It looks like you're new here. If you want to get involved, click one of these buttons!
WTF is with the /instanceselection in the main world? I was told it was only 1-20 where it would be like this ..... this game's instances take the "MM" out of MMORPG. I'm still prolly gonna buy it. Its just gonna be very hard to look passed this crappy design flaw.
/rantoff
Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -
Comments
large events like sieges?.......
Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -
They don't call it it Age of Clonecraft for nothing.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
large events like sieges?.......
Sieges are not instanced.
large events like sieges?.......
Sieges are not instanced.
cities arent supposed to be instanced either
Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -
heh if you dont like the way it is, dont play it, nobody forcing your or anybody else..
large events like sieges?.......
Lets give FunCom a little credit, having sieges in multiple instances, makes absolutely no sense. Im pretty sure they have taken this into consideration.
large events like sieges?.......
Sieges are not instanced.
cities arent supposed to be instanced either
Well that's opinion now isn't it? It's not a design flaw if the developers actually put it in on purpose. It would be a design flaw if they put something in that caused a greater problem. This is only a problem if you think it is. Some might others not. This is how EQ 2 works. It's possible that other games work like this too. Is it great? Well, no. But it is actually DESIGNED this way so that players don't have too many people on their screen. It's essentially a nod to the fact that if you are going to try to create a certain graphical look then of course certain accomodations need to be made.
I also remember that Guild Wars works like this. So... it's not a flaw. It's just something that you don't like. Fortunately you will be able to find your mates and change the iteration that you are in.
In the end, it is what it is.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Majority of people are running around just fine.
Its no secret the world is not seamless, its been like this from scratch. And marketed like this since forever.
Its just like EQ in many ways and nothing like GW. Its pretty much the same tech but on a different engine and modernized. Just wait till its released..
Its proof for most you can have good graphics and performance at the same time. Whether people like the game play if they can tick those boxes after is up to them.
Well, it is like guild wars in that cities can have different iterations. It's not like Guild Wars in that the whole world is not instanced to your party
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
It seems like it's zoned the way EQII is zoned, which I like because it reduces world lag. Allot of different areas rather than 1 big laggy one.
large events like sieges?.......
Sieges are not instanced.
cities arent supposed to be instanced either
Well that's opinion now isn't it? It's not a design flaw if the developers actually put it in on purpose. It would be a design flaw if they put something in that caused a greater problem. This is only a problem if you think it is. Some might others not. This is how EQ 2 works. It's possible that other games work like this too. Is it great? Well, no. But it is actually DESIGNED this way so that players don't have too many people on their screen. It's essentially a nod to the fact that if you are going to try to create a certain graphical look then of course certain accomodations need to be made.
I also remember that Guild Wars works like this. So... it's not a flaw. It's just something that you don't like. Fortunately you will be able to find your mates and change the iteration that you are in.
In the end, it is what it is.
opinion not to have cities instanced?? who wants to split a city's population up into instances? If a server gets full or busy you move on to the next server like "other games"P.S. i never played EQ2, or GW
Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -
large events like sieges?.......
Sieges are not instanced.
cities arent supposed to be instanced either
Well that's opinion now isn't it? It's not a design flaw if the developers actually put it in on purpose. It would be a design flaw if they put something in that caused a greater problem. This is only a problem if you think it is. Some might others not. This is how EQ 2 works. It's possible that other games work like this too. Is it great? Well, no. But it is actually DESIGNED this way so that players don't have too many people on their screen. It's essentially a nod to the fact that if you are going to try to create a certain graphical look then of course certain accomodations need to be made.
I also remember that Guild Wars works like this. So... it's not a flaw. It's just something that you don't like. Fortunately you will be able to find your mates and change the iteration that you are in.
In the end, it is what it is.
opinion not to have cities instanced?? who wants to split a city's population up into instances? If a server gets full or busy you move on to the next server like "other games"P.S. i never played EQ2, or GW
No, it's opinion that it's a flaw. It's a fact that it is a design decision. And as I've said, this has been used before. yes "it's a shame" that it has to be done but it's workable. Not great but very workable.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
large events like sieges?.......
Sieges are not instanced.
cities arent supposed to be instanced either
Well that's opinion now isn't it? It's not a design flaw if the developers actually put it in on purpose. It would be a design flaw if they put something in that caused a greater problem. This is only a problem if you think it is. Some might others not. This is how EQ 2 works. It's possible that other games work like this too. Is it great? Well, no. But it is actually DESIGNED this way so that players don't have too many people on their screen. It's essentially a nod to the fact that if you are going to try to create a certain graphical look then of course certain accomodations need to be made.
I also remember that Guild Wars works like this. So... it's not a flaw. It's just something that you don't like. Fortunately you will be able to find your mates and change the iteration that you are in.
In the end, it is what it is.
opinion not to have cities instanced?? who wants to split a city's population up into instances? If a server gets full or busy you move on to the next server like "other games"P.S. i never played EQ2, or GW
No, it's opinion that it's a flaw. It's a fact that it is a design decision. And as I've said, this has been used before. yes "it's a shame" that it has to be done but it's workable. Not great but very workable.
ohh ok i misread your post then
Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -
That's a great idea, then like 'other games' there will be 50 people on some servers after a time and you'll have to merge them causing name changes, etc.
That's a great idea, then like 'other games' there will be 50 people on some servers after a time and you'll have to merge them causing name changes, etc.
i quoted those words because the other guy was saying how it is like "other games". And if you want a good idea of what games i was referring to, think back to EQ, UO, SWG, WoW to the type of system i think is better.
Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -
I have no problems whatsoever with this form of instancing, particularly with the collision detection in this game. I don't mind competing with 2,3, even 5 other groups in the same area going for similar objectives, it generally makes victory all the sweeter, but having an area constantly swamped is little fun for anybody. The same holds true for cities, I don't enjoy having to push and lag through crowds of 50+ just to reach the bloody blacksmith.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
Well I dont see this as a problem. A lot of games create copies of areas when they are crowed. This way you dont find 200 people in a place bloking you to reach some other place behind them. And the rest of the gameis Awesome in my opinion. At least what I tried in open Beta. Too bad shaders are still half working on mu computer
ill get used to it ..... was just ranting
Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -
"Freedom is just another name for nothing left to lose" - Janis Joplin
well i get 30fps in the main city's even with all the people around so no mess here.
They don't call it it Age of Clonecraft for nothing.
Shannia you are quickly becomming the worst poster on this site,you hate the game,that is clear to see but why oh why do you feel the need to post the same crap every day?
To the OP yes there is zonning,In many posts by the devs they have said this would have to be so as they wanted to have the graphic's they wanted and they had to set the game this way,they had to give and take with something's and this is one of them,dont be mislead into believing you will have to zone every 200mtrs etc but yes you will have some loading screens when you travel larger distance's.
All this depends on your point of view(also your system)if this will be a major problem,I mean you could end up being in the same zone all night and never see a load screen or if you do maybe it will be quite fast,time will tell.
If someone had came up to me in 1980 when I was on my Atari 2600 and said we will be playing games with thousands of people at the same time.I guess my response would have been,"but I only have 2 joysticks"
http://www.mmorpg.com/discussion2.cfm/thread/235780/page/8
They don't call it it Age of Clonecraft for nothing.
Shannia you are quickly becomming the worst poster on this site,you hate the game,that is clear to see but why oh why do you feel the need to post the same crap every day?
To the OP yes there is zonning,In many posts by the devs they have said this would have to be so as they wanted to have the graphic's they wanted and they had to set the game this way,they had to give and take with something's and this is one of them,dont be mislead into believing you will have to zone every 200mtrs etc but yes you will have some loading screens when you travel larger distance's.
All this depends on your point of view(also your system)if this will be a major problem,I mean you could end up being in the same zone all night and never see a load screen or if you do maybe it will be quite fast,time will tell.
but, that last "miracle patch" reduced graphic quality, right?
something sounds wrong.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
yeah....Lets get this right alot of ppl seen alot of improvment from the last patch and with OB closing on Sunday they still have time to sort out why alot seen improvement and a few seen a dip,Is there any chance we gamer's being the fickle bunch we are can at least give them to launch to prove themselve's and there game before we bury them?
I mean we whine for months we have no new game's but as soon as 1 pops its head out we want to bury it.This trend is alittle worrying.
If someone had came up to me in 1980 when I was on my Atari 2600 and said we will be playing games with thousands of people at the same time.I guess my response would have been,"but I only have 2 joysticks"
http://www.mmorpg.com/discussion2.cfm/thread/235780/page/8
Well, I like the zoned idea. It lessens lag and makes the game easier to add on expansions.. I would think anyway.
Not much different from EQ2, or EvE online where each solar system in the game is a different zone..