Can someone please tell me when the open beta for Mythos will be? Can't find it anywhere, and since I missed the invite for the closed beta I can't get in the game. Looking forward to the open beta, so thanks if you can tell me when it starts.
Most people in their forums tend to think it will be sometime towards the end of this month. From all account's the 30+ content isnt that good yet but the lower levels are very fun. I too cannot wait for this game it looks very fun.
Most people in their forums tend to think it will be sometime towards the end of this month. From all account's the 30+ content isnt that good yet but the lower levels are very fun. I too cannot wait for this game it looks very fun.
there isnt any 30+ content . zone 3 is there to build you up to 30,zone 4 and 5 will be the next proper content areas.at the moment 30-50 is one big long grind.
in the meantime,FSS have plans to flesh the content out a little but using their existing zones.
Quoted from the dev forum:
>
"So, I wanted to take a minute to give you a little inside look at what we're talking about here, and what we think we'll be focusing on right now.
We're taking a hard look at what's in the game, what's fun, and what people do the most. We're also evaluating our sanity and what it can best be expended on.
We feel right now that we're pushing too hard to add stuff onto the end of the game, ( as far as new zones, and monsters, etc. ) instead of focusing on making the content and assets we have work for us to best advantage.
So, what does that really mean?
1) We need a full, cool quest chain, and an endgame. That means exciting, unique quests with interesting setpieces that lead to an epic confrontation at level 50 where you can effectively 'win'. This would take place in the zones we have. That doesn't mean it would end in the Umbral Peaks - it could be anywhere. We'd want to loop quests back through the zones a bit and recirculate our population.
2) New quest types - unique and interesting quest activities for the primary quests, some of whose mechanics can filter down into the other quests.
3) Story - this goes with the quests. A cohesive narrative, which is delivered through that major quest chain ( we're talking 10 or so multi-part, nifty quests )
4) Quest content to 50 - we'll still have 'side quests', although they will hopefully bend toward our primary questline
5) End Boss! The big baddie.
6) Lots of extremely unique and cool ( and repeatable! ) boss battles. That means unique boss chambers and levels, unique artwork and boss skills, cool minions, and hard battles that are fun to fight with a party
7) Better monster differentiation, with defense against AOEs and spammable skills. Beetles that burrow underground and can't be attacked until they leap up under your feet. Monsters that can turn to stone and reflect your shots. Invincible 'turrets' that fire along axes and do high damage. Heavily resistant monsters with damaging ranged effects.
8) Lots of handmade epic items that are tied to boss battles, and that do unique and interesting things ( swords that swing and shoot flames, etc. )
9) Heavy, HEAVY work on our level layouts. This means setpieces ( turning windmills, rivers with bridges, changes in height ), increased differentiation between dungeon types, and a large effort to make our world more cohesive and fun to traverse
10) Going along with that, much more specific and unique areas - forests that butt up against mountainsides, cliffsides that you adventure along, a river that's always on the way to place X. A much more distinct and anchored structure for all of our existing zones
11) Set items.
12) Epic recipes gotten from specific bosses. Rare ingredients only attainable from certain locations
13) Crafting and harvesting should have a lot of regional components - get ingredient X from here, etc.
14) Retirement. Once you win, create a descendent who has properties passed down to them, and play again with new bonuses achievements to strive for.
15) A new class, the gift that keeps on giving
16) Lots of new armor and weapons for higher levels"
Yeahh, I heard they are doing a great job developing the game and getting the closed beta players statisfied! So I'm looking forward to play it in the open beta, so it's about the end of this month? Anyone that plays the closed beta that has any comment on how cool it is, so I can look forward to it even more? Anyways..
Picture diablo 2 announcing that they are implementing a new graphics engine. Then add in guildwars style maps where you meet everyone in town then go off into your own instance. It's actually quite fun, you can kite around and build up huge groups of monsters and AOE them all to hell. You find all kinds of good weapons and armour which make it exciting to explore the entire map. You always find something good when you clear a map!
I can see this game being successful. It's the only game I can stand playing right now so, it's definitely got some potential!
its a very well made game,but it still needs a whole lot of balancing and tweaking which is why the beta wont be open as soon as FSS would have liked. no gamebreaking bugs ala HGL so far which is good.
the new wilderness and roads have made a difference,you now see other players outside the towns when youre off to your dungeon or whatever. theyve used this for the pvp mode where you see players everywhere,even in your private dungeons, and the guild wars style is scrapped.
Comments
It's not far, the closed beta is just as good enough to be the final product. So im guessing its just over the corner.
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Give me a good skill based sandbox game, and i'll give you a cookie!
Most people in their forums tend to think it will be sometime towards the end of this month. From all account's the 30+ content isnt that good yet but the lower levels are very fun. I too cannot wait for this game it looks very fun.
there isnt any 30+ content . zone 3 is there to build you up to 30,zone 4 and 5 will be the next proper content areas.at the moment 30-50 is one big long grind.
in the meantime,FSS have plans to flesh the content out a little but using their existing zones.
Quoted from the dev forum:
>
"So, I wanted to take a minute to give you a little inside look at what we're talking about here, and what we think we'll be focusing on right now.
We're taking a hard look at what's in the game, what's fun, and what people do the most. We're also evaluating our sanity and what it can best be expended on.
We feel right now that we're pushing too hard to add stuff onto the end of the game, ( as far as new zones, and monsters, etc. ) instead of focusing on making the content and assets we have work for us to best advantage.
So, what does that really mean?
1) We need a full, cool quest chain, and an endgame. That means exciting, unique quests with interesting setpieces that lead to an epic confrontation at level 50 where you can effectively 'win'. This would take place in the zones we have. That doesn't mean it would end in the Umbral Peaks - it could be anywhere. We'd want to loop quests back through the zones a bit and recirculate our population.
2) New quest types - unique and interesting quest activities for the primary quests, some of whose mechanics can filter down into the other quests.
3) Story - this goes with the quests. A cohesive narrative, which is delivered through that major quest chain ( we're talking 10 or so multi-part, nifty quests )
4) Quest content to 50 - we'll still have 'side quests', although they will hopefully bend toward our primary questline
5) End Boss! The big baddie.
6) Lots of extremely unique and cool ( and repeatable! ) boss battles. That means unique boss chambers and levels, unique artwork and boss skills, cool minions, and hard battles that are fun to fight with a party
7) Better monster differentiation, with defense against AOEs and spammable skills. Beetles that burrow underground and can't be attacked until they leap up under your feet. Monsters that can turn to stone and reflect your shots. Invincible 'turrets' that fire along axes and do high damage. Heavily resistant monsters with damaging ranged effects.
8) Lots of handmade epic items that are tied to boss battles, and that do unique and interesting things ( swords that swing and shoot flames, etc. )
9) Heavy, HEAVY work on our level layouts. This means setpieces ( turning windmills, rivers with bridges, changes in height ), increased differentiation between dungeon types, and a large effort to make our world more cohesive and fun to traverse
10) Going along with that, much more specific and unique areas - forests that butt up against mountainsides, cliffsides that you adventure along, a river that's always on the way to place X. A much more distinct and anchored structure for all of our existing zones
11) Set items.
12) Epic recipes gotten from specific bosses. Rare ingredients only attainable from certain locations
13) Crafting and harvesting should have a lot of regional components - get ingredient X from here, etc.
14) Retirement. Once you win, create a descendent who has properties passed down to them, and play again with new bonuses achievements to strive for.
15) A new class, the gift that keeps on giving
16) Lots of new armor and weapons for higher levels"
Yeahh, I heard they are doing a great job developing the game and getting the closed beta players statisfied! So I'm looking forward to play it in the open beta, so it's about the end of this month? Anyone that plays the closed beta that has any comment on how cool it is, so I can look forward to it even more? Anyways..
Thanks a lot guys!
Hope to see you in game.
Picture diablo 2 announcing that they are implementing a new graphics engine. Then add in guildwars style maps where you meet everyone in town then go off into your own instance. It's actually quite fun, you can kite around and build up huge groups of monsters and AOE them all to hell. You find all kinds of good weapons and armour which make it exciting to explore the entire map. You always find something good when you clear a map!
I can see this game being successful. It's the only game I can stand playing right now so, it's definitely got some potential!
its a very well made game,but it still needs a whole lot of balancing and tweaking which is why the beta wont be open as soon as FSS would have liked. no gamebreaking bugs ala HGL so far which is good.
the new wilderness and roads have made a difference,you now see other players outside the towns when youre off to your dungeon or whatever. theyve used this for the pvp mode where you see players everywhere,even in your private dungeons, and the guild wars style is scrapped.
nice zone 3 videos here
http://www.youtube.com/watch?v=3rp2E9NJlzo
http://www.youtube.com/watch?v=P5x-KkmAo3c
wow cool they chnge the guildwars map style..(for pvp tho) but still..lm pvp fan..cant wait to see this game,i know its a succes game!horay Mythos!!
uggh cant wait lol wanna play shame missed the sign up . hope its soon. ty for info guys
My response in another "when is open beta" thread...