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The "cost" of dying in PvP

GunshipGunship Member Posts: 23

Played eve-online since it came out. I like the PvP it has. JG pilot flying skills sounds real cool, so in not so many words what happens the the "killed" player in JG, does he loss his ship, his "skills" (if you get podded in eve, you lose your implants if you have any and you need to pay for a new clone uprade).

 

Comments

  • airstrikeairstrike Member UncommonPosts: 373

     I think you dont loose anything when you get killed,just your cargo.

  • Nerf09Nerf09 Member CommonPosts: 2,953
    Originally posted by airstrike


     I think you dont loose anything when you get killed,just your cargo.

    This is a fundamental game mechanics problem.

  • LobotomistLobotomist Member EpicPosts: 5,981

    Actually losing the cargo  is a hefty "death penalty"

     

    What can i tell you. It is still not announced.

    Hopefully there will be PVP servers for hardcore crowd, where dying carries hefty penaltyes

     



  • KyleranKyleran Member LegendaryPosts: 44,063

    Originally posted by Lobotomist


    Actually losing the cargo  is a hefty "death penalty"
     
    What can i tell you. It is still not announced.
    Hopefully there will be PVP servers for hardcore crowd, where dying carries hefty penaltyes
     

    Not if you aren't carrying any cargo.  Let's hope that they come up with a better model than this, otherwise the gankers will have no risk at all while the poor hauling schmoo is gonna bear the brunt of everything.

    But like you said, they haven't announced their model yet, but I think its safe to say they won't take the total hardcore route because they have a real desire to succeed with this game. 

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  • Nerf09Nerf09 Member CommonPosts: 2,953

     

    Originally posted by Lobotomist


    Actually losing the cargo  is a hefty "death penalty"
     
    What can i tell you. It is still not announced.
    Hopefully there will be PVP servers for hardcore crowd, where dying carries hefty penaltyes
     
    If it didn't take weeks to grind for your ship (standard MMO flaw), then losing it wouldn't be a big deal.  You shouldn't have to "grind" at all for anything.  In pre-CU SWG, you plop a thumper on the ground and it did all the grinding for you.  And the thumper should have been destructable, like if you were imperial, a rebel should have been able to destroy your thumper.

     

     

    Cheap easy to get equipment spawns a vigorous PvP environment.  Expensive heavy grinding equipment games spawns carebear zones.

  • funnylumpyfunnylumpy Member Posts: 212

    Eve has too hefty death penalty unless you have an uber income source... especially for new players which is very frustrating.

  • GunshipGunship Member Posts: 23

    Originally posted by funnylumpy


    Eve has too hefty death penalty unless you have an uber income source... especially for new players which is very frustrating.
    Well you don't become King in eve after a day or even a year..., but you can safe guard yourself by flying a smaller ship (less to lose) and by being part of a bigger fleet, however this should not turn into a discussion about eve.

    I personaly like to see that combat does gives the winner something and the losser, does lose something more than just a "respawn" back at base.

     

  • spyhunter107spyhunter107 Member Posts: 104

    I hope they keep the original penalty like in EVE. I loved being a pirate =).

  • KurirKurir Member UncommonPosts: 244

    And if they do they will never become a mainstream game, Eve is realising some success but nothing as to what it could have been. If you want Eve's harsh death penalties then keep playing Eve, I trust NetDevil will use a more common sense approach to appeal to a larger audience.

  • RabiatorRabiator Member Posts: 358

     

    Originally posted by Kyleran


     
    Originally posted by Lobotomist


    Actually losing the cargo  is a hefty "death penalty"
     
    What can i tell you. It is still not announced.
    Hopefully there will be PVP servers for hardcore crowd, where dying carries hefty penaltyes
     

     

    Not if you aren't carrying any cargo.  Let's hope that they come up with a better model than this, otherwise the gankers will have no risk at all while the poor hauling schmoo is gonna bear the brunt of everything.

    But like you said, they haven't announced their model yet, but I think its safe to say they won't take the total hardcore route because they have a real desire to succeed with this game. 

    Good point about the risk for the ganker. In this, they will have to be completely hardcore (lose the ship too) or not at all (no loss of cargo either). Otherwise, it will become griefer's paradise. By comparison, Eve is nasty enough, but there you can get lucky now and then and cost the ganker a ship.

     

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