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I have played CoH/CoV for a few months but I need to know something before I keep playing. What is there to do at the endgame? I know that with games such as WoW there are giant dungeons and huge boss fights but I dont know about anything like that. What kind of stuff should I expect after I hit the max lvl?
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Well the endgame of CoH/V has many different End-Game Task Forces and Strike Forces, the Epic Archetypes and many Archvillain/Hero missions which require a pretty strong team to take down.
You could technically say there is no end-game because they really want you to (once you hit 50 on one character) start another and re-live the experience
or hunt down purple recipes and max your character out.
your arguement is so persuasive, so filled with knowledge and insight. You back up your argument very articulately, with suggestions of improvements and raising examples to glorify your position....oh wait, you didn't
- Hunting down purples recipies (can be done by killing ANY lieutnant level 51+, solo/group/raid)
- RSF/STF/LGTF, the hardest challenges of the game. You can try to make it even harder with restriction, such as a 1 AT only for the SF/TF. (specific badges + SHO for the first 2, but they are subpar compared to IOs or purples)
- Rikti Warship/Hamidon Raiding (specific badges + HO for the Hami, but they are subpar compared to IOs or purples).
- Badges, tons of them to acquire.
- Accolades, not that many of them and you will most likely have a few already, but they are: 10% hps, 5% hps/endurance, 5% hps, 10% endurance, Defensive/resist bonus for 60 seconds, offensive/recharge bonus for 60 seconds, Psi defense/resist for 60 seconds, freeze pistol, enhance status effects for 60 seconds.
- Costumes outfits, tons of them to acquire. You also have 4 extra costumes slot to unlock.
- Unique and weird storylines, such as the Firebase Zulu, Time Travel or weirder.
- Epic characters, Kheldians or Crab/Widows.
- Another character.
- "If I understand you well, you are telling me until next time. " - Ren
or redo missions either for fun or temp powers.
PvP zones
PVPbase raiding
and of course actual RPGing
They've improved this aspect a little over the years but all end-game really offers (which is true of many mmos) is grinding for 'rewards'. And the problem is by the time you reach 50 you'll already be feeling grind-fatigue from the repetitive missions.
I don't know about the villain epics (which look interesting), but the hero ones are very disappointing. They look cool and most people feel a buzz when they make their first squid, but it quickly wears off. The forms are deadly dull - limiting you to 4-5 actions in each form, compared to the dozen+ you enjoy with a regular toon. And their human form powers aren't terribly exciting.
Hero side once you get to 50 you unlock the kheldian epic archtype. Though replaying the game over at level 1 may sound "sucky" they play really different from the other hero AT's. With Issue 12 villains will be getting an epic AT of their own as well.
Between the various Strike/Taskforces, collecting recipes and the flashback system it will be a long time before a 50 runs out of things to do.
Playing Kheld to 50 is not like the character you played to 50 to unlock it. Kheldians are called epic because they have a whole storyline just for them. You can also always do what most players do, start a new chracter using a different archtype. All the archtypes play differently and no two are the same.
If you belong to a SG/VG, there's also the mentoring and leadership roles that you can step into. Sure, you'll have sidekicks/lackeys along the way, but in the 45-50 range, you can do some serious farming and helping out your lowbie SG/VG members. And the former leaders are often burnt out and more than happy to hand over the reins to someone else.
There are also costume contests to hold.
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The less you expect, the more you'll be surprised. Hopefully, pleasantly so.
Playing Kheld to 50 is not like the character you played to 50 to unlock it. Kheldians are called epic because they have a whole storyline just for them. You can also always do what most players do, start a new chracter using a different archtype. All the archtypes play differently and no two are the same.
I wasn't implying that Kheld's play like a scrapper (my 1st 50). What I was trying to say is that starting over again at level 1 sometimes discourages people who aren't familiar with a game. Some do not want to "do over" the whole game again once they hit the level cap.
It's not only archtypes that play differently but the different kinds of specific archtypes. Some people can't get enough of Blasters and make mulitple kinds (fire, ice, sonic, etc) as an example.
Good Point. SG/VG activities can become a large part of your end game play....
They've improved this aspect a little over the years but all end-game really offers (which is true of many mmos) is grinding for 'rewards'. And the problem is by the time you reach 50 you'll already be feeling grind-fatigue from the repetitive missions.
I don't know about the villain epics (which look interesting), but the hero ones are very disappointing. They look cool and most people feel a buzz when they make their first squid, but it quickly wears off. The forms are deadly dull - limiting you to 4-5 actions in each form, compared to the dozen+ you enjoy with a regular toon. And their human form powers aren't terribly exciting.
that's the problem with a lot of MMOs -- it was a grind to get to max level and then it's just never ending grind once you get there, until the next expansion and next 10 levels to grind out.
there's a number of max-level options listed in this thread.
however, i believe it goes back, again, to WHY do you play an MMO?
are there any MMOs you play, where you play one single toon, and that's it?
even if you happen to play one single toon, have you hit all the content the game has to offer, with that toon? if you're playing a villain, and plan well, you may be able to hit it all. heroside, you will outlevel content before you can get thru all of it, ESPECIALLY if you do tfs and trials. now this may not be true at certain levels in the 35+ range; but lower levels, you'll out level before you can see it all.
now, with the ouroboros gents and their whacky time travel, you can go back and experience everything you missed, at the appropriate level. that means that you can get some of those *good* drops that only lower level mobs drop, yet sell for 1-2 million at the auction house, or even just a bunch that sell for 20k-50k each. that also means that when I12 comes out and the midnight hour's content (for teen level toons) comes out, your max level toon WON'T miss out on that content.
if we take a game like say WoW or EQ2 and pretend they would actually add content in for lower levels (instead of rushing folks to max level so they can start on this year's max level dungeon grinds until next year's dungeon grinds come out for the next level cap increase)... how would your max level character enjoy that content?
as it was (before ouroboros), you COULD experience lower level content by artificially lowering your level by "exemplaring" down to a friend's level and running their content. post-ouroboros, you gain the ability to run pretty much any level of missions at any time.
trust me, there's a LOT of things that still need improving (bases anyone?); but, this game is incredibly more fun now than when emmert was running the show. if they do introduce player designed content; then the game just entered a whole new dimension. your RP guilds won't have to pretend anything any more. those folks with a vendetta against a specific type of mob, just gained limitless missions against them. and, if you're wanting a personal nemesis (or nemeses)... well then, you may now create your very own lex luthor with whom to fight a never ending battle.
i don't know any more. i find myself wishing for a new and improved pre-cu swg; but, i also hope that eve online's ambulation project brings that about shortly after it's release. i find myself afk playing eve more often than not (playing long enough to buy a new timecard, and logging in to just change skills). or even for UO with an actual 3d graphics engine and updated movement controls. UO is another game where you won't outlevel the content.
villain side needs a LOT of work. the only place you have a chance to outlevel content is the lvl 35+ area, and that's ONLY because of the co-op (hero and villain) zones of the past two issues. the low level side of villains is incredibly boring after running a couple of toons thru the same exact missions. hero side has TONS more content than villain (double if you ONLY count zones, much more than that if you count random events like fighting fires and supa troll ravers and all the TFs and trials).
who knows. i'm thinking that champs online is partially to thank for some of the recent changes (i.e. powerset proliferation).
and on that thought, i shall end my rambling.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
*shrug*
I did more "endgame content" in this MMO than in ANY other MMO, and I did raid-non-stop for a few months back in EQ (seems like an eternity).
Quality is better than quantity.
- "If I understand you well, you are telling me until next time. " - Ren
Playing Kheld to 50 is not like the character you played to 50 to unlock it. Kheldians are called epic because they have a whole storyline just for them. You can also always do what most players do, start a new chracter using a different archtype. All the archtypes play differently and no two are the same.
I wasn't implying that Kheld's play like a scrapper (my 1st 50). What I was trying to say is that starting over again at level 1 sometimes discourages people who aren't familiar with a game. Some do not want to "do over" the whole game again once they hit the level cap.
It's not only archtypes that play differently but the different kinds of specific archtypes. Some people can't get enough of Blasters and make mulitple kinds (fire, ice, sonic, etc) as an example.
What I was saying is that the kheld will not being doing the same missions your scrapper did. Kheld have a "completely different storyline". They have their own missions that can only be recieved by a kheld.
Yes that is correct my Warshade had a different starting contact and my "newbie" missions were far different from what my scrapper did. Plus the same contact kept giving me more story arcs as I leveled up. For me, this was quite good because although I was "technically" starting the game over it didn't feel like I was starting over because I was doing missions I've never done before.
Some people wouldn't like starting over at level one again. Didn't bother me at all. I hardly ever get bored because there are just so many power combos to play with.
They've improved this aspect a little over the years but all end-game really offers (which is true of many mmos) is grinding for 'rewards'. And the problem is by the time you reach 50 you'll already be feeling grind-fatigue from the repetitive missions.
I don't know about the villain epics (which look interesting), but the hero ones are very disappointing. They look cool and most people feel a buzz when they make their first squid, but it quickly wears off. The forms are deadly dull - limiting you to 4-5 actions in each form, compared to the dozen+ you enjoy with a regular toon. And their human form powers aren't terribly exciting.
A tri-form warshades does a lot of form switching and therefore winds up with a ton of powers. They are also very powerful.You underestimate a human form warshades abilities. I will grant you that the toggle shields for both Khelds are retarded. But a well built well played tri-form Warshade is extremely powerful and has almost too many powers, so many that slotting becomes hard.
I'm not a huge fan of Peacbringers though. You can make em work sure, but their human form sucks and they do not have the damage potential of a WS. They lack the double mire huge damage boost and lack the pets and lack the eclipse power to max out resists.
So yeah PB look cool and do alright when you put in a lot of work, but WS are both powerful and versatile when played right and involve quite a lot of swtiching. Plus WS human form offers more control like abilites giving them a damage/tank/utility trifecta and wind up switching a lot.
WS have been proven to be able to do the Rikti Warzone challenge that some scrappers do. Which is to kill a 3 +4 level rikit boss spawn using not inspiration or temp powers to help. And that guy did that without summoning any pets. So basically no question that a WS can be right up there in ability. I won't say that about PB though.
Having been away from CoH for 2 months I was startled by the talk of User Created Missions mentioned in this thread and went off to do some reading. Here's the quote from "Positron's" 4-year state-of-the-game speech:
I can’t tell you how excited I am for our game’s future, and although we have some major announcements yet to be made, one of the things I can talk about is a feature that we are planning. Similar in concept to our character creator, it allows you, the players, to create missions and story arcs for your characters and others to participate in. You’ll be able to pick the map, villain group, and objectives, as well as write the dialog and any clues needed for the missions. When you are satisfied with it, you can upload it and have other players across all servers play it and rate it. Fame will come to the players whose stories rate the best overall. It is features like these that we never dreamed of including when we first shipped, but are excited to be able to offer players very soon.
This is quite the teaser! There's a lot left to be explained, such as how XP and rewards will work in this system, but even if 90% of the submitted missions and story arcs are half-baked efforts and bad l33t dialog, I'm sure the other 10% may well create an endless endgame worth playing. There are some very clever fanfic writers in the game, and should they be able to coordinate their works with a good fight arrangement, it could be epic!
And in regard to the CoV content, I'm pretty sure they will be addressing CoV better in the future now that CoV epics are nearly here. Since the complete acquisition by NCSoft, they seem to have a renewed interest in CoV as well as CoH.