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Don't want to start a huge flame thread and since most of the obvious about the weekend has been stated i wont do that.
Just a few quick things i feel need to be pointed out -
if you have answers or explanations regarding this plse post informatively ..
1. Is this supposed to be a PvP game bc it was marketed as such a game?
2. If yes, then why is it receiving less PVP testing than PvE? By this i mean simply why did they wait so long to check balances and also at level 20 of a level 80 game?
3. Why did general beta testers get to level to 80 and provide a ton of PVE feedback yet the main pvp testing is only with 1/4 of player abilities (meaning the other 2/3 or 60 levels could be far worse with bugs or balance and one would never know)..Also and VERY important ***Since even the open beta only caps at level 13 when will the high level PvP bugs/balancing be done ? after the game launches? by paying customers??? um this seams to be a huge problem in my eyes...
4. Will wrap this up and bring it back to part 1.. if the game is supposed to be centered around PvP why the lack or testing for the levels and content people will be obviously spending more time playing? Please dont say they want to cap it to stress test the servers to see how large amounts of low level toons impact the server.. WE Already know this plse - they are hiding a ton of PvP gameplay for some reason..and one would think its bc they didnt balance anything b4 this test weekend for pvp and bc the levels after 20 are just as bad or worse...
- This close to release you would assume a game would at least have most of their stuff together regarding the main focus of thier product..(balance etc for pvp i mean u cant rlly assume they can balance 12 classes for pvp in less than a month do you?
- Almost forgot something very important - what about spelweaving and sieges in PVP these are concepts that surely need alot of testing especially for server stress??? Guess since OB is level 13 cap we will also get the majority of this testing after release too? Yay... wtg FC
Comments
I hope the pvp is good but i get a feeling it won t be for very long in the end. I m still trying to get over that pre determined time a guild can attack a keep thing. I might be wrong but that takes away from the whole point of gvg pvp rvr etc. Oh well
My impression is that Aoc is aiming to have a good pvp and a good pve experience. But is only my impression from what I read around.
I voted undecided cose I dont know.
Funcom has a few years of experience in the "guild base" pvp area, what with AO's Notum Wars, and what not. They know what they are doing.