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AoC is an INSTANCED game

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Comments

  • noxxnoxx Member UncommonPosts: 120

    yep thats pretty much how Funcom did AO ...all missions for the most part were instances.....mmmm i think they were  first to come out with instances?????

  • MrbloodworthMrbloodworth Member Posts: 5,615

    Originally posted by markoraos


     
    Originally posted by heerobya


     
    Originally posted by Zorndorf
    "Tunel zoning" doesn't even exist. And where is the tunnel when you fly ALL over TBC/Outland free and can land anywhere you want whithout EVER seeing a loading screen ?
    Outland is about as big as Conan total and you fly ALL over it and you have fully control where you go and land ANYWHERE So much for 'tunneling".
    Apparently you only played basic Wow and never set foot in TBC (let alone had a personal flying mount)
    Welcome to state of the art MMO's. Where a 2D tree doesn't block your path LOL.
    Word.

     

    Outland is a great example of a truly open and seemless world. 



    Heck, I fly directly from Hellfire Peninsula to Netherstorm because it's faster then using the NPC flight routes lol. It's probably one of the greatest experiences in WoW, finally getting your flying mount and having the whole of Outland completely open to exploration.

     

    Please read my reply to that post and learn something new. Tunnel zoning is a programming technique that makes apparently seamless large worlds possible.

    And it only works when you have the texture footprint of a watch calculator.

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • markoraosmarkoraos Member Posts: 1,593

    Originally posted by Mrbloodworth


     
    Originally posted by markoraos


     
    Originally posted by heerobya


     
    Originally posted by Zorndorf
    "Tunel zoning" doesn't even exist. And where is the tunnel when you fly ALL over TBC/Outland free and can land anywhere you want whithout EVER seeing a loading screen ?
    Outland is about as big as Conan total and you fly ALL over it and you have fully control where you go and land ANYWHERE So much for 'tunneling".
    Apparently you only played basic Wow and never set foot in TBC (let alone had a personal flying mount)
    Welcome to state of the art MMO's. Where a 2D tree doesn't block your path LOL.
    Word.

     

    Outland is a great example of a truly open and seemless world. 



    Heck, I fly directly from Hellfire Peninsula to Netherstorm because it's faster then using the NPC flight routes lol. It's probably one of the greatest experiences in WoW, finally getting your flying mount and having the whole of Outland completely open to exploration.

     

    Please read my reply to that post and learn something new. Tunnel zoning is a programming technique that makes apparently seamless large worlds possible.

     

    And it only works when you have the texture footprint of a watch calculator.

    There is no such thing as free lunch and everything comes at a price.  It is a matter of priorities really - what do you think is more important to you? Seamless world or imba graphics? It is a matter of taste really and it is pointless arguing about personal tastes.

  • alakramalakram Member UncommonPosts: 2,301

    Originally posted by markoraos


    Let's get this straight:
    zone = a discrete area of the game
    instance = a single copy of a zone
    therefore:
    zoning = partitioning the game world into discrete areas
    instancing = using multiple instances of the same zone at the same time
     
    So:
    Since AoC uses multiple instances of the same area it is an INSTANCED game. It is not  simply ZONED since all of its areas have multiple copies.
    EVE online, for example, is heavily ZONED because each star system is very much separate from the rest but it is not INSTANCED at all since there are no multiple copies of the same area.
    WoW uses SOFT ZONING (or tunnel zoning) to create a very convincing illusion of a seamless world but it is still a ZONED game.
     
    To cut the long story short and repeat the obvious: AOC IS A COMPLETELY INSTANCED GAME.
    There is no escaping this. While AoC may try to soften the impact by allowing non-grouped players to enter the same instance, it is still an INSTANCED game because there are multiple instances of each and every area in the game.
    "Open World" means a non-instanced game world that is the common ground for all the players. EVE online has open world because a star system  XYZ is the same XYZ for everybody who enters it. AoC has none of this - it has XYZ 1, XYZ 2, XYZ 3... Therefore AoC HAS NO OPEN WORLD.
    While many will say that it is a small price to pay for such lush graphics and an action-based combat system, for me it doesn't work at all... Sorry.
    I'll probably play it if it comes out on XBOX because this approach seems much more appropriate for a console game. IMO, FC made a big mistake by concentrating on PC release rather than console one. It could have been the first real console MMO. Pity.
    You can say here whatever you want, this is a forum. But while you try to bash AoC here, the servers are full of people having a hell of fun. So?



  • Gabrion2Gabrion2 Member Posts: 55

    Originally posted by markoraos


     
    Originally posted by Mrbloodworth


     
    Originally posted by markoraos


     
    Originally posted by heerobya


     
    Originally posted by Zorndorf
    "Tunel zoning" doesn't even exist. And where is the tunnel when you fly ALL over TBC/Outland free and can land anywhere you want whithout EVER seeing a loading screen ?
    Outland is about as big as Conan total and you fly ALL over it and you have fully control where you go and land ANYWHERE So much for 'tunneling".
    Apparently you only played basic Wow and never set foot in TBC (let alone had a personal flying mount)
    Welcome to state of the art MMO's. Where a 2D tree doesn't block your path LOL.
    Word.

     

    Outland is a great example of a truly open and seemless world. 



    Heck, I fly directly from Hellfire Peninsula to Netherstorm because it's faster then using the NPC flight routes lol. It's probably one of the greatest experiences in WoW, finally getting your flying mount and having the whole of Outland completely open to exploration.

     

    Please read my reply to that post and learn something new. Tunnel zoning is a programming technique that makes apparently seamless large worlds possible.

     

    And it only works when you have the texture footprint of a watch calculator.

     

    There is no such thing as free lunch and everything comes at a price.  It is a matter of priorities really - what do you think is more important to you? Seamless world or imba graphics? It is a matter of taste really and it is pointless arguing about personal tastes.

    And in this case it's also the difference between an amazing launch leading to 10 million+ subs and a launch consisting in a few rabid fanbois leading to eventual MMO obscurity. 

  • XasapisXasapis Member RarePosts: 6,337

    I believe that at this point AoC is well beyond "a few rabid fanboys". What remains to be seen now is how many of the people that are playing the game are enjoying themselves so much that they will decide to renew their subscription once the month is over.

    For the record, even WoW did not have 10M subscribers at launch, but build the community upon time, quality features and lack of aggressive competition.

  • MrbloodworthMrbloodworth Member Posts: 5,615

    Originally posted by markoraos


     
    Originally posted by Mrbloodworth


     
    Originally posted by markoraos


     
    Originally posted by heerobya


     
    Originally posted by Zorndorf
    "Tunel zoning" doesn't even exist. And where is the tunnel when you fly ALL over TBC/Outland free and can land anywhere you want whithout EVER seeing a loading screen ?
    Outland is about as big as Conan total and you fly ALL over it and you have fully control where you go and land ANYWHERE So much for 'tunneling".
    Apparently you only played basic Wow and never set foot in TBC (let alone had a personal flying mount)
    Welcome to state of the art MMO's. Where a 2D tree doesn't block your path LOL.
    Word.

     

    Outland is a great example of a truly open and seemless world. 



    Heck, I fly directly from Hellfire Peninsula to Netherstorm because it's faster then using the NPC flight routes lol. It's probably one of the greatest experiences in WoW, finally getting your flying mount and having the whole of Outland completely open to exploration.

     

    Please read my reply to that post and learn something new. Tunnel zoning is a programming technique that makes apparently seamless large worlds possible.

     

    And it only works when you have the texture footprint of a watch calculator.

     

    There is no such thing as free lunch and everything comes at a price.  It is a matter of priorities really - what do you think is more important to you? Seamless world or imba graphics? It is a matter of taste really and it is pointless arguing about personal tastes.

    I'm not arguing. i was just pointing out that tunneling only works in certain architectures.

    I'm enjoying the game.

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • markoraosmarkoraos Member Posts: 1,593

    Originally posted by alakram


     
    Originally posted by markoraos


    Let's get this straight:
    zone = a discrete area of the game
    instance = a single copy of a zone
    therefore:
    zoning = partitioning the game world into discrete areas
    instancing = using multiple instances of the same zone at the same time
     
    So:
    Since AoC uses multiple instances of the same area it is an INSTANCED game. It is not  simply ZONED since all of its areas have multiple copies.
    EVE online, for example, is heavily ZONED because each star system is very much separate from the rest but it is not INSTANCED at all since there are no multiple copies of the same area.
    WoW uses SOFT ZONING (or tunnel zoning) to create a very convincing illusion of a seamless world but it is still a ZONED game.
     
    To cut the long story short and repeat the obvious: AOC IS A COMPLETELY INSTANCED GAME.
    There is no escaping this. While AoC may try to soften the impact by allowing non-grouped players to enter the same instance, it is still an INSTANCED game because there are multiple instances of each and every area in the game.
    "Open World" means a non-instanced game world that is the common ground for all the players. EVE online has open world because a star system  XYZ is the same XYZ for everybody who enters it. AoC has none of this - it has XYZ 1, XYZ 2, XYZ 3... Therefore AoC HAS NO OPEN WORLD.
    While many will say that it is a small price to pay for such lush graphics and an action-based combat system, for me it doesn't work at all... Sorry.
    I'll probably play it if it comes out on XBOX because this approach seems much more appropriate for a console game. IMO, FC made a big mistake by concentrating on PC release rather than console one. It could have been the first real console MMO. Pity.
    You can say here whatever you want, this is a forum. But while you try to bash AoC here, the servers are full of people having a hell of fun. So?

     

    So nothing.

    I'm not "trying to bash AoC here". I'm stating a certain fact about the game that may appeal to some and put off others. IMO game reviews, both amateur and professional, should focus more on clear information about a game rather than pure subjective impressions (although they most certainly have their place).

    Personally I detest instancing in any form and I find it horribly immersion breaking and "fiddly" for want of a better expression. IMO, most of the problems that devs solve with instancing can be solved by other means that wouldn't detract from my perceived ideal of a perfect MMORPG so much.

    However this is immaterial - stating a fact is not "bashing" unless you yourself find that fact somehow embarrasing.

  • scarothers08scarothers08 Member Posts: 43
    Originally posted by Electriceye


    I think everyone knows this already, why create yet another thread on this topic? there are already more than 10 threads discussing the same topic.
     
    Useless thread.



    Let the man speak as he wish's. It's he right to start a thread if he wants. Stop being an immature ass. So what if there's 100 threads on this buried way down. Just don't read it and click on next page. Sheez, kids!!!!

  • Yeah, I don't like full world instancing either. Like Guild Wars never felt like an MMO or a very lively world because of it. I hate to say it but WoW rocks in this aspect, seamless world with instances for just 'dungeons'.



    AoC probably does -need- the instancing for performance, that's the price of the top heavy graphics.

  • LydonLydon Member UncommonPosts: 2,938

    Originally posted by markoraos



    I sense a great deal of confusion from people trying to get some reliable info about this game, particularly regarding the issue of zoning/instancing.
    Imo, somebody should finally give them a straight answer:
    Q: Is AoC instanced?
    A: YES
    Q: Whoah! Not like Guildwars!?!
    A: No, not like Guild Wars - you can meet random people everywhere like in GW cities but still there is no true open persistent world outside like in WoW or EVE.
    So let me get this straight...

     

    You're moaning about a feature that allows everyone's game to be more seamless? If another copy of a zone is made, clearly there is a need for one. Would you rather have a lagfest? No thanks...I take the multiple copies.

  • SilverPhenixSilverPhenix Member Posts: 96

    Did you know that City of Heroes is instanced as well? At launch, seeing Atlas Park #1-5 was not uncommon. Now that the playerbase has dispersed over all levelranges and areas, how often do you still see it?

    Either way, instancing is a perfectly valid solution to a common problem: Current architecture does not allow a limitless number of players in the same place. An instanced game only means that the devs are hoping their game will become too popular for the architecture to maintain.

    Now playing: City of Heroes/Villains, Age of Conan

    Played: Eve, Hg:L, Vanguard, WoW, FFXI, Planetside, Neocron, Battlezone, EQII, AO, CoX, AA, DDO

    I win at Vanguard.

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