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An all things Age of Conan interview with Jørgen Tharaldsen

AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

Over at Massively!

http://www.massively.com/2008/03/27/an-all-things-age-of-conan-interview-with-jorgen-tharaldsen/

Its a pretty good revealing read and confirms a few things too!

 



Comments

  • SabradinSabradin Member Posts: 772

    as I told my guild, he sounded very tired

    Just when you think you have all the answers, I change the questions.

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    The day I met him, he had been awake since the morning of the day before haha. Plus he works all weekend!! Very busy and Very Plesant man. Knows how to party too :)

    Havent seen too much of Jorgen in the public eye lately, but its good he is back!



  • Katashi-kunKatashi-kun Member Posts: 517
    Originally spoken by Jorgan


     
    We DO care (a great deal, this is our baby!) about how people feel about the game, and after we launch we WILL listen. We are only a success as long as enough people play our games, so we will do our very best to make sure that our community know they have a say.
     

     

    If you care SO much, why not listen before you launch!?  .....heh 

    Interview was nothing but rehashed info we already knew, but you gotta listen to the players more than just what you want to be successful, especially before launch!

    image
    Kemih ~ 13 Red Mage | Currently playing FFXI & LOTRO, awaiting Warhammer Online & Aion...

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    lets take it in context right..

    "We're sure you have plans post-launch for Age of Conan. Can you share with us what your first patch/expansion goals are?



    He he, I know what we plan to do but I really can't tell? The normal marketing spin, "Blah blah, it will be SO awesome, blah, blah, unique (insert adjective here)," really won't cut it I guess, so let me be circumstantial instead (since we can't talk about it quite yet, soon launching etc.): as soon as we launch, we go from being the developer of the Age of Conan MMO to becoming the service company who runs the Age of Conan MMO. From that moment on, we are moving into a different mind-set. Then it's not as much about us telling the gamers "This is what we want to create, and that's that, help us to tweak accordingly," but more like "what do you want us to create in addition to the things we want to create ourselves?" I think Funcom has a good way of listening to our players. We DO care (a great deal, this is our baby!) about how people feel about the game, and after we launch we WILL listen. We are only a success as long as enough people play our games, so we will do our very best to make sure that our community know they have a say. "

    You need some new glasses?

     



  • Katashi-kunKatashi-kun Member Posts: 517

    Your only Emphesizing my point even more!  Brad McQuaid said the same dame thing, something like I'm making my game what and how I want and then maybe I'll listen to the players!  

     

    image
    Kemih ~ 13 Red Mage | Currently playing FFXI & LOTRO, awaiting Warhammer Online & Aion...

  • XasapisXasapis Member RarePosts: 6,337

    He didn't produce a bad game though, he just run out of money. Which forced him and his company to release it prematurely.

    Vanguard is a good game released too early. It would have probably surpassed EQ2 by a long shot if it was released this year with the original team still working on it.

    But this is a bit off topic.

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  • ValentinaValentina Member RarePosts: 2,109

    Nice interview~

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