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The battle keeps and open for attack time

When reading up on the info that is out atm I got curious when I read that there are attack windows on battle keeps and the longer you have open, the more benefits your guild gets.

 

Will this lead to guilds trying to have a 24/7 open window to maximise the gain for the guild?

 

This I personally hope, as a night time player I actually could be really wanted by a guild, as with a constant open attack window you need a 24/7 precense.

Comments

  • rapt0r0rapt0r0 Member Posts: 93

    I think that they are most likely going to take a chapter from swg with the faction bases and the windows of attack allowed. Thats just my guess.

    I don't think there should be a max amount of time a guild can leave their keep open to attacks because that would make things a lot more interesting for guilds that think they can defend their keep no matter what time or what day.  Should be fun though.

  • virtuellavirtuella Member UncommonPosts: 699

    I'm still a bit confused about the Playercities/playerbattlekeeps.

    There is 3 hubs safehubs around the world and then there is 9 cities which can be build by guilds and then there is 9 battlekeeps that can only be built by those who own a playercity because a battlekeep needs a certain playercity level to construct?

    A playercity can't be destroyed but a playerbattlekeep can?

    So does that mean those 9 guilds who builds a playercity will be the only ones who can build battlekeeps for ever?

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  • ElveerdigElveerdig Member Posts: 21

    I believe that there can be more guildcities then 9, it's only the battlekeeps that will be only 9 on each server. About the 3 hubs it's correct their save indeed.

    I'm curious though how that will work with that open window tbh.

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