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Stay Away from DDO!

Do not bother playing this game.  Turbine has proven they have no desire to maintain a Quality Assurance nor maintain the network performance. 

The game has lag so bad that it's a slide show.  I've played large scale pvP games where there were 200-300 people actively engaging each other that had less lag then 3 people in a private instance. 

Spare yourself grief and don't bother with this game.

I've been an avid supporter of the game due to it's dynamics although the piss poor handling of the product by Turbine is enough to abstain from it.  My account has been cancled.

edit: The lag which was the precursor to this thread appears to have been vanquished.   Hit me up on Ghallanda if you're in game...

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Comments

  • VincenzVincenz Member Posts: 1,498

    Although there has been more lag since the last patch, there's a maintanence on Monday that very well may correct it, and if not I'm sure they'll track down the problem and fix it.

     

    Fixes to unforeseen issues aren't instantaneous...it's why they call them "unforeseen".

  • mindspatmindspat Member Posts: 1,367

    Originally posted by Vincenz


    Although there has been more lag since the last patch, there's a maintanence on Monday that very well may correct it, and if not I'm sure they'll track down the problem and fix it.
     
    Fixes to unforeseen issues aren't instantaneous...it's why they call them "unforeseen".
    Quality Assurance.  Do you believe Turbine emplyed any practical application of it?  I do not. 
  • slask777slask777 Member Posts: 706

    Allthough I dont like this game, I think you are highly unfair. Lag is everywhere and the nature of the internet. You will always have it to a degree, but errors or bad programming can worsen them. You got to understand that sometimes fixes to one part of the game affect another part. Sometimes if a part breaks down on a server park the whole park suffers. Often ingame lag in on the user-end aswell and the devs cant do squat about that.

    Turbine said, according to that other poster that they would fix it. Its in their own interest even to fix it. I find it funny and a little ridiculous that some players automatically think the devs are out to get them. Why in the freaking bollocks would they be that? They made a game, and probably love it too, and will ofcourse do their best to keep it running as problemless as possible. There are exceptions ofcourse but DDO aint one of them.

    ---
    Grammar nazi's. This one is for you.

  • oakthornnoakthornn Member UncommonPosts: 863

    Originally posted by mindspat


    Do not bother playing this game.  Turbine has proven they have no desire to maintain a Quality Assurance nor maintain the network performance. 
    The game has lag so bad that it's a slide show.  I've played large scale pvP games where there were 200-300 people actively engaging each other that had less lag then 3 people in a private instance. 
    Spare yourself grief and don't bother with this game.
    I've been an avid supporter of the game due to it's dynamics although the piss poor handling of the product by Turbine is enough to abstain from it.  My account has been cancled.

    u quit because of lag problems?? What kind of computer do you have,,some 5 year old dinosaur?? I played DDO for a few weeks about a couple months ago and I barely ever lagged. The only time I hitched even slightly was when running near the AH. Granted, I have a AMD 64 X24600 4 Gigs ram, 8800 GTS vid card, etc, but still. U must be running a pos dinobot.

     

    I quit DDO because it wasnt fun anymore. Playing a Barb was all about seeing how fast u can click your mouse button and watching all the mobs drop. There was barely any strategy behind the game and I didn't find it  challenging at all. Of course being a vet of the old EQ, most MMOS these days aren't really that much of a challenge due to many many more idiot ex  FPS fanboys migrating to MMO's.

    Rallithon Oakthornn
    (Retired Heirophant of the 60th season)

  • grimfallgrimfall Member UncommonPosts: 1,153

    Originally posted by mindspat


    Do not bother playing this game.  Turbine has proven they have no desire to maintain a Quality Assurance nor maintain the network performance. 
    The game has lag so bad that it's a slide show.  I've played large scale pvP games where there were 200-300 people actively engaging each other that had less lag then 3 people in a private instance. 
    Spare yourself grief and don't bother with this game.
    I've been an avid supporter of the game due to it's dynamics although the piss poor handling of the product by Turbine is enough to abstain from it.  My account has been cancled.

    Except on 2/27/08 you said this "I returned to DDO during the first year anniversary in 2007. I had canceled my account twice in the first six months of returning to the game since it occasionally continued to feel limited and lacking."

    Which doesn't quite jive with your 'avid support' statement.

    Fool me once, shame on you. Fool me twice, shame on me.  Fool me three times...well there's no saying for it, but ift there were, it wouldn't be good.

  • RiddikulusRiddikulus Member Posts: 88

    Originally posted by slask777


    Allthough I dont like this game, I think you are highly unfair. Lag is everywhere and the nature of the internet. You will always have it to a degree, but errors or bad programming can worsen them. You got to understand that sometimes fixes to one part of the game affect another part. Sometimes if a part breaks down on a server park the whole park suffers. Often ingame lag in on the user-end aswell and the devs cant do squat about that.

    The kind of lag here is well beyond that caused by the internet.  Turbine seems to be able to totally bork their servers to unplayability about once every six months... they never seem to learn from their mistakes.

    DDO in general is more laggy than any other online game I've played... it may be lousy programming but is more likely a side effect of the real time combat system... this would also be the thing that prevents DDO from scaling up well like we've seen during the marketplace event.   LOTRO and WoW would have not even broken a sweat executing that kind of event.

  • mindspatmindspat Member Posts: 1,367

     

    Originally posted by grimfall


     
    Originally posted by mindspat


    Do not bother playing this game.  Turbine has proven they have no desire to maintain a Quality Assurance nor maintain the network performance. 
    The game has lag so bad that it's a slide show.  I've played large scale pvP games where there were 200-300 people actively engaging each other that had less lag then 3 people in a private instance. 
    Spare yourself grief and don't bother with this game.
    I've been an avid supporter of the game due to it's dynamics although the piss poor handling of the product by Turbine is enough to abstain from it.  My account has been cancled.

     

    Except on 2/27/08 you said this "I returned to DDO during the first year anniversary in 2007. I had canceled my account twice in the first six months of returning to the game since it occasionally continued to feel limited and lacking."

    Which doesn't quite jive with your 'avid support' statement.

    Fool me once, shame on you. Fool me twice, shame on me.  Fool me three times...well there's no saying for it, but ift there were, it wouldn't be good.



    Fanboy and avid supporter are two different things - my apologies if you don't understand this.  Suporting the game and being critical is exactly what has made DDO the quality of game that it's become.  Although inept management and a lack of quality assurance is what's degrading the experiance and has cuased DDO to become unplayable in it's current state. 

    My PC is fine.  Even under extreme graphical settings I do not experiance lag on my end.  There's a difference which isn't as nebulous as some trolls would like to make others believe; it makes them feel smart. 

    If i could fool the fool would it make you a meta-fool?  :P

    Keep in mind, this lag rarely happens in public areas and when it does it's extremely minimal.  It's when you run a quest ( a Private Instance - early poster does not know what this means) that the game has been continuously hanging up. 

    The lag I've been experiancing, along with EVERY group member, is severly worse then the lag I've experianced in EVE Online with 300 people fighting each other.  Factor that into a game like DDO where a split second means the difference between a party wipe or a successful encounter with 2 normal mobs it becomes clear there is no room for error of this calibre.  

    People, it is bad. 

    My account isn't set to expire till another 2 weeks.  Turbine has time to fix it, but I'm just one person.  :)

     

  • Dr.RockDr.Rock Member Posts: 603

    Have you had a patch recently we haven't had in EU, played quite a bit over weekend, including a couple of raids and everything was running like a dream?

  • Dr.RockDr.Rock Member Posts: 603

    Originally posted by oakthornn  
    I quit DDO because it wasnt fun anymore. Playing a Barb was all about seeing how fast u can click your mouse button and watching all the mobs drop. There was barely any strategy behind the game and I didn't find it  challenging at all. Of course being a vet of the old EQ, most MMOS these days aren't really that much of a challenge due to many many more idiot ex  FPS fanboys migrating to MMO's.

    I wouldn't consider Barb as the most taxing of classes, especially if you were looking for challenge or strategy.

  • HvymetalHvymetal Member Posts: 355
    Originally posted by Dr.Rock


    Have you had a patch recently we haven't had in EU, played quite a bit over weekend, including a couple of raids and everything was running like a dream?



    Yes, we recently had a patch to mob AI that was ( by most, me included) believed to be a fix for the summon exploit in the shroud. It seems to have caused issues. Hopefully they are fixing it today.

  • VincenzVincenz Member Posts: 1,498

    Originally posted by mindspat


     
    Originally posted by Vincenz


    Although there has been more lag since the last patch, there's a maintanence on Monday that very well may correct it, and if not I'm sure they'll track down the problem and fix it.
     
    Fixes to unforeseen issues aren't instantaneous...it's why they call them "unforeseen".
    Quality Assurance.  Do you believe Turbine emplyed any practical application of it?  I do not. 

     

    Absolutely, but that doesn't mean they can do any kind of stress testing on a single patch, which is most likely what caused this lag.  Between the combat system and the AI changes, it got laggy...they see it...they'll fix it.

     

    No different than any other game I've played, sometimes unforeseen problems arise...then those problems get fixed.

  • uncusuncus Member UncommonPosts: 528

    Wow Mindspat, I am completely amazed at your turn around in your opinion of the game.  Before I resubbed you and Vincenz enlightened me on new areas that had been added that I hadn't even heard of, causing me to give the game another shot.  I have noticed strange lag, also - I very occassionally get it in town, but more often as you also report, get it in instances where I NEVER had lag before.  It seems extremely obvious that it is due to one of the three patches/unpatch/re-patch from the last two weeks that is causing this, since it didn't happen before then.  I understand your frustration - my guess is that Turbine felt that the cheesi-ness of the summons bug demanded an immediate fix and didn't preview the patch on Risia [bone headed move - should have done it for at least ONE day to see what problems might arise!].  Perhaps a better title to the thread could have been - "Stay away from DDO 'til they fix the latest patch!"...

    Let's face it - you aren't going to quit [for more than a month, anyway]  because you know that Turbine will fix this, even if they have to shutdown an area or two to stop the exploiting while they work on a better patch.  Plus you know you want a monk :P  You have to  - everybody does!

  • mindspatmindspat Member Posts: 1,367

     

    Originally posted by uncus


    Wow Mindspat, I am completely amazed at your turn around in your opinion of the game.  Before I resubbed you and Vincenz enlightened me on new areas that had been added that I hadn't even heard of, causing me to give the game another shot. 
    Perhaps a better title to the thread could have been - "Stay away from DDO 'til they fix the latest patch!"...
    Let's face it - you aren't going to quit [for more than a month, anyway]  because you know that Turbine will fix this, even if they have to shutdown an area or two to stop the exploiting while they work on a better patch.  Plus you know you want a monk :P  You have to  - everybody does!



    The game design is good.  I am not making a case agasint the dynamics nor environments which I feel still provide for a superbly personalized gaming experiance, when it's playable. 

     

    Lag has become more prominent over the last 3 months (increase of users) and last week it was taken to the point that the game had become broken. If someone is unable to play a game then there's absolutely no reason to subscribe. 

    I have no quams with canceling my account if the game does not work.  It's broken and unplayable, 'nuff to be said about it till it's fixed. 

    Do you think Turbine will actually invest dollars and support the increased user base to assist with lag - beside the faulty code they've introduced to break the game?

    p.s. I'm more intrested in the new outdoor areas and group dynamics then playing a monk in its self.  ;)

  • rigghawkrigghawk Member Posts: 22

    I've been playing DDO for awhile off and on and generally speaking I have no lag issues and my machine is NOT an all powerful gaming machine.  However since the hotfix last week where a new monster pathing code was implemented, there have been significant lag issues in game.  These issues are not typical of the game in general, and I'm not happy about them, but I wouldnt say the game is no good because of an atypical problem that is sure to be fixed rapidly.  I expect the problem to be resolved in the very near feature,  but do expect some lag issues if you try the game out in the next day or so.  BTW the problems seem to be mainly issues where large number of mobs are found and are not as much an issue in lower level dungeons.   So for brand new players it should not be a huge issue, but you still may experience some issues.

     

    Rigghawk

    (Namanda, Hellwynn, Namantha, Namadoc, Blackwidow, Namabam and others on Khyber)

    Rigghawk

  • HousamHousam Member Posts: 1,460

    no..why....

  • HvymetalHvymetal Member Posts: 355
    Originally posted by rigghawk


    I've been playing DDO for awhile off and on and generally speaking I have no lag issues and my machine is NOT an all powerful gaming machine.  However since the hotfix last week where a new monster pathing code was implemented, there have been significant lag issues in game.  These issues are not typical of the game in general, and I'm not happy about them, but I wouldnt say the game is no good because of an atypical problem that is sure to be fixed rapidly.  I expect the problem to be resolved in the very near feature,  but do expect some lag issues if you try the game out in the next day or so.  BTW the problems seem to be mainly issues where large number of mobs are found and are not as much an issue in lower level dungeons.   So for brand new players it should not be a huge issue, but you still may experience some issues.
     
    Rigghawk
    (Namanda, Hellwynn, Namantha, Namadoc, Blackwidow, Namabam and others on Khyber)

    Hey Nam, Sihd here, been taking a break myself for a bit. Was playing a lot on Arggo (all my Forged are there and I am really loving Forged), been meaning to come back and see how everyone is doing.

  • yoni333yoni333 Member CommonPosts: 31

    i realy dont belive that this game is lagy its becouse your comp

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  • uncusuncus Member UncommonPosts: 528

    No Yoni, it IS laggy!  What is unusual is that it is laggy in the instances and not so much in town [the opposite of normal, "too many people around" lag].  Current consensus is that one of the last patches, made to improve MOB AI/fix an "I win button" exploit, is causing the lag.  Unfortunately, Turbine has not seemed to be able to fix this, even after rolling back the patch.

    Monday's patch [wasn't there supposed to be one Monday morning?] didn't work for me - lagged out bad in the middle of an instance, solo, last night at around midnight EDT.

  • KaltesHerzKaltesHerz Member Posts: 237

    Originally posted by mindspat


    Do not bother playing this game.  Turbine has proven they have no desire to maintain a Quality Assurance nor maintain the network performance. 
    The game has lag so bad that it's a slide show.  I've played large scale pvP games where there were 200-300 people actively engaging each other that had less lag then 3 people in a private instance. 
    Spare yourself grief and don't bother with this game.
    I've been an avid supporter of the game due to it's dynamics although the piss poor handling of the product by Turbine is enough to abstain from it.  My account has been cancled.
    Although my only experience with the game is through 2 free trials, I can assure you that I had absolutely NO LAG what so ever.

    My first trial was not to long after launch, the game didn't lag, but it wasn't any fun. I was kind of hoping to see something resembling NWN in game play and style, hell I would've loved to have seen  the UI from NWN at the very least, but what I found was a lack luster and non-knowing how to be fun design of a game with a clunky interface and combat design that if you did lag, you probably died.

     

    Second trial was a few weeks ago. I figured it (the game) had a little while to improve and some new crap to be implemented. Nothing had really changed though. During this trial I was able to experience better graphics due to my much much better graphic card that I didn't have for the previous one. The graphics were brighter but IMHO they weren't any prettier. Rarely do I turn on shadows and shit like that because for me they don't improve the game but that's getting off on something that this isn't about.

     

    Over all, the game isn't fun. The tutorials are just lame but they are effective at instructing you how to play. The quests are slow, tedious, monotonous, and I know the game is designed to be played with teams, but I HATE BEING FORCED TO TEAM. Yes YES I KNOW you can do quests solo, but the solo quests are excessively to easy, and the group quests, or one notch up on the difficulty slider was to hard 70% of the time. My warrior did ok on many group quests if I could get a decent pull, but none of my other toons could get anywhere.

     

    I MIGHT download another free trial when the Monks are released as that's always been my favorite type of character class to play. If a game has a monk in it, I'm all over it. On second though, nah I won't bother with it. A single character class isn't going to improve gameplay any.

     

    CHZ

    Want a taste of religion? Lick a witch.

  • SovrathSovrath Member LegendaryPosts: 32,939

    Well, I think the OP is being a little unfair.

    I played as of about a month ago and had absolutely no long lasting lag with everything maxed out. Now, if a recent patch has added an issue then that happens... happens to a lot of games and is usually corrected.

    So to diss a game for this one recent issue just doesn't make sense.

    As far as the game is concerned it is actually very fun. Unfortunately I don't like to be forced to group but the few groups I did end up in were a blast. To be honest, you really need to start experiencing some of the higher lvl dungeons to truly appreciate the game. And by that I mean to get out of the harbor area and start doing the other missions.

    If you have a core group of friends or are really into grouping this game can be some of the most fun you ever will have. You have to forgive a few things like the silly world or some of the poor choices in armor or weapons (I have no idea who is in charge of this art design for Turbine but someone has no clue).

    Yes, I know you can solo but those quests start to peter off. Still, they were very enjoyable.

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    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • mindspatmindspat Member Posts: 1,367
    Originally posted by KaltesHerz


     
     
    I was kind of hoping to see something resembling NWN in game play and style, hell I would've loved to have seen  the UI from NWN at the very least, but what I found was a lack luster and non-knowing how to be fun design of a game with a clunky interface and combat design that if you did lag, you probably died.
    Over all, the game isn't fun. The tutorials are just lame but they are effective at instructing you how to play. The quests are slow, tedious, monotonous, and I know the game is designed to be played with teams, but I HATE BEING FORCED TO TEAM. Yes YES I KNOW you can do quests solo, but the solo quests are excessively to easy, and the group quests, or one notch up on the difficulty slider was to hard 70% of the time.
    My warrior did ok on many group quests if I could get a decent pull, but none of my other toons could get anywhere.

    Clunky interface is absolutely NOT what I would think of when referencing DDO.  It's very intuitive and user friendly unless the user has a physical handicap.  The combat design also falls into this category, VERY tactile requiring the player to have decisive thinking skills and good hand-eye cooridination. 

    The tutorials are kinda of weak.  While they cover raw basics they do not expand upon character creation and design which *is* what made D&D so great.

    Not all the solo areas are easy.  Some are downright hard to impossible.  Run around the outdoor areas solo and let everyone know how easy it was to clear out the areas without dying.

     What do you mean by "decent pull".  Normally I would assume you mean items pulled out of a chest (ie, loot) but suspect you mean "pulling mobs" as what's done in cookie-cutter games like WoW.  If this is what you mean, pulling mobs, then you should know that DDO requires a little more thought to be successful then to pull 1 mob that stands within a group of 5 of their homies - why wouldn't the others be alerted?

    The lag issues have been present since the first AI patch that happened around December 2007.  It became more noticable around February and last week it damned near broke the entire game.  Last night, yes I logged in expecting the REAL fix, I was experiancing 20-30 second delays on sending a /tell and had issues moving around in Meridia.  It was bad enough that I couldn't even check mail or sell items...

     

     

     

     

  • RiddikulusRiddikulus Member Posts: 88

    Originally posted by Sovrath


    Well, I think the OP is being a little unfair.
    I played as of about a month ago and had absolutely no long lasting lag with everything maxed out. Now, if a recent patch has added an issue then that happens... happens to a lot of games and is usually corrected.
    So to diss a game for this one recent issue just doesn't make sense.
    As far as the game is concerned it is actually very fun. Unfortunately I don't like to be forced to group but the few groups I did end up in were a blast. To be honest, you really need to start experiencing some of the higher lvl dungeons to truly appreciate the game. And by that I mean to get out of the harbor area and start doing the other missions.
    If you have a core group of friends or are really into grouping this game can be some of the most fun you ever will have. You have to forgive a few things like the silly world or some of the poor choices in armor or weapons (I have no idea who is in charge of this art design for Turbine but someone has no clue).
    Yes, I know you can solo but those quests start to peter off. Still, they were very enjoyable.
    "This one recent issue" leaves out the fact that this happens about every six months or so.    Yes, they have fixed it every time, but it tends to take an unreasonably long time to do so (the great lag disaster of 2006 took a month to fix).   They are still "looking at" this problem so I would suspect we will not see a fix until early next week at this rate.

    The rest of your comments are spot on.   It is a very fun game when there is not something wrong with it.

  • brostynbrostyn Member, Newbie CommonPosts: 3,092

    I've been playing my butt of the past 14 days. Yes, the lag gets ridiculous at times. Though, the last time it happened was during the weekend. I didn't notice it to last for more than 3 minutes at any one time, though. I hope they either fix it or its already fixed. I guess the newness hasn't worn off for me to be affected as much as its affected you.

  • mindspatmindspat Member Posts: 1,367

    http://forums.ddo.com/showthread.php?&postid=1690189#post1690189



    Old 04-30-2008, 02:30 PM


    Quarion Quarion is offline
    vbmenu_register("postmenu_1690189", true);

    DDO Community Specialist

     

    Join Date: Feb 2006

     

     



    default DDO hotfix - Thursday, May 1st, 7am-10am EST




    The DDO Game Servers will be brought down on Thursday, May 1st from 7am - 10am Eastern (-5 GMT) for a hotfix.



    This hotfix should address the severe lag issues and some monster misbehavior caused by lag, that has been experienced by players this week.



    Turbine would like to thank everyone for their patience! See you in the game soon.

  • froby1kinobifroby1kinobi Member Posts: 114

    I started the 10 day trail a few days ago and have not experienced any lag.

    If I was it would not be any worse than what I used to get when playing WoW.

    Although I have to agree with the OP's topic title.  Stay away from DDO!  It'll smack you upside the head with weird things like character immersion and compelling gameplay.

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