Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Best "SOLO" MMORPG

1235

Comments

  • redcap036redcap036 Member UncommonPosts: 1,230

    SecondHand Lands

    www.secondhandlands.com

    lots of fun!

    fairly solo-able,( least as a wolf  )

  • ZarraaZarraa Member Posts: 481

    This one is easy...

    IMO WOW is the best starter MMO in existence...followed by LOTRO & CoX.

    However If you actually want a solo challenge thst require strategy Guild Wars is your title. You can even hire a couple henchmen when it get's rough.

    ZV.

    Dutchess Zarraa Voltayre
    Reborn/Zero Sum/Ancient Legacy/Jagged Legion/Feared/Nuke & Pave.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Ihmotepp

    Originally posted by tvalentine

    Originally posted by sidebuster

    Originally posted by tvalentine


    since when was solo a synonym for anti-social? Just because you solo doesn't mean you dont socialize.

     

    I don't think that is what anyone is saying.



     

    i saw a post or 2 with people asking if someone wants to solo, then why play mmorpgs.  I assumed they meant that people who solo dont even socialize.

     

    No, they mean you can play Fallout 3 with a chat program running to socialize.

     

    I do that too. But you can't buy & sell stuff & show off new gear.

  • demcdemc Member Posts: 292
    Originally posted by cujo603


    On a similar note to the original post.  Can someone please tell me the best team sport i can play by myself ?



     

    play circle jerk it is a team sport. Just put a pin up down instead of the real thing then keep switching positions.

     

    Seriously, MMORPGs are ment to solo or group you lack the mentality to grasp that I guess

     

    To the OP EQ, EQ2, DAoC, CoH/CoV,  GW, WoW, AoC, DDO and just about any MMO can be soloed. The biggest drawback is endgame which is going to be group centric.

     

  • FTYGFTYG Member Posts: 67
    Originally posted by Ozmodan


    Why in the world do you want to play a MMO if you want to solo all the time, go play a FPS, that is your styke.
    A MMO is designed so you play with others.  Even Wow has lots of group quests that you cannot do solo.
     

     

    hehehe. This is really funny. FPS is 'Pure' multiplayer game. when you log-on, you are already with your group/team. MMORPG, you log on solo, do most of the quests solo too. you lvl up "in most games" solo too.

    The "End-Game" is ............

     

    BTW, am looking for such a game that offer solo-able eng-game things.

    WoW for sure don't offer such thing.

    UO may offer that, but the graphics is way too old (>.<)

     

  • FikusOfAhaziFikusOfAhazi Member Posts: 1,835

    They should just give xp bonus for grouping and let the players do what they want. Finding a group sucks in games with no socializing features. It's never fun to wait. They make these games so people can get in and have fun in a short amount of time, but thats not how it works out. You spend all your time waiting to find a group, or  to get all the people together from the other side of the world and have to rush through the content in order to make some sort of progress. I understand the appeal of grouping, it's just not worth the hassle anymore. I'm burnt out on the current style MMO i guess.

    See you in the dream..
    The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.

  • demcdemc Member Posts: 292
    Originally posted by FTYG

    Originally posted by Ozmodan


    Why in the world do you want to play a MMO if you want to solo all the time, go play a FPS, that is your styke.
    A MMO is designed so you play with others.  Even Wow has lots of group quests that you cannot do solo.
     

     

    hehehe. This is really funny. FPS is 'Pure' multiplayer game. when you log-on, you are already with your group/team. MMORPG, you log on solo, do most of the quests solo too. you lvl up "in most games" solo too.

    The "End-Game" is ............

     

    BTW, am looking for such a game that offer solo-able eng-game things.

    IMHO EQ2 offers more for the soloist than any game. The end game stuff is not epic raids nor epic raid gear solo but  it has something to do besides twiddle your thumbs. In Release of GU 52 they are adding endgame shard quests so a solo player can get endgame gear.  Lots of  fluff shit if you like that to keep you playing. I love the fluff and miss it in AoC

    AoC just added a new endgame solo dungeon but they lack anything else. I am in a snit over SOE and cash shop but probably be back in game cause they have the most to offer in endgame fr soloist than any game I know of.

    Just my 2 cents

    WoW for sure don't offer such thing.

    UO may offer that, but the graphics is way too old (>.<)

     



     

  • HarabeckHarabeck Member Posts: 616

    Some food for thought, in Wow, average time spent in groups is only about 30%. Solo content is very important to MMO's.

    http://blogs.parc.com/playon/archives/data/wow_data/index.html

    (Its at the July 7 entry)

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by FTYG



     
    BTW, am looking for such a game that offer solo-able eng-game things.
    WoW for sure don't offer such thing.
    UO may offer that, but the graphics is way too old (>.<)
     

     

    Most of WOW endgame (namely dungeon & raids) is indeed group centric. However, there are *some* solo-able content. Dailies, some rep grinding, crafting epics. I would also put battleground & Wintergrasp in this category because you don't need to form a group to start.

  • demcdemc Member Posts: 292
    Originally posted by FikusOfAhazi


    They should just give xp bonus for grouping and let the players do what they want. Finding a group sucks in games with no socializing features. It's never fun to wait. They make these games so people can get in and have fun in a short amount of time, but thats not how it works out. You spend all your time waiting to find a group, or  to get all the people together from the other side of the world and have to rush through the content in order to make some sort of progress. I understand the appeal of grouping, it's just not worth the hassle anymore. I'm burnt out on the current style MMO i guess.



     

    Here is what I just posted on MMos a little while ago, this is about me and MMOs but I think it fits the mold of others too.

     

    http://www.mmorpg.com/discussion2.cfm/post/2658951#2658951

  • gekkothegreygekkothegrey Member Posts: 236

    Well there is a Final Fantasy mmorpg FFXI, but it is very hard, and much different then offline Final Fantasy even though I liked it your probably would not as it is mostly grp play. I would highly suggest EQ2 for solo play. Real fun game, and great community. World of warcraft is a great game as well but I think EQ2 is better as far as solo play goes, and for sure has nicer ppl that would not mind helping a new person.

  • FikusOfAhaziFikusOfAhazi Member Posts: 1,835
    Originally posted by demc

    Originally posted by FikusOfAhazi


    They should just give xp bonus for grouping and let the players do what they want. Finding a group sucks in games with no socializing features. It's never fun to wait. They make these games so people can get in and have fun in a short amount of time, but thats not how it works out. You spend all your time waiting to find a group, or  to get all the people together from the other side of the world and have to rush through the content in order to make some sort of progress. I understand the appeal of grouping, it's just not worth the hassle anymore. I'm burnt out on the current style MMO i guess.



     

    Here is what I just posted on MMos a little while ago, this is about me and MMOs but I think it fits the mold of others too.

     

    http://www.mmorpg.com/discussion2.cfm/post/2658951#2658951



     

    Good post. You are probably right too. If i came across as someone who is in a rush to level cap, nothing is farther from my playstyle. My opinion is that the socializers, solo'ers and acheivers can and should have content that brings them together instead of trying to please each group with mobs with different amounts of hitpoints and loot. SWG originally had a nice attempt.

    See you in the dream..
    The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.

  • demcdemc Member Posts: 292
    Originally posted by FikusOfAhazi

    Originally posted by demc

    Originally posted by FikusOfAhazi


    They should just give xp bonus for grouping and let the players do what they want. Finding a group sucks in games with no socializing features. It's never fun to wait. They make these games so people can get in and have fun in a short amount of time, but thats not how it works out. You spend all your time waiting to find a group, or  to get all the people together from the other side of the world and have to rush through the content in order to make some sort of progress. I understand the appeal of grouping, it's just not worth the hassle anymore. I'm burnt out on the current style MMO i guess.



     

    Here is what I just posted on MMos a little while ago, this is about me and MMOs but I think it fits the mold of others too.

     

    http://www.mmorpg.com/discussion2.cfm/post/2658951#2658951



     

    Good post. You are probably right too. If i came across as someone who is in a rush to level cap, nothing is farther from my playstyle. My opinion is that the socializers, solo'ers and acheivers can and should have content that brings them together instead of trying to please each group with mobs with different amounts of hitpoints and loot. SWG originally had a nice attempt.



     

    No I did not take it that you were one to want to rush to cap so to speak. Sorry for the misunderstanding. I was just pointing as to why I decided to slow the pace of gaming and choses to solo.

    A few games they do a fairly good job with the tools available to try to bring players together. One of the best ways to get a great group is through a guild. I have been in a number of guilds and even ran one. DAoC, EQ2 have one of the best guild management tools in game I have seen. Both games have guild leveling too.  Other games don't give the guild leader the kind of options available in game that these two game have. At the time of WoW release (I played WoW for a month at release) I did not see a guild management tool but I would expect they had one. LOTRO maybe has one. I only played that a month too.

    A guild that have a website are more organized in scheduled events than a guild without a site but the downside is the drama you have to endure sometimes can stress you out. Not all guilds are like that but I just mention that so anyone unaware of guilds will know.

  • FikusOfAhaziFikusOfAhazi Member Posts: 1,835
    Originally posted by demc

    Originally posted by FikusOfAhazi

    Originally posted by demc

    Originally posted by FikusOfAhazi


    They should just give xp bonus for grouping and let the players do what they want. Finding a group sucks in games with no socializing features. It's never fun to wait. They make these games so people can get in and have fun in a short amount of time, but thats not how it works out. You spend all your time waiting to find a group, or  to get all the people together from the other side of the world and have to rush through the content in order to make some sort of progress. I understand the appeal of grouping, it's just not worth the hassle anymore. I'm burnt out on the current style MMO i guess.



     

    Here is what I just posted on MMos a little while ago, this is about me and MMOs but I think it fits the mold of others too.

     

    http://www.mmorpg.com/discussion2.cfm/post/2658951#2658951



     

    Good post. You are probably right too. If i came across as someone who is in a rush to level cap, nothing is farther from my playstyle. My opinion is that the socializers, solo'ers and acheivers can and should have content that brings them together instead of trying to please each group with mobs with different amounts of hitpoints and loot. SWG originally had a nice attempt.



     

    No I did not take it that you were one to want to rush to cap so to speak. Sorry for the misunderstanding. I was just pointing as to why I decided to slow the pace of gaming and choses to solo.

    A few games they do a fairly good job with the tools available to try to bring players together. One of the best ways to get a great group is through a guild. I have been in a number of guilds and even ran one. DAoC, EQ2 have one of the best guild management tools in game I have seen. Both games have guild leveling too.  Other games don't give the guild leader the kind of options available in game that these two game have. At the time of WoW release (I played WoW for a month at release) I did not see a guild management tool but I would expect they had one. LOTRO maybe has one. I only played that a month too.

    A guild that have a website are more organized in scheduled events than a guild without a site but the downside is the drama you have to endure sometimes can stress you out. Not all guilds are like that but I just mention that so anyone unaware of guilds will know.



     

    I cant disagree. The more options at your disposal the better. I bet just giving groups an xp bonus instead of an xp hit would make grouping for anything as easy as hitting "join":) Not sure why any solo'ers or RP'ers would care:)

    See you in the dream..
    The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.

  • demcdemc Member Posts: 292
    Originally posted by FikusOfAhazi




     
    I cant disagree. The more options at your disposal the better. I bet just giving groups an xp bonus instead of an xp hit would make grouping for anything as easy as hitting "join":) Not sure why any solo'ers or RP'ers would care:)



     

    I agree there I think this alone will give incentive to group. Say 20% more exp grouped and within the kill range would no doubt send more playing that want to grind there. I know DAoC did a number of incentives to get players to move about the world I know they gave a huge bonus to mobs that had not been killed for x number of hours so I know this could well be implemented too. I'm not sure but I think there was a slight group bonus also.

     edit: Oh and when I said huge bonus it was sometimes 3 to 5 times the normal experience for a kill on a monster that had not been killed for a couple days. edit 2 : those monsters required a group to get to BTW

  • riceae02riceae02 Member UncommonPosts: 180
    Originally posted by Squal'Zell


    Solo MMORPG (possibly the biggest oxymoron in existance)
     
    if you like the Solo aspect of it of MMOGs try oblivion. its a huge world that you can go anywhere gather gear farm grind and has multiple expansions, and the best part is that you do not pay a monthly fee.
     
    any mainstreem EQ /WoW clone you can solo in them but that is a complete waste unless you enjoy giving out 15$/month.
    guildwars as well but if you want to enjoy its fullest potential you have to group with humans



     

         Why are ppl so self absord to think that their way is the only way? Solo MMORPG is not an oxymoron ... I think you interpret it to mean that you have to group simply because it's an MMORPG. All it means is that there are a masssive amount of RL people playing the game with you. The way one chooses to play is up to the individual hence so much "Solo" content in the games. I for one like playing with others so I can talk and get info etc. I feel no need to "always" group or Guild. I like being able to jump into a game an not have to wait for others to get their act together.

  • riceae02riceae02 Member UncommonPosts: 180
    Originally posted by galefan2004

    Originally posted by bobbler


    having played all MMOs worth playing i would have to say WoW is the best solo mmo, just because i have taken characters 1-60 in one week solo, recently i took a paladin 1-60 in two weeks, now if you were playing say a warlock or hunter it would be two or three times as fast. (EQ isn't anywhere near as soloable)

    Its so very interesting that everyone mentions how great WoW is for solo play because you can level from 1-70 with out ever having to get in a group. What happens when you get to 70? You group constantly. The only content available worth doing is group oriented. What exactly do you do then? Do you simply start again and level another character to 70? Doesn't that get old after awhile?



     

    Got an 80 DK and an 80 pally ... I do not group constantly ... Gank contstanly yes ... but do not group. Please don't make blanket statments like your way is the only way to play.

  • riceae02riceae02 Member UncommonPosts: 180
    Originally posted by Ambrose


    Did anyone ever reply to the original question? I would like to know what are the best soloing mmo's.
    Why do I like soloing? Several reasons
    1) I have kids. I can't dedicate endless hours questing with a group. I have to be able to drop when my children need me.
    2) I like the challenge of succeeding with my character without the chaos of a group. To me the formal "group" is nothing more than a gang bashing everything in sight. Little or no skill. Also, I have found that people don't chat when grouped because they are too busy hacking and slashing.
    3) Too many groups end up with the loud mouth who complains about what everyone else does.
    4) My pc isn't the most powerful, groups drag me down.
    However, unlike eq1 where I could solo anything...and kite, games like WoW let me solo until I reach a certain level and then everything becomes group required. Or EQ2 which puts a sign on the dungeon door saying groups only.
    Anyway, are there any mmo's that are solo friendly without treating it like a disease?



     

    Nicely said, and with this it has dawned on me, and I'd be willing to bet, that most of the "Why play MMO to Solo" crowd are young and have lots of time on there hands. Notice I did not say "ALL" but just looking at some of your names, sigs, and your totally "I am right attitudes" reeks of the lack of Life experience.

  • OrthedosOrthedos Member Posts: 1,771

    The OP has only posted once and never post again, I do not know if he/she is still reading this.

    First to those who insist that there is something sacred to grouping in an MMO, step back and think.  MMO is a game in which people share a common digital world.  You can interact with them the way you want, not necessarily grouping.  I have crafting alts in games that only crafts, and interacts with people thru crafting, materials trading and such.  Its a perfectly viable way of gaming in a world in which people interact.  By the way, killing mobs is not the only thing to do in a game for every moment, and grouping to kill mobs is even less so.

    Second, for those who suggest single player games, take a look at the topic.  The OP wants to find a good "solo" MMORPG.  He/she might want to spend more time soloing in that game, he/she never says exclusively soloing.  Answer it if you want to share views, but stop reinterpreting the OP's question.

    As for the actual games, there are lots of recommendations, enough of them.  I do want to point out  a few odd comments, some outright wrong.

    1. WoW is highly soloable, not restricted to lvl 70.  You can pretty much solo to 80, easier for some classes.

    2. WoW has group content, many of which requires a team.  That does not stop you from soloing, as there are enough soloable quests that carries you to level 80.  I soloed a couple characters to 80 and still have not cleared the quests in any zones (got an achievement for many zones).  There is definitely enough soloable content (quests, explorations) to get to max level.

    3. It is absurd to say that in WoW after lvl 70 you can only do dailies.  That is totally stupid.

    4. CoH/CoV is highly soloable, as the instances are scaled to the number and level of players forming the team.  There are few loots, but that is another story.  The OP might not care about loot that much.

    5. Lotro is very soloable, and the story line epic.  Unfortunately, the epic story is not quite soloable.  They are called Books 1, 2, 3 ...  Book 4 to 7 is truly epic.  If you like the story of LOTR, the books are wonderful.

    6. EQ2 is soloable, lots of quest, and a unique minigame in crafting.

    7. EQ1 and UO is not that fun for soloing.  The game feels old, and unless you have a weird love for the old thing, I suggest you move to the newer game.  DAoC is not really a solo game, its a game of RvR.  You can solo the content but the real value of the game is ... err was in RvR.  Same for Warhammer online.

    8. There are a lot of "failed" games.  VG, AO, ... they failed for their own reasons, and if you want to try them go ahead.  As for the F2P shop malls, expect a lot of grinders.

    As its was widely suggested above, WoW is a great starter, as it embodies almost every gameplay available, with variety and active population.  Yes there are assholes and morons in the game, the same for every game, the same for life.  Hang around with people you like and ignore those who makes it hard for you.  After all you only got time to interact with 100 or so people, and you have no issues finding twice that number of cool people in WoW.

  • OBK1OBK1 Member Posts: 637
    Originally posted by riceae02

    Originally posted by Ambrose


    Did anyone ever reply to the original question? I would like to know what are the best soloing mmo's.
    Why do I like soloing? Several reasons
    1) I have kids. I can't dedicate endless hours questing with a group. I have to be able to drop when my children need me.
    2) I like the challenge of succeeding with my character without the chaos of a group. To me the formal "group" is nothing more than a gang bashing everything in sight. Little or no skill. Also, I have found that people don't chat when grouped because they are too busy hacking and slashing.
    3) Too many groups end up with the loud mouth who complains about what everyone else does.
    4) My pc isn't the most powerful, groups drag me down.
    However, unlike eq1 where I could solo anything...and kite, games like WoW let me solo until I reach a certain level and then everything becomes group required. Or EQ2 which puts a sign on the dungeon door saying groups only.
    Anyway, are there any mmo's that are solo friendly without treating it like a disease?



     

    Nicely said, and with this it has dawned on me, and I'd be willing to bet, that most of the "Why play MMO to Solo" crowd are young and have lots of time on there hands. Notice I did not say "ALL" but just looking at some of your names, sigs, and your totally "I am right attitudes" reeks of the lack of Life experience.

    /Agreed

     

    Probably the ones who also think that you stop playing games at some magic point in your life...sure you might do other things as well and have less time for your interests. But if you are an avid gamer in your youth chances are you will play games throughout  your life. Something I'm quite sure the MMO-companies have already discovered...

    I also agree with Ambrose, those are my exact reasons as well to why I mostly solo. Currently back in WAR though and I find the scenario and warband playstyle ideal for a busy parent :)

  • ET3DET3D Member UncommonPosts: 330
    Originally posted by FTYG



    BTW, am looking for such a game that offer solo-able eng-game things.

     

    Depends on what you want in the end-game. City of Heroes is the best soloable game for me. You get some tough but mostly soloable quests at the high levels (40-50), and quite a bit of content that can be played at level 50 (and this content, like the vast majority of the game, is soloable). You can also go back and play missions with limitations, such as a time or power limit. This should give you some things to do when you get to level 50, but it doesn't really last forever.

  • Kurai3Kurai3 Member Posts: 29

    Just to say, there are indeed plenty of letters in MMORPG that don't have anything to do with grouping. I for one, enjoy MMO's mainly because of their Scope and character advancement. Grouping is an afterthought for me, mostly because frankly, I rarely meet likeable people ingame. Of course, when I do, I stick with em for as long as possible.

     

    In other words, grouping is fun when there are players around that don't make you want to smash your head in, soloing is fun when they aren't around and you don't feel like looking for more. :p

  • demcdemc Member Posts: 292
    Originally posted by riceae02

    Originally posted by Ambrose


    Did anyone ever reply to the original question? I would like to know what are the best soloing mmo's.
    Why do I like soloing? Several reasons
    1) I have kids. I can't dedicate endless hours questing with a group. I have to be able to drop when my children need me.
    2) I like the challenge of succeeding with my character without the chaos of a group. To me the formal "group" is nothing more than a gang bashing everything in sight. Little or no skill. Also, I have found that people don't chat when grouped because they are too busy hacking and slashing.
    3) Too many groups end up with the loud mouth who complains about what everyone else does.
    4) My pc isn't the most powerful, groups drag me down.
    However, unlike eq1 where I could solo anything...and kite, games like WoW let me solo until I reach a certain level and then everything becomes group required. Or EQ2 which puts a sign on the dungeon door saying groups only.
    Anyway, are there any mmo's that are solo friendly without treating it like a disease?



     

    Nicely said, and with this it has dawned on me, and I'd be willing to bet, that most of the "Why play MMO to Solo" crowd are young and have lots of time on there hands. Notice I did not say "ALL" but just looking at some of your names, sigs, and your totally "I am right attitudes" reeks of the lack of Life experience.



     

    LOL, Yeah my grandkids tell me all the time to grow up and experience life instead of playing these silly games. I tell em to mind their own business. 

  • thorwoodthorwood Member Posts: 485
    Originally posted by Ozmodan


    Why in the world do you want to play a MMO if you want to solo all the time, go play a FPS, that is your styke.
    A MMO is designed so you play with others.  Even Wow has lots of group quests that you cannot do solo.
     



     

    Wrong!  Solo play in most MMO's is nothing like a FPS.  Why on earth would you assume FPS would appeal to solo MMO players?

    There are a small number of games with a similar style of play to most MMO's (eg Oblivion or the The Witcher).  However, none of these games have the depth, crafting, huge world and amount of quests that come standard in most MMO's.

  • IhmoteppIhmotepp Member Posts: 14,495
    Originally posted by riceae02

    Originally posted by Ambrose


    Did anyone ever reply to the original question? I would like to know what are the best soloing mmo's.
    Why do I like soloing? Several reasons
    1) I have kids. I can't dedicate endless hours questing with a group. I have to be able to drop when my children need me.
    2) I like the challenge of succeeding with my character without the chaos of a group. To me the formal "group" is nothing more than a gang bashing everything in sight. Little or no skill. Also, I have found that people don't chat when grouped because they are too busy hacking and slashing.
    3) Too many groups end up with the loud mouth who complains about what everyone else does.
    4) My pc isn't the most powerful, groups drag me down.
    However, unlike eq1 where I could solo anything...and kite, games like WoW let me solo until I reach a certain level and then everything becomes group required. Or EQ2 which puts a sign on the dungeon door saying groups only.
    Anyway, are there any mmo's that are solo friendly without treating it like a disease?



     

    Nicely said, and with this it has dawned on me, and I'd be willing to bet, that most of the "Why play MMO to Solo" crowd are young and have lots of time on there hands. Notice I did not say "ALL" but just looking at some of your names, sigs, and your totally "I am right attitudes" reeks of the lack of Life experience.

     

    There are two sides of the coin.

    One side is, just because you want to solo doesn't mean you want to play a single player game. Plenty of people have a lot of fun playing an online game so they can see other people in the game and chat with them, but they don't want to actually DO anything with those people like group.

    But the other side is, those people have to also realize that a solo friendly system ruins the grouping game. Saying "well, you can group if you WANT to, what does it have to do with you if the game allows solo play?" is just as close minded as saying "why would you want to solo in an MMORPG?".

     

    image

Sign In or Register to comment.