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What I find funniest is the fact that they actually still play the game. See for yourself.
In my opinion, if they hate it so much, they shouldn't be playing it. Also, on the rants I read, they complained about mmo concepts. Even though Roper himself says it isn't a true MMO...
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Yup, large majority of the regulars and all of the writers for Flagshipped.com continue to play. We're fans, just not the kind of fans who ignore issues and only talk about the positive.
Where did you read Roper say HG:L isn't a MMO? More often than not, when the HGL is(n't) an MMO debate occurs, Roper gets cited for the game being one, as he's said many times, outright, it is so.
“No, it’s an MMO. I mean, MMO means “massively multiplayer online.” We’re gonna be connecting hundreds of thousands to millions of players online.
http://www.rockpapershotgun.com/?p=312
Drawing from games such as Guild Wars and of course Diablo II, Roper admits Hellgate: London's online component doesn't necessarily neatly slide into the MMO genre. So is it an MMO? "I think that just as Diablo and Diablo II started this religious argument over whether they're RPGs or not," he mused, "Hellgate will spark that same debate over whether it's an MMO or not." But what does Bill Roper think? "It's really an MMO," he said confidently.
http://www.shacknews.com/extras/2007/011007_roper_hellgate_1.x
GS: Is the game viewed internally as an MMO, or more of a single-player game with online elements?
BR: Internally we treat the game as an MMO because we're constantly working on improving it and creating new content. The challenge with launching Hellgate: London was that it was both a single-player stand-alone game and an online game. This meant our focus was divided at times, but now that the game is out, we're all about working with the online community to get them the features that they want and making the play experience better and better.
http://www.gamespot.com/news/6184912.html
Well, then I stand corrected on that. I still don't think it should be called one though.