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Test: what is your Dungeon and Dragons Alignment & Class?

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  • RhenkarRhenkar Member UncommonPosts: 68


    Chaotic Good Human Bard/Sorcerer (2nd/1st Level)




    Ability Scores:

    Strength- 13

    Dexterity- 14

    Constitution- 12

    Intelligence- 14

    Wisdom- 18

    Charisma- 12


    Alignment:

    Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.



    Race:

    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.



    Primary Class:

    Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.



    Secondary Class:

    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.esults:

    Alignment:

    Lawful Good ----- XXXXXXXXXXXXXXX (15)

    Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)

    Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)

    Lawful Neutral -- XXXXXXXXXXXX (12)

    True Neutral ---- XXXXXXXXXXXXXXXXXX (18)

    Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19)

    Lawful Evil ----- XXXXXXXXXXXX (12)

    Neutral Evil ---- XXXXXXXXXXXXXXXXXX (18)

    Chaotic Evil ---- XXXXXXXXXXXXXXXXXXX (19)



    Law & Chaos:

    Law ----- XXXX (4)

    Neutral - XXXXXXXXXX (10)

    Chaos --- XXXXXXXXXXX (11)



    Good & Evil:

    Good ---- XXXXXXXXXXX (11)

    Neutral - XXXXXXXX (8)

    Evil ---- XXXXXXXX (8)



    Race:

    Human ---- XXXXXXXXXXXXXX (14)

    Dwarf ---- XXXXXXXXXXXX (12)

    Elf ------ XXXXXXXX (8)

    Gnome ---- XXXXXXXX (8)

    Halfling - XXXXXXXXXX (10)

    Half-Elf - XXXXXXXX (8)

    Half-Orc - XXXX (4)



    Class:

    Barbarian - (-2)

    Bard ------ XXXX (4)

    Cleric ---- (-4)

    Druid ----- (-17)

    Fighter --- (0)

    Monk ------ (-19)

    Paladin --- (-23)

    Ranger ---- (0)

    Rogue ----- (-6)

    Sorcerer -- XXXX (4)

    Wizard ---- (0)

     

     

    Fits well enough.

    ----------------------------
    "Hero of Time! Face me!"

  • MunkiMunki Member CommonPosts: 2,128

    Neutral Good Human Sorcerer (2nd Level)





    Ability Scores:

    Strength- 10

    Dexterity- 15

    Constitution- 11

    Intelligence- 15

    Wisdom- 15

    Charisma- 14



    Alignment:

    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.



    Race:

    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.



    Class:

    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

    Id have to say im happy with the result. I usually rolled Neutral Good :D

    image
    after 6 or so years, I had to change it a little...

  • xpowderxxpowderx Member UncommonPosts: 2,078

    You Are A:

     

    Lawful Neutral Human Cleric (5th Level)





    Ability Scores:

    Strength- 16

    Dexterity- 15

    Constitution- 17

    Intelligence- 14

    Wisdom- 19

    Charisma- 11



    Alignment:

    Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Hehe, redid it today, but I was in my arrogant mindset.  :)

     

    You Are A:

     

    Neutral Good Elf Druid/Ranger (3rd/2nd Level)




    Ability Scores:

    Strength- 13

    Dexterity- 16

    Constitution- 13

    Intelligence- 18

    Wisdom- 17

    Charisma- 16



    Alignment:

    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.



    Race:

    Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.



    Primary Class:

    Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.



    Secondary Class:

    Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

    - "If I understand you well, you are telling me until next time. " - Ren

  • MuraisMurais Member UncommonPosts: 1,118

    You Are A:



    Neutral Good Human Bard (3rd Level)





    Ability Scores:

    Strength- 12

    Dexterity- 10

    Constitution- 13

    Intelligence- 13

    Wisdom- 17

    Charisma- 15


    Alignment:

    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.



    Race:

    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.



    Class:

    Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

     

     

      Accurate, and pretty enjoyable, I have to say.

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