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Invisible walls, Fact? Fiction? Rumour?

Agricola1Agricola1 Member UncommonPosts: 4,977

What's going on with this sudden spate of  " AoC has invisible walls armageddon is at hand, cancel your pre-order and run to the shelters!" threads? People comparing AoC to Guildwars and spreading what seem to be unfounded rumours and old womens gossip.

FACT

If this is fact please provide links to statements from Funcom that confirm this, then it is fact. We know that there are narrow valleys and passes but this doesn't pass for " OMFG the invisible walls are closing in, we'll be crushed! ". Post your evidence and allow others to view it, if your evidence conclusively supports the lots of invisible walls and no freedom of movement theory and comes from Funcom. Others will agree with you for the most part and there will be no need to convince anyone.

FICTION/RUMOUR

If this is fiction please post statements from Funcom, pretty much the same parameters apply as above.

 

 

"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

CS Lewis

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Comments

  • XasapisXasapis Member RarePosts: 6,337

    There are no invisible walls you can't pass with the /stuck command. I don't know how you call those, I call them pathing bugs. Beta testers should keep on beta testing.

  • ShanniaShannia Member Posts: 2,096

    /sigh

    You, I, and everyone else in universe knows for a fact that no one from Funcom is going to come forth and say, "yes, we've got invisible walls and you'll love it".  So what is your point?  If a beta tester shows you game play footage from a beta leak video, the player is immediately cast off as a liar and not to be trusted because of such beta leak.

    So, please, do tell... how in the hell is someone going to convince you one way or another of this "invisible wall" theory.  You've already made up your mind that if it isn't someone from Funcom confirming it, it is 100% false.

    How do you expect anyone to respond to your thread other than call you an anti-troll's troll?

     

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • TordakTordak Member Posts: 285

    @ OP

    ...." OMFG the invisible walls are closing in, we'll be crushed! ".... 

       Sorry, nothing to add to your post but I'm interested in seeing how this thread goes and thanks for the image of the MMO community hitting the 'Panic Button', just priceless. 

    * Life is not black or white, it's shades of grey. But, at it's best/worst, it hints at 32bit color. -Me (a.k.a. RuthlessTimes)

    * I do not need to know how to make a better game than you. I just need to know how to cancel my subscription. -Antarious(a slight misquote but the sentiment remains)

  • Agricola1Agricola1 Member UncommonPosts: 4,977

     

    Originally posted by Shannia


    /sigh
    You, I, and everyone else in universe knows for a fact that no one from Funcom is going to come forth and say, "yes, we've got invisible walls and you'll love it".  So what is your point?  If a beta tester shows you game play footage from a beta leak video, the player is immediately cast off as a liar and not to be trusted because of such beta leak.
    So, please, do tell... how in the hell is someone going to convince you one way or another of this "invisible wall" theory.  You've already made up your mind that if it isn't someone from Funcom confirming it, it is 100% false.
    How do you expect anyone to respond to your thread other than call you an anti-troll's troll?
     

     

    I apologize if my position on this subject wasn't made clear by myself. What I'm saying is, until open beta or an official statement or video released from Funcom this is in the land of rumour. Now just because something is a rumour doesn't mean it isn't fact (NGE anybody?).

    What seems to be going on lately is a spate of invisible wall posts and I was of the opinion that I must have missed some important news release or video clip. I wasn't trying to push my point of view, just try and collect some information that I'm sure I must have missed.

    I regret if my post annoyed you and it wasn't my intention to provoke you or anyone else, I just want to know what the hell has happened all of a sudden and why. Give me some links or some sources of info either way, if it is rumour then fine I'm not accusing anyone of telling lies. I remember the NGE "rumour" and that seemed rather unlikley until my girlfriend's Jedi got washed down the plughole  after a little announcement by Julio Torres.

    Really no offence was intended to you or anyone,

    Agricola

    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

    CS Lewis

  • downtoearthdowntoearth Member Posts: 3,558

    yes there is actully its not a free roam game i dont know about all areas tho

  • XasapisXasapis Member RarePosts: 6,337

    Actually a more accurate description would be:

    "You're free to roam anywhere within the zone boundaries"

  • Agricola1Agricola1 Member UncommonPosts: 4,977

    Originally posted by Xasapis


    Actually a more accurate description would be:
    "You're free to roam anywhere within the zone boundaries"

    I'm aware of the zones and have no problem as SWG had zones, although it was done in a very clever way (interplanetry shuttles). As to how large those zones are is another matter, but I do remember reading about them a while back and they seemed to have done it to my satisfaction anyway. Although I can't recall the specifics off hand.

    It was more the comparisons to Guildwars and so forth that had me thinking I must've missed a press release or something.

    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

    CS Lewis

  • XasapisXasapis Member RarePosts: 6,337

    Never played guild wars so can't give you a size comparison, sorry.

  • eugameugam Member UncommonPosts: 984

    Zones are not a problem, unclimbable, steep mountains and cliffs are not a problem, invisible walls like in Lotro's ancient forrest (between hobbit county and bree) are not a problem. Just invisible walls somewhere in an open area are annoying. And small boulders and fallen trees you cant walk of hop over are annoying.

  • Agricola1Agricola1 Member UncommonPosts: 4,977

    Originally posted by Xasapis


    Never played guild wars so can't give you a size comparison, sorry.

    Well most MMORPGs with zones have a zone where movement is free, except travelling zone to zone can only be done at certain points on the map. Whereas Guilwars has no zones, more instances with defined paths that you can't stray from. You can only meet players in cities and unless grouped cannot accompany you outside to your instance.

    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

    CS Lewis

  • BetaguyBetaguy Member UncommonPosts: 2,629
    Originally posted by eugam


    Zones are not a problem, unclimbable, steep mountains and cliffs are not a problem, invisible walls like in Lotro's ancient forrest (between hobbit county and bree) are not a problem. Just invisible walls somewhere in an open area are annoying. And small boulders and fallen trees you cant walk of hop over are annoying.



    qft

    "The King and the Pawn return to the same box at the end of the game"

  • XasapisXasapis Member RarePosts: 6,337

    To  eugam:

    You're describing pathing bugs, beta testers are supposed to report them for correction. Not ... well, what you currently witness in these forums lately.

  • TordakTordak Member Posts: 285

    Agricola,

       That 'press release' doesn't exist and the unofficial info. is a entirely subjective.

     It's a case of waiting for OB or trial and deciding for yourself.  If your a pre-order customer, again, it's upto you.  

     Is it a "Worlds Colliding" issue? ..Unlikely.  

    * Life is not black or white, it's shades of grey. But, at it's best/worst, it hints at 32bit color. -Me (a.k.a. RuthlessTimes)

    * I do not need to know how to make a better game than you. I just need to know how to cancel my subscription. -Antarious(a slight misquote but the sentiment remains)

  • Agricola1Agricola1 Member UncommonPosts: 4,977

    Originally posted by Tordak


    Agricola,
       That 'press release' doesn't exist and the unofficial info. is a entirely subjective.
     It's a case of waiting for OB or trial and deciding for yourself.  If your a pre-order customer, again, it's upto you.  
     Is it a "Worlds Colliding" issue? ..Unlikely.  

    Thanks, I have pre-ordered and will play AoC due to the fact that I find everything else on the market to be rubbish (in my personal opinion). I'll decide for myself and see how AoC goes, I tried the same with TR and it ended in an early cancelation. Thanks alot for letting me know that I haven't missed anything, I was just worried that a bombshell had been dropped and I didn't see nor hear it.

    BTW I can afford to pre-order and find out it's rubbish, so I won't be crying if I don't like it. MMORPGs have been one of my hobbies for a while and I'm prepared to pre-order a AAA title that interests me. This hobby is costing me about £25 ($50) every 6 months right now. So if AoC goes all pear shaped I won't be jumping off Canary Warf, just waiting for the next title that inerests me.

    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

    CS Lewis

  • LobotomistLobotomist Member EpicPosts: 5,981

    Completely unofficial and rumour in waters of subjective - AOC zones "feel" restrictive. You can see far away mountains but you can never reach them. Some rumours go so far to call it as "path" restrictive as GW

    More solid rumor goes , that AOC uses huge ammounts of mobs to prevent you from moving and exploring. Making moving around it as tedious as it gets ... aka mob spawn every two meters.

    Are both of those things in place, to hide "smallness" of AOC zones ? Some people do think so.

    More mapy thing rumours ...

    Zones do not feel connected - Like if for example you can walk from Shire to Rivendell , in LOTRO , in

    AOC you have zones that are separated by miles on the map. You exit the zone and choose which other zone to appear at. Just like GW again ...

     

    All those are rumours from various posts on the interwebs , and might come from angry fans, testers or simply trolls wanting some attention. (or might be outdated experiences)

     

    The game is to close to release to question it.

     

    But what i would surely advice is the same advice that goes for every other MMO or game being made.

     

    Play before you buy

     

     

     

     



  • TordakTordak Member Posts: 285

        See, absolutely subjective and who knows, someone's bound to be right on target, in those 1/100,000 shot, interweb posts.  .../shrug

    * Life is not black or white, it's shades of grey. But, at it's best/worst, it hints at 32bit color. -Me (a.k.a. RuthlessTimes)

    * I do not need to know how to make a better game than you. I just need to know how to cancel my subscription. -Antarious(a slight misquote but the sentiment remains)

  • RohhRohh Member Posts: 87

    I am not in the beta and I can't remove any speculation on this topic but many other games had invisible walls in beta to keep players out of unfinished content and if current beta testers are playing an old version of the game then lots of them will be removed before release. The game is completely made of zones so if your hoping for seamless world with no load screens AoC isn't your game.

    From what we know so far there are at least two huge zones Wild lands(with many mountains and hills to explore) and Khopshef Province(a large desert with alot of small villages).

    I'm hoping it will end up like EQ2/FFXI/COX. Personally I wouldn't mind a few maze like zones to mix things up (note I said a few) or else you end up with something like SWG or Vanguard with tons of empty real estate. It has been said many times before, who knows if its gonna be to restrictive until you demo the game for yourself.

    P.S. is there anyway we can merge all these threads into one mega thread lol

  • LobotomistLobotomist Member EpicPosts: 5,981

    Exactly. All these rumors come from sources that perhaps do not realize how game testing works.

    But even than one thing is clear , AOC will not be a free roaming experience.  But more zoned EQ2 style game.

    It is not perfect, but it is perhaps the only way to do it. Considering the twitch combat system.

     



  • gabbzgabbz Member Posts: 13

    Fact, Fiction or Rumour? Fact, but an outdated one, so by now its history, with a few exceptions maybe.

    How do you prevent someone from swimming out to the open sea without invisible walls? Imagine someone thinks its funny to swim out for an hour, then realizes there are no invisible walls, but no secret islands either. Then he will be pretty pissed off and annoy GM's to warp him back to civilization.

    AoC will be more restrictive as WoW in some fashion, but the PvP system, the graphics, the story and so much more make up for it.

  • XasapisXasapis Member RarePosts: 6,337

    Well, you could start "drowning" him after a set point, if he persists beyond he dies.

    The problem in this particular game is that he'll leave a certain something in a place he won't be able to get back ... without repeating himself in the process.

    But maybe drowning is a better solution regardless.

  • MChavezMChavez Member Posts: 142

     

    Originally posted by eugam


    Zones are not a problem, unclimbable, steep mountains and cliffs are not a problem, invisible walls like in Lotro's ancient forrest (between hobbit county and bree) are not a problem. Just invisible walls somewhere in an open area are annoying. And small boulders and fallen trees you cant walk of hop over are annoying.

     

    Actually those invisible walls in the Old Forest is one of those things that killed the game for me. An old ancient forest should not be a series of pathways. It should be open and a player should be able to move around where they please rather than being directed by a series of walled off trees.

    If any new MMO follows this same path, I won't play. I'm looking for complete immersion, a virtual world, not a game. If anything, developers should be taking a queue from Vanguard with its open world. A forest is a forest. Almost any mountain can be climbed. In fact, a huge portion of my time while play Vanguard was trying to scale their massive mountains. Unfortunately, there was nothing in those mountains, but it was still awesome to be able to climb to the very top and see the whole world around me.

    About the only time an invisible wall works for me is setting the boundary of sea. Like in Vanguard, one can only go so far into the water and then they either have to turn back or take a portal to one of the other continents. But, then again, in EQ1, I remember being able to swim from the main continent to The Overthere. There were no invisible walls. When you got to the edge of the sea, you simply loaded into the next zone. I've never seen that in any other MMO since and would be a better alternative than invisible walls out in sea or insta-teleportation like WoW.

    Currently playing: No MMOs. They all suck.

  • RohhRohh Member Posts: 87

     

    Originally posted by MChavez


    If any new MMO follows this same path, I won't play. I'm looking for complete immersion, a virtual world, not a game. If anything, developers should be taking a queue from Vanguard with its open world. A forest is a forest. Almost any mountain can be climbed. In fact, a huge portion of my time while play Vanguard was trying to scale their massive mountains. Unfortunately, there was nothing in those mountains, but it was still awesome to be able to climb to the very top and see the whole world around me.



    The same reason you like it is the same reason I don't why? The hitching. This seamless world can’t move data from memory to hard drive fast enough. I agree it would be an awesome feature and only one game comes close to doing this right dare I say it... WoW. But this is something I am willing to trade for good combat and great graphics.

     

  • zazzzazz Member UncommonPosts: 408
    Originally posted by Rohh


     
    Originally posted by MChavez


    If any new MMO follows this same path, I won't play. I'm looking for complete immersion, a virtual world, not a game. If anything, developers should be taking a queue from Vanguard with its open world. A forest is a forest. Almost any mountain can be climbed. In fact, a huge portion of my time while play Vanguard was trying to scale their massive mountains. Unfortunately, there was nothing in those mountains, but it was still awesome to be able to climb to the very top and see the whole world around me.



    The same reason you like it is the same reason I don't why? The hitching. This seamless world can’t move data from memory to hard drive fast enough. I agree it would be an awesome feature and only one game comes close to doing this right dare I say it... WoW. But this is something I am willing to trade for good combat and great graphics.

     

    Er why i dont get hitching then ? , & fairly sure im not by myself, even when settings maxed out.

    image

  • waverat81waverat81 Member Posts: 287
    Originally posted by zazz

    Originally posted by Rohh


     
    Originally posted by MChavez


    If any new MMO follows this same path, I won't play. I'm looking for complete immersion, a virtual world, not a game. If anything, developers should be taking a queue from Vanguard with its open world. A forest is a forest. Almost any mountain can be climbed. In fact, a huge portion of my time while play Vanguard was trying to scale their massive mountains. Unfortunately, there was nothing in those mountains, but it was still awesome to be able to climb to the very top and see the whole world around me.



    The same reason you like it is the same reason I don't why? The hitching. This seamless world can’t move data from memory to hard drive fast enough. I agree it would be an awesome feature and only one game comes close to doing this right dare I say it... WoW. But this is something I am willing to trade for good combat and great graphics.

     

    Er why i dont get hitching then ? , & fairly sure im not by myself, even when settings maxed out.

    Have they upgraded the code in Vanguard that much since I played it? I remember when I played, my computer more than exceeded the recommended settings to play Vanguard and I always hitched at server boundries, they weren't little ones either, like 10 second hitches.

  • zazzzazz Member UncommonPosts: 408

    Originally posted by waverat81

    Originally posted by zazz

    Originally posted by Rohh


     
    Originally posted by MChavez


    If any new MMO follows this same path, I won't play. I'm looking for complete immersion, a virtual world, not a game. If anything, developers should be taking a queue from Vanguard with its open world. A forest is a forest. Almost any mountain can be climbed. In fact, a huge portion of my time while play Vanguard was trying to scale their massive mountains. Unfortunately, there was nothing in those mountains, but it was still awesome to be able to climb to the very top and see the whole world around me.



    The same reason you like it is the same reason I don't why? The hitching. This seamless world can’t move data from memory to hard drive fast enough. I agree it would be an awesome feature and only one game comes close to doing this right dare I say it... WoW. But this is something I am willing to trade for good combat and great graphics.

     

    Er why i dont get hitching then ? , & fairly sure im not by myself, even when settings maxed out.

    Have they upgraded the code in Vanguard that much since I played it? I remember when I played, my computer more than exceeded the recommended settings to play Vanguard and I always hitched at server boundries, they weren't little ones either, like 10 second hitches.



    Well they patch so yeah im sure its always a work in progress like most MMO's but im sure some proberly do get hitching but its usually a hardware issue rather than the fact that its a seemless world as you say even though vanguard isnt a seemless world its has chunks which is ran on a cluster server just gives the impression its seemless.

    image

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