if those screenies tell the truth it really is the final drop.. AoC is wowified on all levels now... and hey cant that whiner just change instance... DOH
Have you even played the game?
PvP is a blast. Yes there are cry babies, but that says something more about the players than it does the game. 75% of all people on the PvP servers should really be on PvE servers. But the game is still very new.
If they allow ganking, it should come naturally some sort of punishment system as well...why not? PvP doesn't mean that you can kill without any consequence, it just means you can kill another player. Adding any sort of consequence mechanic will change PvP for the better. Sure the kiddies will cry that they have to engage in fair fights, but why not. Why not strip away any earned honor when doing an unhonorable killing, its merely a consequence but in no way a hinderance to PvP.
Essentially, what I get after reading the first 4 pages of this is the following:
AoC's PvP element needs more refinement in its code, exploits are revealed by those who pounce on such things for bragging rights (gee...big surprise eh? Kiddies exploiting what's broken and unintended.) Ok fine, that's to be expected, part of a MMO's growing pains IMO, devs usually assume people are far more mature than they really are and then have to steadily increase automatic policing features. Give it time, I'm sure this will get addressed by Funcom.
The other thing I see is griefers trying to lamely justify their behavior as something that they should be allowed to do because the game's loopholes allow it, and how dare some authority come in and spoil their fun. Some things will never change, child behaves in a way to bring on a spanking and then pouts and throws a tantrum about being spanked. I blame it on 3 generations of parents being afraid of giving their children a good beating when their spoiled brats were in need of it.
So what it boils down to is
1) Give it time, the Devs will address this weakness in their design. Off hand I'd even suggest you cool your playing time, put in a respectful letter to the company explaining what you hope to see addressed in the next 30 days and that you will shelve the game until you read of such a change being coded to address the matter. That sort of action will speed up a proactive response a lot more than exchanging words on a 3rd party message board.
2) Players who claim they are "hard core" really aren't, they're in reality that pussy who wishes he could be a bully...otherwise they wouldn't come bitching to a 3rd party board by being slapped down for exploiting a weakness in a system. Like the delinquent who throws a fit in the courtroom about society making him rob that convience store, its just another lame excuse because they're not adult enough to accept the consequences of their actions.
Even peace may be purchased at too high a price, and the only time you are completely safe is when you lie in the grave.
Essentially, what I get after reading the first 4 pages of this is the following: AoC's PvP element needs more refinement in its code, exploits are revealed by those who pounce on such things for bragging rights (gee...big surprise eh? Kiddies exploiting what's broken and unintended.) Ok fine, that's to be expected, part of a MMO's growing pains IMO, devs usually assume people are far more mature than they really are and then have to steadily increase automatic policing features. Give it time, I'm sure this will get addressed by Funcom. The other thing I see is griefers trying to lamely justify their behavior as something that they should be allowed to do because the game's loopholes allow it, and how dare some authority come in and spoil their fun. Some things will never change, child behaves in a way to bring on a spanking and then pouts and throws a tantrum about being spanked. I blame it on 3 generations of parents being afraid of giving their children a good beating when their spoiled brats were in need of it. So what it boils down to is 1) Give it time, the Devs will address this weakness in their design. Off hand I'd even suggest you cool your playing time, put in a respectful letter to the company explaining what you hope to see addressed in the next 30 days and that you will shelve the game until you read of such a change being coded to address the matter. That sort of action will speed up a proactive response a lot more than exchanging words on a 3rd party message board. 2) Players who claim they are "hard core" really aren't, they're in reality that pussy who wishes he could be a bully...otherwise they wouldn't come bitching to a 3rd party board by being slapped down for exploiting a weakness in a system. Like the delinquent who throws a fit in the courtroom about society making him rob that convience store, its just another lame excuse because they're not adult enough to accept the consequences of their actions.
This is the biggest problems with MMOs in my opinion...the other people. Especially when you take it to PvP. ESPECIALLY especially when you make it FFA and have virtually no rulesets against camping/ganking/whatever. The truth is, those who gank also pay the monthly sub, and they deserve to play it however they want. On the other hand, you can't let them go rampant, because it interferes with the enjoyment of their victims. Both sides are going to have to compromise a bit, and that's the cold hard truth. Both sides who whine about it just make themselves look like spoiled idiots. "Waaaaah they won't stop killing me!" - The person who says this should have made the choice to go to a PvE server in the first place. Not saying ganking/camping/whatever is right, but it's part of the game.
-------------------------------------- A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Order of the White Border.
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Originally posted by Spellshaper
I would ban you just for being so arogant. That GM had a lot of patience with you... 2 players like you less in the game, the better.
QFT. Spot on there.
Proper PvP is not griefing. This guys ideals are for Darkfall.
I would ban you just for being so arogant. That GM had a lot of patience with you... 2 players like you less in the game, the better.
QFT. Spot on there.
Proper PvP is not griefing. This guys ideals are for Darkfall.
Will be fun when the Griefers Prison arrives.
did you guys actually look at the screenshots?
The two responded and camped the guys because the people they were camping were doing this to their guild's lower lvl guildmates. Come on lol, read the screenshots at least before assuming the worse.
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
It takes a game a while for the players to come to a silent understanding for the most part. Spawn camping will always continue but at a much lower rate. As the game matures into it's full self, whether with fixes, added content, etc. I think so does the player-base. Things start to become common sense, other things get slammed by everybody. A world has a way of working itself out.
Translation: If AoC ever gives the players something better to do with their time, camping wont be such a problem.
Actually, Bachanam is spot on.
In L2, spawn camping used to be a constant thing... and it still happens. NCSoft, to my knowledge, has never done anything to change it.
It's the players themselves who came to deal with it. Camp/Tele spawn people in L2 and it's very likely you're going to have a group of that person's clannies or friends hunting you down, and you can very well end up on their KoS list.
In short, your 20 minutes or whatever of port camping a single player can turn into days or weeks of having a bulls-eye on you by several people. It sorta makes people think twice about what they're doing - esp. if they're not sure who the character is or if they're an alt of a more powerful character.
In general, any kind of griefing in L2 is dealt with in a similar manner. The players deal with it themselves.
The exceptions are if you're brand-new and unlucky enough to deal with someone ganking you (though many high level players don't like gankers either and will happily hunt the ganker down for you - again... the players dealing with it). Or, if you're someone who's simpy that widely disliked on the server that most people would gank you too if given the opportunity. In that case it's probably someone who's been an idiot to alot of people and karma is simply coming around to kick them in the ass.
So... yeah... as bachanam said... a sort of "silent" (or not-so-silent) understanding eventually develops among the players (as it should be) and it will phase out over time if left alone.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Actually compared to UO the PvP isnt to bad, learn from the experience and adapt your gameplay.
There are options in the game. The instances are your friends, pick on with few people on it, if you getting ganked change zone. Move in groups, spec for PvP as in stun,roots, and other CC abilities. If your getting jumped better run and live if you dont intend to fight. Treat all players as potential enemies unless you in the same guild. Basic rules for a Pvp server, some people really like greifing others. Just like bullies in the real world. Grow stronger or join up with someone stronger. Or just change to a PvE server and have fun.
Actually this is real, people are spawn ganking people for the hell of it (because they're really hardcore they can kill the defenseless) that they're introducing a prison/bounty hunter aspect ot the game. Essentially, if you continue to kill the same person over and over within a time frame, or someone x numbers lower then yourself, then your tagged as criminal. After a time you either get tracked down by bounty hunter npcs and go to jail (and do menial task to get out) or pay a ransom. Essentially, the community of AOC is a bunch of little "hardcore" kiddies that just like to sit on noob isle and kill lowebies or spawn camp over and over.
oooo that doesnt sound too bad i might join a pvp server
The problem with the system is they don't punish the aggressors. If they simply kept everyone neutral to eachother with a pvp option + penalty for aggression it would clear up a lot of the ganking issues.
Import UO's system.
WoW fanboi: "lolz 11.5 million customers, itz obviously da best"
Anyway, I don't own the game [yet], but I have read much about AoC through the main forums (before they were taken down at launch for non-subs), the wiki, and here. I have a weird suggestion that I haven't seen yet about how to thwart "gank-spamming:"
Basically, how about some kind of revenge system where each time someone is ganked by the same person, they gain a certain damage buff against that one person. This would continue to build up until they successfully vindicate themselves, and it is then reset so it isn't abusable. This would give that person an opportunity to not only exact revenge, but also get away after.
I dunno, just a thought. Combine that with the often-suggested 10-30 second immunity timer after zoning, and you've got a decent FFA system, IMO.
It looks like the GM is not a native english speaking person.
No need to disrespect him/her for having another mothertongue, i think there are many french, spanish, german and portuguese gamers on the servers as well - so this explains why some GMs are multilingual. Are you perfect with all languages you speak (if you even do)?!? I do not see any reason for Funcom to hire expensive perfect spelling/speaking interpreters just to sadisfy the arrogance of little english grammar freaks.
The spawn griefer problem cannot be handled by GMs. It is a problem caused by instancing.
Many games that are instanced had/have this issue. Most of them added an immunity timer but this is abused as well....
Griefing is as old as mmorpgs are. There are many ways to evade this. If reporting to a GMs is one of this ways, then it is part of the game and the griefer has to deal with it
It looks like the GM is not a native english speaking person. No need to disrespect him/her for having another mothertongue, i think there are many french, spanish, german and portuguese gamers on the servers as well - so this explains why some GMs are multilingual. Are you perfect with all languages you speak (if you even do)?!? I do not see any reason for Funcom to hire expensive perfect spelling/speaking interpreters just to sadisfy the arrogance of little english grammar freaks. The spawn griefer problem cannot be handled by GMs. It is a problem caused by instancing. Many games that are instanced had/have this issue. Most of them added an immunity timer but this is abused as well.... Griefing is as old as mmorpgs are. There are many ways to evade this. If reporting to a GMs is one of this ways, then it is part of the game and the griefer has to deal with it
It's not only the language, he is addressing an issue that first, he shouldn't interfere with, and second, in the wrong way. The language is just the icing on the cake
(if I made a mistake, english is not my mother tongue, but I don't pretend to give community support to english native speakers either).
PvP for any game especially AoC with open world pvp on a PVP server. I say this if you cant handle the pvp enviroment then go to a PvE server simple is that. Why a company when making a game with a PvP element they have different servers one for CARE BEARS (PvE), and the PvP for people who understand what real pvp is about and that is greifing and spawn camping or zone camping or any other camping that there may be. Why the server usually has a warning letting u know before u join it that this is a harsh world and you may be harrassed (or whatever it says). WoW pvp servers have a warning before u joining them letting you know just what to expect. I say u complain at all about a PvP server you a true CARE BEAR. Don't play on a pvp server if u cant handle the enviroment on it.
Smarter than the average bear? That is assuming bears are smart.
ATTENTION: ALL CARE BEARS. PvP for any game especially AoC with open world pvp on a PVP server. I say this if you cant handle the pvp enviroment then go to a PvE server simple is that. Why a company when making a game with a PvP element they have different servers one for CARE BEARS (PvE), and the PvP for people who understand what real pvp is about and that is greifing and spawn camping or zone camping or any other camping that there may be. Why the server usually has a warning letting u know before u join it that this is a harsh world and you may be harrassed (or whatever it says). WoW pvp servers have a warning before u joining them letting you know just what to expect. I say u complain at all about a PvP server you a true CARE BEAR. Don't play on a pvp server if u cant handle the enviroment on it.
That is just it, it isn't open world pvp. Huge difference between open world and Age of Clonan's open zone pvp. There are no death penalties. You can't get away from choke points before you are dead. When you try to zone out of an area to avoid combat, you are dead on arrival on the other side. Enjoy your Age of Clonan.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
ATTENTION: ALL CARE BEARS. PvP for any game especially AoC with open world pvp on a PVP server. I say this if you cant handle the pvp enviroment then go to a PvE server simple is that. Why a company when making a game with a PvP element they have different servers one for CARE BEARS (PvE), and the PvP for people who understand what real pvp is about and that is greifing and spawn camping or zone camping or any other camping that there may be. Why the server usually has a warning letting u know before u join it that this is a harsh world and you may be harrassed (or whatever it says). WoW pvp servers have a warning before u joining them letting you know just what to expect. I say u complain at all about a PvP server you a true CARE BEAR. Don't play on a pvp server if u cant handle the enviroment on it.
That is just it, it isn't open world pvp. Huge difference between open world and Age of Clonan's open zone pvp. There are no death penalties. You can't get away from choke points before you are dead. When you try to zone out of an area to avoid combat, you are dead on arrival on the other side. Enjoy your Age of Clonan.
Didn't you already say farewell in previous posts?
You don't like the game and never did even before it got released so the only reason you're still posting is to troll. Or maybe you just need a hug? Too much hate is bad and unhealthy.
ATTENTION: ALL CARE BEARS. PvP for any game especially AoC with open world pvp on a PVP server. I say this if you cant handle the pvp enviroment then go to a PvE server simple is that. Why a company when making a game with a PvP element they have different servers one for CARE BEARS (PvE), and the PvP for people who understand what real pvp is about and that is greifing and spawn camping or zone camping or any other camping that there may be. Why the server usually has a warning letting u know before u join it that this is a harsh world and you may be harrassed (or whatever it says). WoW pvp servers have a warning before u joining them letting you know just what to expect. I say u complain at all about a PvP server you a true CARE BEAR. Don't play on a pvp server if u cant handle the enviroment on it.
That is just it, it isn't open world pvp. Huge difference between open world and Age of Clonan's open zone pvp. There are no death penalties. You can't get away from choke points before you are dead. When you try to zone out of an area to avoid combat, you are dead on arrival on the other side. Enjoy your Age of Clonan.
Didn't you already say farewell in previous posts?
You don't like the game and never did even before it got released so the only reason you're still posting is to troll. Or maybe you just need a hug? Too much hate is bad and unhealthy.
/hug.
You don't have to like a game or play it to post here on the forums. I appreciate the hug non the less. Even with your failed attempt of troll stomping, you might want to try discussing the facts of the game instead of trolling me. You can't because you know even as a troll, I'm right on the issue.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
Actually this is real, people are spawn ganking people for the hell of it (because they're really hardcore they can kill the defenseless) that they're introducing a prison/bounty hunter aspect ot the game. Essentially, if you continue to kill the same person over and over within a time frame, or someone x numbers lower then yourself, then your tagged as criminal. After a time you either get tracked down by bounty hunter npcs and go to jail (and do menial task to get out) or pay a ransom. Essentially, the community of AOC is a bunch of little "hardcore" kiddies that just like to sit on noob isle and kill lowebies or spawn camp over and over.
is that fact or just rumour?
cause the devs where says yonks ago they would have a bounty system to stop griefing. but currently aoc pvp is just a pointless gankfest.
ATTENTION: ALL CARE BEARS. PvP for any game especially AoC with open world pvp on a PVP server. I say this if you cant handle the pvp enviroment then go to a PvE server simple is that. Why a company when making a game with a PvP element they have different servers one for CARE BEARS (PvE), and the PvP for people who understand what real pvp is about and that is greifing and spawn camping or zone camping or any other camping that there may be. Why the server usually has a warning letting u know before u join it that this is a harsh world and you may be harrassed (or whatever it says). WoW pvp servers have a warning before u joining them letting you know just what to expect. I say u complain at all about a PvP server you a true CARE BEAR. Don't play on a pvp server if u cant handle the enviroment on it.
That is just it, it isn't open world pvp. Huge difference between open world and Age of Clonan's open zone pvp. There are no death penalties. You can't get away from choke points before you are dead. When you try to zone out of an area to avoid combat, you are dead on arrival on the other side. Enjoy your Age of Clonan.
Didn't you already say farewell in previous posts?
You don't like the game and never did even before it got released so the only reason you're still posting is to troll. Or maybe you just need a hug? Too much hate is bad and unhealthy.
/hug.
You don't have to like a game or play it to post here on the forums. I appreciate the hug non the less. Even with your failed attempt of troll stomping, you might want to try discussing the facts of the game instead of trolling me. You can't because you know even as a troll, I'm right on the issue.
I don't have anything against anyone, though some people are fixed on an idea and won't ever change. The only reason I don't discuss it with you is because I know that it is useless. Furthermore everything is already discussed in these poor forums and I can't bring myself to state them again.
Well everyone can blame bad game rules/mechanics all you want.
All i see in this case is a big asshole, and it's not the GM. The GM was actually quite "friendly" about the thing, the person in the screenshot is clearly an arrogant prick with the "whatcha gonna do huh?" attitude....
You ever heard about people saying they play a game because of the "great community" ??? This is an example of what is NOT going to be a great community. Just because there's no rules, does not mean "common sense" suddenly flies out of the window. It's people like you that makes MMOs have a global mentality of a 12 year old.
Anyone that needs GAME RULES to instruct them what is socially acceptable seriously need to figure out whether they should be playing an MMO.
So this is AoC's idea of PVP? Threats of bans from a GM (with bad grammar) for killing players?
hmm...
I do understand the GM, if someone camp a player for a longer time killing him so he cant do nothing else than dying, there is some need of ingame support.
But, and there is the big but: if the game system allows these kind of endless pvp kills at a spawn point there is a huge mistake from the developers and the game supports some kind of gamestyle which is just really bad for exploiting and social interacting. There are always people who will exploit and have no clue what they are doing or give a rats a... for others.
So i suggest keep cool and let the other player go his way after a while if he really cant escape from you at all for a longer time, otherwise iam sure he will get help from some of the GM´s but doubt they will ban anyone.
You really cant see what happened just from the pictures, in general GM´s will only pm you if there is really a reason for it so maybe rethink what happened ingame.
Comments
PvP is a blast. Yes there are cry babies, but that says something more about the players than it does the game. 75% of all people on the PvP servers should really be on PvE servers. But the game is still very new.
This is very interesting, thank you for sharing this.
you are welcome, good sir.
lol amazing, wow has more hardcore pvp then AoC, now isn't that amusing.
If they allow ganking, it should come naturally some sort of punishment system as well...why not? PvP doesn't mean that you can kill without any consequence, it just means you can kill another player. Adding any sort of consequence mechanic will change PvP for the better. Sure the kiddies will cry that they have to engage in fair fights, but why not. Why not strip away any earned honor when doing an unhonorable killing, its merely a consequence but in no way a hinderance to PvP.
Essentially, what I get after reading the first 4 pages of this is the following:
AoC's PvP element needs more refinement in its code, exploits are revealed by those who pounce on such things for bragging rights (gee...big surprise eh? Kiddies exploiting what's broken and unintended.) Ok fine, that's to be expected, part of a MMO's growing pains IMO, devs usually assume people are far more mature than they really are and then have to steadily increase automatic policing features. Give it time, I'm sure this will get addressed by Funcom.
The other thing I see is griefers trying to lamely justify their behavior as something that they should be allowed to do because the game's loopholes allow it, and how dare some authority come in and spoil their fun. Some things will never change, child behaves in a way to bring on a spanking and then pouts and throws a tantrum about being spanked. I blame it on 3 generations of parents being afraid of giving their children a good beating when their spoiled brats were in need of it.
So what it boils down to is
1) Give it time, the Devs will address this weakness in their design. Off hand I'd even suggest you cool your playing time, put in a respectful letter to the company explaining what you hope to see addressed in the next 30 days and that you will shelve the game until you read of such a change being coded to address the matter. That sort of action will speed up a proactive response a lot more than exchanging words on a 3rd party message board.
2) Players who claim they are "hard core" really aren't, they're in reality that pussy who wishes he could be a bully...otherwise they wouldn't come bitching to a 3rd party board by being slapped down for exploiting a weakness in a system. Like the delinquent who throws a fit in the courtroom about society making him rob that convience store, its just another lame excuse because they're not adult enough to accept the consequences of their actions.
Even peace may be purchased at too high a price, and the only time you are completely safe is when you lie in the grave.
--------------------------------------
A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Order of the White Border.
QFT. Spot on there.
Proper PvP is not griefing. This guys ideals are for Darkfall.
Will be fun when the Griefers Prison arrives.
QFT. Spot on there.
Proper PvP is not griefing. This guys ideals are for Darkfall.
Will be fun when the Griefers Prison arrives.
did you guys actually look at the screenshots?
The two responded and camped the guys because the people they were camping were doing this to their guild's lower lvl guildmates. Come on lol, read the screenshots at least before assuming the worse.
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
This is very interesting, thank you for sharing this.
you are welcome, good sir.
ROFL that was the lamest GM ever..."Well it appears some one kinda got offended from getting killed too much from yuo guys"
"I just wanted to say that you guys should probably take it alittle easier on players"
Priceless
Wow am I glad I rolled on a PvE server...
Translation: If AoC ever gives the players something better to do with their time, camping wont be such a problem.
Actually, Bachanam is spot on.
In L2, spawn camping used to be a constant thing... and it still happens. NCSoft, to my knowledge, has never done anything to change it.
It's the players themselves who came to deal with it. Camp/Tele spawn people in L2 and it's very likely you're going to have a group of that person's clannies or friends hunting you down, and you can very well end up on their KoS list.
In short, your 20 minutes or whatever of port camping a single player can turn into days or weeks of having a bulls-eye on you by several people. It sorta makes people think twice about what they're doing - esp. if they're not sure who the character is or if they're an alt of a more powerful character.
In general, any kind of griefing in L2 is dealt with in a similar manner. The players deal with it themselves.
The exceptions are if you're brand-new and unlucky enough to deal with someone ganking you (though many high level players don't like gankers either and will happily hunt the ganker down for you - again... the players dealing with it). Or, if you're someone who's simpy that widely disliked on the server that most people would gank you too if given the opportunity. In that case it's probably someone who's been an idiot to alot of people and karma is simply coming around to kick them in the ass.
So... yeah... as bachanam said... a sort of "silent" (or not-so-silent) understanding eventually develops among the players (as it should be) and it will phase out over time if left alone.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Actually compared to UO the PvP isnt to bad, learn from the experience and adapt your gameplay.
There are options in the game. The instances are your friends, pick on with few people on it, if you getting ganked change zone. Move in groups, spec for PvP as in stun,roots, and other CC abilities. If your getting jumped better run and live if you dont intend to fight. Treat all players as potential enemies unless you in the same guild. Basic rules for a Pvp server, some people really like greifing others. Just like bullies in the real world. Grow stronger or join up with someone stronger. Or just change to a PvE server and have fun.
oooo that doesnt sound too bad i might join a pvp server
Eat My Laser Eat It
The problem with the system is they don't punish the aggressors. If they simply kept everyone neutral to eachother with a pvp option + penalty for aggression it would clear up a lot of the ganking issues.
Import UO's system.
WoW fanboi: "lolz 11.5 million customers, itz obviously da best"
McDonald's: over 1 billion burgers served
Hi all, this is my first post here
Anyway, I don't own the game [yet], but I have read much about AoC through the main forums (before they were taken down at launch for non-subs), the wiki, and here. I have a weird suggestion that I haven't seen yet about how to thwart "gank-spamming:"
Basically, how about some kind of revenge system where each time someone is ganked by the same person, they gain a certain damage buff against that one person. This would continue to build up until they successfully vindicate themselves, and it is then reset so it isn't abusable. This would give that person an opportunity to not only exact revenge, but also get away after.
I dunno, just a thought. Combine that with the often-suggested 10-30 second immunity timer after zoning, and you've got a decent FFA system, IMO.
It looks like the GM is not a native english speaking person.
No need to disrespect him/her for having another mothertongue, i think there are many french, spanish, german and portuguese gamers on the servers as well - so this explains why some GMs are multilingual. Are you perfect with all languages you speak (if you even do)?!? I do not see any reason for Funcom to hire expensive perfect spelling/speaking interpreters just to sadisfy the arrogance of little english grammar freaks.
The spawn griefer problem cannot be handled by GMs. It is a problem caused by instancing.
Many games that are instanced had/have this issue. Most of them added an immunity timer but this is abused as well....
Griefing is as old as mmorpgs are. There are many ways to evade this. If reporting to a GMs is one of this ways, then it is part of the game and the griefer has to deal with it
(if I made a mistake, english is not my mother tongue, but I don't pretend to give community support to english native speakers either).
ATTENTION: ALL CARE BEARS.
PvP for any game especially AoC with open world pvp on a PVP server. I say this if you cant handle the pvp enviroment then go to a PvE server simple is that. Why a company when making a game with a PvP element they have different servers one for CARE BEARS (PvE), and the PvP for people who understand what real pvp is about and that is greifing and spawn camping or zone camping or any other camping that there may be. Why the server usually has a warning letting u know before u join it that this is a harsh world and you may be harrassed (or whatever it says). WoW pvp servers have a warning before u joining them letting you know just what to expect. I say u complain at all about a PvP server you a true CARE BEAR. Don't play on a pvp server if u cant handle the enviroment on it.
Smarter than the average bear? That is assuming bears are smart.
That is just it, it isn't open world pvp. Huge difference between open world and Age of Clonan's open zone pvp. There are no death penalties. You can't get away from choke points before you are dead. When you try to zone out of an area to avoid combat, you are dead on arrival on the other side. Enjoy your Age of Clonan.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
That is just it, it isn't open world pvp. Huge difference between open world and Age of Clonan's open zone pvp. There are no death penalties. You can't get away from choke points before you are dead. When you try to zone out of an area to avoid combat, you are dead on arrival on the other side. Enjoy your Age of Clonan.
You don't like the game and never did even before it got released so the only reason you're still posting is to troll. Or maybe you just need a hug? Too much hate is bad and unhealthy.
/hug.
That is just it, it isn't open world pvp. Huge difference between open world and Age of Clonan's open zone pvp. There are no death penalties. You can't get away from choke points before you are dead. When you try to zone out of an area to avoid combat, you are dead on arrival on the other side. Enjoy your Age of Clonan.
You don't like the game and never did even before it got released so the only reason you're still posting is to troll. Or maybe you just need a hug? Too much hate is bad and unhealthy.
/hug.
You don't have to like a game or play it to post here on the forums. I appreciate the hug non the less. Even with your failed attempt of troll stomping, you might want to try discussing the facts of the game instead of trolling me. You can't because you know even as a troll, I'm right on the issue.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
cause the devs where says yonks ago they would have a bounty system to stop griefing. but currently aoc pvp is just a pointless gankfest.
My blog:
That is just it, it isn't open world pvp. Huge difference between open world and Age of Clonan's open zone pvp. There are no death penalties. You can't get away from choke points before you are dead. When you try to zone out of an area to avoid combat, you are dead on arrival on the other side. Enjoy your Age of Clonan.
You don't like the game and never did even before it got released so the only reason you're still posting is to troll. Or maybe you just need a hug? Too much hate is bad and unhealthy.
/hug.
You don't have to like a game or play it to post here on the forums. I appreciate the hug non the less. Even with your failed attempt of troll stomping, you might want to try discussing the facts of the game instead of trolling me. You can't because you know even as a troll, I'm right on the issue.
These forums are tiring anyway.
/rant
Well everyone can blame bad game rules/mechanics all you want.
All i see in this case is a big asshole, and it's not the GM. The GM was actually quite "friendly" about the thing, the person in the screenshot is clearly an arrogant prick with the "whatcha gonna do huh?" attitude....
You ever heard about people saying they play a game because of the "great community" ??? This is an example of what is NOT going to be a great community. Just because there's no rules, does not mean "common sense" suddenly flies out of the window. It's people like you that makes MMOs have a global mentality of a 12 year old.
Anyone that needs GAME RULES to instruct them what is socially acceptable seriously need to figure out whether they should be playing an MMO.
/rant
I do understand the GM, if someone camp a player for a longer time killing him so he cant do nothing else than dying, there is some need of ingame support.
But, and there is the big but: if the game system allows these kind of endless pvp kills at a spawn point there is a huge mistake from the developers and the game supports some kind of gamestyle which is just really bad for exploiting and social interacting. There are always people who will exploit and have no clue what they are doing or give a rats a... for others.
So i suggest keep cool and let the other player go his way after a while if he really cant escape from you at all for a longer time, otherwise iam sure he will get help from some of the GM´s but doubt they will ban anyone.
You really cant see what happened just from the pictures, in general GM´s will only pm you if there is really a reason for it so maybe rethink what happened ingame.