You gotta love when devs and/or publishers defend their failing and/or failed games by blaming the PLAYERS for "not getting it." I have tried and retried DDO, and it just isn't fun to me. There are bits of it that are fun-ish, parts that would be a great addition to a game with better overall creative direction, but as a whole, DDO just isn't entertaining to most people. If "coming back" to DDO were as mind-blowing as some people say, people would be coming back and staying. We're not that stubborn. If something really is good, we will give it a fair chance. DDO just isn't that good. On the other hand, I do see the appeal in LotRO. It's not awful -- I might even still be playing if I didn't like other games better. It's a decent attempt and fully deserves its modest degree of success.
So you don't like it, so what, why should you doubt someone elses experience. If they thinking it is mind-blowing then it is, for them.
I have to agree with the inteviewer, I THINK he was quietly referencing the fact that so many gamers feel that every released game has to have as much content in it at release as an established game has. LoTRO's approach has been great, yet they still had a lot of people at release complaining because it wasn't as big as WoW. Personally, I think the developers and staff have done a FANTASTIC job.
I started LotRO in January and played it for about 4 or 5 months. I was disappointed in the combat system and also the geography. I guess I expected more of the zones from the book.
I did immensly enjoy what zones they did have they have great visuals.
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So you don't like it, so what, why should you doubt someone elses experience. If they thinking it is mind-blowing then it is, for them.
I did immensly enjoy what zones they did have they have great visuals.