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Question for those who played at release (Jedi)

2

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  • FikusOfAhaziFikusOfAhazi Member Posts: 1,835
    Originally posted by PreCU


     

    Originally posted by FikusOfAhazi

    From what I understand..the holocrons only listed a profession that you hadnt mastered. The key to unlocking was a number...like 11 professions mastered. There were plenty of people who unlocked without doing the profession given to them by the holo from what i remember. At least thats the way it was near the end. I dont think there was any certain professions needed to unlock..just a certain number of them mastered. I could be wrong though been a long time.

     

    this is mostly wrong. Each character was assigned a specific number of specific professions. Holocrons told you one of them. You didn't need to use holocrons, but if you did you couldn't unlock without mastering the specific profession that the holocron told you to master.

    I think thats how it started. Then to slow it down they changed it to a set number. Hell i cant remember, but i think people unlocked without doing the prof the holo said..ah well, your prolly right. I thought for sure i remember people saying that. No one unlocked in under 25 professions at the end of pre-cu..im almost positive about that. Everyone in the entire game wasnt that unlucky. Maybe its was a combo of a set number and holos i remember reading.

    See you in the dream..
    The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.

  • severiusseverius Member UncommonPosts: 1,516

    Originally posted by Stellos


    I did not play at release.  How was the orginal Jedi concept at the beginning of the SWG's life?  I recall that the player had to somehow unlock a jedi slot.  Is this true?  How did you unlock this slot?  I thought it was something different for every player.  After you unlocked the slot was your new character automatically a jedi like in the game now or did you have to go through much more?
    How do you differentiate between those who earned Jedi status the hard way and those who just now click and become a Jedi?
    At launch there was no "known" path to jedi, and there definitely were NO jedi apart from NPCs.  Now, during beta screenshots were leaked showing a "force-sensitive" bar which breifly made an appearance because of a bug in one of the beta patches..  The conjecture was was that the game kept track of every single thing you did with your character (what you killed, whether or not you tipped entertainers and doctors, what classes you did, what weapons you used, everything).  Different actions filled the FS bar while others decreased it.  On top of that there were some hidden (and some not so hidden) quests that needed to be accomplished.  Hero of Tatooine for one that wasn't really hidden, just a nightmare to complete because of bugs.  One of the hidden ones was in Mos Espa if I remember right, maybe Mos Eisley.  This started with an NPC boy that could be seen running into town.  If you talked to him in time then he would tell you how stormtroopers had killed his family but he had a very important message that had to get to someone.

    Like I said this was conjecture, I remember a friend I had made in game came into the Espa cantina while I was there getting battle fatigue healed up.  He sat across the table from me and told me how he had to reroll, I asked why, he responded "I just killed some Jawa's man, now I'll never get to unlock my slot unless I delete" lol.  People were slowly piecing it together, however.  When they announced the holocrons and the new path to jedi they did an interview.  In that interview they (Jullio Torres, Q3P0, Smedley and others) stated that they were watching the game daily, and that sooo many people were sooooo close to unlocking their slots.  They stated that they thought "today was going to be the day" but it never happened.

    While the player base was very intrigued and several thousand people were thoughtfully trying to figure out the path there wasn't much frustration.  The game world was alive and thriving at the time.  It was the producers and developers that were getting frustrated and impatient.  THE DAY that the holocron crap went live one player went out to dantooine and killed a bolle and unlocked their slot.  Shortly after that many people unlocked and then the community started fraying as people quit playing the game that they had for several months and focused solely on A) procuring holocrons and B) afk grinding professions.

    Once you unlocked your new character slot it was a jedi.  Your main still remained but your alt became the jedi.  Jedi was very restrictive.  One of the first people to unlock on my server was so excited that he ran around to where all his friends were and showed off his lightsaber and fun things like that.  This of course made him pvp enabled and he was killed.  Jedi death = permadeath.  Then SOE thought that was unfair so it was 3 deaths on your jedi and you were permadead.  Of course you just deleted that toon and started over.

    Jedi could not own any structures, there was TEF which kept jedi from running inside structures etc etc etc etc.  The easiest way to determine a vet jedi vs an NGE jedi is two fold.  1) they have an elder jedi title, 2) they can become a blue glowy.  Now, this is a little tricky because the CU made the game far more simpler and a GREAT many people unlocked their slot by doing the village quests (replacement for the hologrind) and anyone that had unlocked were granted the Elder title and blue glowy ability regardless of how much they had earned as a jedi.

  • SioBabbleSioBabble Member Posts: 2,803

     

    Originally posted by PreCU


     

    Originally posted by FikusOfAhazi

    From what I understand..the holocrons only listed a profession that you hadnt mastered. The key to unlocking was a number...like 11 professions mastered. There were plenty of people who unlocked without doing the profession given to them by the holo from what i remember. At least thats the way it was near the end. I dont think there was any certain professions needed to unlock..just a certain number of them mastered. I could be wrong though been a long time.

     

    this is mostly wrong. Each character was assigned a specific number of specific professions. Holocrons told you one of them. You didn't need to use holocrons, but if you did you couldn't unlock without mastering the specific profession that the holocron told you to master.



    Originally, when you rolled the character, five professions were selected at random that you needed to master to unlock.

    The holocrons told you up to four of the professions that you needed to master.  If you managed to master one of those four professions before you used a holocron, you could only find out three of your unlock professions.  Of course when you unlocked upon mastering the last profession you needed you'd know that one as well.

    The final profession was always kept hidden from you.  You might be incredibly fortunate and have five of the six starter professions as your unlock profs, or you might be saddled with very skillpoint intensive profs like BH (the worst of all which required master scout and master marksman before you could train novice BH) or commando, or doctor or combat medic.  Some elite profs were fairly low skill points required, like the melee and marksman elites.  BH basically required you to abandon whatever template you had to master BH because you had to be master of two starter profs to get your foot in the door.  Then there of course was the endless, bug filled grind through investigations....

    Later on, the number of hidden professions increased, the goal posts being moved by the devs secretly, until ultimately toward the end you had to master a minimum of eight professions to unlock, and three of those were not known to you by any means.

    I still have no clue as to what my "unlock" profession might have been if I'd been more dedicated to the grind.  As it was I unlocked under the village system, not the holo system, although I know that I did master five of the eight professions I needed to unlock, but only knew specifically what three of those five professions were, the ones the holos had me grind up. The other three are a complete mystery and will remain so.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • PreCUPreCU Member Posts: 382


    Originally posted by FikusOfAhazi
    Originally posted by PreCU

    Originally posted by FikusOfAhazi
    From what I understand..the holocrons only listed a profession that you hadnt mastered. The key to unlocking was a number...like 11 professions mastered. There were plenty of people who unlocked without doing the profession given to them by the holo from what i remember. At least thats the way it was near the end. I dont think there was any certain professions needed to unlock..just a certain number of them mastered. I could be wrong though been a long time.

    this is mostly wrong. Each character was assigned a specific number of specific professions. Holocrons told you one of them. You didn't need to use holocrons, but if you did you couldn't unlock without mastering the specific profession that the holocron told you to master.


    I think thats how it started. Then to slow it down they changed it to a set number. Hell i cant remember, but i think people unlocked without doing the prof the holo said..ah well, your prolly right. I thought for sure i remember people saying that. No one unlocked in under 25 professions at the end of pre-cu..im almost positive about that. Everyone in the entire game wasnt that unlucky. Maybe its was a combo of a set number and holos i remember reading.

    people unlocked without holo's but if they used a holo they didn't unlock without mastering the profession the holo revealed.

    people definitely unlocked below 25 towards the end. It was uncommon, and even more uncommon for them to post about it, but it definitely happened. There were a threads that popped up asking if it were still possible to unlock on a low number and player responding with numbers in the teens.

  • ThunderousThunderous Member Posts: 1,152

    Thankfully I never wanted to play as a Jedi.  I had a TKM, a Fencer Stacker, and a Ranger...  Jedi just didn't appeal te me and that saved me countless hours of my life in an endless grind...

    I do remember the first time I saw a Jedi though, it was impressive because you knew how much effort went into developing that character.  IMO, though, Jedi never belonged in SWG.

    Tecmo Bowl.

  • PreCUPreCU Member Posts: 382


    Originally posted by SioBabble
    Originally posted by PreCU

    Originally posted by FikusOfAhazi
    From what I understand..the holocrons only listed a profession that you hadnt mastered. The key to unlocking was a number...like 11 professions mastered. There were plenty of people who unlocked without doing the profession given to them by the holo from what i remember. At least thats the way it was near the end. I dont think there was any certain professions needed to unlock..just a certain number of them mastered. I could be wrong though been a long time.

    this is mostly wrong. Each character was assigned a specific number of specific professions. Holocrons told you one of them. You didn't need to use holocrons, but if you did you couldn't unlock without mastering the specific profession that the holocron told you to master.


    Originally, when you rolled the character, five professions were selected at random that you needed to master to unlock.
    The holocrons told you up to four of the professions that you needed to master. If you managed to master one of those four professions before you used a holocron, you could only find out three of your unlock professions. Of course when you unlocked upon mastering the last profession you needed you'd know that one as well.
    The final profession was always kept hidden from you. You might be incredibly fortunate and have five of the six starter professions as your unlock profs, or you might be saddled with very skillpoint intensive profs like BH (the worst of all which required master scout and master marksman before you could train novice BH) or commando, or doctor or combat medic. Some elite profs were fairly low skill points required, like the melee and marksman elites. BH basically required you to abandon whatever template you had to master BH because you had to be master of two starter profs to get your foot in the door. Then there of course was the endless, bug filled grind through investigations....
    Later on, the number of hidden professions increased, the goal posts being moved by the devs secretly, until ultimately toward the end you had to master a minimum of eight professions to unlock, and three of those were not known to you by any means.
    I still have no clue as to what my "unlock" profession might have been if I'd been more dedicated to the grind. As it was I unlocked under the village system, not the holo system, although I know that I did master five of the eight professions I needed to unlock. The other three are a mystery and will remain so.

    this reiterates exactly what I said in my first post in this thread.

  • SioBabbleSioBabble Member Posts: 2,803

    The key thing is that what SOE revealed with the holocrons was the nauture of the unlock system for Jedi, that mastering professions was what you had to do.  This led to the massive grinding AFK entertainers, and the entire resource grinding economy of the second six months of SWG.

    I had as two of my unlock profs combat medic and architect.  Mastering both require a lot of resources, much more so for architect than CM, but CM required some specific resources to grind up its crafting line.  When the holos first came out, my template was master CH, master scout, master medic, and a few lines of marksman, pistol and the combat support branch.

    My first holo was combat medic.  After I did it, I did Doctor, to get it out of the way (it required master medic as a prerequisite as did combat medic).  Then I dropped medic for artisan and started the grind to architect.  Once I unlocked architect, my second holo, I got commando and started working up on that.  After commando, I got the "no path known" answer from my fourth holo, which meant I had four of my original five profs mastered.

    At that point I was totally on my own.  It was certainly possible that I wouldn't stumble on the unlock prof until I had mastered all of the other 24 or so profs I didn't master.  As I was workign my way to architect I mastered artisan, so once my holo went silent, I had 8 of the 32 professions done.  Which meant that any one of the other 24 profs out there that might be the magic prof, and even then, at the time, we didn't know the devs were secretly moving the goalposts as a Jedi population control measure, one they need not have ever needed to implement if they didn't spill the beans at the behest of the assclowns of LA marketing.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • SioBabbleSioBabble Member Posts: 2,803

    Originally posted by PreCU


     
     
    this reiterates exactly what I said in my first post in this thread.
    Yes, but I did it strictly with words and without charts. 

    The charts are BTW VERY informative, though.

    Some players DID beat the incredibly long odds and unlocked Jedi before holocrons.  The problem for SOE and LA was that the odds WERE very long to stumble upon the unlock with all five profs silent.  They were considerably shortened with four of them known, which was thought to generate excitment for the game.  What it did was create holocron madness that destroyed a lot of guilds and fundamentally altered the game's focus, which was at first on getting some skills and participating in the GCW, to grinding like mad to unlock and get your uberpwnz0r Jeedai.

    We know that the Jedi system as "turned on" after launch, because the experience of the first Jedi in the game was different than that of every other Jedi that followed.  The first Jedi was informed they had unlocked while they were hunting pikets on Dantooine, not when they mastered their final unlock profession.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • FikusOfAhaziFikusOfAhazi Member Posts: 1,835
    Originally posted by PreCU


     

    Originally posted by FikusOfAhazi


    Originally posted by PreCU
     
     



    Originally posted by FikusOfAhazi

    From what I understand..the holocrons only listed a profession that you hadnt mastered. The key to unlocking was a number...like 11 professions mastered. There were plenty of people who unlocked without doing the profession given to them by the holo from what i remember. At least thats the way it was near the end. I dont think there was any certain professions needed to unlock..just a certain number of them mastered. I could be wrong though been a long time.




    this is mostly wrong. Each character was assigned a specific number of specific professions. Holocrons told you one of them. You didn't need to use holocrons, but if you did you couldn't unlock without mastering the specific profession that the holocron told you to master.





    I think thats how it started. Then to slow it down they changed it to a set number. Hell i cant remember, but i think people unlocked without doing the prof the holo said..ah well, your prolly right. I thought for sure i remember people saying that. No one unlocked in under 25 professions at the end of pre-cu..im almost positive about that. Everyone in the entire game wasnt that unlucky. Maybe its was a combo of a set number and holos i remember reading.

     

    people unlocked without holo's but if they used a holo they didn't unlock without mastering the profession the holo revealed.

    people definitely unlocked below 25 towards the end. It was uncommon, and even more uncommon for them to post about it, but it definitely happened. There were a threads that popped up asking if it were still possible to unlock on a low number and player responding with numbers in the teens.

    I disagree. The devs most definately messed with it to reduce the number of people who were unlocking. I may not remember what it was they did, but just changing it to a number seems like a typical SOE "fix" so I may be wrong there. But they most certainly made it more difficult in some way as jedi started unlocking like crazy because of macros and afk play and buffs cut the time it took in half. This was common knowledge on my server. Its not something Im just pulling out of no where.

    See you in the dream..
    The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.

  • PreCUPreCU Member Posts: 382


    Originally posted by SioBabble

    Some players DID beat the incredibly long odds and unlocked Jedi before holocrons.

    nobody unlocked before holocrons (which gave clues) entered the game, if that's what you mean. Monika, the first jedi, used holocrons.



    Originally posted by FikusOfAhazi

    I disagree. The devs most definately messed with it to reduce the number of people who were unlocking. I may not remember what it was they did, but just changing it to a number seems like a typical SOE "fix" so I may be wrong there. But they most certainly made it more difficult in some way as jedi started unlocking like crazy because of macros and afk play and buffs cut the time it took in half. This was common knowledge on my server. Its not something Im just pulling out of no where.

    what they did was increase the number of "silent" professions. This decreased the odds of unlocking early tremendously.

  • ArcAngel3ArcAngel3 Member Posts: 2,931

    I started when the unlock was connected to profession mastery.  That was kinda neat because I enjoyed trying out the different professions.  I didn't grind because I didn't really want to miss any of the experience.  I just played professions I thought were fun.  If I ended up unlocking a jedi, well so be it ^_^.

    I enjoyed seeing the very rare jedi show up on the scene and do something really cool, then fade out of sight before getting whacked by a bounty hunter lol.

    When the village system came out, I decided to have a go at the whole jedi business.  I enjoyed some of the village quests very much.  I only disliked one that was bugged so I couldn't complete it.  Again, I didn't turn it into a grind.  I just did what I enjoyed, and converted things into force points for new force powers, whenever I had enough.  I ended up having a very cool master doc/TKM with a ton of force enhanced combat skills.  That was pretty nifty.  Well until you know...when Doc and TKM were wiped out along with all my force powers and all my village progress.  And Julio Torres says people were pissed just because noone likes change.  I hope everyone can see how assanine that statement is in light of what actually happened.

    The jedi of the NGE have absolutely nothing like all the amazing force powers you had to earn as you trained up your jedi.  It was a sad, sad day when all of that excellent content was removed from the game and replaced with a busted-ass, oversimplified, laggy, disjointed, unwanted and now empty piece of crap.

    Even in the beginning though, SOE and LA never seemed to hit the "sweet spot" with jedi.  Some people didn't like them being over powered, some didn't like the forced pvp with bounty hunters, some hated permadeath, some hated that their jedi lost a ton of xp everytime a bh whacked them (after permadeath was gone), some people hated that a bounty hunter was attacking their jedi friend, and they couldn't join the fight.

    I always thought that if a bounty hunter attacked a jedi it would be neat if anyone could choose to join in, either on the BH side or the jedi side.  Something that would give you a tef if you hopped in would have been cool.  I imagined huge instant pvp free for alls everytime a jedi got attacked lol, would have been fun and more realistic. 

    Also, the time period for jedi was out of whack.  I think SOE and LA had such a hard time because they picked the wrong time period for a StarWars game to make jedi available to players.  They wanted jedi, but the timeline suggested there shouldn't really be that many.  So they kept screwing around trying to make it possible but at the same time arduous and punitive.  I think that kind of soured the whole deal more than anything.

    Now, a nice new StarWars MMO, where lots of jedi fit in just fine, and having one doesn't have to be a pain in the ass by design would be great :)

  • FikusOfAhaziFikusOfAhazi Member Posts: 1,835
    Originally posted by PreCU


     

    Originally posted by SioBabble



    Some players DID beat the incredibly long odds and unlocked Jedi before holocrons.

     

    nobody unlocked before holocrons (which gave clues) entered the game, if that's what you mean. Monika, the first jedi, used holocrons.

     



    Originally posted by FikusOfAhazi



    I disagree. The devs most definately messed with it to reduce the number of people who were unlocking. I may not remember what it was they did, but just changing it to a number seems like a typical SOE "fix" so I may be wrong there. But they most certainly made it more difficult in some way as jedi started unlocking like crazy because of macros and afk play and buffs cut the time it took in half. This was common knowledge on my server. Its not something Im just pulling out of no where.


     

    what they did was increase the number of "silent" professions. This decreased the odds of unlocking early tremendously.

    So increase the number of silent professions to 23? same difference.

    See you in the dream..
    The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.

  • SioBabbleSioBabble Member Posts: 2,803

     

     

    Originally posted by PreCU


     

    Originally posted by SioBabble



    Some players DID beat the incredibly long odds and unlocked Jedi before holocrons.

     

    nobody unlocked before holocrons (which gave clues) entered the game, if that's what you mean. Monika, the first jedi, used holocrons.

     



    Originally posted by FikusOfAhazi



    I disagree. The devs most definately messed with it to reduce the number of people who were unlocking. I may not remember what it was they did, but just changing it to a number seems like a typical SOE "fix" so I may be wrong there. But they most certainly made it more difficult in some way as jedi started unlocking like crazy because of macros and afk play and buffs cut the time it took in half. This was common knowledge on my server. Its not something Im just pulling out of no where.


     

    what they did was increase the number of "silent" professions. This decreased the odds of unlocking early tremendously.



    How did Monika, who unlocked in October, know about holocrons when that system wasn't online until late November at the earliest?

    I could of course be mistaken, we can't go look at the Jedi profession board archive to research this, since the old boards were nuked into oblivion over a year ago.

    I don't recall any clues at all before November of 03.  The system itself was not known until after the first unlocks, and then it became necessary to provide clues for more Jedi to unlock to make the marketing people happy.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • JenneroflokJenneroflok Member Posts: 126

    on our server,  we had a problem with fight clubs, especially on the rebel side.  The Jedi will make their first toon a BH and get together with other BH,  kill eachothers BH to gain in Rep for Jedi and gain more power,  Our main rebel guild did tthis and even though they cried they were only killing their own BH to gain in status,  we had snapshots showing otherwise.  I might be old fashion, but as an Ex Casino Surveillance Supervisor,  I seen altering or playing a game other as intended as cheating and despite what anyone say that could do to their own toon,  killing someone to gain rep, while knowing they will not fight back is cheating (even if it is your own toon)

  • DarkstryderDarkstryder Member Posts: 207

    Originally posted by DarthRaiden


     
    Originally posted by Darkstryder


    If I remember correctly my 1st holo was to train as a TKM, which luckily enough I was already training to be. I became a TKM / Master Commando. Then got a second holo that said Master Bounty hunter. I didn't bother for ages because I loved my chosen proffesions. My next holo was silent. Only proff I didn't master was bio engineer and chef I think.
    I ended up still having to do the village, actually enjoyed the village missions, especially the rescue the prisoner one and that defend the village mission.
    When I finally did get my jedi I was totally chuffed, meant loads to me.

     

    The prisoner for rescue was actually a enemy general had to be captured

    Never experienced in any MMO since the thrill of especially this 2 missions. Masterpieces...

    Ah cheers. Been so long, damn you $OE.

    I did that mission solo as a TKM/Master Commando. 1st attempt the damn guy walked all the way and I ran out of time and the second thankfully he ran with me. Really good mission.

    Remember telling folk i soloed it then they asked me for help but every time I helped anyone the damn guy walked and it would fail. Not sure if $OE ever fixed that bug.

    Then that defend the village mission was ace with loads of folk battling the zerg of enemy NPC's.

  • PreCUPreCU Member Posts: 382


    Originally posted by FikusOfAhazi

    So increase the number of silent professions to 23? same difference.

    no, originally there were 5 silent professions, no one unlocked. Then holocrons were introduced giving up to 4 of those, so there was just one silent profession (4+1). Players started unlocking like crazy so they gradually upped the number of silent professions (4+2 then 4+3 then finally 4+4).

    The average number of profession you needed to master to unlock in the final system (4+4) was 28. So towards the end everyone had to grind through most of the professions to unlock. If the number of silents were increased any further then they mind as well make all 32 professions required. That's how statistics work. You don't need to have 23 silents, just 4.


    Originally posted by SioBabble


    Originally posted by PreCU

    Originally posted by SioBabbleSome players DID beat the incredibly long odds and unlocked Jedi before holocrons.
    nobody unlocked before holocrons (which gave clues) entered the game, if that's what you mean. Monika, the first jedi, used holocrons.
    Originally posted by FikusOfAhaziI disagree. The devs most definately messed with it to reduce the number of people who were unlocking. I may not remember what it was they did, but just changing it to a number seems like a typical SOE "fix" so I may be wrong there. But they most certainly made it more difficult in some way as jedi started unlocking like crazy because of macros and afk play and buffs cut the time it took in half. This was common knowledge on my server. Its not something Im just pulling out of no where.

    what they did was increase the number of "silent" professions. This decreased the odds of unlocking early tremendously.

    How did Monika, who unlocked in October, know about holocrons when that system wasn't online until late November at the earliest?
    I could of course be mistaken, we can't go look at the Jedi profession board archive to research this, since the old boards were nuked into oblivion over a year ago.
    I don't recall any clues at all before November of 03. The system itself was not known until after the first unlocks, and then it became necessary to provide clues for more Jedi to unlock to make the marketing people happy.


    you are mistaken, and we can look at the old posts. They are archived in Biophilia's Scrapbook, including this one which is still on the internet:

    http://swg.allakhazam.com/news/sdetail2617.html?story=2617

    It lists the holocrons that Monika did. Holocrons were introduced in early October, not late November.

  • SioBabbleSioBabble Member Posts: 2,803

     

    Originally posted by PreCU


     you are mistaken, and we can look at the old posts. They are archived in Biophilia's Scrapbook, including this one which is still on the internet:
    http://swg.allakhazam.com/news/sdetail2617.html?story=2617
    It lists the holocrons that Monika did. Holocrons were introduced in early October, not late November.



    Then why was it that when Monika unlocked, it happened different than any other Jedi, in the middle of fighting on Dantooine, not when she finished mastering her last profession?  The answer to that is of course that the developers lied about the Jedi system being "turned on" from the start.

    I still say most of them beat the odds without knowing any of the five "silent" professions.  They happened to pick their four and had them already mastered before holcrons were known then they hit the fifth.

    On edit: Monika says she used holocrons for three of her five professions,  so you got me there.  I don't recall it being widely known at the time, though, that holocrons were telling you what professions were needed to unlock.  A few of them at least managed to stumble into it without help from holocrons.  The problem for SOE was that it was taking too long for people to stumble into it, so holos were introduced to speed it up.

    That post still contains tons of red herring accomplishments that indicate that at the time it was put up, it had not been definitively determined that professions were all there was to it.  There was a great deal of speculation that a plethora of in game actions had to be accomplished before you unlocked, and that post deifintely reflects that belief.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • PreCUPreCU Member Posts: 382


    Originally posted by SioBabble

    Originally posted by PreCU you are mistaken, and we can look at the old posts. They are archived in Biophilia's Scrapbook, including this one which is still on the internet:
    http://swg.allakhazam.com/news/sdetail2617.html?story=2617
    It lists the holocrons that Monika did. Holocrons were introduced in early October, not late November.

    Then why was it that when Monika unlocked, it happened different than any other Jedi, in the middle of fighting on Dantooine, not when she finished mastering her last profession? The answer to that is of course that the developers lied about the Jedi system being "turned on" from the start.
    I still say most of them beat the odds without knowing any of the five "silent" professions. They happened to pick their four and had them already mastered before holcrons were known then they hit the fifth.
    On edit: Monika says she used holocrons for three of her five professions, so you got me there. I don't recall it being widely known at the time, though, that holocrons were telling you what professions were needed to unlock. A few of them at least managed to stumble into it without help from holocrons. The problem for SOE was that it was taking too long for people to stumble into it, so holos were introduced to speed it up.
    That post still contains tons of red herring accomplishments that indicate that at the time it was put up, it had not been definitively determined that professions were all there was to it. There was a great deal of speculation that a plethora of in game actions had to be accomplished before you unlocked, and that post deifintely reflects that belief.


    I got no idea what point you're trying to make about monika's unconventional unlocking scenario. What in my post are you trying to contradict with your wild assumptions? I could easily just as well make the assumption that it was just the unlocking code that was bugged, or maybe the devs didn't want to reveal how utterly simple the system was, or maybe that was how players were supposed to unlock (at a random time after the last required profession) but then they changed it so players understood how the system worked to get more unlocks and sell more game copies.

    In any case, Monika only mastered 3 profession before she started doing holos. And when holos started dropping the word quickly spread and they were widely known about. I actually remember trying to loot them for weeks before I finally got one on Oct. 21st. The drop rate was really low and they were selling for around 10 million (which was a hell of a lot back then). By that time there were already crowds of players camping all the dark trooper and force user spots and mobs roaming around dant looking for random force user spawns.

    If you were trying to imply that they method to unlock was more complicated since speculation was still widespread at the time of the first unlock, then you are horribly wrong. That is a logically flawed argument. It was only the first unlock - of course there was still speculation :P

  • FikusOfAhaziFikusOfAhazi Member Posts: 1,835
    Originally posted by PreCU


     

    Originally posted by FikusOfAhazi



    So increase the number of silent professions to 23? same difference.

     

    no, originally there were 5 silent professions, no one unlocked. Then holocrons were introduced giving up to 4 of those, so there was just one silent profession (4+1). Players started unlocking like crazy so they gradually upped the number of silent professions (4+2 then 4+3 then finally 4+4).

    The average number of profession you needed to master to unlock in the final system (4+4) was 28. So towards the end everyone had to grind through most of the professions to unlock. If the number of silents were increased any further then they mind as well make all 32 professions required. That's how statistics work. You don't need to have 23 silents, just 4.



    Ahh ok. That sounds right. Too many memories and BS mixed..hard to remember what was what. Thanks for straightening me out.

    See you in the dream..
    The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.

  • JenneroflokJenneroflok Member Posts: 126

    I still think Jedi ruined the game and made the unbalnaced SOE tried and over corrected.   Leave us in the Starwars Universe, fighting one another with DL44, FWG5 and T-1"s, We would have been happy,  the introduction of Jedi made the game nothing more then a Grind and Cheating Fest that SOE refused to crack down on that destroyed the game long before CU.

  • LaterisLateris Member UncommonPosts: 1,848

    Hey how did force sensitive appear- it has been so long? And don't forget the visit from the old man.

    The NGE system is now terrible compared to what Jedi used to be. I remember meeting my first Jedi and feeling a huge amount of respect for the character. Then seeing him activate the light saber was the coolest thing ever. Jedi were admired and few and far inbetween. SWG needs order 66 back. They should just release a FFA server to take care of this and make it a classic server. I wouldnt even care if particle effects were part of it. Just as long as it was Pre CU.  If they did this Iwould come back. I miss the Jedi days of old. Remember when slicer was cut as a possible profession? Remember when they decided miner was to be cut? Remember when the UI was a mass debate in closed beta?

  • hubertgrovehubertgrove Member Posts: 1,141

    I unlocked with the holocrons - but had to complete ALL professions before I finally did so.

    Just as a matter of interest, has anyone ever corellated the changes to Jedi unlocking with developments in WoW? I know the Developers were desperate to keep up with that game once it was launched - and would do anything except fix bugs balance professions and propery market the game to do so. For example when was the launch of WoW and how close was that to the 'free Xmas holo'?

  • hubertgrovehubertgrove Member Posts: 1,141

    Originally posted by Jenneroflok


    I still think Jedi ruined the game and made the unbalnaced SOE tried and over corrected.   Leave us in the Starwars Universe, fighting one another with DL44, FWG5 and T-1"s, We would have been happy,  the introduction of Jedi made the game nothing more then a Grind and Cheating Fest that SOE refused to crack down on that destroyed the game long before CU.

    Not we would have been happy.

    You would have been happy.

    There were many of us willing, able and prepared to do the Jedi grind - with all its boredom and frustrations - in return, at the end of months of multi-level playing, to reap its rewards.

  • hubertgrovehubertgrove Member Posts: 1,141

    Originally posted by SioBabble


     
    Originally posted by PreCU


     you are mistaken, and we can look at the old posts. They are archived in Biophilia's Scrapbook, including this one which is still on the internet:
    http://swg.allakhazam.com/news/sdetail2617.html?story=2617
    It lists the holocrons that Monika did. Holocrons were introduced in early October, not late November.



    Then why was it that when Monika unlocked, it happened different than any other Jedi, in the middle of fighting on Dantooine, not when she finished mastering her last profession?  The answer to that is of course that the developers lied about the Jedi system being "turned on" from the start.

    I still say most of them beat the odds without knowing any of the five "silent" professions.  They happened to pick their four and had them already mastered before holcrons were known then they hit the fifth.

    On edit: Monika says she used holocrons for three of her five professions,  so you got me there.  I don't recall it being widely known at the time, though, that holocrons were telling you what professions were needed to unlock.  A few of them at least managed to stumble into it without help from holocrons.  The problem for SOE was that it was taking too long for people to stumble into it, so holos were introduced to speed it up.

    That post still contains tons of red herring accomplishments that indicate that at the time it was put up, it had not been definitively determined that professions were all there was to it.  There was a great deal of speculation that a plethora of in game actions had to be accomplished before you unlocked, and that post deifintely reflects that belief.

    There definitely were other accomplishments that you had to complete alongside your 4 + 1 professions.

    For example you have to have visited 3 'Jedi-related' locations (Kenobi's old house was one) and 5 'other' exploration landmarks. There were other accomplishments too but I cannot remember what they were.

  • PreCUPreCU Member Posts: 382


    Originally posted by hubertgrove

    There definitely were other accomplishments that you had to complete alongside your 4 + 1 professions.
    For example you have to have visited 3 'Jedi-related' locations (Kenobi's old house was one) and 5 'other' exploration landmarks. There were other accomplishments too but I cannot remember what they were.

    that's what you had to do during the village system which came after the hologrind system.

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