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Hey faction pvp didnt work for WOW why would it work for this game? 90% of serius pvpers play horde, the same will hold true in warhammer. Most players that r in to pvp will play chaos/darkelves, so after getting there butts kicked for a month or 2 everyone else who wants to pvp will join the bad guys, leaving us with another game with crappy pvp. Tell me if im wrong and why please.
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Ever heard of a lil game called Dark Age of Camelot? Mythic are faction PvP MASTERS. They've had plenty of experience with underpopulation. Most likely, the realms that are underpopulated will have bonuses to loot, exp, damage, and health (any combination of these). In scenarios I'm pretty sure they will have powerful NPC placeholders if one side has less people than the other. And lastly, this game is NOT WoW. Evil is attractive, sure, but many people who will play are playing for the lore, and I bet alot of them like Order. And whose to say they won't become "serious" PvPers?
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A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Order of the White Border.
Cheers!
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
Actually, Mythic has some plans for population balance in the works. So it's not like they're ignorant to the fact that things can get imbalanced. That may be something they'll be testing down the road once everything else is in top shape.
In War they will have so much more than just picking up your next piece of gear. But dont take my word for it ...visit the site and checkout the guild and the rvr podcast. they are easy to find.
Yay peaceful WAR chat , thank god that other game released:) Anyways yes it will work fine. WOW is a bad attempt at faction warfare. There is too much time and money going into this game to make it just another , as so many people are saying"WOW clone". Don t worry
Actually I think WoW was originally intended to have PvP more heavily integrated into it. It was when they put two former EQ raid leaders in charge that the development changed into making the game a massive PvE fest, and the PvP aspect was pretty much dropped. While they did pick it up again around a year after release (honor system, later followed by Warsong Gulch), the PvP content was always extremely limited in comparison to PvE, and very poorly implemented (completely nonfunctional world-PvP, arenas which go directly against the core of WoW's PvP, being larger Faction vs Faction battles, taking over the PvP scene).
Actually, during the first stages of WoW it was *purely* intended as a PvE only game.
I remember checking the site out when I was still playing Daoc and was disappointed by that and didn't look back in ages.
The Raid focus didn't come in until long after launch. The EQ1 raid guys weren't working for Blizzard pre launch. There was never a pvp focus in WoW...though I think it would of been a slightly better game if it had been a competive faction based game instead of a Gear Grind.
PvP in WoW was purely an after thought ... it took a while but the moment they did put in battlegrounds it killed wha tlittle Open PVP there was. Nothing was ever optimized for sieging / zerging on a city..and still isn't.
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
I played EQ2 over Wow so I don't recall the opening days of WoW. But, IIRC, even before launch I thought it was suggested that players would be able to sack enemy cities and take them over. Anyone recall the history of that?....
That's true actually...
And that's why the Guild Wars people left to make their own game. World of WARcraft was to have meaningful world PvP similar to what WAR is promising now. Just look at the way older zones are configured with strategic choke points, towns etc.. Not to mention (invisibly) zoned capitals to reduce congestion and racial NPC bosses that are obviously designed to be taken down.
However the EQ creeps took over and turned World of WARcraft into World of RAIDcraft which soon evolved into World of GRINDcraft that we all love so much.
It is obvious that this group has been trying to move WoW as far away as possible from the original design. TBC is a good example - 2 factions united against a common enemy?!? Meh... In WoW as it is now the factions only get in the way - it would work much smoother and more economic without factions at all. And that is in a game that is called World of WARcraft which is based on a RTS... Who are they trying to scam by claiming that it was always to be a "journey" while it is completely obvious that the original design was all about war.. Meh.
That's true actually...
And that's why the Guild Wars people left to make their own game. World of WARcraft was to have meaningful world PvP similar to what WAR is promising now. Just look at the way older zones are configured with strategic choke points, towns etc.. Not to mention (invisibly) zoned capitals to reduce congestion and racial NPC bosses that are obviously designed to be taken down.
However the EQ creeps took over and turned World of WARcraft into World of RAIDcraft which soon evolved into World of GRINDcraft that we all love so much.
It is obvious that this group has been trying to move WoW as far away as possible from the original design. TBC is a good example - 2 factions united against a common enemy?!? Meh... In WoW as it is now the factions only get in the way - it would work much smoother and more economic without factions at all. And that is in a game that is called World of WARcraft which is based on a RTS... Who are they trying to scam by claiming that it was always to be a "journey" while it is completely obvious that the original design was all about war.. Meh.
and just think about how much better the game would have been if everything went to plan... but it didn't and now we have WAR............and the world will be at peace (ahahaha yeah right)
Personally, I prefer faction based PVP. It gives more sense of purpose to the fights. In WOW for example, you have a whole back story as two why the two sides are battling each other and it helps draw players into the game. I think the same will be true for WAR.
I'm sure some players will disagree, but I think having faction based PVP is important to drawing people into the story of the game, where FFA PVP seems kinda empty. I mean if you can just go around attacking any player fro no specific reason, I think it will grow old quick.
his point is even if mythic DID pull it off in doac. MOST people (99%) will be coming from wow, and "Oh look -they'll say- if i want to do serious pvp I'll have to join horde, well I mean the exact warhammer equivilant, choas."
hence the cycle will repeat as most people will not treat the new factions as new factions as they are not very new to this genre.
My blog:
As previous posters have stated, Mythic has experience in the potential issues associated with faction PvP. They copyrighted RvR after all.
They know how to deal with issues of population and I cannot imagine they would drop the ball on this front.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
You're wrong because you asssume a) that you know how everyone will play (I'm a pretty serious PvPer and I'm leaning towards the Dwarfs at the moment) and b) you assume that Blizzard and Mythic are at the same level of expertise of developing a faction based PvP system which couldn't be further from the truth. Mythic has staed in the past that they will take steps to assure they prevent one side from becoming dominant on a server in both terms of number of players and the skill of the players involved on each side.
Games I've Played: WoW, FFXI, SWG, CoH, EVE Online
Games I'm Waiting for: WAR, Stargate Worlds
You're wrong because you asssume a) that you know how everyone will play (I'm a pretty serious PvPer and I'm leaning towards the Dwarfs at the moment) and b) you assume that Blizzard and Mythic are at the same level of expertise of developing a faction based PvP system which couldn't be further from the truth. Mythic has staed in the past that they will take steps to assure they prevent one side from becoming dominant on a server in both terms of number of players and the skill of the players involved on each side.
I'm just gonna quote myself from another forum on the issue of population balance:
[quote=Pheace]Think about the design for a while and you'll realize they can *not* let one side get overpopulated. Their game so far is heavily fixed on the idea that people struggle it out between them with both sides being able to take the cake.
If one side clearly overbears the other and the other side is powerless to it their game *fails*. Yes i am stating that very clearly and I think they fully realize how important it is as well.
Being an underdog in previous game was next to meaningless, in this game it cuts out half the game for you. They can not let that happen.
Why do I think this is like this? Because their original design relied heavily on scenario's, which automatically mitigated this problem to non existance. But putting the game back into world RvR has made it a very significant problem again.
Imo they're either gonna have to still let Scenario's be a major deciding factor in the game's WAR progression or they will have to take on population/power imbalance extremely seriously. (which in itself would be interesting to see how the playerbase would handle restrictions)
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