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A 45 min panel just on RvR and what it encompasses from PvE to PvP. This touches mostly on the PvP but alot of good questions from realm / server balance mechanics to City Siege timing. Hickman mentioned after 12 to 18 hours of holding a city things will begin to happen to help the owners be able to take it back. Talk about ass kicking if a realm isn't able to take the city back on its own rofl
http://trailer.onlinewelten.com/videos,id3482,warhammer_online_realm_vs_realm.html
Also notes on City Siege
Instancing discussed. The instancing works similiar to EQ2. Winning the instanced peices filters you into the actual city for the Open area content to ensure server stability. The instance wins are over arching & connected.
Why I don't consider this true instancing..true instancing has NO impact on the world Ever. Either way its a good topic of discussion / arguing as per usual. Watch the video before posting please.
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
Comments
By that definition WAR doesn't have any true instances :P
I'd argue that scenarios are still true instances even if they contribute to zone control (which affects the world).
Anyway, there's just no way you could have the entire server fight their way through the city gates at the same time. There wouldn't even be enough room for all of them! :P
Very true Silverq hehe.
From what i gathered after finishing the video is once you get to the gates...the Fight / Siege at the gate is open, you filter into the city and have to take control of 'zones' the zones are EQ2 style instanced off and the defenders continue their fight.
After a zone locks down it becomes Open to everyone and the instances involving it close off. Once the whole city is locked down the defenders go to ground in hiding with a blackmarket to survive off of, from there on out they have 12 to 18 hours to try and fight us off while we in the Open world Pillage and Plunder their capital for all its worth.
If by that time they haven't a mechanic kicks in to help push it back out. 12 to 18 hours is a long frigging time....these sieges will not be a standard go in and raid...from the sounds of it we're gonna have to work our asses off to get in and stay in for as long as possible.
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
Great video elvenangel! good catch!
One thing i love about WAR lots of things i havent seen b4! :-)
Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR.
Playing EVE Online and AOC.
Wtg for SW:TOR and WOD
Yea i know its crazy im glad to finally have some more idea of how the siege works atleast in current iteration. That way there's less fighting over what does what (gets tired of fact fighting lol but nevertheless participates in it anyway because she's just that stubborn)....its the details that matter the bullet points are just that detailless points that can fit broad terms.
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
Yup, very nice vid and some nice info.
I liked where the guy was arguing with Jeff what would happen if one side was so UBAR and the opposing side so bad that balance was impossible. Jeff countered that wasn't the case from their experience from DAOC but the guy clearly didn't believe him.
That guy needs to learn about bell-curves and averages. As great as he may think any guild could be, there will be those on the opposing side to counter them. Large enough numbers of people and it always averages out.
But then if he couldn't accept the experience of someone who has seen actual *numbers* from an active game, then nothing's going to change his opinion. He'll probably be scratching his head after WAR is released.
Finally developers with the testicular fortitude to cap by the realm. This should be a huge incentive to control overpopulation.
Though I have a feeling some destruction players will end up getting pissed when they hit the cap.
But they are destruction so I don't care so much about them
Waiting for: A skill-based MMO with Freedom and Consequence.
Woe to thee, the pierce-ed.
Thank god for the head start program rofl I'll get on the servers I want..though atleast you can techincally make characters where ever you want...you just get Queue'd if a server is really busy. But people are constantly coming and going at all hours of the day.. realistically if your on multiple servers you probably shouldn't have to wait more than a half hour or less to get on. Although that doesn't mean you won't wait for hours on end lol. If the realm cap is dynamic according to balance with the other realm then its possible waits could be minimal some days and longer on others.
My friends and Ill just have to be coordinated enough to call each other to switch to another server if the realm is to busy for one of us to get on during peak hours.
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
Great vid! A whole lot of new info. Pretty good questions. Guild banners, realm population cap, city siege instances and how a gang of gamers looks like when shouting WAAAGH!. Im suprised how fast 45 minutes flew by.
The Second Day Vet
There is one thing im not sure about
this "realm Cap" does that mean if im playing and my realm pop has been caped and some friends want to play with me il have to reroll on a new server ? just doesnt seem right for some reason maybe im misunderstanding what he means by realm caping.
So in other games, if a server was heavily populated you would have to wait for someone to logout before you could login. Whereas in WAR, if your realm (destruction or order) is heavily populated you will have to wait for someone of that realm to logout before you could login.
Waiting for: A skill-based MMO with Freedom and Consequence.
Woe to thee, the pierce-ed.
Or, possibly, for someone on the other realm to login. He wasn't specific if it is a hard cap (like 2000 Order / 2000 Destruction) or dynamic (if there's 1000 on Order, there can't be more than 1500 on Destruction).
From the way he made it sound..since he didn't go into complete specifics it sounds like there's a Soft cap and a hard cap...the hardcap would be due to Server capicity and the soft cap would be a realm balancing cap along with the incentives n such. I'm really hoping that its fairly dynamic though.
Cap sizes and how dynamic it'll be probably won't be set in stone period until Stress Testing.
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
First off, great find there. Gave alot of really good information and answered a few questioned I had.
I like the idea of the city sieges to last 12-18 hours, because as I saw in another video somewhere it gives the opportunity for people who may not have been online at that given time a chance to go in the capital cities and have their share of the fun. On that note I have heard that there will be certain rewards, or quests that will be there at the beginning to help give a reward for the people that did most of the work and were some of the first ones in there. This time frame also gives time for the defending realm to gather what they can and possibly take back and save whatever is left of their city. Basically, I like the idea.
The realm/server balancing is of course going to be an issue that I am glad they are addressing. THe effects that the caps will have are still yet to be determined yet the idea in principle is good in order to balance the servers, as well as was stated give incentieves to join the "losing" sides. I think they are taking the right approach as you can't force people to join one side or the other, yet you can persuade them to. Any game is going to have the same kind of problem, specifically if there are opposing sides. There inevitable will always have to be a loser, yet Mythic has acknowledged this and are doing what they can in order to make sure that hopefully the loser won't always be losers.
Its truely the little things in this game that will make it great.
Another note about the city sieges:
Its pretty obvious yet something that may not always be considered, with there being 6 different races in the game that leaves the potential for 6 cities to be sieged, and thus 3 battlefronts at any given time. I could see a realm united and attacking a certain city and winning everytime, yet that still leaves two other cities on their side open for being taken. It was stated in the video that it would be near impossible that all three cities of an opposing force would be sieged at the same time.
There should be some very interesting outcomes and decisions on if a certain race will be willing to give up defending their certain zones in order to aid another.
Well if you really think about it..at any given time you probably wont have more than 2 being sieged. Its such a HUGE effort...plus you can't siege someone if you've been pushed back into your own capital. Its way cool though..just think how distracted the enemy's help will be if say the Greenskins go after the dwarves while the Chaos are storming in on the Empire. Any back up that Altdorf is hoping for would probably not show up since it'd be more important to a dwarf to protect their own home.
I wouldn't be surprised that once people do reach that point if they realize one of their allies is close they coordinate to distract help from coming. The chances of that would be iffy though..still...the possibilities and how random the chance is going to be to take a capital...mondo cool.
Personally I can't wait to humiliate the leaders of the enemy lol...because once they're defeated they get dragged back to your capital hehe (they've been saying this in videos for months no deeper explination yet)
I'm hoping that from the sounds of it ... if you miss the initial take down of the capital the instances & pq's make up for what you miss. If they follow the pattern of the earlier zones though it should.
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
I don't know, I could see each side just zerging one city, at least at first. When one race begins to siege their opponent I think all the other races on their side will flock to that one siege in order to participate. It should make the first couple of sieges massive epic affairs Im sure. I don't think you will see multiple city sieging for a bit in the game (ie: destruction sieging more than one order city) unless the population balance mechanics they refer to in the paris RvR video limit player population in sieges to the point to where more than half of a side is unable to join the siege, then of course they will likely pour into another enemie's city.
Either way and regardless, it all looks really fun to me!
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
God here we go again.
Complete Stealth, True Instancing. You guys are seriously on the damage control train these last few days. Stop inventing new terms to make it sound like it's not what it is.
God here we go again.
Complete Stealth, True Instancing. You guys are seriously on the damage control train these last few days. Stop inventing new terms to make it sound like it's not what it is.
God here Pheace comes again
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
Nice vids thanks for posting. I enjoyed them
AoC devs need to do something like this to explain that the Zones are like EQ's and the difference between instanced and zones. Although they have on paper a video would be better.
God here we go again.
Complete Stealth, True Instancing. You guys are seriously on the damage control train these last few days. Stop inventing new terms to make it sound like it's not what it is.
I don't think anyone is denying that these aspects may be in the game, but the problem comes when people assume that these aspects will be the same incarnations that have been seen in other games. That is where the issue lies. Just because a video from Paris shows stealth in the game does not mean that it will be the same as other games, and the same goes with instancing (more so with amount in this regard).Btw, thanks for posting the vid link OP.
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
God here we go again.
Complete Stealth, True Instancing. You guys are seriously on the damage control train these last few days. Stop inventing new terms to make it sound like it's not what it is.
I don't think anyone is denying that these aspects may be in the game, but the problem comes when people assume that these aspects will be the same incarnations that have been seen in other games. That is where the issue lies. Just because a video from Paris shows stealth in the game does not mean that it will be the same as other games, and the same goes with instancing (more so with amount in this regard).Btw, thanks for posting the vid link OP.
Pheace, open your eyes. This is a NEW game. A NEW game should deserve NEW terms for the NEW things it brings.
Great vid.
--------------------------------------
A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Order of the White Border.
God here we go again.
Complete Stealth, True Instancing. You guys are seriously on the damage control train these last few days. Stop inventing new terms to make it sound like it's not what it is.
I don't think anyone is denying that these aspects may be in the game, but the problem comes when people assume that these aspects will be the same incarnations that have been seen in other games. That is where the issue lies. Just because a video from Paris shows stealth in the game does not mean that it will be the same as other games, and the same goes with instancing (more so with amount in this regard).Btw, thanks for posting the vid link OP.
Pheace, open your eyes. This is a NEW game. A NEW game should deserve NEW terms for the NEW things it brings.
Great vid.
So invent new terms for new things like the ToK, not for old things just because we'd rather set them apart from the same things we've seen in other games which we wouldn't like to be compared to.
this thing looks like "Capture The Flag" with RPG characters...
alert honestly.....Thank you .. Don't come again
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
Originally posted by Teiman
this thing looks like "Capture The Flag" with RPG characters...
OMG!!! ANOTHER PERSON WHO EITHER DIDNT DO ANY RESEARCH OR KNOWS TRULY LITTLE ABOUT THE GAME AMKING A COMMENT!! LOL
Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR.
Playing EVE Online and AOC.
Wtg for SW:TOR and WOD