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I should begin playing the game tomorrow afternoon, so i have no XP yet. I have been researching trying to decide my class.
First: I have been reading a little about combos, and some have the opinion that combos are only usefull in melee if both parties are standing still, but when the willi-nilly tag begins, it is useless. First can someone confirm this? Will strategy such as a "stun-combo" counter this?
Second: If this is the case, then wouldn't casters or Rangers have a PvP imbalance. I have been trying to pick out the spells from what is available, but wouldn't "Kiting-combo" have an class advantage over melee classes.
I am not seeking to play an "overpowered class", I just am curious about class imbalance. I am probably going to roll a Herald of Xotii. I love Mages. Although a Dark Templar looks kinda nasty (in WoW terms, a Pally that has Vamipic Embrace! Pretty Awesome!)
Thanks in advance.
Comments
today I (assassin) got owned by a guardian because I couldn't use any combos because she was moving. she unfairly killed me as I had no snare, and she just kept her distance, bitch slapping me with a polearm (has silly range for a mele weapon) from where I could not attack back (with my small range daggers) and I could not get in range.
I would say aoc is VERY unbalanced right now, put its still alot of fun. and yeah combos you have to stand to finish them, and basic damage is enough to kill someone pretty quick.
the worse thing right now is they did to fix spawn camping.
but then I haven't got to a level where I have a snare. (hopefully assassin will get one), but yes I think I might be playing ranger over assassin just because mele combos aren't totatlly useful right now in pvp.
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Sounds like kiting. Which sounds like fun.
.. But in a good way.
I always said COMBO system is a silly joke
There is no way a player of any skill can beat you executing combos , while you run and jump around him B-slapping him with your basic attack.
And posts on PVP forums only confirm that.
A combo is only good , if you can snare or trip somebody. Otherwise , he just moves away while you stand like silly swinging the sword in air
I always said COMBO system is a silly joke
There is no way a player of any skill can beat you executing combos , while you run and jump around him B-slapping him with your basic attack.
And posts on PVP forums only confirm that.
A combo is only good , if you can snare or trip somebody. Otherwise , he just moves away while you stand like silly swinging the sword in air
Makes me think that combos are essentially, in simpler terms, a really long-cast ability that deals a lot of damage. Generally, those are situational and should only be used when they can't be interrupted.
Attempting to spam combos sounds like a bad idea.
.. But in a good way.
Sounds like kiting. Which sounds like fun.
yup kiting is a game mechanic. I accept that. but right now you cant use mele combos vs a good kiter. thats why I'll prolly choose a ranged class.until assassin gets a snare he will always lose to skilled guardians using this tactic.
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Sounds like kiting. Which sounds like fun.
yup kiting is a game mechanic. I accept that. but right now you cant use mele combos vs a good kiter. thats why I'll prolly choose a ranged class.until assassin gets a snare he will always lose to skilled guardians using this tactic.
I don't have the game (yet) due to financial problems, so I'm just chatting here.. Guardian sounds kinda like a trump class against Assassins, in theory and in practice.
Are basic attacks not enough?
.. But in a good way.
I was just reading about Herald of Xotli. Just like any mage, they are squishy, but up the levels they get a root, and then later an AoE fear. I have read that a lot of people have dumped this class because they are squishy early, etc. I think that's one of the reasons that I love a Mage is because it't not for everyone! I can't see them being able to fix this imbalance very easily because it would hender caster and ranged classes in leveling. Being able to use combos at range after a root or fear, and being able to run away and mitigate melee combos will be intersting! A Mage is a Mage is a Mage! Root, evade, kite, boom, your dead!
Same thing for Rangers. Rangers (Hunter's) vs. Mages... hmmm... that sounds familiar!
Why did You use your sneak ? the element of suprise would have let you have a better chance to hurt him.
Sounds like kiting. Which sounds like fun.
yup kiting is a game mechanic. I accept that. but right now you cant use mele combos vs a good kiter. thats why I'll prolly choose a ranged class.until assassin gets a snare he will always lose to skilled guardians using this tactic.
I don't have the game (yet) due to financial problems, so I'm just chatting here.. Guardian sounds kinda like a trump class against Assassins, in theory and in practice.
Are basic attacks not enough?
yeah I think guardian will be one of the hardest challanges for an assassin, but I'm pretty certain I could own one not using this technique.but only if I get my sneak attack in. which is why ranger will own assassin most as has high perception and stealth revealing skills. reveal a assassin and hes pretty much a goner.
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You can move while doing combos, i have done it many times. And an assasin is better at stealth attacks, so basically if you try to go up against a tank one on one without surprising them while their incredibly weak or fighting something else...what do you expect? I feel like your telling me something obvious here, a assasin cannot fight a tank one on one and win!?!? Orly? Ofcourse not! The game mechanics are balanced, and I like the fact that jumping around actually doesnt help you in this game lol. Tweaking will be needed here and there, but this pvp system is much better then anything out there at the moment.
*edit* not trying to be rude to you bud, but I think alot of us are starting to realize that this game requires a certain amount of strategy. At least for certain classes.
/epic fail, you can move while doing combos, i have done it many times. And an assasin is better at stealth attacks, so basically if you try to go up against a tank one on one without surprising them while their incredibly weak or fighting something else...what do you expect? I feel like your telling me something obvious here, a assasin cannot fight a tank one on one and win!?!? Orly? Ofcourse not! The game mechanics are balanced, and I like the fact that jumping around actually doesnt help you in this game lol. Tweaking will be needed here and there, but this pvp system is much better then anything out there at the moment.
*edit* not trying to be rude to you bud, but I think alot of us are starting to realize that this game requires a certain about of strategy.
Oo i m not going to even comment on the best pvp out there.
Ok to be fair I have not tried the pvp yet on a pure pvp server, so I take that back, the rest though i still agree with.
I will agree with that.
Age of Conan IS unbalanced but it is interestingly so.
For instance, I was running around hunting on my level 8 Barbarian, when a level 12 Barbarian comes and takes a swing at me. I start running all over the place - behind him, around him, anywhere where he is not facing, and I literally OWN him because he can't land hits on me.
I've consistently beat people higher level than me by fancy footwork, and I love it. Although I imagine they themselves are on the verge of quitting.
Adapt and live on :P I love it
.. But in a good way.
Actually you just described the entire point of the combat system. Funcom made this game to have combat more realistic, so if your fighting someone that isnt moving and just swinging weapons here and there, then they deserve to die. The point of this game was not to be like WoW, where someone 2 levels higher then you has an advantage that usually = death.
You can move while doing combos, i have done it many times. And an assasin is better at stealth attacks, so basically if you try to go up against a tank one on one without surprising them while their incredibly weak or fighting something else...what do you expect? I feel like your telling me something obvious here, a assasin cannot fight a tank one on one and win!?!? Orly? Ofcourse not! The game mechanics are balanced, and I like the fact that jumping around actually doesnt help you in this game lol. Tweaking will be needed here and there, but this pvp system is much better then anything out there at the moment.
*edit* not trying to be rude to you bud, but I think alot of us are starting to realize that this game requires a certain amount of strategy. At least for certain classes.
chill out. I did used stealth and hit them with a sneak attack then a swift strikes. then he starts using the kite whilst slapping me with a polearm int he face, and I can;t even hit him back let alone set off a combo.and yes you can kind of do combos on the move but when you do the finishing move of a combo, which gives the bonus damage you basically stand still. during that time your enemy clears a large gap between the both of you, even if it hits. and when it doesn;t you just wasted your stamina for nout.
I love aoc's combat system. (pvp system is not so fun for me with spawn camping, and basically a gank fest). I love how its alot more twitch than any other mmos.
when I said aoc is very unbalanced I didn't mean just polearm guardian vs asssassin, thats just paper scissors mainly. but there are other imbalances you might find out for yourself. I do not expect any game to balanced on release, balance is something I hope FC will constantly work on like the guys at a-net.
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you will find this hard to do to people like me. unless you do the polearm bitch slapping method described above, that I cant defend against unless I have a snare or am a ranged class.
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For the people who are bitching about an assassin not having a snare... they do.
When you first get an attack out of stealth, they become snared for a little bit. This just just enough time to get a combo off, I prefer Slow Death. That's a nice little dot, that with my basic attacks (assuming they are smart and trying to kite me), I can use the rest of my stamina to catch up with them and just start waiing on them. I'm currently 50/33. About 15 of my deaths were due to being rez killed, and about 7 of my kills were due to me rez killing someone. From what I can tell, Assassins, when played correctly dominate the PvP scene, and lose to rangers (every time) and are hard to beat Guardians. Everyone else gets shredded apart.
I think that if they tried to balance the classes for 1v1, they would RUIN the end game seiges. This game is NOT designed to PvP alone. If you look at the real powers, they only come from grouping. A weak 1v1 class, might might kill all in group. Dark Templar's for example become more powerful when their group is suffering. People need to get out of their heads the WoW PWN NOOBS dominant class mentallity. This game is designed for group play. Let's get to 80 and play it the way it was designed to be played so we can learn the true power of the classes.
If it doesn't work in a few months... theres always WAR! WAGHHHH!
you will find this hard to do to people like me. unless you do the polearm bitch slapping method described above, that I cant defend against unless I have a snare or am a ranged class.
Of course there will be people I can't use my footwork twitching on - you're most likely like me. However, what I like about AoC is that most people aren't as quick as you and I, and therefore it is very interesting. Sure, I die all the time when people get the jump on me, but I can always put up a hell of a fight if I know they're coming, no matter if they're my level or 5 levels above me.
As a tank I don't want to be able to run-down and kill a ranger or assassin...it just wouldn't make sense. At the same time, if I corner one, then I had better be able to beat him down. So far this has always been the case in the game, unless you run into someone who just doesn't know how to play.
I like the imbalance as it forces you to choose your companions and adventure wisely.
let's just put it this way, if you bought age of conan for the pvp aspect, you were robbed. it will be a long time before age of conan's pvp is balanced and working correctly, if you can even call MMO pvp a working system. pvp in mmo's is for unskilled fps players who can't win when the battlefield is on even terms.
I always said COMBO system is a silly joke
There is no way a player of any skill can beat you executing combos , while you run and jump around him B-slapping him with your basic attack.
And posts on PVP forums only confirm that.
A combo is only good , if you can snare or trip somebody. Otherwise , he just moves away while you stand like silly swinging the sword in air
Ehh, you can move while doing combo yes...
And BTW, the Forum is not up yet, so "when you read on the pvp forum" Its a FAT lie
Just walk backwards if someone is trying to run circles around you.
btw priests are way overpowered later on