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Trials of Obiwan and Premium Bundle...huh?

LasastardLasastard Member Posts: 604

...quick question. I was looking into buying the ToOW add-on and found that it costs 22€. I think thats somewhat pricey, considering how long it has been out.

 

anyhow, I then had to realize, that the new complete bundle - SWG base game, RoTW AND ToOW is sold for 15€ in the SOE store.... the exact same store that sells the ToOW for 22 bucks.

 

I mean seriously, what is that about? A returning player has to pay more for a more or less compulsory add-on (if ou ever want to get to 90 and so on) that is a couple of years old than a new player has to pay for the whole package.

 

Thats not right, that is...

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Comments

  • ObraikObraik Member, Newbie CommonPosts: 7,261

    You don't have to be a new player to buy that bundle pack.  You can get that and add it onto an existing account. 

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  • LasastardLasastard Member Posts: 604

    Ah ok, that makes more sense... kinda not. In that case they should just remove the ToOW package all together. It's a bit confusing to have it there if it really is redundant ;)

     

    Anyhow, thx!

  • ThunderousThunderous Member Posts: 1,152

    All that considering Mustafar is as bugged as it is. 

    Tecmo Bowl.

  • ObraikObraik Member, Newbie CommonPosts: 7,261

    Originally posted by Lasastard


    Ah ok, that makes more sense... kinda not. In that case they should just remove the ToOW package all together. It's a bit confusing to have it there if it really is redundant ;)
     
    Anyhow, thx!
    Well, that pack is still the only way to get the Mustafarian Bunker and the mountable Lava Flea...not sure it's worth the $30 though.

    The instances on Mustafar have some entry issues, however they're in the process of being upgraded to work like the new instances to solve those issues.

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  • ThunderousThunderous Member Posts: 1,152

    It's not worth the $$$.  Musty is a bugged piece of crap and the developers have stated on the officialforums that the Musty code is too difficult for them.  I would not expect the content to be worth spending any money on as far as Musty goes.

    Besides, what is there REALLY to do there?  I never really got into it.

    Tecmo Bowl.

  • ObraikObraik Member, Newbie CommonPosts: 7,261

    Originally posted by Thunderous


    It's not worth the $$$.  Musty is a bugged piece of crap and the developers have stated on the officialforums that the Musty code is too difficult for them.  I would not expect the content to be worth spending any money on as far as Musty goes.
    Besides, what is there REALLY to do there?  I never really got into it.
    As I said, the only thing that is bugged about Mustafar is the entry part of the instances, possibly because they used the server resources from those instances to supply the new instances they created (the problems with the Musty instances didn't start until the new ones were added).  As I also said, this issue is being solved by converting the Mustafar instances to work like the newer ones, which is a much more robust instance system then what the Mustafar instances ever had.  Heh, so much for your claim of it being too hard to work on ;)

    Mustafar is a good source of a lot of the high end equipment available in the game.  Up until the Chapter 7+ instances were added, it provided some of the more challenging ground content availble in the game, with the majority of it having alot of repeat value - unlike Kashyyyk which I only have a need to visit every few months.  In my personal opinion, of the two ground expansion planets, Mustafar provides far better content.

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  • ValeranValeran Member Posts: 925

    Originally posted by Obraik


     
    Originally posted by Thunderous


    It's not worth the $$$.  Musty is a bugged piece of crap and the developers have stated on the officialforums that the Musty code is too difficult for them.  I would not expect the content to be worth spending any money on as far as Musty goes.
    Besides, what is there REALLY to do there?  I never really got into it.
    As I said, the only thing that is bugged about Mustafar is the entry part of the instances, possibly because they used the server resources from those instances to supply the new instances they created (the problems with the Musty instances didn't start until the new ones were added).  As I also said, this issue is being solved by converting the Mustafar instances to work like the newer ones, which is a much more robust instance system then what the Mustafar instances ever had.  Heh, so much for your claim of it being too hard to work on ;)

     

    Mustafar is a good source of a lot of the high end equipment available in the game.  Up until the Chapter 7+ instances were added, it provided some of the more challenging ground content availble in the game, with the majority of it having alot of repeat value - unlike Kashyyyk which I only have a need to visit every few months.  In my personal opinion, of the two ground expansion planets, Mustafar provides far better content.

    Rather than make excuses just say that they broke and are trying to fix it.

    --------
    Ten Golden Rules Of Videogame Fanboyism

    "SOE has probably united more gamers in hatred than Blizzard has subs"...daelnor

  • ThunderousThunderous Member Posts: 1,152

    Exactly.

    The developers BROKE Musty when they stated messing with it.  Now they are in the process (or are they?) of fixing it...

    The history of SWG tells us 1 thing, things that are broken RARELY ever get fixed.  I doubt Musty will be fixed any time soon.

    By the way Obraik, Musty is BROKEN.  Let's try a no-spin zone for a change eh?

    Tecmo Bowl.

  • ObraikObraik Member, Newbie CommonPosts: 7,261

    Originally posted by Valeran


     
    Originally posted by Obraik


     
    Originally posted by Thunderous


    It's not worth the $$$.  Musty is a bugged piece of crap and the developers have stated on the officialforums that the Musty code is too difficult for them.  I would not expect the content to be worth spending any money on as far as Musty goes.
    Besides, what is there REALLY to do there?  I never really got into it.
    As I said, the only thing that is bugged about Mustafar is the entry part of the instances, possibly because they used the server resources from those instances to supply the new instances they created (the problems with the Musty instances didn't start until the new ones were added).  As I also said, this issue is being solved by converting the Mustafar instances to work like the newer ones, which is a much more robust instance system then what the Mustafar instances ever had.  Heh, so much for your claim of it being too hard to work on ;)

     

    Mustafar is a good source of a lot of the high end equipment available in the game.  Up until the Chapter 7+ instances were added, it provided some of the more challenging ground content availble in the game, with the majority of it having alot of repeat value - unlike Kashyyyk which I only have a need to visit every few months.  In my personal opinion, of the two ground expansion planets, Mustafar provides far better content.

     

    Rather than make excuses just say that they broke and are trying to fix it.


    I don't think I gave an excuse, I just detailed what the situation is with the Mustafar instances.

    They're not 100% unuseable though.  My guild ran a number of them the other week for the new Jedi and BH in the guild needing new equipment.

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  • SuvrocSuvroc Member Posts: 2,383

    Originally posted by Obraik


     
    Originally posted by Valeran


     
    Originally posted by Obraik


     
    Originally posted by Thunderous


    It's not worth the $$$.  Musty is a bugged piece of crap and the developers have stated on the officialforums that the Musty code is too difficult for them.  I would not expect the content to be worth spending any money on as far as Musty goes.
    Besides, what is there REALLY to do there?  I never really got into it.
    As I said, the only thing that is bugged about Mustafar is the entry part of the instances, possibly because they used the server resources from those instances to supply the new instances they created (the problems with the Musty instances didn't start until the new ones were added).  As I also said, this issue is being solved by converting the Mustafar instances to work like the newer ones, which is a much more robust instance system then what the Mustafar instances ever had.  Heh, so much for your claim of it being too hard to work on ;)

     

    Mustafar is a good source of a lot of the high end equipment available in the game.  Up until the Chapter 7+ instances were added, it provided some of the more challenging ground content availble in the game, with the majority of it having alot of repeat value - unlike Kashyyyk which I only have a need to visit every few months.  In my personal opinion, of the two ground expansion planets, Mustafar provides far better content.

     

    Rather than make excuses just say that they broke and are trying to fix it.


    I don't think I gave an excuse, I just detailed what the situation is with the Mustafar instances.

     

    They're not 100% unuseable though.  My guild ran a number of them the other week for the new Jedi and BH in the guild needing new equipment.

    Nor are they 100% usable are they?

    You spend a lot of time making do with what you have Obraik, and I can appreciate that, but at some point you have to begin demanding more. Otherwise they continue to feed you less then 100% everytime.

    Don't let apathy win.

  • ObraikObraik Member, Newbie CommonPosts: 7,261
    Originally posted by Suvroc


     
    Originally posted by Obraik


     
    Originally posted by Valeran


     
    Originally posted by Obraik


     
    Originally posted by Thunderous


    It's not worth the $$$.  Musty is a bugged piece of crap and the developers have stated on the officialforums that the Musty code is too difficult for them.  I would not expect the content to be worth spending any money on as far as Musty goes.
    Besides, what is there REALLY to do there?  I never really got into it.
    As I said, the only thing that is bugged about Mustafar is the entry part of the instances, possibly because they used the server resources from those instances to supply the new instances they created (the problems with the Musty instances didn't start until the new ones were added).  As I also said, this issue is being solved by converting the Mustafar instances to work like the newer ones, which is a much more robust instance system then what the Mustafar instances ever had.  Heh, so much for your claim of it being too hard to work on ;)

     

    Mustafar is a good source of a lot of the high end equipment available in the game.  Up until the Chapter 7+ instances were added, it provided some of the more challenging ground content availble in the game, with the majority of it having alot of repeat value - unlike Kashyyyk which I only have a need to visit every few months.  In my personal opinion, of the two ground expansion planets, Mustafar provides far better content.

     

    Rather than make excuses just say that they broke and are trying to fix it.


    I don't think I gave an excuse, I just detailed what the situation is with the Mustafar instances.

     

    They're not 100% unuseable though.  My guild ran a number of them the other week for the new Jedi and BH in the guild needing new equipment.

     

    Nor are they 100% usable are they?

    You spend a lot of time making do with what you have Obraik, and I can appreciate that, but at some point you have to begin demanding more. Otherwise they continue to feed you less then 100% everytime.

    Don't let apathy win.

    I didn't ;)  I was one of the ones posting on the official forums calling for the issue to be fixed and it's now been listened to.

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  • BlackWatchBlackWatch Member UncommonPosts: 972

    Tried running one of the 'heroic' instances last night with a group of guildies... bugged. 

    Pretty much the same issue I had with 2 instances from Musty, where boss NPC's were bugged and either a) couldn't be dmg'd or b) couldn't be aggro'd/attacked.

    ...

    As for the Premium Bundle... if you are a new player, I would probably not guy the 'premium bundle', largely because you will have already missed most of the old collector's items anyway.  

      If you are an old'school collector and still playing, you'll probably want the items just for your collection of 'stuff'.

    Worth an 'extra' $30?  No.  Worth an extra $10?  Perhaps. 

     

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  • TillerTiller Member LegendaryPosts: 11,485

    I liked Mustafar in the CU. I got sick of it when the NGE hit and the only way to get XP in the game was doing the Beetle kills. Pretty much saw all I wanted of that place after that.

    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • GutboyGutboy Member Posts: 630
    Originally posted by BlackWatch


    Tried running one of the 'heroic' instances last night with a group of guildies... bugged. 
    Pretty much the same issue I had with 2 instances from Musty, where boss NPC's were bugged and either a) couldn't be dmg'd or b) couldn't be aggro'd/attacked.
    ...
    As for the Premium Bundle... if you are a new player, I would probably not guy the 'premium bundle', largely because you will have already missed most of the old collector's items anyway.  
      If you are an old'school collector and still playing, you'll probably want the items just for your collection of 'stuff'.
    Worth an 'extra' $30?  No.  Worth an extra $10?  Perhaps. 
     

    Which heroic did you run? I went through all 5 today and have never run in that problem you describe.

  • ThunderousThunderous Member Posts: 1,152

    Originally posted by Gutboy

    Originally posted by BlackWatch


    Tried running one of the 'heroic' instances last night with a group of guildies... bugged. 
    Pretty much the same issue I had with 2 instances from Musty, where boss NPC's were bugged and either a) couldn't be dmg'd or b) couldn't be aggro'd/attacked.
    ...
    As for the Premium Bundle... if you are a new player, I would probably not guy the 'premium bundle', largely because you will have already missed most of the old collector's items anyway.  
      If you are an old'school collector and still playing, you'll probably want the items just for your collection of 'stuff'.
    Worth an 'extra' $30?  No.  Worth an extra $10?  Perhaps. 
     

    Which heroic did you run? I went through all 5 today and have never run in that problem you describe.

    Of course you did...  *rollseyes* You are just the lucky 1 person on the planet that doesn't experience the bugs on Musty.  Congrats.

     

    Tecmo Bowl.

  • ArcAngel3ArcAngel3 Member Posts: 2,931

    Originally posted by Lasastard


    Ah ok, that makes more sense... kinda not. In that case they should just remove the ToOW package all together. It's a bit confusing to have it there if it really is redundant ;)
     
    Anyhow, thx!
    They still sell boxed versions of Jump to Lightspeed as well, even though you basically get that for free now. 

    It also strikes me as odd that these things are still on the shelves, and that SOE and LA are willing to take money for something that is now available for free if you simply know where to look.

  • ArcAngel3ArcAngel3 Member Posts: 2,931
    Originally posted by Gutboy

    Originally posted by BlackWatch


    Tried running one of the 'heroic' instances last night with a group of guildies... bugged. 
    Pretty much the same issue I had with 2 instances from Musty, where boss NPC's were bugged and either a) couldn't be dmg'd or b) couldn't be aggro'd/attacked.
    ...
    As for the Premium Bundle... if you are a new player, I would probably not guy the 'premium bundle', largely because you will have already missed most of the old collector's items anyway.  
      If you are an old'school collector and still playing, you'll probably want the items just for your collection of 'stuff'.
    Worth an 'extra' $30?  No.  Worth an extra $10?  Perhaps. 
     

    Which heroic did you run? I went through all 5 today and have never run in that problem you describe.

    It's a well known bug that the devs have already commented on.  If you don't believe anyone here, go read the official forums, Badgersmacker has flagged it for attention.

  • BurntvetBurntvet Member RarePosts: 3,465

    I tagged along on a few "groups" a couple days ago and I got bugged heroic instances 2 of 3 times, final boss could not be damaged.

    And let me again, for the record, give my opinion of the current player base: I have NEVER met a bigger bunch of loot whores ever. The only reason I went for the heroics was for the experience, otherwise, they weren't interested in sharing the loot. Also, it is apparently very common now to play 2 toons from the same acct now, and have the second one be healing bot in combat. All three other people I did one instance with were running a BH or Jedi and a medicbot. Four people total, taking seven toons into an instance. And why?

    Because not enough people are playing the game to fill out groups on most all of the servers.

  • ObraikObraik Member, Newbie CommonPosts: 7,261
    Originally posted by Burntvet


    I tagged along on a few "groups" a couple days ago and I got bugged heroic instances 2 of 3 times, final boss could not be damaged.
    And let me again, for the record, give my opinion of the current player base: I have NEVER met a bigger bunch of loot whores ever. The only reason I went for the heroics was for the experience, otherwise, they weren't interested in sharing the loot. Also, it is apparently very common now to play 2 toons from the same acct now, and have the second one be healing bot in combat. All three other people I did one instance with were running a BH or Jedi and a medicbot. Four people total, taking seven toons into an instance. And why?
    Because not enough people are playing the game to fill out groups on most all of the servers.



    I don't know what server you play on, but nothing you posted there is at all common or even heard of on Chilastra.

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  • BurntvetBurntvet Member RarePosts: 3,465

     

    Originally posted by Obraik

    Originally posted by Burntvet


    I tagged along on a few "groups" a couple days ago and I got bugged heroic instances 2 of 3 times, final boss could not be damaged.
    And let me again, for the record, give my opinion of the current player base: I have NEVER met a bigger bunch of loot whores ever. The only reason I went for the heroics was for the experience, otherwise, they weren't interested in sharing the loot. Also, it is apparently very common now to play 2 toons from the same acct now, and have the second one be healing bot in combat. All three other people I did one instance with were running a BH or Jedi and a medicbot. Four people total, taking seven toons into an instance. And why?
    Because not enough people are playing the game to fill out groups on most all of the servers.



    I don't know what server you play on, but nothing you posted there is at all common or even heard of on Chilastra.

     

    So says the Viral-marketeer-in-Chief.

    Go check your own O-Forums about bugged bosses in the instances.

    Go play on a small server and see the few hardcore types remaining using healbots, it is the only way to do the much hyped "new content" heroics which you folks seem to be so proud of.

    I saw them on Kettemoor and Valcyn, where I have toons, and saw Jedi and healbot farming the NS POIs as well as the heroics. I saw one guy running 3 toons (one healng bot, one aimbot) and 3 droidikas (on two systems, he said) farming the Exar Kun soulguys TODAY.

    And because you "haven't seen it on your server" doesn't mean it isn't happening. It is happening.

    On the positive side, I have seen fewer credit spammers, so maybe they are finally giving up on SWG, like the rest of us.

    P.S. Maybe you won't see threads about that, the mod-censors are going nuts again, just deleted another thread about low server pops and about people getting a lot of crashes since the last patch.

  • ObraikObraik Member, Newbie CommonPosts: 7,261

    Originally posted by Burntvet


     
    Originally posted by Obraik

    Originally posted by Burntvet


    I tagged along on a few "groups" a couple days ago and I got bugged heroic instances 2 of 3 times, final boss could not be damaged.
    And let me again, for the record, give my opinion of the current player base: I have NEVER met a bigger bunch of loot whores ever. The only reason I went for the heroics was for the experience, otherwise, they weren't interested in sharing the loot. Also, it is apparently very common now to play 2 toons from the same acct now, and have the second one be healing bot in combat. All three other people I did one instance with were running a BH or Jedi and a medicbot. Four people total, taking seven toons into an instance. And why?
    Because not enough people are playing the game to fill out groups on most all of the servers.



    I don't know what server you play on, but nothing you posted there is at all common or even heard of on Chilastra.

     

    So says the Viral-marketeer-in-Chief.

    Go check your own O-Forums about bugged bosses in the instances.

    Go play on a small server and see the few hardcore types remaining using healbots, it is the only way to do the much hyped "new content" heroics which you folks seem to be so proud of.

    I saw them on Kettemoor and Valcyn, where I have toons, and saw Jedi and healbot farming the NS POIs as well as the heroics. I saw one guy running 3 toons (one healng bot, one aimbot) and 3 droidikas (on two systems, he said) farming the Exar Kun soulguys TODAY.

    And because you "haven't seen it on your server" doesn't mean it isn't happening. It is happening.

    On the positive side, I have seen fewer credit spammers, so maybe they are finally giving up on SWG, like the rest of us.

    P.S. Maybe you won't see threads about that, the mod-censors are going nuts again, just deleted another thread about low server pops and about people getting a lot of crashes since the last patch.


    There's quite a difference to "botting" in an instance and your everyday NPC's that you find in the wild.  The latter I could believe (it's been part of the game since launch), the former is rather hard to take seriously considering how involved the instances are - "botting" an instance would cause failures. 

    The fewer credit spammers you see is thanks to those of us involved in the Warden program.  They do still do their best to spam, they just don't get far before they're silenced ;)

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  • iwantmyswgiwantmyswg Member Posts: 301

    Originally posted by Obraik


     
    Originally posted by Burntvet


     
    Originally posted by Obraik

    Originally posted by Burntvet


    I tagged along on a few "groups" a couple days ago and I got bugged heroic instances 2 of 3 times, final boss could not be damaged.
    And let me again, for the record, give my opinion of the current player base: I have NEVER met a bigger bunch of loot whores ever. The only reason I went for the heroics was for the experience, otherwise, they weren't interested in sharing the loot. Also, it is apparently very common now to play 2 toons from the same acct now, and have the second one be healing bot in combat. All three other people I did one instance with were running a BH or Jedi and a medicbot. Four people total, taking seven toons into an instance. And why?
    Because not enough people are playing the game to fill out groups on most all of the servers.



    I don't know what server you play on, but nothing you posted there is at all common or even heard of on Chilastra.

     

    So says the Viral-marketeer-in-Chief.

    Go check your own O-Forums about bugged bosses in the instances.

    Go play on a small server and see the few hardcore types remaining using healbots, it is the only way to do the much hyped "new content" heroics which you folks seem to be so proud of.

    I saw them on Kettemoor and Valcyn, where I have toons, and saw Jedi and healbot farming the NS POIs as well as the heroics. I saw one guy running 3 toons (one healng bot, one aimbot) and 3 droidikas (on two systems, he said) farming the Exar Kun soulguys TODAY.

    And because you "haven't seen it on your server" doesn't mean it isn't happening. It is happening.

    On the positive side, I have seen fewer credit spammers, so maybe they are finally giving up on SWG, like the rest of us.

    P.S. Maybe you won't see threads about that, the mod-censors are going nuts again, just deleted another thread about low server pops and about people getting a lot of crashes since the last patch.


    There's quite a difference to "botting" in an instance and your everyday NPC's that you find in the wild.  The latter I could believe (it's been part of the game since launch), the former is rather hard to take seriously considering how involved the instances are - "botting" an instance would cause failures. 

     

    The fewer credit spammers you see is thanks to those of us involved in the Warden program.  They do still do their best to spam, they just don't get far before they're silenced ;)


    in pre-cu there was no afk grinding or botting you know why? the game was soooo good even the credit farmers enjoyed playing it.

    oh and i've seen how much of a great job the warden program does i seen tons of credit spamers spaming and wardens telling ppl that they will shut them up if they get paied. that is just sad of the nge player he won't help his fellow player but he will ask for money to do something that would help.

  • ObraikObraik Member, Newbie CommonPosts: 7,261

    Originally posted by iwantmyswg


     
    Originally posted by Obraik


     
    Originally posted by Burntvet


     
    Originally posted by Obraik

    Originally posted by Burntvet


    I tagged along on a few "groups" a couple days ago and I got bugged heroic instances 2 of 3 times, final boss could not be damaged.
    And let me again, for the record, give my opinion of the current player base: I have NEVER met a bigger bunch of loot whores ever. The only reason I went for the heroics was for the experience, otherwise, they weren't interested in sharing the loot. Also, it is apparently very common now to play 2 toons from the same acct now, and have the second one be healing bot in combat. All three other people I did one instance with were running a BH or Jedi and a medicbot. Four people total, taking seven toons into an instance. And why?
    Because not enough people are playing the game to fill out groups on most all of the servers.



    I don't know what server you play on, but nothing you posted there is at all common or even heard of on Chilastra.

     

    So says the Viral-marketeer-in-Chief.

    Go check your own O-Forums about bugged bosses in the instances.

    Go play on a small server and see the few hardcore types remaining using healbots, it is the only way to do the much hyped "new content" heroics which you folks seem to be so proud of.

    I saw them on Kettemoor and Valcyn, where I have toons, and saw Jedi and healbot farming the NS POIs as well as the heroics. I saw one guy running 3 toons (one healng bot, one aimbot) and 3 droidikas (on two systems, he said) farming the Exar Kun soulguys TODAY.

    And because you "haven't seen it on your server" doesn't mean it isn't happening. It is happening.

    On the positive side, I have seen fewer credit spammers, so maybe they are finally giving up on SWG, like the rest of us.

    P.S. Maybe you won't see threads about that, the mod-censors are going nuts again, just deleted another thread about low server pops and about people getting a lot of crashes since the last patch.


    There's quite a difference to "botting" in an instance and your everyday NPC's that you find in the wild.  The latter I could believe (it's been part of the game since launch), the former is rather hard to take seriously considering how involved the instances are - "botting" an instance would cause failures. 

     

    The fewer credit spammers you see is thanks to those of us involved in the Warden program.  They do still do their best to spam, they just don't get far before they're silenced ;)


    in pre-cu there was no afk grinding or botting you know why? the game was soooo good even the credit farmers enjoyed playing it.

     

    oh and i've seen how much of a great job the warden program does i seen tons of credit spamers spaming and wardens telling ppl that they will shut them up if they get paied. that is just sad of the nge player he won't help his fellow player but he will ask for money to do something that would help.

    Please, just stop the lies.  To say there was no AFK'ing or botting pre-cu is like saying the sun blew up yesterday.

    Wardens asking to be paid to silence?  While I suspect this is just another lie to stir the pot, incase it was true you should submit a ticket after /report'ing the person.  That is against the Warden terms and would get them removed from the program, if not the game.

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  • MathosMathos Member Posts: 897
    Originally posted by Gutboy

    Originally posted by BlackWatch


    Tried running one of the 'heroic' instances last night with a group of guildies... bugged. 
    Pretty much the same issue I had with 2 instances from Musty, where boss NPC's were bugged and either a) couldn't be dmg'd or b) couldn't be aggro'd/attacked.
    ...
    As for the Premium Bundle... if you are a new player, I would probably not guy the 'premium bundle', largely because you will have already missed most of the old collector's items anyway.  
      If you are an old'school collector and still playing, you'll probably want the items just for your collection of 'stuff'.
    Worth an 'extra' $30?  No.  Worth an extra $10?  Perhaps. 
     

    Which heroic did you run? I went through all 5 today and have never run in that problem you describe.

    You sould read your own forums and the problems people are posting about b4 they get deleted......

  • BurntvetBurntvet Member RarePosts: 3,465

     

    Originally posted by Obraik


     
    Originally posted by Burntvet


     
    Originally posted by Obraik

    Originally posted by Burntvet


    I tagged along on a few "groups" a couple days ago and I got bugged heroic instances 2 of 3 times, final boss could not be damaged.
    And let me again, for the record, give my opinion of the current player base: I have NEVER met a bigger bunch of loot whores ever. The only reason I went for the heroics was for the experience, otherwise, they weren't interested in sharing the loot. Also, it is apparently very common now to play 2 toons from the same acct now, and have the second one be healing bot in combat. All three other people I did one instance with were running a BH or Jedi and a medicbot. Four people total, taking seven toons into an instance. And why?
    Because not enough people are playing the game to fill out groups on most all of the servers.



    I don't know what server you play on, but nothing you posted there is at all common or even heard of on Chilastra.

     

    So says the Viral-marketeer-in-Chief.

    Go check your own O-Forums about bugged bosses in the instances.

    Go play on a small server and see the few hardcore types remaining using healbots, it is the only way to do the much hyped "new content" heroics which you folks seem to be so proud of.

    I saw them on Kettemoor and Valcyn, where I have toons, and saw Jedi and healbot farming the NS POIs as well as the heroics. I saw one guy running 3 toons (one healng bot, one aimbot) and 3 droidikas (on two systems, he said) farming the Exar Kun soulguys TODAY.

    And because you "haven't seen it on your server" doesn't mean it isn't happening. It is happening.

    On the positive side, I have seen fewer credit spammers, so maybe they are finally giving up on SWG, like the rest of us.

    P.S. Maybe you won't see threads about that, the mod-censors are going nuts again, just deleted another thread about low server pops and about people getting a lot of crashes since the last patch.


    There's quite a difference to "botting" in an instance and your everyday NPC's that you find in the wild.  The latter I could believe (it's been part of the game since launch), the former is rather hard to take seriously considering how involved the instances are - "botting" an instance would cause failures. 

     

    The fewer credit spammers you see is thanks to those of us involved in the Warden program.  They do still do their best to spam, they just don't get far before they're silenced ;)

     

    Perhaps I'll have explain it to you, very simply.

    The healbot simply follows the primary toon once in the instance, and runs a heal marco, over and over. They can tab over for a second for specific actions, when necessary.  For some of the main battles, one of the players would simply tab over and play the medic as a primary, and leave his combat toon in the back. It works fine, I have seen it work. Doesn't matter what you believe, you can't tell me what I did or didn't see.

    And there are so few players on the servers I play on mostly, I doubt wardens had much to do with it, there are too few players to BE wardens or spam to. The spammers probably just went to more populated servers, if there are any.

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