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Lead Designer Blog Update: Tools of the trade

AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

Ole has updated his blog again makes for an interesting read i for those interested!

Talks about code and data and framerates!

here is a snippet:


As you may know Conan is going to have cutscenes which use the camera to show interesting events, especially during the destiny quests. During these cutscenes the camera is sometimes detached from the player and shifted around to show events that occur as a result of a quest being resolved or talking to an NPC. Sometimes the camera is still and sometimes it may be moved around depending on the nature of the cutscene. Picture for example a cutscene where the camera flies over a burnt down village which has just been raided by Vanirs. Well, we decided to try using the camera to setup camerapaths which the camera could fly along for fps testing as well. By recording the fps at certain intervals during the camerapath we would get a much more stable testing environment since we could guarantee the speed and angle of the camera (controlled in the scripts which control the camera) and also make it follow a preset path. By the way these camerapaths are similar in function to the timedemos which are often used to measure performance in first person shooters

 

Linkage >>> http://www.1up.com/do/my1Up?publicUserId=5724372

I thought it was a good read, especially for optimization :P



Comments

  • daarcodaarco Member UncommonPosts: 4,276

    hmm, an entire gameworld to optimize....no wonder it can take some time.

    Good reading.

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