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Guild Wars

Brief Introduction:

 

The guild war takes place in an area called "Bayer Tribes". There are 9 cities in this area and all of them can be occupied by guilds.

 

The Bayer Tribes is a part of the Chu State. The path to the Bayer Tribes begins in the Daze village of Chu. Inn Keepers can teleport characters to the Bayer Tribes region, which includes the following areas:

 

1. The Five Guard Towns of the Bayer Tribes. They are: Blue Dragon Guard Town, Red Finch Guard Town, White Tiger Guard Town, Black Tortoise Guard Town and Kylin Guard Town. The five guard towns are connected to each other and together they protect the border of the Bayer Tribes. One can get to the Three Districts of the Bayer Tribes through these guard towns.

 

 

2. The Three Districts of the Bayer Tribes. The three most important districts of the Bayer Tribes are: Green, Ocean and Elephant. They are strong both in economy and military forces. They are also directly connected to the Capital of the Bayer Tribes.

 

 

3. The Capital of the Bayer Tribes. This is the sovereign capital of the area. The Tribal King lives in this city, at his Palace.

 

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All nine cities can be occupied by armed forces. Initially the cities have only a few wandering soldiers of the Bayer Tribes. After destroying the city symbol, players can occupy the city.

 

Other guilds will challenge the guild that captures the cities at a designated time each week. The winner of the battle will then be allowed to occupy the city for a week.

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