see.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • eugameugam Member UncommonPosts: 984
    Originally posted by Khalathwyr

    Originally posted by Bigdavo


     
    Originally posted by eugam


    Is it possible to have guests in a player city ? Is it possible to allow guests to use the guild crafting facillities ?
    Probably not all guilds are able to have 30+ member to build a city. it would be nice if there was the possibility to have allies and allow them to use city facillities. 

     

    Hmm I'd say guests would be allowed, but they wouldn't be allowed to use the facilities. After all, the guild has done all the hard work, would be a bit easy for some friend to just pop in and use the facilities without having done any work.

    From what I've read so far, it sounds like it could be quite fun if they pull it off.

    Just to add a tiny bit to what Bigdavo said, last I saw you can actually open/close the gates to your city, which determines if non-guild memebers can enter the city. Well, providing you have gotten to the point to where you have built your city walls/gate.

    And if the gates are open, can anybody use the facillities ? I wouldnt mind to pay a tax like 50 limestones and 50 logs ash to enter and use the facillities. Else i am forced to join a huge guild.

  • Xris375Xris375 Member Posts: 1,005

     

    Originally posted by AmazingAvery


    Battle Keep fights are not instanced.
    Anyone can come to the fight, only the tagged guilds and merc's will score the "tickets" though.
    You can soften fortifications before a siege begins :)

     

    I'm pretty sure that it will be instanced but it will be an instance available for all to PvP in.

    Cities is a instance where you can have more than one copy of the same instance and where access and actions in it probably will be controlled.

    In Battle Keep instances there will be only one copy and there will be semiunresticted PvP. In that I mean that you cannot take a Keep until some time has gone by. That is my understainding of it anyways.

    EDIT: There is a difference between player owned cities and ingame cities. Both will be instanced but the first is in control of playes and the other is not controlled py players at all. Both cities will have no pvp unless you consider brawl fights PvP

    ---
    And when we got more women on the team, it was like ‘No, no, no. We need puppies and horses in there.’ ”
    John Smedley, SOE

  • boognish75boognish75 Member UncommonPosts: 1,540

      whoa, this reminds me of how cities were in swg as you all are describing them, a central place where players house and guild halls and the crafting will have a city bonus, and vendor bonus, cool that they put borrowed some of the better mmo ideas that have been used.

    playing eq2 and two worlds

  • Xris375Xris375 Member Posts: 1,005

    Originally posted by boognish75


      whoa, this reminds me of how cities were in swg as you all are describing them, a central place where players house and guild halls and the crafting will have a city bonus, and vendor bonus, cool that they put borrowed some of the better mmo ideas that have been used.
    The is a suddle difference. In SWG there could only be one owner fo the land. In AoC apparantly 3 guilds can own the same land (3 copies of the same instance). Other than that restricted to 30+ people, it is a very good idea that I hope succeed so that it becomes a mandatory req for future mmo's

    ---
    And when we got more women on the team, it was like ‘No, no, no. We need puppies and horses in there.’ ”
    John Smedley, SOE

  • LimonesLimones Member Posts: 95

    What I'm hoping for is that each Guild gets his own piece of land to build a Guild City on. This would be like the Guilds homebase to just relax, socialize and have fun. I heard something about only NPC's being able to attack the Guild City. Can somebody tell me more about this? Like is there a timeframe where you can be attacked, is it indeed true NPC's will attack the city, does every Guild get it's own piece of land to build a city on?

    Instead of a Kin House like in LOTRO each Guild would have it's own city and the best thing about it is that everyone needs to help build it and benefits from it in the end. I hope Funcom doesn't shatter the nice picture I have of Guild Cities atm. Maybe you guys can enlighten me some more?

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by eugam

    Originally posted by Khalathwyr

    Originally posted by Bigdavo


     
    Originally posted by eugam


    Is it possible to have guests in a player city ? Is it possible to allow guests to use the guild crafting facillities ?
    Probably not all guilds are able to have 30+ member to build a city. it would be nice if there was the possibility to have allies and allow them to use city facillities. 

     

    Hmm I'd say guests would be allowed, but they wouldn't be allowed to use the facilities. After all, the guild has done all the hard work, would be a bit easy for some friend to just pop in and use the facilities without having done any work.

    From what I've read so far, it sounds like it could be quite fun if they pull it off.

    Just to add a tiny bit to what Bigdavo said, last I saw you can actually open/close the gates to your city, which determines if non-guild memebers can enter the city. Well, providing you have gotten to the point to where you have built your city walls/gate.

    And if the gates are open, can anybody use the facillities ? I wouldnt mind to pay a tax like 50 limestones and 50 logs ash to enter and use the facillities. Else i am forced to join a huge guild.



    As it stands now no. Only those guilded can use the facilities. That said, there are a few guilds out there that aren't operating as your "standard guild" in the sense that they are people joining together just to make a city. No other requirements on your time are institued. SO, yes, you will need to join a guild to "use the facilities", but if you get lucky you can find a guild that won't infringe on your playing time at all.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133

    Originally posted by Limones


    What I'm hoping for is that each Guild gets his own piece of land to build a Guild City on. This would be like the Guilds homebase to just relax, socialize and have fun. I heard something about only NPC's being able to attack the Guild City. Can somebody tell me more about this? Like is there a timeframe where you can be attacked, is it indeed true NPC's will attack the city, does every Guild get it's own piece of land to build a city on?
    Instead of a Kin House like in LOTRO each Guild would have it's own city and the best thing about it is that everyone needs to help build it and benefits from it in the end. I hope Funcom doesn't shatter the nice picture I have of Guild Cities atm. Maybe you guys can enlighten me some more?
    In essence each guild does own it's own land. The instances are huge. They are large enough that they support 3 different guild cities, with all the buildings a player city can hold, without, hopefully, looking like an urban sprawl. I have a good feeling that it won't seem like the cities are on top of each other.

    Dynamic NPC spawns are still in, and NPCs will still attack your city at random times. Every guild does not get it's own land. There are requirements, such as a guild being 30 members or more. So guilds of 29 people or less can't build a city. There are full length city building videos out there. I know I saw one a few months ago on the Ten Ton Hammer site, so you may want to head there and look at their AoC videos section.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

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