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First off let me say that Balance in PVP is a huge selling point in my book.. I understand that there will always be some class that will do better in pvp then others, but what concerns me most is if there will be one or 2 classes that are way overpowerd. And from early reports that appears to be the case.
I really just do not understand how classes like the Ranger for example could have been overpowerd for so long in closed beta without any Red Flags going up...It makes me wonder what you people that were beta testing the game and the developers were really doing. If things like that were allowed to slip by perhaps its due to the fact that PVP was not really tested to much in this game.
For a game that list one of its major selling points as PVP and for them to not have thoroughly tested it tosses red flags all over the place for me. What other hidden things in PVP have they yet to test? What other classes suddenly become overpowerd over others at certain levels. I know alot of you WOW people will come in here saying PVP is not suppose to be balanced at all levels, BULL****. First of all this is not WOW. Second of all Funcom's other MMO (Anarchy Online) had PVP AT ALL LEVELS, meaningful PVP not the instance crap... You start owning land and pvping over it at level 20ish, and tons of people did.. I had to defend my level 20ish towers/land every day hours at a time.
So now that im done ranting I would really like to have a beta tester fill me in on how much PVP has really been tested in this game, and how serious Funcom is taking it. So far it seems to me that they want to make a WOW clone and just instance PVP out since all I have been hearing about even before this PVP weekend, was the instance PVP games.... Maybe they plan on making a expansion like they did in AO that will bring in World PVP later...I dunno please fill me in with some info.
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You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith
Comments
Actually, the Rangers themselves were not overpowered. It was the bow the rangers were given when auto leveled and geared up to lvl 20. This item was corrected on Saturday.
As for meaningful world PvP, it's in the game, just not this external beta build. The client size needed to remain relativly small for this test, as a result what was delivered is only a handful of the PvP mini games in order to give people a taste of what is to come, and for Funcom to collect additional PvP balance data.
Has PVP(not mini game PVP) been tested extensively though? Not just at low or high levels but ALL levels?
I really do not want to play WOW version 2 in a Conan setting with the instance PVP crap.. I want real world PVP back in my life, PVP and PVP were I actually feel like im fighting for something.
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You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith
Has PVP(not mini game PVP) been tested extensively though? Not just at low or high levels but ALL levels?
I really do not want to play WOW version 2 in a Conan setting with the instance PVP crap.. I want real world PVP back in my life, PVP and PVP were I actually feel like im fighting for something.
I'm pretty sure instanced pvp minigames is merely one aspect of pvp. There are an amusing diversion, but it's not meant to replace siege combat. It's friendlier to people with lower end systems. I'm dubious if the majority of people without high end machines will be able to participate in huge pvp battles.
This is something you can't judge until release and open world PvP.
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A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Order of the White Border.
Funcoms first MMO had huge problems in PVP lag wise due to the games engine. If you do some research you can check it out for yourself and not take my word on that. I was sceptical about these huge Siege battles when I learned they will be using that very same gamming engine just a upgraded version of it.
So I will ask agian beta testers, while you were in beta did you guys actually do extensive test on the world PVP aspect of this game, And if so how as it?
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You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith
I think it's really impossible to judge pvp balance based on lvl 20 minigames. My first impression is that it's not that bad but again this is lvl 20 with pretty much random unorganised pugs. If your concern is 1 on 1 pvp balance then that's even harder to judge from this beta. It's too bad there is no duel fuction I would have had fun just dueling every class with every class since we are all lvl 20 with pretty much equal gear. That would have been more fun than the minigames for me.
With this many classes and a pvp oriented game and community there is going to be alot of debate about class balance to be sure. Hopefully they are quick to address problems and more importantly they don't become slaves to forum whiners and overcompensate when they do make changes. Class balance is an ongoing issue in every MMO and I expect it will be here too.
Funcoms first MMO had huge problems in PVP lag wise due to the games engine. If you do some research you can check it out for yourself and not take my word on that. I was sceptical about these huge Siege battles when I learned they will be using that very same gamming engine just a upgraded version of it.
So I will ask agian beta testers, while you were in beta did you guys actually do extensive test on the world PVP aspect of this game, And if so how as it?
They are not going to be able to speak about this as this was not something tested during the weekend PvP beta, the tech and closed betas are still under NDA
Funcoms first MMO had huge problems in PVP lag wise due to the games engine. If you do some research you can check it out for yourself and not take my word on that. I was sceptical about these huge Siege battles when I learned they will be using that very same gamming engine just a upgraded version of it.
So I will ask agian beta testers, while you were in beta did you guys actually do extensive test on the world PVP aspect of this game, And if so how as it?
They are not going to be able to speak about this as this was not something tested during the weekend PvP beta, the tech and closed betas are still under NDA
Exactly, im sure when the game launches there will be talk, but when that time comes I suspect the worries will be more than half negated.