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Played eve-online since it came out. I like the PvP it has. JG pilot flying skills sounds real cool, so in not so many words what happens the the "killed" player in JG, does he loss his ship, his "skills" (if you get podded in eve, you lose your implants if you have any and you need to pay for a new clone uprade).
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I think you dont loose anything when you get killed,just your cargo.
This is a fundamental game mechanics problem.
Actually losing the cargo is a hefty "death penalty"
What can i tell you. It is still not announced.
Hopefully there will be PVP servers for hardcore crowd, where dying carries hefty penaltyes
Not if you aren't carrying any cargo. Let's hope that they come up with a better model than this, otherwise the gankers will have no risk at all while the poor hauling schmoo is gonna bear the brunt of everything.
But like you said, they haven't announced their model yet, but I think its safe to say they won't take the total hardcore route because they have a real desire to succeed with this game.
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Cheap easy to get equipment spawns a vigorous PvP environment. Expensive heavy grinding equipment games spawns carebear zones.
Eve has too hefty death penalty unless you have an uber income source... especially for new players which is very frustrating.
I personaly like to see that combat does gives the winner something and the losser, does lose something more than just a "respawn" back at base.
I hope they keep the original penalty like in EVE. I loved being a pirate .
And if they do they will never become a mainstream game, Eve is realising some success but nothing as to what it could have been. If you want Eve's harsh death penalties then keep playing Eve, I trust NetDevil will use a more common sense approach to appeal to a larger audience.
Not if you aren't carrying any cargo. Let's hope that they come up with a better model than this, otherwise the gankers will have no risk at all while the poor hauling schmoo is gonna bear the brunt of everything.
But like you said, they haven't announced their model yet, but I think its safe to say they won't take the total hardcore route because they have a real desire to succeed with this game.
Good point about the risk for the ganker. In this, they will have to be completely hardcore (lose the ship too) or not at all (no loss of cargo either). Otherwise, it will become griefer's paradise. By comparison, Eve is nasty enough, but there you can get lucky now and then and cost the ganker a ship.