First they make the company and create a tech demo of a game they are making. This tech demo though doesn't really have to play in anyway similiar to the actual game. Infact it can even just be a rendered CGI. Then they create a website. They also post bios of thier lead, usually over-inflating thier experience and talent. "I had 12 years experience in the game industry as an artist developing an RPG Simulation(Hidden: He was working off and on with a MUD)".
Then they go to a trade show and show off thier most likely fake footage and get a high budget publisher to throw money at them. Good trade shows for this are GDC and Austin Game Conference. From here they overhype thier game to the typical news outlets like Gamespot, and IGN. Then with all the anticipation, when they are ready to release they make pre-orders. Here they usually show lots of CGI movies that don't really have anything to do with the game. At this point it doesn't really matter if the game is any good since once its released they will just take the money and run making another company and doing the same thing. This is typically known as Shovel Ware. They Shovel it out the door as fast as possible.
of course that the company will advertise by the ways they could...however, as a player, i don't refuse them...maybe i could receive some spread good...
of course that the company will advertise by the ways they could...however, as a player, i don't refuse them...maybe i could receive some spread good...
good for players..advertisement is needed by a new game . it helps itself be popular!!
hmmmm well that's cool I was just curious course i'd still like a response from a big company :P.
And they are going to reply in here because.......?
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
If you want another aspect on how to get known. You hire talent. Like actual talent. Thats usually how game companies get recognized now by name recognition. Like you notice the ones saying they hired X-blizzard employees? Conversely you can hire someone that is damn good but can't catch a break. There are quite a few of these now. People will be drawn to your company if the art you have makes people drool, and the in-game effects look breathetaking. Also you get recognition by making good games. Obviously you don't just jump on an mmo project because they take alot of time and commitment. Instead you start with casual online games or single player games.
Comments
First they make the company and create a tech demo of a game they are making. This tech demo though doesn't really have to play in anyway similiar to the actual game. Infact it can even just be a rendered CGI. Then they create a website. They also post bios of thier lead, usually over-inflating thier experience and talent. "I had 12 years experience in the game industry as an artist developing an RPG Simulation(Hidden: He was working off and on with a MUD)".
Then they go to a trade show and show off thier most likely fake footage and get a high budget publisher to throw money at them. Good trade shows for this are GDC and Austin Game Conference. From here they overhype thier game to the typical news outlets like Gamespot, and IGN. Then with all the anticipation, when they are ready to release they make pre-orders. Here they usually show lots of CGI movies that don't really have anything to do with the game. At this point it doesn't really matter if the game is any good since once its released they will just take the money and run making another company and doing the same thing. This is typically known as Shovel Ware. They Shovel it out the door as fast as possible.
mmm lol that seems more like an opinion to me. But I wouldn't be surprised for alot of companies but not all companies are like that.
Of course i'd still like to see some other opintions/ people who actually started one .
of course that the company will advertise by the ways they could...however, as a player, i don't refuse them...maybe i could receive some spread good...
hmmmm well that's cool I was just curious course i'd still like a response from a big company :P.
And they are going to reply in here because.......?
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
I think he means a good company.
If you want another aspect on how to get known. You hire talent. Like actual talent. Thats usually how game companies get recognized now by name recognition. Like you notice the ones saying they hired X-blizzard employees? Conversely you can hire someone that is damn good but can't catch a break. There are quite a few of these now. People will be drawn to your company if the art you have makes people drool, and the in-game effects look breathetaking. Also you get recognition by making good games. Obviously you don't just jump on an mmo project because they take alot of time and commitment. Instead you start with casual online games or single player games.
mmm that's cool thanks that was a kind of answer I was wanting a good description and stuff I see that sounds correct.