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virtual wasteland or virtual world

paravionparavion Member Posts: 422
this game has very new innovative ideas and you should really give it a try.  i read the faq and features on the website of DnL and i was stunned to see how creative it was. the pvp is really good and it is one of the best i believe (compare to other games).  i do not see much emphasis on items and crafting skills etc.  i hope they have unique items like WoW.  but the problem is with such a big world - massive lands of virtual reality ...as you travel from towns to towns....will there be enough content in the game or just a big huge virtual wasteland?  will there be enough players (up to 10 000) to play this game?  most people are crazy about WoW and EQ2 so will there be enough players to play DnL?  Maybe there should be no monthly fee for DnL so ppl will play this great game.  no matter what, i still think DnL will be a great game to give it a try.

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Comments

  • KeldarKeldar Member Posts: 135

    I´ve read there will be more than 40 tradeskills in DnL. And the crafting system is really cool. There are many factors to make an item.
    The weather, the moon and stars position, your skill, the tool and the thinks you use to make it...
    And you can craft an standar item, a good item or a really unique item.

    Of course this world is really big, but when they launch the new website and more people start reading about the game, they will get very excited.
    Devs had said they hope to get up to 150K players (in a seamless server).
    So, there will be like 200 cityes, a lot more of towns, and the world don´t need a lot of "atrezzo" cause it´s really awesome with only land and trees and all that.
    But be sure there will be balloons, dragoons, parachutes, pegasus and a lot of stuff in the sky.
    Also U will see trade caravans, ships, dodos, an a lot of things more.

    I think there will be a lot of content. Be suer of it.

  • XzaroXzaro Member UncommonPosts: 1,719

    There are probably already way over 10000 people wanting to get into beta right now already (considering the next beta wave will have 5,000 people, or that's what I've heard somewhere...). Of course there will be enough people, so this won't be a huge virtual wasteland. They haven't even started advertising much yet (only a 1-2 places) and they already have many fans for this game. Once they advertise way more, God knows what this game will become ::::08::

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  • WotannWotann Member Posts: 294
    I believe there are between 30k and 40k fans registered at the official website. A majority of these have subscribed for beta duty, and are eagerly awaiting a spot. So I would say that there are enough people to populate the world, and once the game is released, you can expect a storm of new subscribers - That's what I think.

    Nemo sine vitio est

    image
    Nemo sine vitio est

  • HypeHype Member CommonPosts: 270

    Yah... I myself wonder if they'll be able to fill up 15K sq mi too easily... I mean, I'm sure the medival towns will have plenty of people, but the, say, arabic towns will likely seem a bit bare at first... depending on how they do flavor NPCs, I guess (are there npc's?)

    I also wonder about the 40 tradeskills... I kinda hate click-click-click crafting, when I make something IRL, it's kinda like a puzzle I have to figure out, and then, when I'm done, I have something special that I've worked for, that I can be proud of... if they make bot-proof trades, then I'll be impressed, until then... it doesn't sound like greatness, especially compared to the other factors DnL has going for it...

     

     

    ----------------------------
    City of Heroes Fanboy
    Future Game Designer
    All-around bad mutha-shutchomouf

    The Illusion of Choice

  • XzaroXzaro Member UncommonPosts: 1,719

    Takes 25 real life hours to cross the whole world (200 km, considering that it is 200 km long x 200 km wide = 40000 square kilometers) if you run at the speed of 8kmph. (should be around that speed, i think). 25 real life hours doing nothing other than running.

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    You could play as an indian or human
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  • OaksteadOakstead Member Posts: 455

    Hype, the crafting has been described by the devs as being like a fight. It will not be a simple click fest. Instead I suspect the crafter will have to track some real time variables (like health and mana in a fight) and use the right combination of "crafting attacks" at the right time in the right combination. The devs even stated that the the most uber items will require a grouping of crafters just like taking down a MOB requires a grouping of fighters. And as in any grouping you need the right mix of characters.

    Also the map location and the position of the moon and stars will affect crafting.

    Personally I like lots of space since it means lots of things to discover. A clan has an option of trying to hide out in the wilderness and develop some settlement there. Trading could be very rewarding (and meaningful to the players needing the goods) due to the distance and danger of traveling a great distance. Of couse the settled areas will be densely populated. The settled areas will have various means of transports including portaling along a chain of active mana fountains. Anyway this scale just provides lots of different gaming opportunities.

  • ZykeZyke Member Posts: 335

    actually i have to argue with that Xzaro. While the math is right, there are unconsidered variables. First, it will take stamina to run, which can run out. Second, i believe the normal transportation of foot is by walking, which has been set at 4kph. Meaning, unless you had super stamina and could run 25 RL hours straight, it would probably take between 30 and 40 hours.

     

     

  • XzaroXzaro Member UncommonPosts: 1,719


    Originally posted by Zyke
    actually i have to argue with that Xzaro. While the math is right, there are unconsidered variables. First, it will take stamina to run, which can run out. Second, i believe the normal transportation of foot is by walking, which has been set at 4kph. Meaning, unless you had super stamina and could run 25 RL hours straight, it would probably take between 30 and 40 hours.


    So... it would take at least 50 hours if you run at a speed of 4kmph if u don't need to stop. So probably 50-60 hours of straight walking. But Ganareth isn't just land. there are places where u need to swim to get to the other islands. And I have no idea how slow swimming is. So I'd say probably 70 hours+ to actually go across Ganareth.

    Though I don't think anyone would want to do that really, lol. Rideable dragons will be much faster.

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    You could play as an indian or human
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  • ColdmeatColdmeat Member UncommonPosts: 3,409

    My concern would be the SWG syndrome, where many areas of the game are devoid of anything outside of the occasional random mob. I guess a better example would be WWII Online, which alse has a huge continous world. There was usually a couple hot spots where there was any combat going on, and the other 95% of the gameworld was totally deserted. And getting around was a chore if you were infantry and there was no one with a truck around.

    -------
    I was never what you wanted, I could never never please.
    I swallowed all our sorrow in the midst of my disease.
    All my fortunes, all my gains, all the battles I have won...
    Now collapsing like the rain, I stand alone, your only son...

    Take some solace in these words, take notice of this place.
    Hollow whispers that they are, like the wind upon my face.
    Sing softly in my ear and look at me with wonder.
    I will try to ease your fear as the darkness pulls you under.

  • AnnekynnAnnekynn Member Posts: 1,437

    Well im preety sure its going to be very much like SWG. You really cant have a huge world without having lots of empty, useless land. Atleast in SWG a lot of this land could be populated with player housing/cities and such, but I once ran clear across tatooine and what a borefest that was.

    I think what would really help is to add an exploration system similar to what Earth & Beyond did. Put lots of random stuff all over the place and reward players with some exp every time they find something new. That way there would be some small reward to exploring the vast lands. If every mile or two you ran into some windmill or camp or ruin etc and got some exploration exp for it I think that would really help.

    --------------------------------------
    Played: AC1, DAoC, E&B, SWG
    Tested: AC1, AC2, DAoC, Eve, Planetside, Rubies, Lineage 2, MU Online

  • XzaroXzaro Member UncommonPosts: 1,719


    Originally posted by Annex1
    You really cant have a huge world without having lots of empty, useless land.
    --------------------------------------
    Played: AC1, DAoC, E&B, SWG
    Tested: AC1, AC2, DAoC, Eve, Planetside, Rubies, Lineage 2, MU Online

    Are u really sure about that? ::::31::

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    You could play as an indian or human
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  • KeldarKeldar Member Posts: 135

    Devs said exploration was a way to progress with your charcter, and they want people to group and say "Hey, let´s go to explore those wild and dangerous places!". If you see lots of people fighting with every mob at every place, you´ll loss that sensation of being in a wild place.
    Of course there will be large caravan roads and warp points that will be really very populated.

    All I ever wanted.

  • AnnekynnAnnekynn Member Posts: 1,437

    Well what im hoping for is that because the world is so big, that the devs add a lot of hidden/secret places. I dont want every location known to everyone. In many mmrpgs, before the game even goes retail, there are already stratics and whatnot websites with complete maps and locations of each and every point of interest. That just pisses me off. I dont want anyone, especially no website, to know the location of everything before the game is even launched.

    --------------------------------------
    Played: AC1, DAoC, E&B, SWG
    Tested: AC1, AC2, DAoC, Eve, Planetside, Rubies, Lineage 2, MU Online

  • XzaroXzaro Member UncommonPosts: 1,719


    Originally posted by Annex1
    Well what im hoping for is that because the world is so big, that the devs add a lot of hidden/secret places. I dont want every location known to everyone. In many mmrpgs, before the game even goes retail, there are already stratics and whatnot websites with complete maps and locations of each and every point of interest. That just pisses me off. I dont want anyone, especially no website, to know the location of everything before the game is even launched.--------------------------------------
    Played: AC1, DAoC, E&B, SWG
    Tested: AC1, AC2, DAoC, Eve, Planetside, Rubies, Lineage 2, MU Online

    - NO website created by a fan of DnL can get their hands on any sort of map for it before it even goes retail

    - There won't be any maps at all, that is why there is a way to gain social experience points by "exploration".

    - No man is crazy enough to take a picture of every single little map (if there is such thing, just shows your surroundings) and make a big map out of it. It would take at least a few months to a year do that.

    - There won't be any sort of in-game map of a whole area that you can buy from an NPC. You can create maps or however u do it in-game and sell for profits.

    - There is a map of the whole world of Ganareth, though it only shows a green centered land with little islands surrounding it, no labels, and i don't think anyone can tell where they are from that map.

    - They will implement hidden clan bases/village for clans to build, and player houses/cities I'm guessing. There will also be alot of hidden and dangerous places for you to explore, or as they say.

    And also, making a map out of Ganareth isn't for the average person's patience, Imagine covering all 40,000 km squared.

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    You could play as an indian or human
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  • HypeHype Member CommonPosts: 270

    Hmmm... so it will be like a real world in that sense... in order to have wilderness, a lack of population in certain large areas is necessary, otherwise, it's not really wilderness... it does sound very much like an explorer's playground... sounds great...

    I think the towns will be adequately populated... as they should be... wildernesses will not, as they shouldn't be... it will give you more of an exclusive feeling, and, apparently, reduce kill-stealing drastically... since you'll rarely run into people out there...

    Having a huge world, as long as players are naturally drawn to congregate (whether hidden guildhouses or established cities) is intensely immersive... I love it... and the active tradeskills... that has me more excited about DnL than ever...

    As per the topic, I believe the presence of a virtual wasteland adds to the feeling of a virtual world... i mean... you never know what you're going to find out there... I don't know why people are looking forward to these EQ-clones... Social XP... that's what we call something different....

    ----------------------------
    City of Heroes Fanboy
    Future Game Designer
    All-around bad mutha-shutchomouf

    The Illusion of Choice

  • psyichicpsyichic Member Posts: 18
    The devs have stated (somewhere in the dev chats) that the world will open up slowly depending upon how many people enter the world. So that it wont have like 300 people and 40,000km it will adjust further more there is BIG emphasis on crafting U guys heard of their FXP and SXP? Social and FIghting experience. Exploration I beleive is a skill in wich you gain both SXP and FXP I think or mabey just one of them. Crafting is the only way to produce the strongest weapons in the game plus you need crafting for the large seige weapons. Crafting very powerful items requires the help of more then 1 crafter. It makes it so that each level of crafter can participate. Like the master crafter needs a grand crafter to make a certain part and the grand crafter needs a crafter to make a certain part. So everyone must contribute so that even if you are the Greatest crafter in the world you still need help creating the best item in the game. And to those who like to complain about that system tought luck its actually much more player interactive since the newbs also play a huge role in crafting.

    Remeber to brush your hair and comb your teath =)

    Remeber to brush your hair and comb your teath =)

  • WotannWotann Member Posts: 294



    Originally posted by psyichic
    The devs have stated (somewhere in the dev chats) that the world will open up slowly depending upon how many people enter the world. 


    Yes, if I recall correctly, they were talking about fortresses in that chat. There can be 4096 fortresses in a kingdom at most, but depending on the population in the kingdom, the number of fortresses will be calculated. If I remember it correctly, they said that there will have to be at least 5 full groups of people for each fortress to fight over. (Now, I don't know how larfe groups can be, but probably up to 10)

    Nemo sine vitio est

    image
    Nemo sine vitio est

  • XzaroXzaro Member UncommonPosts: 1,719

    People will probably get together in groups in the cities and go explore the wilderness ::::20::

    _______________________________________________


    You could play as an indian or human
    image

    image

  • HypeHype Member CommonPosts: 270
    That sounds like so much fun when there's a 'real' wilderness out there...

    ----------------------------
    City of Heroes Fanboy
    Future Game Designer
    All-around bad mutha-shutchomouf

    The Illusion of Choice

  • XzaroXzaro Member UncommonPosts: 1,719


    Originally posted by Hype
    That sounds like so much fun when there's a 'real' wilderness out there...----------------------------
    City of Heroes Fanboy
    Future Game Designer
    All-around bad mutha-shutchomouf

    Yeah... not just go outside and see 100 other noobs fight mobs everywhere.

    _______________________________________________


    You could play as an indian or human
    image

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  • ZykeZyke Member Posts: 335
    Definitely. Fighting over large rats and insects in a very small crowded area is not fun.

  • WotannWotann Member Posts: 294



    Originally posted by Zyke
    Definitely. Fighting over large rats and insects in a very small crowded area is not fun.



    And mobs, npc's and players are not your only enemies. - So is weather. Just imagine what a hail storm might do (If you're a Fairy) or what effect a desert will have and much more. This is a as close to the real thing you can get and not leave your seat in front of your computer.

    Nemo sine vitio est

    image
    Nemo sine vitio est

  • ZykeZyke Member Posts: 335
    Yep, definitely.

  • ColdmeatColdmeat Member UncommonPosts: 3,409


    Originally posted by Wotann
    Originally posted by Zyke Definitely. Fighting over large rats and insects in a very small crowded area is not fun.
    And mobs, npc's and players are not your only enemies. - So is weather. Just imagine what a hail storm might do (If you're a Fairy) or what effect a desert will have and much more. This is a as close to the real thing you can get and not leave your seat in front of your computer.Nemo sine vitio est

    I agree that the rat killing experience of EQ and it's ilkl is tired. Real tired. But, I am equally leary of all these games coming out promising hyper realism. Like that game set in Rome. Realism is all well and good, unless it gets in the way of fun. Sure, getting your skull cracked open by a chunk of hail sounds cool on paper, but in practice, it's not so exciting. Any game system, weather in this case, that makes it impossible, or difficult to do what I want is going to kill the fun fast. Maybe some people will think it's keen getting dropped by a lightning bolt during a storm, or getting stuck inside because of a rainstorm, but if I want 'as close to the real thing as I can get' I'll get my butt up out of the chair, go outside, and get the real thing, and some excercise to boot.

    As to the crafting, and the economy, I sincerely hope they have items of comparable quality to player made available from NPC merchants as well, as I spent WAY to much time in SWG hunting for armor and weapons, only to find empty vendor, after empty vendor. And then when I did finally find someone with a stocked vendor, they always were selling crappy items for outlandish prices. I had the same problem in beta for Horizons as well, I could never find what I was looking for. Either it was priced well out of what I was willing/able to pay, or what I was looking for simply was never there.


    -------
    I was never what you wanted, I could never never please.
    I swallowed all our sorrow in the midst of my disease.
    All my fortunes, all my gains, all the battles I have won...
    Now collapsing like the rain, I stand alone, your only son...

    Take some solace in these words, take notice of this place.
    Hollow whispers that they are, like the wind upon my face.
    Sing softly in my ear and look at me with wonder.
    I will try to ease your fear as the darkness pulls you under.

  • OaksteadOakstead Member Posts: 455

    Well Coldmeat, the devs have stated that if the player vendors do not keep a city supplied NPC vendors will come back into the city. When the game starts NPC vendors will be in all the cities but they will have higher prices than those expected from player vendors. If these NPC vendors do not sell enough items they will move on (leave the city) due to the competition just like real vendors.

    Still, we don't know if these NPC vendors will appear in new player made settlements away from the main cities even if a store is built for them.

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