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Watching videos from the Paris press conference I enjoy the way the game looks. It looks like a prettier, more colorful, and more full of character Guild Wars. I remember when I first picked up GW I was amazed at how great it looked, the lighting mixed with awkward yet well done character models(mostly the males) and cool casting effects.
I don't want an EQ2, I love EQ2 but I can barely run it on my computer. I definitely do not want a VG because I don't want the Crysis of MMOs, where the top computers have trouble running it. It looks way better then most MMOs out right now, and definitely will not look as good as AoC but I don't really care, not looking forward to limited PvP and single player instances. I am coming to WAR for DAoC 10.0 with a new skin, not a brand new leap into the MMO world.
Everytime I watch a video on this game I get more and more excited. Tome of Knowledge? awesome, come on, achievements are the best part of owning a 360 in my opinion, and WAR is doing achievements times 100. It writes your story, tracks lore, covers monsters, tells you when you do a certain amount of something like 50+ tells or 100 deaths, you find secrets in the game it tells you, you try to fight monsters that are too tough for you and it makes fun of you, and it tracks your RvR and so much more. You get EXP, trophies and dye and shit as rewards, so other then saying, yea I got this you get things to show what you got.
I understand people are coming in here crying because it is so hyped up but there is a reason for it. The game looks awesome if you look at what they are doing. It isn't just showing you a picture and saying look how pretty, it is saying oh you don't believe we can do that? Take a look douche bag, what do you have to say now? Monsterous barbarian with tentacles and a mutating arm? Yea we got em, and he looks awesome too. 24 classes? Yea we got em. Best aspects of DAoC's RvR? Yep got those too. And I could keep going. WoWbabies just come in here not even thinking about what they are talking about and going OMG WOW IS THE FIRST OF ITS KIND AND EVERY GAME THAT LOOKS LIKE IT IS COPYING OMG WOW NEVER RIPPED ANYTHING OFF OF ANY GAME OR TABLE TOP FRANCHISE... whoops. I can see why a simple person would argue this without knowledge of EQ or DAoC which WoW continues to rip off with the upcoming expansion, WoW ripped off GW for christs sake aldor and scryer anyone? I don't want as many people as WoW, thats why WoW has the worst community ever, people were comparing DAoC and FLyFF saying FlyFF was the better PvP based game, that is not a lie and has happened more then once with different people on both factions.
TLDR
Graphics are great and will run on many computers, Tome of Knowledge is fucking awesome, and WoW babies are babies.
Playing: EVE
and you better care
Comments
Yeah the achievements in this game are like Xbox points except they matter.
Deviant Art: http://ramenninja.deviantart.com/
MMOs Played: EverQuest 1 and 2, Ryzom, Horizons/Istaria, Planetside (BFRs ruined it), WoW, GuildWars, CoH/CoV, Lineage 2, FFXI, Random free MMOs
I agree with the OP....on almost all accounts...
DAOC was a head of it's time...unfortunately all MMO's have an expansion which screws things up big time...WOW's is coming...
This game brings a lot to the MMORPG industry, a big portion of what has been missing since SWG and the NGE...think about it..and I know that this is very argumentative, but the PvP industry has not had a game released to cater to it in how many years?
And as I have always said...you cannot create a PvP game on a PvE engine...it just doesn't work...so I am excited, that one of the best companies to design a PvP game in the recent past is creating a newer version...
Go Mythic..thank you...I would play this game before any other game, including AoC...it is as close to non-linear as you can get currently...I just wish they would have went with a skill system as opposed to a Level system...
KASE (Killer 80.00%, Achiever 53.33%, Socializer 40.00%, Explorer 26.67%)
UO, EQ, AC, AO, Shadowbane, DAOC, Horizons, Lineage II, FFXI, PS, SWG, EQ2, WoW, City of Villans, Tabula Rasa, PoTBS, Vanguard, GW, AoC, WAR, DF1, Aion,Champions Online, DC Universe,SWToR, GW2, PS2, DFUW beta in that order I think. (And a lot of f2p games)
Hmmm looking at graphic... Well it is dissapointing a bit, in all vidoes there were no shadows at all! They really could do atleast a but better in graphics, thought everything else looks hot and sexy allright.
Thought i newer judged game by its graphics, gameplay is moust inportnat thing in mmorpg, but nice graphics are spicies which make it better!
Thought alot of poeple who have low ended pc will be really happy, they wount need to spend 1000eu+ 50eu( for a game) to play it
What the hell? How do you figure that? This is one of the more linearly planned games I know. Work your way to the capital, rince repeat.
Hahahah, where did you imagine this?
its in the same mould as every other mmo out there at present, besides from maybe Darkfall being ever made and maybe eve, War is as linear as all other mmos.
So what does your rant about war being good have to do with include slagging wow of??? what does wow have to do with war is great argument??? Why did you have to mention anythign about wow?
I thought you playe EQ2 and its a great game but you cant run it on your computer, sorry than there was Vanguard oh and lets not forget the pinnale of all imersive persisnt, seelamess mmos that is GW. So when were you playing wow while you were playing those other 3 epic mmos?
What the hell? How do you figure that? This is one of the more linearly planned games I know. Work your way to the capital, rince repeat.
Everything is linear in one way shape or form, including your train of thought as you just advertised. What i think Vampirian28 was suggesting is there is more then one effective way to get to the capital and there is more than one way to help take it. But, in the end, your all still taking the capital. Are you telling me you want an objectiveless game?
I have played all of these mmos also... you must be a light-weight, figures, the gobby ones usually are.
You should write to Blizzard and let them know how defensive you got - i bet they'd laugh in your face.
What the hell? How do you figure that? This is one of the more linearly planned games I know. Work your way to the capital, rince repeat.
Everything is linear in one way shape or form, including your train of thought as you just advertised. What i think Vampirian28 was suggesting is there is more then one effective way to get to the capital and there is more than one way to help take it. But, in the end, your all still taking the capital. Are you telling me you want an objectiveless game?
No he wasn't , he was clearly contrasting it to other games in that part.
As for me, I wasn't saying anything more than what was in my post which was that WAR is certainly not one of the most nonlinear games out there when contrasted to other MMO's.
I have to ..god blah sickly agree with Pheace...*gets a lil sick n green* ... but..that being said WAR does offer far more choices on how you progress from A to B keeping it from being a purely linear game. Its no where near as linear as most games that have come out in the past couple of years...but its not as free and non linear as say a game like UO or EvE which are pretty much the deepest definition of non linear.
WAR if everything they say you can do is true at launch is going to be an extremely versitile game, but it'll never please the die hard I want to Rule the world Types. I suspect those types will be Pwning people in Darkfall (if it ever comes out) or Age of Conan.
Thats the beauty of life..the freedom of choice. But so many out there seem to think its ok to flame, lie, and write misleading information about a game that does not cater to their particular choices. Life's short...find something you like and concentrate on it..its way less stressful (except for those that pratically thrive off hating lol )
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
WAR is linear? maybe by some definitions. WAR is actually fairly non linear. You wanna do DE/HE? Do it, you wanna be a DE in Greenskin area's you can do that. You want to explore? Welcome to Plunger country. You want to PvE? They have that too. You want to PvP in open world? Its there. You want to open world pvp? Hey would you look at that! Its an option as well. You have the option of going through 3 different warzones. You can mix and match those by doing different tiers on each of the 3 fronts. There is no set for any one character to take to get to the end game though there is suggested paths.
It is easy to just say well you go through 4 tiers to raid cities and it is a straight path! That ignores all the options you have in the game though. Bottom line is that there is an objective and because of that there has to be a line to get there. However, WAR has many different lines you can take to get there. The only games that are truly non-linear are games with no goals.
The TOK is a really nice additions to this game. Hope it really plays fun.
I stopped reading after he/she said his computer couldn't run Everquest.
I think, you either need a new video card or you need a new computer in general if you can't run everquest "seriously", how old is that game again?
You likely saw the vids that were shot before the lighting was done, watch this one http://war.curse.com/videos/details/677/
You likely saw the vids that were shot before the lighting was done, watch this one http://war.curse.com/videos/details/677/
That is a nice little video that gives a little glimpse of the lighting of the game. Must make a note however that that video is almost a relic, having come out sometime last fall. Just keep in mind that it is purely a demonsration video and the what exists now, out of beta view, is probably alot sweeter.
In general terms I agree with the OP. The Tome is fantastic addition to the game, I always want to keep track of things better on games, and the TOK does it. What I am really looking forward to (apart from the TOK, RVR, lairs and other hidden stuff for explorers) is the living guild and living city part.
When I play a game, I like to feel that I am working toward something. That something can be in the background of my thoughts, or in the forefront of them. It doesn't matter. I just like to have a goal. So doing quests and killing other players is no loner for loot and XP, I can look at it differently. To me, every quest I do adds to the glory of my race and makes my city more prosperous. It makes my guild stronger as we level it up, adding cool unlocks to my Tome and to my guild's list of buffs to add to our banner.
I just like the idea of unlockable content (like the 5 levels in cities) so that there is tangible proof of your success or failure. When your city levels up and opens new areas to explore, you know yu are doing something right. If your city is taken, you lose all the benefits you opened up which makes you all the more determined.
As for the lack of shadows... I have seen vids with and without them. Myu guess is they are sometimes turned off in beta and sometimes on. We know they are there, we have seen them. So don't worry.
______________
Mark E. Cooper
AKA Tohrment
Proud member of Damned Souls since 2007.
http://www.damnedsouls.eu
What the hell? How do you figure that? This is one of the more linearly planned games I know. Work your way to the capital, rince repeat.
Wrongo.
WAR is much more non-linear than many other games out there.
Linearity = following a set fixed path. You don't get much variety along that path and your choices are severely limited.
Example: Gear progression
WoW - almost totally linear. Tier 2 better then tier 1, tier 3 better then tier 2 etc
WAR - 22 armor sets per class. While certain sets might be slightly better in overall stats total, all the sets are useful because each one is designed for a different style of play. Choice, you see?
Example: Leveling
WoW - linear. grind xp through PvE. Solo quests or instanced dungeons
WAR - you can get xp through: PvE solo quests, PvE open events (Public quests), open world PvP, instanced PvP, PvP quests, ToK achievements....
Example: world structure and endgame
WoW - PvP - grind tier 1 PvP armor, then grind PvP tier 2 armor.... PvE - grind tier 1 PvE armor, then grind tier 2 PvE armor....
The world is completely static. Absolutely NOTHING changes in the world. It just lies there. Whatever you do doesn't change a zit in the world. Each time you log in it is exactly the same thing as when you logged out.
WAR - stuff you can strive for at level 40: Collecting gear (22 armor sets per class), ToK unlocks (exploration and doing everything in the game), Guild play - the guilds themselves have levels and gear they can win, collecting trophies, tactics, titles...
The world constantly changes and does so through player action. The entire tier 4 part of the game (that's 50% or so of total) is constantly shifting. With changes in territory ownership new Public Quests, scenario battles etc appear and disappear. The capital cities themselves grow and have levels to achieve just to be razed to the ground again - you really need that gear/quest from that dungeon? Too bad - you can't enter it today because the entrance hasn't been built yet! In addition there are 3 parallel frontlines which will have different strategic situations on them. One day you'll have a stalemate on all 3 fronts, the next day human city is under siege, the day after Altdorf has fallen but the ork capital is threatened as well... What now? Go for the ork capital or help rebuild your own? Or maybe get into that elven PQ that is now open there? I suppose you'll almost never find the game world in exactly the same state you've seen before.
You and your realm will have very tough decisions to make rather than "rush teh capital". Which capital of the 3 do you want to rush? Wouldn't it be smarter to defend your capital where you have a statue of your greatness? How about throwing a distraction on some other front? How are you going to rush that thing you want to rush? Through sieging some keep? Or maybe scenario PvP? Or PvE quests and dungeons? Or helping out a failing lower tier 3 front so the spillover VPs make the difference? Or generally annoying and disrupting opponents in guerilla style warfare? Not linear by a long shot in my book.
WAR world is really a very controlled environment, no doubt about it. However it is not linear at all. What I see Mythic trying to implement is a "controlled sandbox environment". They are allowing incredible amount of player-action created variety in the world but with such a ruleset that it never goes "critical mass" which is what usually happens in completely sandbox games.
Well EQ2 and Vanguards graphics are crap too.
The character progression is very linear and that's what most people refer to when they say a mmorpg is linear.... all level based mmorpgs are.
I'm working with the stuff I know, the features and mechanics that have been 100% confirmed to be in the release.
Imo, if you think that your beta experience which is targeted and very limited to specific features, mechanics and regions is in any way exemplary of the final overall dynamics of the game when released as a whole then imo Mythic's NDA policy is a very smart thing.
If EVE had had a targeted beta cycle where they wanted to test and do metrics on ship-to-ship combat in instanced systems I suppose you'd call it an "arena zergfest with no depth and future" in your all-so-cool NDA breach.
To get back on topic, I agree gimmeapenny that the game is looking nicer in the newest videos and the ToK is a really nice addition to the game. The fact that you essentially chronicle your character's adventures and exploits in a book is a really neat idea that I think every type of player can appreciate. Your hardcore RvR types can see all their kills and defeats, PVE types can see the quests they have done and what needs to be done, the explorer types can find and catalog the secrets they have found, the grinding types can unlock achievements, etc... I dont, however, agree with your WoW comment though.
Cheers
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
ToK is probably the part i'm looking forward to the most in this game. I hope it's implementation works out really well and it'll become a standard MMO feature from now on ^^
Wouldn't pay too much attention to this douche, seen him trolling AoC forums too.
O_o o_O
What the hell? How do you figure that? This is one of the more linearly planned games I know. Work your way to the capital, rince repeat.
Everything is linear in one way shape or form, including your train of thought as you just advertised. What i think Vampirian28 was suggesting is there is more then one effective way to get to the capital and there is more than one way to help take it. But, in the end, your all still taking the capital. Are you telling me you want an objectiveless game?
No he wasn't , he was clearly contrasting it to other games in that part.
As for me, I wasn't saying anything more than what was in my post which was that WAR is certainly not one of the most nonlinear games out there when contrasted to other MMO's.
I don't see that with WAR...hence not as linear as the rest of the games on the market.
The only truely non-linera games, IMO, were UO and SWG before the NGE...again IMO...
KASE (Killer 80.00%, Achiever 53.33%, Socializer 40.00%, Explorer 26.67%)
UO, EQ, AC, AO, Shadowbane, DAOC, Horizons, Lineage II, FFXI, PS, SWG, EQ2, WoW, City of Villans, Tabula Rasa, PoTBS, Vanguard, GW, AoC, WAR, DF1, Aion,Champions Online, DC Universe,SWToR, GW2, PS2, DFUW beta in that order I think. (And a lot of f2p games)
What the hell? How do you figure that? This is one of the more linearly planned games I know. Work your way to the capital, rince repeat.
Wrongo.
WAR is much more non-linear than many other games out there.
Linearity = following a set fixed path. You don't get much variety along that path and your choices are severely limited.
Example: Gear progression
WoW - almost totally linear. Tier 2 better then tier 1, tier 3 better then tier 2 etc
WAR - 22 armor sets per class. While certain sets might be slightly better in overall stats total, all the sets are useful because each one is designed for a different style of play. Choice, you see?
Example: Leveling
WoW - linear. grind xp through PvE. Solo quests or instanced dungeons
WAR - you can get xp through: PvE solo quests, PvE open events (Public quests), open world PvP, instanced PvP, PvP quests, ToK achievements....
Example: world structure and endgame
WoW - PvP - grind tier 1 PvP armor, then grind PvP tier 2 armor.... PvE - grind tier 1 PvE armor, then grind tier 2 PvE armor....
The world is completely static. Absolutely NOTHING changes in the world. It just lies there. Whatever you do doesn't change a zit in the world. Each time you log in it is exactly the same thing as when you logged out.
WAR - stuff you can strive for at level 40: Collecting gear (22 armor sets per class), ToK unlocks (exploration and doing everything in the game), Guild play - the guilds themselves have levels and gear they can win, collecting trophies, tactics, titles...
The world constantly changes and does so through player action. The entire tier 4 part of the game (that's 50% or so of total) is constantly shifting. With changes in territory ownership new Public Quests, scenario battles etc appear and disappear. The capital cities themselves grow and have levels to achieve just to be razed to the ground again - you really need that gear/quest from that dungeon? Too bad - you can't enter it today because the entrance hasn't been built yet! In addition there are 3 parallel frontlines which will have different strategic situations on them. One day you'll have a stalemate on all 3 fronts, the next day human city is under siege, the day after Altdorf has fallen but the ork capital is threatened as well... What now? Go for the ork capital or help rebuild your own? Or maybe get into that elven PQ that is now open there? I suppose you'll almost never find the game world in exactly the same state you've seen before.
You and your realm will have very tough decisions to make rather than "rush teh capital". Which capital of the 3 do you want to rush? Wouldn't it be smarter to defend your capital where you have a statue of your greatness? How about throwing a distraction on some other front? How are you going to rush that thing you want to rush? Through sieging some keep? Or maybe scenario PvP? Or PvE quests and dungeons? Or helping out a failing lower tier 3 front so the spillover VPs make the difference? Or generally annoying and disrupting opponents in guerilla style warfare? Not linear by a long shot in my book.
WAR world is really a very controlled environment, no doubt about it. However it is not linear at all. What I see Mythic trying to implement is a "controlled sandbox environment". They are allowing incredible amount of player-action created variety in the world but with such a ruleset that it never goes "critical mass" which is what usually happens in completely sandbox games.
I couldn't have said it in better words.Even if the Chararcter progression seems to be linear, the game mechanics in itself will be very dynamic.I like the idea that I don't know what i`ll see when I log and there will be so much choice compared to the always..quest/craft/grind to have xp that we've been served during all these years.
The graphics doesn't bother me but it would be nice if they polish the animations though
In the land of Predators,the lion does not fear the jackals...