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When has being graphically demanding ever worked in an MMO's favor?
Never. Not once. If AoC is a big success it'll be the first MMO with such relatively high system demands to be such.
It's a HUGE mistake on Funcom''s part, especially when (so far) the game is just as derivative and familiar as the next MMO. 3 little directional combat arrows just ain't enough to justify the costs for most people.
Comments
Uhm. It's 5 directional attacks. The combo system in itself is completely new. The best graphics in an MMO to date. Spellweaving is entirely new. Single and multi-play experience, a tutorial that spans 20 levels, over the shoulder cut-scenes.. a first in MMO's, A story driven game, large-scale siege combat never seen before since the days of DAoC, Guild cities, need I really go on? Boobs? Blood? Realism? You want more? Quests that actually have meaning within the game? Unique classes? No instant heals? Collision detection? Finishing moves? Dynamic shields? Wait, how many is that already?
Yet, apparently you can only find one new thing.
Wait, I think I forgot another one. Mounted combat.
This is all a matter of point of reference. EQ II, LOTRO, Lineage 2, etc are all more graphically demanding than EQ, Shadowbane, etc.
At some point people are just going to have to upgrade their machines. And I'm sorry but I don't have a top of the line machine but I can play AoC just fine on low settings which actually look really good.
Or are we to keep everything the same level for years to come?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Uhm. It's 5 directional attacks. The combo system in itself is completely new. The best graphics in an MMO to date. Spellweaving is entirely new. Single and multi-play experience, a tutorial that spans 20 levels, over the shoulder cut-scenes.. a first in MMO's, A story driven game, large-scale siege combat never seen before since the days of DAoC, Guild cities, need I really go on? Boobs? Blood? Realism? You want more? Quests that actually have meaning within the game? Unique classes? No instant heals? Collision detection? Finishing moves? Dynamic shields? Wait, how many is that already?
Yet, apparently you can only find one new thing.
Wait, I think I forgot another one. Mounted combat.
I'm happy that you're excited for those things. I'm not convinced that they are really innovative enough for me to buy a subscription, let alone a whole new computer. I know enough by now to not expect ANYthing from new MMOs, and certainly to not get as attached as you apparently are. I'm saying purely from an objective standpoint that the high system requirements will NOT work in AOCs favor in the way they do for shooters. I think that's a mistake MMO devs seem to make again and again in recent years.
"Best" graphics? I think that's a matter of opinion. Most graphically demanding MMO is probably Vanguard. Best looking could very well be LOTR, which, btw, ran 1000x better during their "open beta" (aka- promotional paid demo/stress test).
My computer even ran Vanguard better during this exact same phase. <-- that's probably my harshest comment on AOC so far.
the only graphically demanding mmo that flopped was vanguard
If I remember quickly everquest 2 had a pretty high demanding system when it first came out, in fact there wasn't anyone or hardware at the time that could technly take advantage of max settings. But look at it now it doesn't even support multi core processors buuut thats time for you.
Well, I hate to burst your bubble but a lot of your listed features are not even in the game yet, they are only talked about.
I like AoC but let's be objective. Best graphics in an MMO to date? That's very debatable, especially if you look at the Asian market too, many Korean MMO has graphics engine way beyond what AoC has to offer. The only thing that is new in AoC is the combat system. Who would want a tutorial that spans 20 levels? seriously. Over the shoulder cut-scenes, a first in MMO? common, FFXI, hello? the cut-scene design and directing in FFXI is far superior to AoC, and story driven too.
Large scale siege battle is only talked about, it has never been even tested yet. And let's be real here. Graphic demanding and large scale battle does not go well together. Remember what happen to large scale battle in DAoC, Shadowbane? hehe, i have seen better slide-show.
Most of Asian MMO's use some shiny/blure effects wich I dont like and consider good.
Just my 2 cents.
Futilez[Do You Have What It Takes ?]
However they usually either half ass it or don't do it at all.
I prefer games moving forward rather than backward... although AoC is basically doing that, at least it isn't with their graphics. I like games that don't look like cartoons or stick figures that look as smooth and realistic as possible, and if that requires a computer higher than what I have, I lower the settings as low as possible. Then it looks like every other game, but at least people have the option to go completely optical if their computers allow it. If it can't even do that, then it shows me it's time to move forward with my technology as well.
If only SW:TOR could be this epic...
I agree AoC has an amazing graphics engine. But how amazing are the graphics when you have 30+ players in the same area crippiling your FPS to 5-10.
Unreal 3 is a good example. Great game. Great Graphics. maybe 20-30 people online playing at peak hours due to most of humanity not wanting to by a super gaming computer to play a game and the PS3 version's multiplayer is broken and doesn't even have the same feel as the PC version.
So what do fans of the Unreal series do? They stick with previous version of the game that run flawlessly on an average system.
So what im saying is that even though AoC might be a great MMO, people expect to be able to play at highest settings. When they find out they cant, they will return to whatever game they came from.
It takes a really special game to make people want to upgrade and buy a super computer. AoC will not be the push this rabid player base needs to upgrade.
Blizzard is going to be upgrading the graphics engine in WotLK. You can bet that all the kiddies birthday/christmas list will be:
1) Wrath of the Lich King
2) Video card to play on highest settings
You will not see
1)Age of Conan
2) Super Computer
I kind of agree, the high end graphics will cut the potential population of the game. But it will be pretty for the rest of us playing. i think they could of put the reccomended specs down a bit and upped the graphics for people that have them. Like increasing the gap not making the gap up the high end.
What im glad about is that the game runs BEAUTIFULLY on my new rig. But on low, it runs beautifully for my guildy on his dumpy old rig.
In EQ2 if you had an old dumpy rig, you didnt get to play... AoC scales rather well.
after 6 or so years, I had to change it a little...
Their isnt a mmorpg with finishers in a way like aoc did it. He doesnt mean hey, here is a skill i can use after a combo. In AoC you knock the guy in the stomach, then crack him in th eback of the head when hes down. Then get a regen buff. this is new. This is Mortal Kombat goodness in a mmo.
Collision detection is very very rate to find in a mmorpg, I cant think of a notable mmorpg with collision detection off the top of my head.
As for large scale combat. In Shadowbane it was a flop and a waste of time, it was almost pathetic to watch a seige. I think were going to have to wait on AoC to see how it turns out. if its anything like the videos, it will be ground breaking to have climbable fortifications, and things like that. As I said I want to actually see it happen before I pass judgement but if it is what they say it is, AoC is leaps and strides ahead when it comes to seige combat.
Mounted combat is new, vanguard never really had it to a point where it could be considered a feature. For the tutorial he was praising the lenght, not that is was so short.
The combat system is very new. This is not like EQ/FFXI/Vanguard. In those games one skill would lead to another. In AoC you have 3(5) directions to hit in succession to pull off a skill. These are interruptable and bring back the glory days of playing fighting games in an arcade.
after 6 or so years, I had to change it a little...
And on the other side MMOs with low graphic requirements are ruling the market - WOW , GW ...
Problem is that 6 years ago when AOC was concived - it was before MMOs that failed because high graphic requirements.
But on the bright side AOC does look great - it might still somehow work for it
Their isnt a mmorpg with finishers in a way like aoc did it. He doesnt mean hey, here is a skill i can use after a combo. In AoC you knock the guy in the stomach, then crack him in th eback of the head when hes down. Then get a regen buff. this is new. This is Mortal Kombat goodness in a mmo.
Collision detection is very very rate to find in a mmorpg, I cant think of a notable mmorpg with collision detection off the top of my head.
As for large scale combat. In Shadowbane it was a flop and a waste of time, it was almost pathetic to watch a seige. I think were going to have to wait on AoC to see how it turns out. if its anything like the videos, it will be ground breaking to have climbable fortifications, and things like that. As I said I want to actually see it happen before I pass judgement but if it is what they say it is, AoC is leaps and strides ahead when it comes to seige combat.
Mounted combat is new, vanguard never really had it to a point where it could be considered a feature. For the tutorial he was praising the lenght, not that is was so short.
The combat system is very new. This is not like EQ/FFXI/Vanguard. In those games one skill would lead to another. In AoC you have 3(5) directions to hit in succession to pull off a skill. These are interruptable and bring back the glory days of playing fighting games in an arcade.
The point of my post is that these aren't exactly new features, they have tweaked them for what they feel is better. I played AoC, probably a lot more than most people on this forum. Collision detection is rare, but other mmos do have it. Shadowbane sieges might have sucked, but they did have it. Mounted combat was in Vanguard so it can't be new.My point is, like he was doing, is that we can twist this garbage so many different ways to say different things. I was simply playing devils advocate.
Curing eye cancer (wow) is much more expensive than buying a new computer (aoc)..
Exactly Munki! Thats why I have used the money I saved for PC upgrade on other things, like Funcom stock$ hehe..
This is just bollocks...There is NO MMORPG that is even remotly close or like AoC in any sort of sence..and if there is some options that are alike, well it's an MMO after all..
In all these examples the posters tries to find gameplay options that are like AoC, sure there are options that are somewhat close in all games, I'd say AoC has most of it's charm from the 3d fantasy hack/slash genre more than anything..But there is NO MMO that comes even close to it's like..
Read my post again and see that I am just playing Devil's advocate. Not like you would know though since you are just basing things off of a 1-13 experience.
Hey, just wanted to throw my 2 cents in and point out to everyone who's apparently forgotten... Everquest, when it was released, had incredibly high system requirements for the time. It was a graphic anomaly as it only supported hardware rendering - which meant higher level graphics cards.
I think EQ did pretty well...
Ah yes but there was very little choice back then.. I think EQ was the first 3D mmo.
Actually thats the thing, the graphics aren't demanding. In order to play the game you have to run a modern PC on the Short Bus. Meaning you gotta knock things down. Drop to 1 core, use an older shader model.
coffee
Actually it wasn't. Meridian 59 (the one that came out before Ultima Online) was 3d (unlike ultima .. interesting..). However, EQ did have a whole different scope to it, so I could see how a person COULD argue that point.
CleffyII
Umm... Did you actually read my post? I seem to recall saying "at the time" and "when it was released." So, sorry, but that has nothing to do with modern machines.
Compared to the average computer of the day when Everquest was released, in 1999, it had very high graphical requirements - as it was one of the first games to require hardware rendering. Most people had to upgrade to play.
I was merely pointing out that having a graphically demanding MMO has worked in the past.
Uhm. It's 5 directional attacks. The combo system in itself is completely new. The best graphics in an MMO to date. Spellweaving is entirely new. Single and multi-play experience, a tutorial that spans 20 levels, over the shoulder cut-scenes.. a first in MMO's, A story driven game, large-scale siege combat never seen before since the days of DAoC, Guild cities, need I really go on? Boobs? Blood? Realism? You want more? Quests that actually have meaning within the game? Unique classes? No instant heals? Collision detection? Finishing moves? Dynamic shields? Wait, how many is that already?
Yet, apparently you can only find one new thing.
Wait, I think I forgot another one. Mounted combat.
Continual crashing, memory leaks, slow loading ( have a fast pc and it's a bit much for me, I work, don't feel like sitting at loading screens half my play session when I get home), poor casting animations, horrible and rigid UI and basically its the same fight, over and over and over again. Everything in this game is about area of effect attacks, it gets old really fast. Not to mention the looting method is horrible.
As for melee combat innovation, I am sorry. It bored me to death. The only classes I can tolerate are casters because it isn't a necessity to melee with them. The game just feels so clunky when you fight in combat, none of the combat animations seem fluid and it feels unnatural when you have to cast mid fight and watch this horrible UI bar fill up.
IMO funcom shouldn't have launched the old client with the FP OB, I think that they really hurt themselves here by doing this. There is a tried and VERY TRUE saying, graphics DO NOT make a game, especially an mmo. Gameplay and community are what drive the mmos. Because this game is so graphical everything will need to be toned down, city town limits per area, pvp areas will be toned down, grouping areas toned down. When you make things smaller, you remove the social elements that make a game great. All I forsee in this game is 3 weeks of people going " Ohhh, wow.... look at the graphics" and then it quickly becoming an anti-social bore-fest where the "world first" community will zerg and forget about once WAR and wotlk are launched .