Morpin I don't know all the devs by name either so who knows. SOE might have added a few people, but the team is still pretty much what Sigil was already composed of except now there are just about 80 less of them. SOE didn't perform some miracle by replacing them with their own staff or making changes enough that turned the team around. My point is that imagine how much faster and/or more things would have been accomplished if there were 80 more people who already had working knowledge of the game.
The sigil team is who is doing the work fixing the game, just like they were doing prior. Only now there are less of them and the best of the crop are either fired, quit or moved to new projects. None of which I feel are actions worthy of giving faith in SOEs commitment to the game.
The game has come a long way and is actually fairly decent to play. However I don't believe that the work Sigil did was commendable based on the product they put out and I don't think SOE did anything worthy of praise by slowing down what the Sigil team was already doing when they took over. The sum of the last year is basically some performance increases, a raid dungeon and some of the more unique features removed (or put on indefinite hold).
All said and done the game is moving in a positive direction, but not one that is worthy of banding together as players in a joint effort to revive the game as the OP suggests doing. That sort of actions overvalues the"commitment" put out by the company making the game. The whole circular logic of the game isn't doing well so people should give it money so that it might do well isn't a winning move. When SOE has enough faith in the game to put out a trial then it will be time for people to consider 2nd, 3rd, 4th looks at the game.
Morpin I don't know all the devs by name either so who knows. SOE might have added a few people, but the team is still pretty much what Sigil was already composed of except now there are just about 80 less of them. SOE didn't perform some miracle by replacing them with their own staff or making changes enough that turned the team around. My point is that imagine how much faster and/or more things would have been accomplished if there were 80 more people who already had working knowledge of the game.
The sigil team is who is doing the work fixing the game, just like they were doing prior. Only now there are less of them and the best of the crop are either fired, quit or moved to new projects. None of which I feel are actions worthy of giving faith in SOEs commitment to the game.
The game has come a long way and is actually fairly decent to play. However I don't believe that the work Sigil did was commendable based on the product they put out and I don't think SOE did anything worthy of praise by slowing down what the Sigil team was already doing when they took over. The sum of the last year is basically some performance increases, a raid dungeon and some of the more unique features removed (or put on indefinite hold).
All said and done the game is moving in a positive direction, but not one that is worthy of banding together as players in a joint effort to revive the game as the OP suggests doing. That sort of actions overvalues the"commitment" put out by the company making the game. The whole circular logic of the game isn't doing well so people should give it money so that it might do well isn't a winning move. When SOE has enough faith in the game to put out a trial then it will be time for people to consider 2nd, 3rd, 4th looks at the game.
I've played it from Day 1 and whether it's brining over more experienced folks from their other games, better management, hiring a few key people.... or what. But there is a night and day difference for the better once Sony took over. They've communicated pretty well what they need to tackle first and why and to a large extent, they had to triage some potentially game breaking issues and at the same time where able to get new content into the game.
Looking ahead, and yes, it may be optimistic, but GU6 might be the turning point where the updates become more about new content than massive bug and performance fixes.... new raid dungeon, Galleons, fishing, AAs, Isle of Dawn, etc. etc.
What SOE talks about does sound promising and the game has flushed out after SOE put their brand on the game. I personally thought both versions of the team did lots respective to the condition of the game as it was when they owned it. I feel like a politician after saying that.
I have bought the ticket and took the train ride of SOE promises several times in the past and I know better than to put any faith in what they say vs what they deliver. Promises are easy to make, but a lot more work to keep.
You know what. I did my very best to stand by this game. I thought it had great potential and think it still does, but not as long as the people who are in cahrge of it remain in charge. Instead of finishing the game they are to busy recoding it from the ground up. Class rewrites after class rewrites, adding more mounts when we all ready have plenty! There are premier dungeons that continue to be broken and neglected. Quest that start and you cannot finish because they are broken. Bugs that have been in since day one and have been constantly bugged remain just that - bugged!
Then instead of finishing the game and adding content that would make the game more fun to play...what do they do? They just keep rewriting stuff and will continue to do so. Sure the games performance has gotten better...but beyond that...it is an unfinished - unpolished game that will never see its potential under the current owners - SOE.
I originally bought this game because Sigil was in charge and not SOE. Then SOE ended up with it any way and I was that close to canceling. I should have because I know SOE and I knew they would screw this game up just like they have every game they touch. I finally gave up. That is the last SOE game I'll ever play again.
SOE has proven without a shadow of a doubt that they are totally clueless when it comes to MMORPG's. May they forever rot in gamers hell,
You know what. I did my very best to stand by this game. I thought it had great potential and think it still does, but not as long as the people who are in cahrge of it remain in charge. Instead of finishing the game they are to busy recoding it from the ground up. Class rewrites after class rewrites, adding more mounts when we all ready have plenty! There are premier dungeons that continue to be broken and neglected. Quest that start and you cannot finish because they are broken. Bugs that have been in since day one and have been constantly bugged remain just that - bugged! Then instead of finishing the game and adding content that would make the game more fun to play...what do they do? They just keep rewriting stuff and will continue to do so. Sure the games performance has gotten better...but beyond that...it is an unfinished - unpolished game that will never see its potential under the current owners - SOE. I originally bought this game because Sigil was in charge and not SOE. Then SOE ended up with it any way and I was that close to canceling. I should have because I know SOE and I knew they would screw this game up just like they have every game they touch. I finally gave up. That is the last SOE game I'll ever play again. SOE has proven without a shadow of a doubt that they are totally clueless when it comes to MMORPG's. May they forever rot in gamers hell,
So their is no need for you to post in this forum again ,right? you have said your piece and you don't like the game so what more is their for you to say. Funny how you are still posting in this forum yet you don't like the game. Anyone would think you have had enough of VG but you are posting in a VG forum...the mind s
I give this the "Three Strikes and You're Out" ruling.
I was with this game from beta and at it's release and it was horrible.
I stayed with it early on thinking they might make some improvements and they didn't.
I re-subbed about 2 months ago thinking SOE could come and rescue the drowning game and while it is better than it's nightmarish release it's still a game that's not ready for the big leagues and just cancelled my subscription again.
So unless they (SOE) pulls a rabbit out of their hat this game is pretty much on life support.
Originally posted by Mooon So their is no need for you to post in this forum again ,right? you have said your piece and you don't like the game so what more is their for you to say. Funny how you are still posting in this forum yet you don't like the game. Anyone would think you have had enough of VG but you are posting in a VG forum...the mind s
Considering this post was a plea to former players to rally the troops and come save the game I think Tealas post was spot on appropriate for this thread.
Keep in mind this is a game forum and NOT a game fansite. These are not forums only for those who love a game and all else need not participate. That is the beauty of discussion here. There is plenty to learn from people who have a differing opinion.
You know what. I did my very best to stand by this game. I thought it had great potential and think it still does, but not as long as the people who are in cahrge of it remain in charge. Instead of finishing the game they are to busy recoding it from the ground up. Class rewrites after class rewrites, adding more mounts when we all ready have plenty! There are premier dungeons that continue to be broken and neglected. Quest that start and you cannot finish because they are broken. Bugs that have been in since day one and have been constantly bugged remain just that - bugged! Then instead of finishing the game and adding content that would make the game more fun to play...what do they do? They just keep rewriting stuff and will continue to do so. Sure the games performance has gotten better...but beyond that...it is an unfinished - unpolished game that will never see its potential under the current owners - SOE. I originally bought this game because Sigil was in charge and not SOE. Then SOE ended up with it any way and I was that close to canceling. I should have because I know SOE and I knew they would screw this game up just like they have every game they touch. I finally gave up. That is the last SOE game I'll ever play again. SOE has proven without a shadow of a doubt that they are totally clueless when it comes to MMORPG's. May they forever rot in gamers hell,
I guess this is where I have a difference of opinion. I think that SOE has the correct priority. They need to fix the core code and when that is done they can add major new content. If this was not the case you would be hearing a chorus of people complaining that the developers where ignoring the main problems and just adding fluff. Cant please all the people all of the time.
Most of the games I have played have followed the path of appeasing the masses with fluffly new content added to a broken core. Eventually that veneer wears thin and people see the underlying problems.
I bet anything that the developers would LOVE to add new content. I am a software engineer. (not in the game industry). I love adding new features to the software. The hardest part of the job for me is to track down bugs and squeeze better performance out the code. Unforutunately my users are sophistiacted business users who realize that this is what counts and adding bells and whistles does not cut it.
I believe SOE's ultimate goal is to get the game to a point where the game is stable and has decent performacen. Then they can re-release this game and offer a free trial. They will get one chance to do this and if they blow it, you can then turn the lights out on this game.
I think this goal shows a significant commitment by SOE to the game because they are in it for the long run.
I still don't see anything as "significant commitment" in terms of this games future. If there was any significant commitment then there would be more people working on the game, because that is what is desperately needs. In fact almost everything SOE is doing speaks to the opposite.
All this talk of fixing the core mechanics of the game and then the hope is that sometime in the future there will be content added is self justification for paying to beta a game IMHO. Thats sounds a lot more harsh than I mean it to sound, but I just can't find better words to sugar coat it. Edit: I also don't mean that to insult anyone paying for VG as I think it has enjoyment factor for those looking for it, but it is still a quasi beta state game right now.
SOE isn't dumb enough to know that this year is going to be very serious competition for their titles. I wouldn't expect any significant investment in any of their titles, let alone the one they own with the worst launch ever, until they know exactly how much impact the new titles will have on their stable of games. Then and only then will they re evaluate if putting sizable resources in this game will be profitable or not. While I think that is a strategy that is guarenteed to lose, it is the one I expect them to take.
You know what. I did my very best to stand by this game. I thought it had great potential and think it still does, but not as long as the people who are in cahrge of it remain in charge. Instead of finishing the game they are to busy recoding it from the ground up. Class rewrites after class rewrites, adding more mounts when we all ready have plenty! There are premier dungeons that continue to be broken and neglected. Quest that start and you cannot finish because they are broken. Bugs that have been in since day one and have been constantly bugged remain just that - bugged! Then instead of finishing the game and adding content that would make the game more fun to play...what do they do? They just keep rewriting stuff and will continue to do so. Sure the games performance has gotten better...but beyond that...it is an unfinished - unpolished game that will never see its potential under the current owners - SOE. I originally bought this game because Sigil was in charge and not SOE. Then SOE ended up with it any way and I was that close to canceling. I should have because I know SOE and I knew they would screw this game up just like they have every game they touch. I finally gave up. That is the last SOE game I'll ever play again. SOE has proven without a shadow of a doubt that they are totally clueless when it comes to MMORPG's. May they forever rot in gamers hell,
Sony is trying to take a great game and fix the fundamentally broken infrastructure. Sigil might have had a great idea and game design, but everything from classes, combat, performance was fundamentally broken. Sony had fixed a tremendous amount of that stuff, but there is more to go.
I think the class fixes need to be done. They are not being done for sport, they are being done because many classes were fundamentally flawed and/or broken at launch. The Psionicist fix is up next in GU5 and it basically fixes stuff that has not worked since Day 1 and also finally makes the Psionicist a true crowd control specialist. All the classes must be fixed before they move onto the overall Combat fix.
They also need to continue to mix in new content to keep people engaged with new quests, new content etc. Some folks will go berzerk when fishing goes live in GU6, but it's also important to keep adding to the game to keep folks engaged.
It's a fix vs. content balance. If they worked solely on fixes, they'd lose customers, if they worked solely on content they'd lose customers. Everyone will debate if the balance is right, but it's clear to me (and they've stated as much) that it's this balance they are trying to maintain. Some of the accomplishments are very impressive... for example launch a premier raiding dungeon and fix the memory leak at the same time. Good balance. But if they launch another raid dungeon and implement AAs without fixing hitching, then the balance would be considered out of whack.
It's not the 15$ per month, it's the engine performance for me. I can't stand all that hitching. I have no fun constantly hitching for 3-4 sec at the time, each time i run around. The game seems fun, but the engine is so bad it makes the game unplayable. Fix the hitching and i'll be back.
It's not the 15$ per month, it's the engine performance for me. I can't stand all that hitching. I have no fun constantly hitching for 3-4 sec at the time, each time i run around. The game seems fun, but the engine is so bad it makes the game unplayable. Fix the hitching and i'll be back.
If you are still subscribed, try out the hitching fix on Test. I haven't gone their yet, but from what I heard, it's a big improvement, but there is still going to be one 'initial hitch' while all the new objects/textures get loaded. I guess that will be the trade-off for not having loading screens.
If you are not subscribed, check out the forums after GU5 and someone can update you on the effectiveness of the hitch.
Personally, I'd rather have the initial hitch than the loading screens.
It's not the 15$ per month, it's the engine performance for me. I can't stand all that hitching. I have no fun constantly hitching for 3-4 sec at the time, each time i run around. The game seems fun, but the engine is so bad it makes the game unplayable. Fix the hitching and i'll be back.
If you are still subscribed, try out the hitching fix on Test. I haven't gone their yet, but from what I heard, it's a big improvement, but there is still going to be one 'initial hitch' while all the new objects/textures get loaded. I guess that will be the trade-off for not having loading screens.
If you are not subscribed, check out the forums after GU5 and someone can update you on the effectiveness of the hitch.
Personally, I'd rather have the initial hitch than the loading screens.
as someone who has tried the "hitching fix" on test i can tell you it NOT a big improvment and Ill be very suprised if it makes it into GU5
Watch your thoughts; they become words. Watch your words; they become actions. Watch your actions; they become habits. Watch your habits; they become character. Watch your character; it becomes your destiny. Lao-Tze
And sadly, I have to include myself in this accusation. Yes, I have had the "complainer hat" on for a very long time, but now, alas, I am taking it off and laying it down humbly upon my desk. It is time to give Vanguard its due. Firstly, many fans are still making posts that say this game has come a long way. And who am I (or you) to question them? They wouldn't pull themselves away from their gaming time to write empty posts. Indeed, there must be some bit of truth to their claims. Second, McQuaid and Butler themselves designed this game, and who better could have added their creative talents? Third, if parts of the game seem empty, well, perhaps that's because you and I are not in it. Let us join, sign up, and log on this weekend and see for ourselves if other folks are around. My bet is that we bump into one another and probably spend the first five minutes laughing away our prior concerns about this game called Vanguard. C'mon now. Take off your "complainer hats" and resub to "The Vision." What's $15? You spend more than that on a blind date.
Can I have your credit card number?
Look, there's a chance on a blind date that I won't get screwed. Somehow, I think I have a better chance of getting screwed by playing Vanguard.
Brad screwed the game and the people. Vision? Hell he could barely see straight after being strung out on opium. He had a vision, and hten he holed himself up in restrooms sating his drug addiction. The game has improved, and so far has been the best MMO I have ever played, especially without Brad!
And sadly, I have to include myself in this accusation. Yes, I have had the "complainer hat" on for a very long time, but now, alas, I am taking it off and laying it down humbly upon my desk. It is time to give Vanguard its due. Firstly, many fans are still making posts that say this game has come a long way. And who am I (or you) to question them? They wouldn't pull themselves away from their gaming time to write empty posts. Indeed, there must be some bit of truth to their claims. Second, McQuaid and Butler themselves designed this game, and who better could have added their creative talents? Third, if parts of the game seem empty, well, perhaps that's because you and I are not in it. Let us join, sign up, and log on this weekend and see for ourselves if other folks are around. My bet is that we bump into one another and probably spend the first five minutes laughing away our prior concerns about this game called Vanguard. C'mon now. Take off your "complainer hats" and resub to "The Vision." What's $15? You spend more than that on a blind date.
"The Vision" is no longer there. If you can manage to find the original game faq compare it to what the game is now. Vanguard was supposed to be step towards a game that evolved based on player actions, but now it just another of the rinse / repeat EQ, WoW, etc clones that have become the golden ideal of game design.
Vanguard is a fun game. I personally would have to rank it as my number 2 favorite mmo behind EVE online, if more people played it I would re-sub (hard to do group quests without a group). I have said this on other posts; No mmog has ever been perfect at launch, alot of the bad reputation that a game gets are from fanbois(and girls) cry babying about unrealistic expectations that they had for the game. If you think that you can do any better than start up a development studio and make your perfect masterpiece. I have to agree with the OP people aren't giving this game a chance they just read all the bad posts and move on, the folks with the biggest complaints are more than likely the most vocal, it just like the old saying in customer service goes "If a person has a good experience they may tell one or two people that they know about it, but if they have a bad one they will typically tell anyone who listens". If you like this game speak up and let your friends and others on the internet know about it. just my opinion in the end let the trolls and flaming continue on. I would like to know what others think are in their opinions fun mmog's and what it is that makes them so.
also I don't understand the logic behind complaining about performance in a game then complaining about measures that the developer took to improve performance.
"For a wounded man shall say to his assailant, 'If I live, I will kill you. If I die, You are forgiven.' Such is the rule of honour..."
Comments
Morpin I don't know all the devs by name either so who knows. SOE might have added a few people, but the team is still pretty much what Sigil was already composed of except now there are just about 80 less of them. SOE didn't perform some miracle by replacing them with their own staff or making changes enough that turned the team around. My point is that imagine how much faster and/or more things would have been accomplished if there were 80 more people who already had working knowledge of the game.
The sigil team is who is doing the work fixing the game, just like they were doing prior. Only now there are less of them and the best of the crop are either fired, quit or moved to new projects. None of which I feel are actions worthy of giving faith in SOEs commitment to the game.
The game has come a long way and is actually fairly decent to play. However I don't believe that the work Sigil did was commendable based on the product they put out and I don't think SOE did anything worthy of praise by slowing down what the Sigil team was already doing when they took over. The sum of the last year is basically some performance increases, a raid dungeon and some of the more unique features removed (or put on indefinite hold).
All said and done the game is moving in a positive direction, but not one that is worthy of banding together as players in a joint effort to revive the game as the OP suggests doing. That sort of actions overvalues the"commitment" put out by the company making the game. The whole circular logic of the game isn't doing well so people should give it money so that it might do well isn't a winning move. When SOE has enough faith in the game to put out a trial then it will be time for people to consider 2nd, 3rd, 4th looks at the game.
Looking ahead, and yes, it may be optimistic, but GU6 might be the turning point where the updates become more about new content than massive bug and performance fixes.... new raid dungeon, Galleons, fishing, AAs, Isle of Dawn, etc. etc.
What SOE talks about does sound promising and the game has flushed out after SOE put their brand on the game. I personally thought both versions of the team did lots respective to the condition of the game as it was when they owned it. I feel like a politician after saying that.
I have bought the ticket and took the train ride of SOE promises several times in the past and I know better than to put any faith in what they say vs what they deliver. Promises are easy to make, but a lot more work to keep.
You know what. I did my very best to stand by this game. I thought it had great potential and think it still does, but not as long as the people who are in cahrge of it remain in charge. Instead of finishing the game they are to busy recoding it from the ground up. Class rewrites after class rewrites, adding more mounts when we all ready have plenty! There are premier dungeons that continue to be broken and neglected. Quest that start and you cannot finish because they are broken. Bugs that have been in since day one and have been constantly bugged remain just that - bugged!
Then instead of finishing the game and adding content that would make the game more fun to play...what do they do? They just keep rewriting stuff and will continue to do so. Sure the games performance has gotten better...but beyond that...it is an unfinished - unpolished game that will never see its potential under the current owners - SOE.
I originally bought this game because Sigil was in charge and not SOE. Then SOE ended up with it any way and I was that close to canceling. I should have because I know SOE and I knew they would screw this game up just like they have every game they touch. I finally gave up. That is the last SOE game I'll ever play again.
SOE has proven without a shadow of a doubt that they are totally clueless when it comes to MMORPG's. May they forever rot in gamers hell,
So their is no need for you to post in this forum again ,right? you have said your piece and you don't like the game so what more is their for you to say. Funny how you are still posting in this forum yet you don't like the game. Anyone would think you have had enough of VG but you are posting in a VG forum...the mind s
I give this the "Three Strikes and You're Out" ruling.
I was with this game from beta and at it's release and it was horrible.
I stayed with it early on thinking they might make some improvements and they didn't.
I re-subbed about 2 months ago thinking SOE could come and rescue the drowning game and while it is better than it's nightmarish release it's still a game that's not ready for the big leagues and just cancelled my subscription again.
So unless they (SOE) pulls a rabbit out of their hat this game is pretty much on life support.
I want to give the game a try but I dont want to pay for it until i try it. No one has sent me a buddy code i have posted for one on 4 differnt sites.
Conservatism.
Just old white men trying to find ways to legalize discrimination, and make the poor poorer
Keep in mind this is a game forum and NOT a game fansite. These are not forums only for those who love a game and all else need not participate. That is the beauty of discussion here. There is plenty to learn from people who have a differing opinion.
I guess this is where I have a difference of opinion. I think that SOE has the correct priority. They need to fix the core code and when that is done they can add major new content. If this was not the case you would be hearing a chorus of people complaining that the developers where ignoring the main problems and just adding fluff. Cant please all the people all of the time.
Most of the games I have played have followed the path of appeasing the masses with fluffly new content added to a broken core. Eventually that veneer wears thin and people see the underlying problems.
I bet anything that the developers would LOVE to add new content. I am a software engineer. (not in the game industry). I love adding new features to the software. The hardest part of the job for me is to track down bugs and squeeze better performance out the code. Unforutunately my users are sophistiacted business users who realize that this is what counts and adding bells and whistles does not cut it.
I believe SOE's ultimate goal is to get the game to a point where the game is stable and has decent performacen. Then they can re-release this game and offer a free trial. They will get one chance to do this and if they blow it, you can then turn the lights out on this game.
I think this goal shows a significant commitment by SOE to the game because they are in it for the long run.
I still don't see anything as "significant commitment" in terms of this games future. If there was any significant commitment then there would be more people working on the game, because that is what is desperately needs. In fact almost everything SOE is doing speaks to the opposite.
All this talk of fixing the core mechanics of the game and then the hope is that sometime in the future there will be content added is self justification for paying to beta a game IMHO. Thats sounds a lot more harsh than I mean it to sound, but I just can't find better words to sugar coat it. Edit: I also don't mean that to insult anyone paying for VG as I think it has enjoyment factor for those looking for it, but it is still a quasi beta state game right now.
SOE isn't dumb enough to know that this year is going to be very serious competition for their titles. I wouldn't expect any significant investment in any of their titles, let alone the one they own with the worst launch ever, until they know exactly how much impact the new titles will have on their stable of games. Then and only then will they re evaluate if putting sizable resources in this game will be profitable or not. While I think that is a strategy that is guarenteed to lose, it is the one I expect them to take.
Sony is trying to take a great game and fix the fundamentally broken infrastructure. Sigil might have had a great idea and game design, but everything from classes, combat, performance was fundamentally broken. Sony had fixed a tremendous amount of that stuff, but there is more to go.
I think the class fixes need to be done. They are not being done for sport, they are being done because many classes were fundamentally flawed and/or broken at launch. The Psionicist fix is up next in GU5 and it basically fixes stuff that has not worked since Day 1 and also finally makes the Psionicist a true crowd control specialist. All the classes must be fixed before they move onto the overall Combat fix.
They also need to continue to mix in new content to keep people engaged with new quests, new content etc. Some folks will go berzerk when fishing goes live in GU6, but it's also important to keep adding to the game to keep folks engaged.
It's a fix vs. content balance. If they worked solely on fixes, they'd lose customers, if they worked solely on content they'd lose customers. Everyone will debate if the balance is right, but it's clear to me (and they've stated as much) that it's this balance they are trying to maintain. Some of the accomplishments are very impressive... for example launch a premier raiding dungeon and fix the memory leak at the same time. Good balance. But if they launch another raid dungeon and implement AAs without fixing hitching, then the balance would be considered out of whack.
It's not the 15$ per month, it's the engine performance for me. I can't stand all that hitching. I have no fun constantly hitching for 3-4 sec at the time, each time i run around. The game seems fun, but the engine is so bad it makes the game unplayable. Fix the hitching and i'll be back.
If you are still subscribed, try out the hitching fix on Test. I haven't gone their yet, but from what I heard, it's a big improvement, but there is still going to be one 'initial hitch' while all the new objects/textures get loaded. I guess that will be the trade-off for not having loading screens.
If you are not subscribed, check out the forums after GU5 and someone can update you on the effectiveness of the hitch.
Personally, I'd rather have the initial hitch than the loading screens.
If you are still subscribed, try out the hitching fix on Test. I haven't gone their yet, but from what I heard, it's a big improvement, but there is still going to be one 'initial hitch' while all the new objects/textures get loaded. I guess that will be the trade-off for not having loading screens.
If you are not subscribed, check out the forums after GU5 and someone can update you on the effectiveness of the hitch.
Personally, I'd rather have the initial hitch than the loading screens.
as someone who has tried the "hitching fix" on test i can tell you it NOT a big improvment and Ill be very suprised if it makes it into GU5
Watch your thoughts; they become words.
Watch your words; they become actions.
Watch your actions; they become habits.
Watch your habits; they become character.
Watch your character; it becomes your destiny.
Lao-Tze
Can I have your credit card number?
Look, there's a chance on a blind date that I won't get screwed. Somehow, I think I have a better chance of getting screwed by playing Vanguard.
Brad screwed the game and the people. Vision? Hell he could barely see straight after being strung out on opium. He had a vision, and hten he holed himself up in restrooms sating his drug addiction. The game has improved, and so far has been the best MMO I have ever played, especially without Brad!
"The Vision" is no longer there. If you can manage to find the original game faq compare it to what the game is now. Vanguard was supposed to be step towards a game that evolved based on player actions, but now it just another of the rinse / repeat EQ, WoW, etc clones that have become the golden ideal of game design.
Vanguard is a fun game. I personally would have to rank it as my number 2 favorite mmo behind EVE online, if more people played it I would re-sub (hard to do group quests without a group). I have said this on other posts; No mmog has ever been perfect at launch, alot of the bad reputation that a game gets are from fanbois(and girls) cry babying about unrealistic expectations that they had for the game. If you think that you can do any better than start up a development studio and make your perfect masterpiece. I have to agree with the OP people aren't giving this game a chance they just read all the bad posts and move on, the folks with the biggest complaints are more than likely the most vocal, it just like the old saying in customer service goes "If a person has a good experience they may tell one or two people that they know about it, but if they have a bad one they will typically tell anyone who listens". If you like this game speak up and let your friends and others on the internet know about it. just my opinion in the end let the trolls and flaming continue on. I would like to know what others think are in their opinions fun mmog's and what it is that makes them so.
also I don't understand the logic behind complaining about performance in a game then complaining about measures that the developer took to improve performance.
"For a wounded man shall say to his assailant, 'If I live, I will kill you. If I die, You are forgiven.' Such is the rule of honour..."