I've found this game when I was very bored with MMORPG's I'm playing, to the extent where I downloaded 7 MMO's in 3 days and spent a big amount of money during the last year trying to find something that's not a copy of everything else. It was a website that listed a number of games including those still in development. After I exhausted all the categories literally opening every single game website they had to offer in search for something different I decided to check what to expect from games soon to come and stumbled upon this! I was amazed and surprised that the promises hold most of what I usually daydream about in an online role playing game. I have read (and re-read) each and every section of this game's website, I even went mental opening the dev's log every 10 minutes to see if there is another update acting like a kid waiting for her christmas present (and I'm 28). The sample quest on the website got me involved and I felt like I was a part of that story even though I wasn't directly. When I saw the news dated back to 2005 I was a bit concerned that it could be an abandoned project trying to come back to life, but then when I followed the dev log from start to end I saw there was ongoing serious work and no considerable time cuts to endicate devs are giving up, they even report problems they are facing as the project continues to evolve while tweaking and designing their own set of game creation tools. Also noticed available job positions and team growing, and focusing on the right things at the right time instead of building the roof before the foundation is solid or getting lost in unimportant - at this point - details. Add to that not going to a publisher yet which allows fine-tuning of the project before it's rushed into a deadline. In short I have seen a group of dedicated and highly organized people doing things right while having fun at the same time (the holiday event) instead of some bored devs just wanting to get by and get it done. That means they are worthy of my trust. Now that said, a few things remain unclear to me and a few remarks : If you can take part in someone else's quest, how is it going to affect your personal story? Specially if you have a NPC as an enemy but that person has them as a friend? Will the NPC refuse to help the group because you are in it? Or will you be like "disguised" and NPC doesn't notice you but remain your enemy? Or will they become friendlier after you have helped them through this group quest? Same as above, if NPC's do die (which I think might present a whole lot of logical errors in group questing), will you be banned from participating in a quest that involves that NPC being alive? If the world is as large as stated won't it be "burren" and lonely during regular hunts with players scattered all over the globe? Is grouping up for regular hunts (not quests) possible? If the monsters don't "pop" right back does that mean you would have to run far distances to find them after other players have killed every single monster in that area? If you are not likely to find the same enemy in the same area how would you know where to hunt and find enemies that suit your current abilities? It has been stated that the publisher will decide how this game gets published, which worries me a bit because if the publisher decides with selling it as a hard copy only (due to the large size) chances are it's not going to be available in my country and I'm not going to be able to play it unless it's also available through direct download online purchase. And trust me, for a game that's going to set a whole new standard for online gaming you have my paycheck no questions asked.
Many of your questions are already answered... but I don't mind answering them again I think the first part you are missing is that Citadel of Sorcery uses a different server model than other MMOs you may be used to playing. I'd have to write a novel here to explain in detail WHY we choose to make the game this way, but we decided long ago that in order to offer in depth quests that continue personal stories of players that we would have to mix massive multiplayer areas with group play areas. In the simplest of terms, when you go out on a quest you (and your group if you have one) will enter one of the Reflected Worlds. This is the entire world... all of it, every single adventure and place, 'reflected'. (See our World mythos). You can move back and forth between the Reflected Worlds and the Citadel (and some other places) almost at will using our personal portals. However, while you and your group are in an RW you won't run into other players (other than by chat, or if you pop open a portal to let one into your group). Again, I don't want to go into the myriad of reasons why, just trust me that this works to your advantage in our quests and fun game play elements.
I thought I'd start with that before answering your questions, since a lot of them will be answered by that explanation.
1) If you can take part in someone else's quest, how is it going to affect your personal story? Especially if you have a NPC as an enemy but that person has them as a friend? Will the NPC refuse to help the group because you are in it? Or will you be like "disguised" and NPC doesn't notice you but remain your enemy? Or will they become friendlier after you have helped them through this group quest?
A: The game handles this by deciding what NPCs to use based on the current story and the players in the group. Our quests are not set in stone, or linear, therefore, when the quest is built for the player by the Quest system, it will take some of these things into account. However, in the case of a NPC being involved as a 'Friend' of the group leader, and you join the quest later (and that NPC is your enemy) well, you'll have to decide if you are willing to deal with your enemy or not. You could kill him, but he might be helping on this quest. Will you put aside your differences or act on them? It's up to you. The quest will continue regardless of your decision. CoS quests are like that, adaptive to the player choices.
2) Same as above, if NPC's do die (which I think might present a whole lot of logical errors in group questing), will you be banned from participating in a quest that involves that NPC being alive?
A: No quest requires any specific NPC to be alive therefore; we CAN and will let you kill your enemy NPCs if you can manage it. You are never banned from joining any quest in CoS.
3) If the world is as large as stated won't it be "burren" and lonely during regular hunts with players scattered all over the globe?
A) Yes, it would be if we let you go anywhere in the world at launch, which we won't. Sorry, but the size of the planet is one thing, the areas that you adventure in are another. Think of it as the middle ages and you are in Europe going on adventures. The New World (America) has not been discovered yet (it's still over there though). Eventually, you WILL get access to other territories and continents, but in the proper progression. The shear amount of playable land we are starting with is, well, massive. We didn't build it that way to use it all right away; we built it this way because we constructed a planet, rather than drawing a map. Once we have the planet, we will go exploring and see where we want to develop first. With the amount of room we start with, we don't think we'll ever run out of new areas to develop and open up to players.
4) Is grouping up for regular hunts (not quests) possible?
A: You can group for all game play in CoS. Eight is the maximum though.
5) If the monsters don't "pop" right back does that mean you would have to run far distances to find them after other players have killed every single monster in that area?
A: Other players can't kill your monsters, you are in your personal or groups current RW. It's all for you. However, also remember that CoS is not a grind game. We don't put monsters out on a grid for you to kill, wait for them to pop, and kill again. First off, it's boring, and artificial. In CoS even monsters have their own agendas. You will cross paths at times for random encounters, sure, but mostly you will be hunting them, or they will be hunting you. There is a war on, and Morphael's creatures are taking towns and villages, creating new footholds in Citadel territory, doing raids and kill parties. You are part of the forces trying to hold them back. You'll have to discover what their plans are today, and deal with them. Are there times that you might go a long distance and not run into enemies? Sure, it's possible, since things are on the move and we can't completely predict what will be where when. But, you'll never have a problem finding a fight if you want one. Use your tracking skills and start hunting your prey... they probably crossed your path and headed for a nearby village to attack... or maybe they are kidnapping people in the area to create new monsters in a cave nearby. Just talk to the locals, find out what's been happening recently, and go get into an adventure.
6) If you are not likely to find the same enemy in the same area how would you know where to hunt and find enemies that suit your current abilities?
A: The world is divided into territories that match up to your current abilities. As you progress up the Citadel Tiers you will open up new territories to adventure within more suited to your current skill level. However, our game is adaptive and even if you go back to lower Tiers the adventures there will still be challenging. (and there are NEVER gray monsters in CoS).
7) It has been stated that the publisher will decide how this game gets published, which worries me a bit because if the publisher decides with selling it as a hard copy only (due to the large size) chances are it's not going to be available in my country and I'm not going to be able to play it unless it's also available through direct download online purchase. And trust me, for a game that's going to set a whole new standard for online gaming you have my paycheck no questions asked.
A: Don't worry so much, the client will be downloadable, we’re pretty sure about that.
This is the best customer communication I've ever seen from a game developer. You're really dedicated to answering the community's questions. Kudos!
I hope that once the game has a publisher, and its own forums, and is much closer to actual commercial release, that a similar degree of communication continues to exist. If so, I think that that fact will prove to be very influential in generating positive feelings and interest in the game from general gamers.
The design philosophy of this game is amazing, just the sort of thing I've been wishing we'd have for years now. I really hope you guys pull it off. I think there are a lot of gamers out there who would be thrilled to play a game like you describe, and pay premium price for it!
Originally posted by Wighty
It's like the latest batch of MMO's are like a f'n Kevin Costner movie... <think Waterworld, the Postman, etc> they cost a FORTUNE, they sound like they may be good but then you just realized you sat around for 3 hours of WTF...
This is the best customer communication I've ever seen from a game developer. You're really dedicated to answering the community's questions. Kudos! I hope that once the game has a publisher, and its own forums, and is much closer to actual commercial release, that a similar degree of communication continues to exist. If so, I think that that fact will prove to be very influential in generating positive feelings and interest in the game from general gamers. The design philosophy of this game is amazing, just the sort of thing I've been wishing we'd have for years now. I really hope you guys pull it off. I think there are a lot of gamers out there who would be thrilled to play a game like you describe, and pay premium price for it!
Lets hope also the concentrate on what is important the Game...
________________________________________________________ Sorcery must persist, the future is the Citadel
Wow i'ts been over an year already since I found this game,of course I would play it,haven't been playing any mmo for ages(if trying for 10 minutes is playing I can take that back).
Still waiting for the beta application to appear in the website,and official forums for that matter,even tough there was some explanation on an old post why you don't have official forums(something do to with management if I remember correctly) I don't like mmorpg forums that much due to the constant game flaming and whatso.
Good luck with the game,I realy hope that you can pull this off.(wonder if this will finally increase my rank points to 5 so I can finally hype....)
i needa get some actualizations lol i cannot find the download link for CoS pls tell me either if its not out yet or link... ty in advance ^^
From Circle Of Reflection website
When will this be out?
Posted Thursday, March 26, 2009 by Alexis_Starfire
The Q & A's below are answered by the Developers of CoS, not by the owners of the Circle of Reflection website
Question: When will this game be downloadable?
Answer: No matter what you are actually asking here (Beta tests, game release, etc.) the answer is the same, no one has any idea. We're working on it as fast as we can. When it gets to the point where we're getting near any testing stage we will add a 'Tester Signup' area on the web site. After all testing phases are complete, the release date of the game will eventually be announced by the publisher (not us, we're just the developer of the game).
Question: Will this be a game that you can play online, or do you have to download it?
Answer: The publisher (yet to be decided) will decide how the game is distributed, and how you pay. If I was guessing I would think that you will need to either purchase at a store, order the disks online, or buy and download the client online. Regardless, it's going to be big. With a full 3D environment of epic proportions, the client is likely to be between 4 and 8 gigs on your hard drive.
i needa get some actualizations lol i cannot find the download link for CoS pls tell me either if its not out yet or link... ty in advance ^^
From Circle Of Reflection website
When will this be out?
Posted Thursday, March 26, 2009 by Alexis_Starfire
The Q & A's below are answered by the Developers of CoS, not by the owners of the Circle of Reflection website
Question: When will this game be downloadable?
Answer: No matter what you are actually asking here (Beta tests, game release, etc.) the answer is the same, no one has any idea. We're working on it as fast as we can. When it gets to the point where we're getting near any testing stage we will add a 'Tester Signup' area on the web site. After all testing phases are complete, the release date of the game will eventually be announced by the publisher (not us, we're just the developer of the game).
Question: Will this be a game that you can play online, or do you have to download it?
Answer: The publisher (yet to be decided) will decide how the game is distributed, and how you pay. If I was guessing I would think that you will need to either purchase at a store, order the disks online, or buy and download the client online. Regardless, it's going to be big. With a full 3D environment of epic proportions, the client is likely to be between 4 and 8 gigs on your hard drive.
Cheers
TY very much Alx_Starfire ^^
sorry to bother with that, i really should have searched a little more and i would have found the Q & A
too bad that it will be a paying game lol... that's bad news to me cuz i cant afford a monthly fee (if there will be any monthly fee), cuz the game seems to be really a must play!!!
well... what was i waitting for anyways! i couldnt be expecting that such a game would come out for free *sigh*
This is a game I can't wait to see. It sounds perfect for my friends and I; the style of play, the quests, the innovation. Thank you CoS for daring to be different. We look forward to your product - whenever that may be.
TY very much Alx_Starfire ^^ sorry to bother with that, i really should have searched a little more and i would have found the Q & A too bad that it will be a paying game lol... that's bad news to me cuz i cant afford a monthly fee (if there will be any monthly fee), cuz the game seems to be really a must play!!! well... what was i waitting for anyways! i couldnt be expecting that such a game would come out for free *sigh*
If you own a PC, and an internet connection , then an MMO is on of the most cost effective forms of entertainment that exists.
The number of hours that you can play it for against the monthly charge means that if you can't afford to play any mainstream MMO, then in reality I am flabergasted. A couple of packets of ciggarettes, a couple of Beers , a couple of pizzas or some plastic fast food(Big MAc etc etc).... give up any of these once or twice a month and you have your subscription fee.
________________________________________________________ Sorcery must persist, the future is the Citadel
I'm an avid table topper who has also tried countless (well maybe not countless) MMO computer games and I've been looking for something that gives me a little of the game play depth of a table top adventure. I am so bored with all the cookie cutter MMOs that come out. I read their back story and then go do what every other player has done... and that back story doesn't even matter.
Now, I'm not expecting a table top game here... but there HAS to be a game that gives us more than the current crop of retreads.
I'm sure I'm not alone in wishing for something more... something more immersive, where I can really enter a different world and feel like my character's life is on their own path. Where the story advances with time... and what I do matters. CoS seems to be that game. If it is at all what I've read about, this seems to be the game I've been waiting for all this time. I'm certainly willing to wait longer, but it is nice to know there is something out there worth waiting to play.
Some of the things that concern me are:
1) Are there enough of us? Meaning, people like me, who want more from a game. People who want cooperative intriguing adventures with serious depth to the story? I'm so tired of mindless killing, (I'm all for combat... lots and with serious consequences and good strategy). I just want a point to the battles, not just "I got 50 EXP, 20 gold and a dagger". The question is, with all the people playing games like WoW, and being used to that kind of game, will this game be too different? Will people not play it because you have to actually think and follow a story? Are players afraid of change?
2) Can enough content actually be included in this game to achieve their goals? It is want I want, no doubt, but how can it be done? I'd love to hear more about how the quests will be accomplished. How each player's journey through the game is different. How the choices and actions I take can possible affect my character's life or the world. Or... how they can even just change the outcome of the quest. Seems a tall order in a computer game... easy in table top though.
3) Long development. On their site they show this as being in development for some time, but from what I gather this is still got a ways to go. Now, I don't mind waiting, that's not my issue. How will such a big game get done by what seems like a small developer? I wish I could help. I'm just looking for reassurance that this game will actually get done. All of my friends are talking about this game and all of us want to play, so I'm really hoping for the best.
Yes, I would play! I'm an avid table topper who has also tried countless (well maybe not countless) MMO computer games and I've been looking for something that gives me a little of the game play depth of a table top adventure. I am so bored with all the cookie cutter MMOs that come out. I read their back story and then go do what every other player has done... and that back story doesn't even matter. Now, I'm not expecting a table top game here... but there HAS to be a game that gives us more than the current crop of retreads. I'm sure I'm not alone in wishing for something more... something more immersive, where I can really enter a different world and feel like my character's life is on their own path. Where the story advances with time... and what I do matters. CoS seems to be that game. If it is at all what I've read about, this seems to be the game I've been waiting for all this time. I'm certainly willing to wait longer, but it is nice to know there is something out there worth waiting to play. Some of the things that concern me are: 1) Are there enough of us? Meaning, people like me, who want more from a game. People who want cooperative intriguing adventures with serious depth to the story? I'm so tired of mindless killing, (I'm all for combat... lots and with serious consequences and good strategy). I just want a point to the battles, not just "I got 50 EXP, 20 gold and a dagger". The question is, with all the people playing games like WoW, and being used to that kind of game, will this game be too different? Will people not play it because you have to actually think and follow a story? Are players afraid of change? 2) Can enough content actually be included in this game to achieve their goals? It is want I want, no doubt, but how can it be done? I'd love to hear more about how the quests will be accomplished. How each player's journey through the game is different. How the choices and actions I take can possible affect my character's life or the world. Or... how they can even just change the outcome of the quest. Seems a tall order in a computer game... easy in table top though. 3) Long development. On their site they show this as being in development for some time, but from what I gather this is still got a ways to go. Now, I don't mind waiting, that's not my issue. How will such a big game get done by what seems like a small developer? I wish I could help. I'm just looking for reassurance that this game will actually get done. All of my friends are talking about this game and all of us want to play, so I'm really hoping for the best.
Anyone else out there ready to play this game?
1) The reality is is that by controlling group size , you can hark back to the good old days, as for following a story ... it will be mindless for a better want of terms with consequencies. Your story will play out regardless so I do not see it as an issue. What has started to happen in MMOs is that vast numbers of additional players have entered the areana and whereas in the past online gaming was not affordable (Mid 90s) now it is and yoiu have a mass who wan't "End Game" and instant gratification.
So the answer is yes people will play it (I will 100%), wheather they will stay is debateable. You see I used to enjoy playing in the good old days to get hold of a mastercraft dagger as and improvement ... these days people expct flashy rewards...
If the game can form small community group then it will be fantastic but in reality this game will play out as close friends and groups which suits me fine , not getting a great feel for mass end game raid content here(I would hope groups of 5 or 6 peeps can be heroic enough to cope with storyline content.
2) I am not sure how hard it really is once they have the factional elements sorted out, the way I see it is there will be a hard coded core storyline taht you end up at. Plus generic quest content which is as they have stated could be unlimited. They have already stated that the 1st release is finite and the story will end. (i.e roll another char start again follow another path).
They could have 50 different factions and a chance of a generated enemy per quest, if you don't kill them all at the first opportunity you could have some real wierd combinations for quests. And grouping with others with conflicting factions and alegiances could prove very ammusing. Your friend spawns in a mission and will immediatley attack your group member....
On top of this you have the general loot and enemies that may spawn in the reflected world you are playing in , or you may be in the one world... who knows. This is probably the most exciting aspect of this game.
What we have to hope for is that after a while all teh quests and option and variation do not become too generic...
3) How big is it really if a lot of content is auto generated, and for all intents and purposes if they are clever , we may all be playing in the same world its just that our poersonal group and quests are only visible and tagged to ourselves.
All in all looks great. and for me all that matters is gameplay and the ability to get a bit of immersion.
________________________________________________________ Sorcery must persist, the future is the Citadel
I would go to www.citadelofsorcery.com/ and take a look at the FAQ www.citadelofsorcery.com/questions/index.php it can answer a lot of questions. I am involved with the game but I can't help you as I am under NDA (Non-Disclosure Agreement) not to state anything about it. The CoS website has quite a lot of info about your questions. You may even get a developer to answer one or two if you submit them via the website.
Some of the things that concern me are: 1) Are there enough of us? Meaning, people like me, who want more from a game. People who want cooperative intriguing adventures with serious depth to the story? I'm so tired of mindless killing, (I'm all for combat... lots and with serious consequences and good strategy). I just want a point to the battles, not just "I got 50 EXP, 20 gold and a dagger". The question is, with all the people playing games like WoW, and being used to that kind of game, will this game be too different? Will people not play it because you have to actually think and follow a story? Are players afraid of change? 2) Can enough content actually be included in this game to achieve their goals? It is want I want, no doubt, but how can it be done? I'd love to hear more about how the quests will be accomplished. How each player's journey through the game is different. How the choices and actions I take can possible affect my character's life or the world. Or... how they can even just change the outcome of the quest. Seems a tall order in a computer game... easy in table top though. 3) Long development. On their site they show this as being in development for some time, but from what I gather this is still got a ways to go. Now, I don't mind waiting, that's not my issue. How will such a big game get done by what seems like a small developer? I wish I could help. I'm just looking for reassurance that this game will actually get done. All of my friends are talking about this game and all of us want to play, so I'm really hoping for the best.
Sandbagger,
Thanks for your interest. I come from a table top background myself and it's one of the reasons I find working on Citadel of Sorcery so interesting. It is a game that is finally attempting to make real involved and exciting quests... but I've said all that before... so let me get onto answering your three questions as best I'm allowed at this time.
1) Well, I can't answer for the player community. Perhaps some of the people on this forum will answer if they are interested in playing a game that has a story that matters, and that offers you the chance to make decisions that change the outcome of the quest. We'll have to wait and see on that score. We have received a lot of email from players telling us they have been waiting for a game like this, so we are very hopeful. Personally, this is exactly what I've been wanting to play.
2) Here is an area I can speak about a little deeper. The Quest system in Citadel of Sorcery is unique as far as we know. It is not randomly generated, nor is it linear. Each Quest is a fully designed, rich story, hopefully worthy of an entire novel series. The plot of the quest is set, but the path through it is not. Once the plot begins a player has the chance to make decisions all the way through. What they do will change the quest radically, and when they reach the grand climax (and it will have a grand climax) how the player did on the way there will influence the outcome... as will their actions during the climax. This is not your run of the mill MMO quest, nor a linear RPG game either. We are hoping to capture the fun of a table top adventure while removing the tedium of all the paper tracking required in such a game. This is the core of the game and we're spending a lot of effort to make it sensational. How we accomplish this feat is something I can't really talk about in detail. The other part of your questions is 'how will we make enough content?' Well, we're using lots and lots of Quest Writers and Builders. It is where we are spending and will continue to spend the most time and effort.
3) This game was planned as a long development. Early on we were mostly working on the design and the new technology that is needed to build this unique game play. A large percentage of the technology and design work is already done. At this point we're really only about a year into actually working on what players might think of as the 'game' (even though there is a LOT of work already done on what you might call 'behind the scenes' elements). As time goes on we're shifting effort more and more to the game play building side, which means in the coming months we'll have more to show than we have previously revealed. As for us being a small developer... that's true, but this kind of innovative game is very difficult for a larger developer/publisher to attempt. New R&D is often too risky for them. We have taken the risk for them and can now show this new kind of game working. The proof is in the pudding, as they say. At this point we have so much invested that there is no doubt we will eventually complete the game, so don't despair, just be patient. We're talking the long but sure route to completion and so far nothing has put up a roadblock to that success.
I hope that answers some of your questions. I look forward to having a CoS style adventure with you in the future.
1) Are there enough of us? Meaning, people like me, who want more from a game. People who want cooperative intriguing adventures with serious depth to the story? I'm so tired of mindless killing, (I'm all for combat... lots and with serious consequences and good strategy). I just want a point to the battles, not just "I got 50 EXP, 20 gold and a dagger". The question is, with all the people playing games like WoW, and being used to that kind of game, will this game be too different? Will people not play it because you have to actually think and follow a story? Are players afraid of change?
You are right to ask such a question, and yes people ARE afraid of change, and there are many aspects to consider. Casual gamers are usually people who have a busy life or simply don't have a "gamer's mindset" and won't play a game if it needs a lot of work, most games nowdays are dumped down for this group of people because it's the largest player base. In the past only those who actually liked games played them, now almost everyone does. From what I've seen so far the city area will provide something to do for these people like the hangout places and mini games that they can engage in when they don't have much time to spare, if they put enough work into mini-games, the mini quests that can be started and finished in a relatively short amount of time, and lots of social elements (clothes, emotions,the theater, the bath, and lots of other areas discussed before) they'll win a good portion of this group.
Another aspect would be the target age group, most MMO's are played by mainstream younger teenagers who like to compete amongst each other for levels/equips/PvP skills. This group will want the destination not the road, they usually hate to read and if they have to do quests they'll skip the story, read the requirements, and jump right into the grind looking for 10 rats to kill. Its a little harder to gain (read keep, because most of them would try anything new) but I also recall you can go out trapping monsters or hunting bounties or competing against each other in the arena but they will feel crippled for not being able to get instant crating or character development. Good news is, some of these people might eventually (even secretly) ease into this type of game but it will take time..
Now about those who don't like to play the hero, who prefer to lay low randomly doing professions comfortable in their own daily routines and do minimal fighting, this group will need to look for a different game because this one has a different outlook on crafting and does not have the routine other games can have, it's constantly changing, constantly developing, the world is alive! Well, you can't please everyone (and you shouldn't try).
Those are just a few examples of the biggest market groups that might have a problem getting involved. My personal expectations, in the beginning many will try it out, some will quit, those who don't will form a loyal group that will continue supporting the game forming a greater attachment to it than cookie cutter games who can lose loyal customers the minute a new cookie cutter game with cooler graphics comes out. With time it might gain more and more loyal customers so even if it doesn't start big it will start stable and gradually grow throughout the upcoming years.
Edit: I have noticed that kind of attachment (although entirely different in style and gameplay, more for those who prefer professions and routine as it has no combat at all) in a game called a tale in the desert, even if it's not big you can see the same people paying for the game year after year even though those who can't handle it try it out then quit, those who like it are extremely loyal forming a solid base. and the average age is relatively high. A huge part in their success was providing what no other game can provide for a specific group of people (CoS does that providing truly engaging personal adventure for adventure lovers that no other game can provide and it's an even bigger group than profession lovers) another part is their excellent communication with the player base which I see a strong point in CoS as well so far (I hope it continues that way).
Sorry, but gone for a bit, but I'm back now. Well, thanks for the replies, that gives me some hope for the future. It's interesting and exciting to hear from a representative of the dev. I also really appreciate hearing from other gamers on these subjects.
I've been playing table top games for a while and I always thought that computers could take the tedious parts out but keep the 'good stuff'. Unfortunately, I really haven't seen that happen in any significant way. It often seems that the computer games are more interested in new better graphics and cool animations... but forget the whole reason this is called a 'game'. It's supposed to be fun, entertaining and satisfying. I want to be drawn into a world where I forget the worries of real life for a time. I want the story to engage me like a book, but the game to stretch my mind like a table top adventure. And when it comes to an MMO, I want to have that adventure with a group of friends (either ones I make online or my local pals).
Unfortunately each time I buy one (and I've spent my hard earned clams on MANY) I'm again disappointed with the same old grind. God, if I have to stand and wait for some mob to reappear again so I can kill them over and over, I'm going to scream! I want adventure! Excitement! And that doesn't mean some ganker trying to kill me. When I first tried PVP games I thought that this would be the answer... but it wasn't. Too many annoying people doing stupid things around me trying to goad me into fighting them. It's not an adventure, it's just petty squabbles.
Then along came LOTRO and I thought, 'Hey, this is Middle Earth! Where Frodo and Aragorn had amazing adventures! This is it! I'll get to go on an Adventure like Frodo to destroy the ring of power! Or, like Bilbo to the lonely mountain to face Smaug. But.. once again... no. New graphics, but same old crappy grind game. Once I got to the point where I reached those red pools near that old inn on the road... and had to stand there pulling stupid creatures out over and over again trying to kill enough for the next grind. God... I quit and have never gone back.
I have hope now, just don't you DARE dash me on the grind rocks again! I've read what I can about the design of this game and I see a ray of light in a world where a quest is a true adventure, where tomorrow is not the same as today. If you haven't yet, read the Lore and particularly the Tour on their web site Info page. The Tour shows a bit of the game play style, and this is exactly what I've been waiting for all these years! A real adventure. To the MMO Magic team... if you can get anywhere near the mark you have set... well, do you have lifetime subs?
Sorry, but gone for a bit, but I'm back now. Well, thanks for the replies, that gives me some hope for the future. It's interesting and exciting to hear from a representative of the dev. I also really appreciate hearing from other gamers on these subjects. I've been playing table top games for a while and I always thought that computers could take the tedious parts out but keep the 'good stuff'. Unfortunately, I really haven't seen that happen in any significant way. It often seems that the computer games are more interested in new better graphics and cool animations... but forget the whole reason this is called a 'game'. It's supposed to be fun, entertaining and satisfying. I want to be drawn into a world where I forget the worries of real life for a time. I want the story to engage me like a book, but the game to stretch my mind like a table top adventure. And when it comes to an MMO, I want to have that adventure with a group of friends (either ones I make online or my local pals). Unfortunately each time I buy one (and I've spent my hard earned clams on MANY) I'm again disappointed with the same old grind. God, if I have to stand and wait for some mob to reappear again so I can kill them over and over, I'm going to scream! I want adventure! Excitement! And that doesn't mean some ganker trying to kill me. When I first tried PVP games I thought that this would be the answer... but it wasn't. Too many annoying people doing stupid things around me trying to goad me into fighting them. It's not an adventure, it's just petty squabbles. Then along came LOTRO and I thought, 'Hey, this is Middle Earth! Where Frodo and Aragorn had amazing adventures! This is it! I'll get to go on an Adventure like Frodo to destroy the ring of power! Or, like Bilbo to the lonely mountain to face Smaug. But.. once again... no. New graphics, but same old crappy grind game. Once I got to the point where I reached those red pools near that old inn on the road... and had to stand there pulling stupid creatures out over and over again trying to kill enough for the next grind. God... I quit and have never gone back. I have hope now, just don't you DARE dash me on the grind rocks again! I've read what I can about the design of this game and I see a ray of light in a world where a quest is a true adventure, where tomorrow is not the same as today. If you haven't yet, read the Lore and particularly the Tour on their web site Info page. The Tour shows a bit of the game play style, and this is exactly what I've been waiting for all these years! A real adventure. To the MMO Magic team... if you can get anywhere near the mark you have set... well, do you have lifetime subs?
Yes. This, exactly.
Nice post. I agree with it completely. Just how I feel.
Here's hoping that the game we're looking for is truly on the horizon.
Originally posted by Wighty
It's like the latest batch of MMO's are like a f'n Kevin Costner movie... <think Waterworld, the Postman, etc> they cost a FORTUNE, they sound like they may be good but then you just realized you sat around for 3 hours of WTF...
Hell yes I would play this game! I'd play it if it had half of what they are talking about (but here is to the hope we get it all!). I'm one of those that want a more interesting world than what I've been getting in MMO games. I've spent a lot of time playing WoW, some time playing EQ2, and recently I went back to DDO (when it went free). But then I went back to WoW again. Why? Well, it is as boring as the rest when it comes to content, but I had friends there.
Now, if my friends and I had somewhere more interesting to go, a place that changed over time (as they seem to promise for this game) well, we might jump ship.
Comments
Many of your questions are already answered... but I don't mind answering them again I think the first part you are missing is that Citadel of Sorcery uses a different server model than other MMOs you may be used to playing. I'd have to write a novel here to explain in detail WHY we choose to make the game this way, but we decided long ago that in order to offer in depth quests that continue personal stories of players that we would have to mix massive multiplayer areas with group play areas. In the simplest of terms, when you go out on a quest you (and your group if you have one) will enter one of the Reflected Worlds. This is the entire world... all of it, every single adventure and place, 'reflected'. (See our World mythos). You can move back and forth between the Reflected Worlds and the Citadel (and some other places) almost at will using our personal portals. However, while you and your group are in an RW you won't run into other players (other than by chat, or if you pop open a portal to let one into your group). Again, I don't want to go into the myriad of reasons why, just trust me that this works to your advantage in our quests and fun game play elements.
I thought I'd start with that before answering your questions, since a lot of them will be answered by that explanation.
1) If you can take part in someone else's quest, how is it going to affect your personal story? Especially if you have a NPC as an enemy but that person has them as a friend? Will the NPC refuse to help the group because you are in it? Or will you be like "disguised" and NPC doesn't notice you but remain your enemy? Or will they become friendlier after you have helped them through this group quest?
A: The game handles this by deciding what NPCs to use based on the current story and the players in the group. Our quests are not set in stone, or linear, therefore, when the quest is built for the player by the Quest system, it will take some of these things into account. However, in the case of a NPC being involved as a 'Friend' of the group leader, and you join the quest later (and that NPC is your enemy) well, you'll have to decide if you are willing to deal with your enemy or not. You could kill him, but he might be helping on this quest. Will you put aside your differences or act on them? It's up to you. The quest will continue regardless of your decision. CoS quests are like that, adaptive to the player choices.
2) Same as above, if NPC's do die (which I think might present a whole lot of logical errors in group questing), will you be banned from participating in a quest that involves that NPC being alive?
A: No quest requires any specific NPC to be alive therefore; we CAN and will let you kill your enemy NPCs if you can manage it. You are never banned from joining any quest in CoS.
3) If the world is as large as stated won't it be "burren" and lonely during regular hunts with players scattered all over the globe?
A) Yes, it would be if we let you go anywhere in the world at launch, which we won't. Sorry, but the size of the planet is one thing, the areas that you adventure in are another. Think of it as the middle ages and you are in Europe going on adventures. The New World (America) has not been discovered yet (it's still over there though). Eventually, you WILL get access to other territories and continents, but in the proper progression. The shear amount of playable land we are starting with is, well, massive. We didn't build it that way to use it all right away; we built it this way because we constructed a planet, rather than drawing a map. Once we have the planet, we will go exploring and see where we want to develop first. With the amount of room we start with, we don't think we'll ever run out of new areas to develop and open up to players.
4) Is grouping up for regular hunts (not quests) possible?
A: You can group for all game play in CoS. Eight is the maximum though.
5) If the monsters don't "pop" right back does that mean you would have to run far distances to find them after other players have killed every single monster in that area?
A: Other players can't kill your monsters, you are in your personal or groups current RW. It's all for you. However, also remember that CoS is not a grind game. We don't put monsters out on a grid for you to kill, wait for them to pop, and kill again. First off, it's boring, and artificial. In CoS even monsters have their own agendas. You will cross paths at times for random encounters, sure, but mostly you will be hunting them, or they will be hunting you. There is a war on, and Morphael's creatures are taking towns and villages, creating new footholds in Citadel territory, doing raids and kill parties. You are part of the forces trying to hold them back. You'll have to discover what their plans are today, and deal with them. Are there times that you might go a long distance and not run into enemies? Sure, it's possible, since things are on the move and we can't completely predict what will be where when. But, you'll never have a problem finding a fight if you want one. Use your tracking skills and start hunting your prey... they probably crossed your path and headed for a nearby village to attack... or maybe they are kidnapping people in the area to create new monsters in a cave nearby. Just talk to the locals, find out what's been happening recently, and go get into an adventure.
6) If you are not likely to find the same enemy in the same area how would you know where to hunt and find enemies that suit your current abilities?
A: The world is divided into territories that match up to your current abilities. As you progress up the Citadel Tiers you will open up new territories to adventure within more suited to your current skill level. However, our game is adaptive and even if you go back to lower Tiers the adventures there will still be challenging. (and there are NEVER gray monsters in CoS).
7) It has been stated that the publisher will decide how this game gets published, which worries me a bit because if the publisher decides with selling it as a hard copy only (due to the large size) chances are it's not going to be available in my country and I'm not going to be able to play it unless it's also available through direct download online purchase. And trust me, for a game that's going to set a whole new standard for online gaming you have my paycheck no questions asked.
A: Don't worry so much, the client will be downloadable, we’re pretty sure about that.
Thank you alot, this has cleared up a lot of haze i had about CoS.
I see you have excellent communication with players (potential players at this point), this can't be praised enough!
Please don't give up gamers' dream can and will come true
This is the best customer communication I've ever seen from a game developer. You're really dedicated to answering the community's questions. Kudos!
I hope that once the game has a publisher, and its own forums, and is much closer to actual commercial release, that a similar degree of communication continues to exist. If so, I think that that fact will prove to be very influential in generating positive feelings and interest in the game from general gamers.
The design philosophy of this game is amazing, just the sort of thing I've been wishing we'd have for years now. I really hope you guys pull it off. I think there are a lot of gamers out there who would be thrilled to play a game like you describe, and pay premium price for it!
Originally posted by Wighty
It's like the latest batch of MMO's are like a f'n Kevin Costner movie... <think Waterworld, the Postman, etc> they cost a FORTUNE, they sound like they may be good but then you just realized you sat around for 3 hours of WTF...
Yes love the concept the ability to play the Game with friends, trade and chat but not have to put up with the muppets.
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Sorcery must persist, the future is the Citadel
Lets hope also the concentrate on what is important the Game...
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Sorcery must persist, the future is the Citadel
Wow i'ts been over an year already since I found this game,of course I would play it,haven't been playing any mmo for ages(if trying for 10 minutes is playing I can take that back).
Still waiting for the beta application to appear in the website,and official forums for that matter,even tough there was some explanation on an old post why you don't have official forums(something do to with management if I remember correctly) I don't like mmorpg forums that much due to the constant game flaming and whatso.
Good luck with the game,I realy hope that you can pull this off.(wonder if this will finally increase my rank points to 5 so I can finally hype....)
the amount of instanced content will either make of break this game
It's all instanced , you you're group = instance of the whole world.
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Sorcery must persist, the future is the Citadel
i needa get some actualizations lol
i cannot find the download link for CoS
pls tell me either if its not out yet or link... ty in advance ^^
From Circle Of Reflection website
When will this be out?
Posted Thursday, March 26, 2009 by Alexis_Starfire
The Q & A's below are answered by the Developers of CoS, not by the owners of the Circle of Reflection website
Question: When will this game be downloadable?
Answer: No matter what you are actually asking here (Beta tests, game release, etc.) the answer is the same, no one has any idea. We're working on it as fast as we can. When it gets to the point where we're getting near any testing stage we will add a 'Tester Signup' area on the web site. After all testing phases are complete, the release date of the game will eventually be announced by the publisher (not us, we're just the developer of the game).
Question: Will this be a game that you can play online, or do you have to download it?
Answer: The publisher (yet to be decided) will decide how the game is distributed, and how you pay. If I was guessing I would think that you will need to either purchase at a store, order the disks online, or buy and download the client online. Regardless, it's going to be big. With a full 3D environment of epic proportions, the client is likely to be between 4 and 8 gigs on your hard drive.
Cheers
From Circle Of Reflection website
When will this be out?
Posted Thursday, March 26, 2009 by Alexis_Starfire
The Q & A's below are answered by the Developers of CoS, not by the owners of the Circle of Reflection website
Question: When will this game be downloadable?
Answer: No matter what you are actually asking here (Beta tests, game release, etc.) the answer is the same, no one has any idea. We're working on it as fast as we can. When it gets to the point where we're getting near any testing stage we will add a 'Tester Signup' area on the web site. After all testing phases are complete, the release date of the game will eventually be announced by the publisher (not us, we're just the developer of the game).
Question: Will this be a game that you can play online, or do you have to download it?
Answer: The publisher (yet to be decided) will decide how the game is distributed, and how you pay. If I was guessing I would think that you will need to either purchase at a store, order the disks online, or buy and download the client online. Regardless, it's going to be big. With a full 3D environment of epic proportions, the client is likely to be between 4 and 8 gigs on your hard drive.
Cheers
TY very much Alx_Starfire ^^
sorry to bother with that, i really should have searched a little more and i would have found the Q & A
too bad that it will be a paying game lol... that's bad news to me cuz i cant afford a monthly fee (if there will be any monthly fee), cuz the game seems to be really a must play!!!
well... what was i waitting for anyways! i couldnt be expecting that such a game would come out for free *sigh*
This is a game I can't wait to see. It sounds perfect for my friends and I; the style of play, the quests, the innovation. Thank you CoS for daring to be different. We look forward to your product - whenever that may be.
If you own a PC, and an internet connection , then an MMO is on of the most cost effective forms of entertainment that exists.
The number of hours that you can play it for against the monthly charge means that if you can't afford to play any mainstream MMO, then in reality I am flabergasted. A couple of packets of ciggarettes, a couple of Beers , a couple of pizzas or some plastic fast food(Big MAc etc etc).... give up any of these once or twice a month and you have your subscription fee.
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Sorcery must persist, the future is the Citadel
Yes, I would play!
I'm an avid table topper who has also tried countless (well maybe not countless) MMO computer games and I've been looking for something that gives me a little of the game play depth of a table top adventure. I am so bored with all the cookie cutter MMOs that come out. I read their back story and then go do what every other player has done... and that back story doesn't even matter.
Now, I'm not expecting a table top game here... but there HAS to be a game that gives us more than the current crop of retreads.
I'm sure I'm not alone in wishing for something more... something more immersive, where I can really enter a different world and feel like my character's life is on their own path. Where the story advances with time... and what I do matters. CoS seems to be that game. If it is at all what I've read about, this seems to be the game I've been waiting for all this time. I'm certainly willing to wait longer, but it is nice to know there is something out there worth waiting to play.
Some of the things that concern me are:
1) Are there enough of us? Meaning, people like me, who want more from a game. People who want cooperative intriguing adventures with serious depth to the story? I'm so tired of mindless killing, (I'm all for combat... lots and with serious consequences and good strategy). I just want a point to the battles, not just "I got 50 EXP, 20 gold and a dagger". The question is, with all the people playing games like WoW, and being used to that kind of game, will this game be too different? Will people not play it because you have to actually think and follow a story? Are players afraid of change?
2) Can enough content actually be included in this game to achieve their goals? It is want I want, no doubt, but how can it be done? I'd love to hear more about how the quests will be accomplished. How each player's journey through the game is different. How the choices and actions I take can possible affect my character's life or the world. Or... how they can even just change the outcome of the quest. Seems a tall order in a computer game... easy in table top though.
3) Long development. On their site they show this as being in development for some time, but from what I gather this is still got a ways to go. Now, I don't mind waiting, that's not my issue. How will such a big game get done by what seems like a small developer? I wish I could help. I'm just looking for reassurance that this game will actually get done. All of my friends are talking about this game and all of us want to play, so I'm really hoping for the best.
Anyone else out there ready to play this game?
1) The reality is is that by controlling group size , you can hark back to the good old days, as for following a story ... it will be mindless for a better want of terms with consequencies. Your story will play out regardless so I do not see it as an issue. What has started to happen in MMOs is that vast numbers of additional players have entered the areana and whereas in the past online gaming was not affordable (Mid 90s) now it is and yoiu have a mass who wan't "End Game" and instant gratification.
So the answer is yes people will play it (I will 100%), wheather they will stay is debateable. You see I used to enjoy playing in the good old days to get hold of a mastercraft dagger as and improvement ... these days people expct flashy rewards...
If the game can form small community group then it will be fantastic but in reality this game will play out as close friends and groups which suits me fine , not getting a great feel for mass end game raid content here(I would hope groups of 5 or 6 peeps can be heroic enough to cope with storyline content.
2) I am not sure how hard it really is once they have the factional elements sorted out, the way I see it is there will be a hard coded core storyline taht you end up at. Plus generic quest content which is as they have stated could be unlimited. They have already stated that the 1st release is finite and the story will end. (i.e roll another char start again follow another path).
They could have 50 different factions and a chance of a generated enemy per quest, if you don't kill them all at the first opportunity you could have some real wierd combinations for quests. And grouping with others with conflicting factions and alegiances could prove very ammusing. Your friend spawns in a mission and will immediatley attack your group member....
On top of this you have the general loot and enemies that may spawn in the reflected world you are playing in , or you may be in the one world... who knows. This is probably the most exciting aspect of this game.
What we have to hope for is that after a while all teh quests and option and variation do not become too generic...
3) How big is it really if a lot of content is auto generated, and for all intents and purposes if they are clever , we may all be playing in the same world its just that our poersonal group and quests are only visible and tagged to ourselves.
All in all looks great. and for me all that matters is gameplay and the ability to get a bit of immersion.
________________________________________________________
Sorcery must persist, the future is the Citadel
I would go to www.citadelofsorcery.com/ and take a look at the FAQ www.citadelofsorcery.com/questions/index.php it can answer a lot of questions. I am involved with the game but I can't help you as I am under NDA (Non-Disclosure Agreement) not to state anything about it. The CoS website has quite a lot of info about your questions. You may even get a developer to answer one or two if you submit them via the website.
All I can really tell ya..
Sandbagger,
Thanks for your interest. I come from a table top background myself and it's one of the reasons I find working on Citadel of Sorcery so interesting. It is a game that is finally attempting to make real involved and exciting quests... but I've said all that before... so let me get onto answering your three questions as best I'm allowed at this time.
1) Well, I can't answer for the player community. Perhaps some of the people on this forum will answer if they are interested in playing a game that has a story that matters, and that offers you the chance to make decisions that change the outcome of the quest. We'll have to wait and see on that score. We have received a lot of email from players telling us they have been waiting for a game like this, so we are very hopeful. Personally, this is exactly what I've been wanting to play.
2) Here is an area I can speak about a little deeper. The Quest system in Citadel of Sorcery is unique as far as we know. It is not randomly generated, nor is it linear. Each Quest is a fully designed, rich story, hopefully worthy of an entire novel series. The plot of the quest is set, but the path through it is not. Once the plot begins a player has the chance to make decisions all the way through. What they do will change the quest radically, and when they reach the grand climax (and it will have a grand climax) how the player did on the way there will influence the outcome... as will their actions during the climax. This is not your run of the mill MMO quest, nor a linear RPG game either. We are hoping to capture the fun of a table top adventure while removing the tedium of all the paper tracking required in such a game. This is the core of the game and we're spending a lot of effort to make it sensational. How we accomplish this feat is something I can't really talk about in detail. The other part of your questions is 'how will we make enough content?' Well, we're using lots and lots of Quest Writers and Builders. It is where we are spending and will continue to spend the most time and effort.
3) This game was planned as a long development. Early on we were mostly working on the design and the new technology that is needed to build this unique game play. A large percentage of the technology and design work is already done. At this point we're really only about a year into actually working on what players might think of as the 'game' (even though there is a LOT of work already done on what you might call 'behind the scenes' elements). As time goes on we're shifting effort more and more to the game play building side, which means in the coming months we'll have more to show than we have previously revealed. As for us being a small developer... that's true, but this kind of innovative game is very difficult for a larger developer/publisher to attempt. New R&D is often too risky for them. We have taken the risk for them and can now show this new kind of game working. The proof is in the pudding, as they say. At this point we have so much invested that there is no doubt we will eventually complete the game, so don't despair, just be patient. We're talking the long but sure route to completion and so far nothing has put up a roadblock to that success.
I hope that answers some of your questions. I look forward to having a CoS style adventure with you in the future.
You are right to ask such a question, and yes people ARE afraid of change, and there are many aspects to consider. Casual gamers are usually people who have a busy life or simply don't have a "gamer's mindset" and won't play a game if it needs a lot of work, most games nowdays are dumped down for this group of people because it's the largest player base. In the past only those who actually liked games played them, now almost everyone does. From what I've seen so far the city area will provide something to do for these people like the hangout places and mini games that they can engage in when they don't have much time to spare, if they put enough work into mini-games, the mini quests that can be started and finished in a relatively short amount of time, and lots of social elements (clothes, emotions,the theater, the bath, and lots of other areas discussed before) they'll win a good portion of this group.
Another aspect would be the target age group, most MMO's are played by mainstream younger teenagers who like to compete amongst each other for levels/equips/PvP skills. This group will want the destination not the road, they usually hate to read and if they have to do quests they'll skip the story, read the requirements, and jump right into the grind looking for 10 rats to kill. Its a little harder to gain (read keep, because most of them would try anything new) but I also recall you can go out trapping monsters or hunting bounties or competing against each other in the arena but they will feel crippled for not being able to get instant crating or character development. Good news is, some of these people might eventually (even secretly) ease into this type of game but it will take time..
Now about those who don't like to play the hero, who prefer to lay low randomly doing professions comfortable in their own daily routines and do minimal fighting, this group will need to look for a different game because this one has a different outlook on crafting and does not have the routine other games can have, it's constantly changing, constantly developing, the world is alive! Well, you can't please everyone (and you shouldn't try).
Those are just a few examples of the biggest market groups that might have a problem getting involved. My personal expectations, in the beginning many will try it out, some will quit, those who don't will form a loyal group that will continue supporting the game forming a greater attachment to it than cookie cutter games who can lose loyal customers the minute a new cookie cutter game with cooler graphics comes out. With time it might gain more and more loyal customers so even if it doesn't start big it will start stable and gradually grow throughout the upcoming years.
Edit: I have noticed that kind of attachment (although entirely different in style and gameplay, more for those who prefer professions and routine as it has no combat at all) in a game called a tale in the desert, even if it's not big you can see the same people paying for the game year after year even though those who can't handle it try it out then quit, those who like it are extremely loyal forming a solid base. and the average age is relatively high. A huge part in their success was providing what no other game can provide for a specific group of people (CoS does that providing truly engaging personal adventure for adventure lovers that no other game can provide and it's an even bigger group than profession lovers) another part is their excellent communication with the player base which I see a strong point in CoS as well so far (I hope it continues that way).
Sorry, but gone for a bit, but I'm back now. Well, thanks for the replies, that gives me some hope for the future. It's interesting and exciting to hear from a representative of the dev. I also really appreciate hearing from other gamers on these subjects.
I've been playing table top games for a while and I always thought that computers could take the tedious parts out but keep the 'good stuff'. Unfortunately, I really haven't seen that happen in any significant way. It often seems that the computer games are more interested in new better graphics and cool animations... but forget the whole reason this is called a 'game'. It's supposed to be fun, entertaining and satisfying. I want to be drawn into a world where I forget the worries of real life for a time. I want the story to engage me like a book, but the game to stretch my mind like a table top adventure. And when it comes to an MMO, I want to have that adventure with a group of friends (either ones I make online or my local pals).
Unfortunately each time I buy one (and I've spent my hard earned clams on MANY) I'm again disappointed with the same old grind. God, if I have to stand and wait for some mob to reappear again so I can kill them over and over, I'm going to scream! I want adventure! Excitement! And that doesn't mean some ganker trying to kill me. When I first tried PVP games I thought that this would be the answer... but it wasn't. Too many annoying people doing stupid things around me trying to goad me into fighting them. It's not an adventure, it's just petty squabbles.
Then along came LOTRO and I thought, 'Hey, this is Middle Earth! Where Frodo and Aragorn had amazing adventures! This is it! I'll get to go on an Adventure like Frodo to destroy the ring of power! Or, like Bilbo to the lonely mountain to face Smaug. But.. once again... no. New graphics, but same old crappy grind game. Once I got to the point where I reached those red pools near that old inn on the road... and had to stand there pulling stupid creatures out over and over again trying to kill enough for the next grind. God... I quit and have never gone back.
I have hope now, just don't you DARE dash me on the grind rocks again! I've read what I can about the design of this game and I see a ray of light in a world where a quest is a true adventure, where tomorrow is not the same as today. If you haven't yet, read the Lore and particularly the Tour on their web site Info page. The Tour shows a bit of the game play style, and this is exactly what I've been waiting for all these years! A real adventure. To the MMO Magic team... if you can get anywhere near the mark you have set... well, do you have lifetime subs?
Yes. This, exactly.
Nice post. I agree with it completely. Just how I feel.
Here's hoping that the game we're looking for is truly on the horizon.
Originally posted by Wighty
It's like the latest batch of MMO's are like a f'n Kevin Costner movie... <think Waterworld, the Postman, etc> they cost a FORTUNE, they sound like they may be good but then you just realized you sat around for 3 hours of WTF...
Hell yes I would play this game! I'd play it if it had half of what they are talking about (but here is to the hope we get it all!). I'm one of those that want a more interesting world than what I've been getting in MMO games. I've spent a lot of time playing WoW, some time playing EQ2, and recently I went back to DDO (when it went free). But then I went back to WoW again. Why? Well, it is as boring as the rest when it comes to content, but I had friends there.
Now, if my friends and I had somewhere more interesting to go, a place that changed over time (as they seem to promise for this game) well, we might jump ship.