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we have more mmo choices out than we have ever had........and yet people still complain....i would like to see what this people would had done.....5-10 years ago when mmo titles were pretty scarese.....so you should be praising about the huge amount of choices there are to play not moaning.....
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Let's say you have a menu that has a cheeseburger, and 100 different flavors of turd sandwich. Sure, there's 101 items on the menu, but is that really a great selection?
Is it so much about the choices or the lack of varity in games? I mean back 10 years ago there was UO, EQ n AC. Each was a different game. And you could tell that when you logged in for the first time that each was different from the other. Now go from WoW to LotR...well same game, different packaging. Same could be said with most games all following the EQ playstyle. We have yet to see many games that go along the lines of UO playstyle, with the skill based system, rather than lvls.
So ten years of gaming...are we much further ahead than EQ? Same thing in all the games...hunt, loot, lvl up...rinse n repeat. We have many choices...but mostly we hafta go by looks of the game...the playstyles seem all very similar...to me anyway.
Agree. The problem is the complete lack of choice in the genre, it has not evolved at all in ten years; save for graphics. The genre has also been hijacked by elves and dwarves, not that i dislike that game style but there should be a lot more choice. I remember a few years back the author China Miéville, criticizing the state of fantasy fiction for becoming so predictable and narrow in it's perspective, the same is true of mmo's. We are talking about the ability to create worlds here, frankly the lack of creativity is numbing.
There are many great games on the market to play, each with it's own strong points and weak points. If you insist on waiting for the "perfect" MMO while labeling everything else as crap you are going to be waiting for a long time, since no two people's idea of the perfect MMO is the same.
Instead of looking around you seeing only the bad points you need to look for the good points in each game. Most of the top tier games have a great deal to offer in the way of enjoyment
Try this, get together a small group of friends, pick a random MMO, and just play to have fun. Forget about burning your way to max level, forget about trying to become uber, and forget about what anyone else has ever saiid about the game. Take the time to smell the roses as you play. You will find that the friends you are gaming with is far more meaninful than the platform you have chosen. I personalyl game with my wife and my daughter, we have fun reguardless of which game we are in.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
yes...:)
problem is people only want to play an mmo with millions of players...they dont think about the quality first...so allot of those different mmos get list....
Nightbringe1 I couldn't agree with you more, but to add to that: I think the other problem now-a-days has been the first impression problems that alot of MMO's have experienced lately. Games like Vanguard, Tabula Rasa, Dungeons and Dragons Online, etc... have had shaky starts and/or lacking of content that drives off people initially, but once these issues have been addressed very few of the original purchasers come back.
I personally believe that there is a very healthy selection of MMO's currently that can cater to most, if not all, tastes. Now each game may not have the quality of graphics or content that players want, but to be honest, no game has been able to make everyone in the world happy. Just play for fun!
Cheers!
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
There aren't that many choices if you consider the quality and playability of the MMO outhere. Most of them are completely un-original and dull, and you don't have the impression of playing a new game from one to another. Like someone says, it's not about how many burgers on the menu, but how many different meals that makes it a real choice. Big Macs, Quarter Pounder and Cheeseburger is just more of the same. Currently, the menu only get the same pile of rubbish adding on an already long list of rubbish. So every time there's a new release, it's either completely broken or the same burger served with Salad instead of fries.
And please, don't give me the "play with your friends" bull shit. If you need your own community to make a game good, that mean it is bad. I should be able to enter a new game, not knowing anyone and have a blast. Maybe people standards are so low that they can't see the problem into this, but i'm personally very tired of eating the same crap. It was fresh and good 10 years ago, but now, it makes me puke just at the sight of it.
Bottom line is: Keep pushing developers to create "real" options that won't have the after taste that a decade of copy/pasting leaves in your mouth.
Creativity : The ability to transcend traditional ideas, rules, patterns, relationships, or the like, and to create meaningful new ideas, forms, methods or interpretations; using originality, progressiveness, or imagination.
It's the monthly fees that these mmo's are charging + the lack of variety and unique features that makes the mmo market rather slim when it comes to enjoyable games. I really like what Guild Wars did by offering the game at retail price with free online. I would have actually paid to play that online, but definitely not $15 a month. When i'm already paying $50/year for XBL, i'm not going to hand over $15 a month to play 1 game. $5 a month i could handle, it isn't so bad and i could play for a few months, stop when college picks up, and then play again on breaks and at $5 a month, it isn't that bad. But $15 a month...plus college and work, i just don't see the justification in these enormous monthly fees.
http://www.gametraderworld.com/?user=SynGamer
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http://syngamer.com
every genre is the same...90% of fps are the same....90% of asian rpg are the same.....90% of wester rpg are the same.....90% of racing games are the same ...90% of beat em ups are the same ect....ect......its the same with all genres....people are just expecting to mush from an mmorpg...
haven't you heard that only AAA titles count?
I find it amazing that by 2020 first world countries will be competing to get immigrants.
That's the problem, when I booted up WoW for the first time, I felt that it was something fresh, something new. I liked the graphics, the sound, the feel. Because it was ''new'', I came from Diablo 2, which I still play sometimes, and it was a completely new experience for me, and for many others. My first game was Ultima, and my second Diablo HF/2, and then I played LOTS of free mmorpgs, and then WoW. And for many others it was their first mmorpg, it opened their eyes to the rpg market, and carbearized many, stuff such as a Hardcore mode, and full loot is unknown these days, but it was those features that made MMORPGs/RPGs, really good, it was the top of the iceberg.
I played WoW, and I do not deny that I have had good times, I cleared most of the PvE content pre TBC and post TBC, I have also focused on the PvP content, which is engaging for a short time. And now, I despise it, I went from being a WoW fanboi pre-launch to being a hater, I now see the game for what it is. And almost every game after it, have seen WoW's success, and copied it, for example LOTRO which I had my hopes in turned out to be a copy, when I booted up the beta, it was not a new fresh experience, I had seen it all before, the point/click, the grind and so on.
When WoW came, it was revolutionary, because it was easy to learn, not all that expensive, and it was made by Blizzard, a very established company, making it possible to have a big advertising campaign etc. That is what made it so popular, and now every game is trying to do the same, but they can't ''break'' the market again, with the exact same content, so what we need here is some new content, full loot, no restrictions, skill based, city sieging etc. Exactly was Darkfall is promising, and hopefully, they will deliver, I am interested in seeing how that turns out.
~Nova
Yea, I would agree that the major problem is a lack of variety among the big MMO's. You spread the pie out a little more realistically and most of us would be playing MMO's, rather than bitching about the genre. Just my opinion, but I do think this will happen...eventually.
As for playing MMO's with friends, well, almost any POS MMO could be fun if you bring a bunch of friends in. Doesn't mean the game is any good though. In one sense, you could say that this just proves that most MMO's out there right now have a severe lack of any real community. They're much more focused on small groups and instances, so you pretty HAVE to play with friends or guild members to have fun.
That's not true. They are not expecting too much, they are just wanting something different. Look at Darkfall, the only reason that people still even wait for that game is because it is different than the average game. People expect more work from devs, instead of them just wanting to be the next WoW.
Well, that's the thing about Darkfall, as the above poster said, it's made as the devs would want to play it, not to be the next World of Warcraft.
the problem is.....games like darkfall are for a nieche market...and is just not profitable enough....so no one will really want to spend allot of money to produce it...
I don't think that we expect to much from an MMO, when we become apathetic and take what ever is given to us then it is at that point that companies take advantage of the consumer. The consumer should never settle for "whatever". We should always demand more and better. We should only give our money to that which we really feel is worth while. Rewarding those that have worked for us and punishing those that release crap just for the hopes of snagging a lot of "pre-order" dollars.
Of course playing with your friends is fun, that's what friends are for. If you hated hanging out with them then they probably wouldn't be your friends.
I wouldn't see that as a problem. The screenshots that game the last DF update looked awesome, and if the gameplay is what they say it is, that would be great as well, so I don't see any problem with having a smaller company developing it, granted that it takes more time, but all the more enjoyable when and if they release a stable product providing on all their promises. And sure the community may be smaller, but that means less servers to keep running, making it cheaper for the company, etc. etc.
for me there are no MMOs currently out that are worth playing. but I dont really suffer because of that. I have plenty of other things to occupy my time with. the only MMO that I ever truly enjoyed was DAOC so I will be trying WAR to see if mythic can create an enviroment there that is somewhat similar. If not, well that's fine too. I can just play squash instead
Sure, there are a lot more games out now, but with 2 criteria I can eliminate 99% of them from my list: pvp content and gameplay. That leaves a very short list that I can think of that I would even consider:
WoW - It's set the bar for MMOs right now by being average at everything, but considering how much time they spend developing it there's an extreme lack of content unless you like mindlessly grinding raid mobs. I probably would have stuck with it longer if they had bothered with a small group progression or had added more than just a crappy arena match and halol for pvp'ers.
Eve - I've heard it's not too bad once you're set up, but that takes months. Add in that's a click-and-wait game and I didn't last more than a week.
Sword of the New World - It had some innovative ideas and the gameplay was decent for f2p, but the leveling grind is way too long and they took out afk leveling.
Guild Wars - Probably the best for pvp, but yet another click-and-wait game. I definately plan to try out Guild Wars 2...when it comes out.
I wouldn't see that as a problem. The screenshots that game the last DF update looked awesome, and if the gameplay is what they say it is, that would be great as well, so I don't see any problem with having a smaller company developing it, granted that it takes more time, but all the more enjoyable when and if they release a stable product providing on all their promises. And sure the community may be smaller, but that means less servers to keep running, making it cheaper for the company, etc. etc.
....''darkfall is still in production''(but there is no confirm if it will be released or not...due to that very reason)
Quality > Quantity. Duh.
Quality > Quantity. Duh.
there are allot of quality mmo out there duh...
Quality > Quantity. Duh.
there are allot of quality mmo out there duh...
Maybe to the ones that never experienced Ultima Online, etc. The popular games on the market right now are WoW carbon copies, point and click, grindfests.
And as a response to your previous post: Sure, there is always a chance a game such as Darkfall will never get released, I don't deny that. But as you said it's a niche game, none of the large companies would create it, at least not today, they are solely interested in making money.
Quality > Quantity. Duh.
there are allot of quality mmo out there duh...
Maybe to the ones that never experienced Ultima Online, etc. The popular games on the market right now are WoW carbon copies, point and click, grindfests.
And as a response to your previous post: Sure, there is always a chance a game such as Darkfall will never get released, I don't deny that. But as you said it's a niche game, none of the large companies would create it, at least not today, they are solely interested in making money.
<--------------------iv played UO...loved it......but still there are allot of quality mmo