It looks like you're new here. If you want to get involved, click one of these buttons!
General
* Grouped players that are apprenticed will now get their kill XP capped to the correct level.
* Characters should now always get zoned back from a PvP game
* Characters should now be able to move away from their spot, without the server thinking that they are hacking
* Using a lower rank ability should not lock up your character anymore
Quests
* Players should no longer lose destiny quests if their quest log is full
* Corrected some typos in various quest texts
* Updated directions in the quest "A Dangerous Challenge"
* The flame on the Torch of Eiglophian will now die after a while in Fields of the Dead.
Playfields
* Fix a lot of graphics lag issues caused by particles in Tarantia Noble, Field of the Dead and Eiglophian Mountains which should result in much lesser lag in those playfields
Player Characters
Necromancer
* Necromancer - you no longer lose the Cannibalism spell when investing the second feat
Guardian
* Guardian - Fixed a problem where the third rank in Counterstrike Stance was not giving you the damage shield while in defensive stance.
Bear Shaman
* Bear Shaman should now correctly recieve Blood Flow (Rank 3), Claws of Stone (Rank 2), and Spirit of the Bear (Rank 2) at level 40. (Note: If you are past level 40, you will gain these spells at level 45, 50, or 55 instead.)
Dark Templar
*Feat - the Dread Shadow pet will successfully spawn again.
NPCs
* Ragall the food and drink merchant has received a fresh stock of merchandise.
* Ranger archetype NPCs will no longer cause issues with the player's HP displayed incorrectly.
Crafting
* Bow/Crossbow now require wood
* More than 50 alchemy items have been added to vendors
City Building
* Requirement checks and consumption of resources when building PVE city buildings should be fixed.
GUI
* Changed the chat colors to be more like what players are used from other games.
* The guild chat text is now green
* Removed the DirectX 10 option from the option panel.
* Removed the 'Remove from Spellbook' functionality
* OOC chat channel should no longer be inactive after teleports.
We are fixing the traders and the banks but some exploits would still be possible with the version we have now. We know how important it is to have traders and banks back in the game but the system must work absolutely correct before we put them live again. The possible exploits that would result when this is not ensured would lead to much bigger issues for all players.
Thank you for your understanding.
Comments
Followed by:
Okay, as we all know. Update notes from Funcom aren't always complete.
So please post here what you have seen change apart from what's described in hte Official notes.
---------------------------------
Disclaimer: Havent checked it all. If it's incorrect please say so.
---------------------------------
General
* Various framerate improvements
* HP regen seem to work now
* Crashes and Lag seem better in FoTD and other zones
* No reported crash at exit
* Some reports of shinier avatar textures (NEW)
* Camera "swapping" while turning camera has been improved (NEW)
Classes
* Demonologist
- Cooldowns added to Shockblast, Waves of flame, Living Firestorm, Inferno of Amber and Hellfire stream.
* Necromancer
- Unholy Hands - Only working, scaling spell we have gone from 0 seconds cooldown to 45 seconds - no mention in the notes.
* Tempest of Set
- Quicksand now has a 30 second cooldown
- Idol of set is now working as intented (1 up at a time)
* Ranger
- After executing the Salvo combo, arrows are being shot at a considerably lower speed, thus it's a massive nerf to burst damage.(NEW)
UI changes
* Group members now have a much larger and visible icon (blue potion bottle)
* The select instance button is much bigger and move obvious.
Tradeskills and resources
* Alchemist tier 2 quest unlocked
* Cotton gathered before the may 27'th patch may be unusable, and they wont stack with cotton gathered after the patch (NEW)
Mounts
* Mammoths are faster and better turn
* Speed on horses were scaled down
* Mammoths are now as fast as horses
They're working pretty fast I think.
Some excellent fixes there.. and some questionable patchwork on cooldowns.
Maybe this would be the right time to point out that the group AND the instance switching button have been talked about from Beta testers in the PAST 4 MONTHS.....
Seriously - then we get one review and they change it. What a crap of devs....
Mammoth as fast as horse!? sounds like step backwards.
Anyhows good to see them working on problems
Also, after testing it myself, the buff you get from ressurecting is fixed. It now lasts the full 20 seconds, and doesn't have a charge of 1 on it. Before, what happened, was when you ressed you would get the buff, but after someone attacked you (or you attacked someone else) the buff would go away.
Too many collectors ed's whining about the speed I guess..
I'd like to know if we can still destroy guild city buildings.. From everything I read here and from Funcom directly, it was a PVE only thing. I mean, what's the point of battlekeeps if we can raid each others guild cities and destroy all the buildings?
Lets add this part
We are fixing the traders and the banks but some exploits would still be possible with the version we have now. We know how important it is to have traders and banks back in the game but the system must work absolutely correct before we put them live again. The possible exploits that would result when this is not ensured would lead to much bigger issues for all players.
Thank you for your understanding.
Yes - just so all know it. This game has been 5 years in the making. And the beta test was how long ?
Its just not ready. Basics are broken - and soon ppl will start to realise how many of other components of the game are broken. That includes classes, Mob AI, not to mention broken quests and tradeskills and players cities. Do I need to go on ?
Trading was probably fine until a beta tester found a massive exploit, thus the need to rip it down.
Can't be any worse than hellgate.
Personally, I think the gameplay is fun and can wait a little while for this stuff to be fixed.